Sonic-connect 2 lets you step away from the desk and stay informed

If you’re the sort of person who has a need to be connected to a computer at all times but you don’t want to have to sit in front of it constantly, you might be interested in the Sonic-connect 2. This device is a portable USB gadget that plugs into your computer and can alert you of incoming messages from a variety of sources. The Sonic-connect 2 is able to keep an eye on different types of messages.

sonic-connect

For instance, when you’re away from the computer it can monitor incoming messages from Skype, Instant Messenger, Outlook, and other locations. The device has customizable alert options and bright white LED lights. It also features a loud ringer and vibration alert to get your attention when you aren’t at your desk. Software included with the device allows you to set up VIP contacts and preferred alert settings.

That means only the most important contacts will interrupt you outside of normal hours. The device also features red “waiting” lights that glow to indicate when you have a pending message if you missed the device’s initial alert. All of the messages that come in are viewable in the Sonic Alert Messaging Window allowing you to keep all communications in one place.

The Sonic-connect 2 is plug-and-play capability and is small and compact enough to take with you on the go. The device gets power and connectivity to the computer from a USB port. Multiple Windows operating systems are supported including XP, Vista, and 7. However, the device is not compatible with Mac computers. The Sonic-connect 2 is available now for $49.95.

[via Sonic Alert]


Sonic-connect 2 lets you step away from the desk and stay informed is written by Shane McGlaun & originally posted on SlashGear.
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Wacom announces the Cintiq 13HD: a 13-inch pen display with Pro Pen in tow for $999

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Sure, Wacom’s Cintiq 24HD is an excellent piece of kit for design pros, but the unit is quite the behemoth and the 22-inch offering still requires a lot of desk space. There’s no need to worry about that anymore, though, as the graphics peripheral outfit has outed the Cintiq 13HD: a 13-inch HD pen display with an adjustable stand and a retooled Pro Pen. Much like its larger siblings, the 13HD offers customizable ExpressKeys and Rocker Ring to keep that workflow as efficient as possible. The aforementioned stand can be situated flat or positioned at angles of 22, 35, and 50 degrees for that next Illustrator session. Details are scarce on the full list of improvements for the Pro Pen, but we do know that it sports 2,048 levels of sensitivity and tilt recognition to boot. If all of that sounds too good to resist, these bad boys will start shipping in early April with a price tag of $1,000 or £749.99 (incl. VAT). The full press release and a couple more snapshots await just past the break.

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Source: Wacom eStore

Valve’s Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus

Valve's Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus

It’s a beautiful late winter day in Bellevue, Wash. Instead of enjoying the outdoors, I’m sitting in a rectangular white room with three programmers, surrounded by three walls covered in augmented reality markers. Not that I’m complaining: Valve Software’s Joe Ludwig, the programmer in the room who most resembles a member of Anthrax, is walking me through his company’s latest work in the world of virtual reality. It’s the first anyone outside of Valve will see of the company’s VR efforts thus far.

As it turns out, the software company is working with Oculus VR to port the tremendously popular free-to-play first-person shooter, Team Fortress 2, to the upcoming Rift development kit. The free update, dubbed “VR Mode,” is the latest benchmark in Valve’s ongoing hardware initiative. “We think that both augmented and virtual reality are going to be a huge deal over the next several years,” Ludwig tells us.

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Valve’s Team Fortress 2 is Oculus Rift’s first game, free ‘VR Mode’ update coming soon

Valve's Team Fortress 2 is Oculus Rift's first game, free 'VR Mode' update coming soon

We’ve known for some time now that Valve was working on virtual reality support for its perpetually updated free-to-play shooter, Team Fortress 2. The company’s even giving a duo of talks at the upcoming Game Developer’s Conference on the difficulties of game development for virtual reality. What we didn’t know, however, is that said support is also headed to consumers as “VR Mode,” and it’ll get pushed to PC Team Fortress 2 players “sometime within the next couple of weeks.” But how will you play it? Simple: Team Fortress 2 is the Oculus Rift‘s first official game.

Valve programmer Joe Ludwig revealed as much during a recent visit Engadget paid to the Bellevue, Wash.-based game company. “This is a mode that everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in,” Ludwig said. Of course, “everybody” doesn’t include Mac or Linux TF2 players just yet. “We don’t have a Mac or Linux SDK from Oculus quite yet, but once we get those, we’ll get it ported over to those other platforms,” he explained. Oculus tells us those SDKs are coming. “The Oculus SDK will only support Windows at launch, but we plan to add support for OS X and Linux as quickly as possible. It’s just a matter of time,” Oculus VP of product Nate Mitchell says.

We’ll have more from our visit to Valve in the coming hours, so keep an eye out!

[Image credit: Michael Clinard]

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Engadget Expand wrap-up: Google, Kinect, electric cars, robots, makers and more!

Engadget Expand wrapup Google, Kinect, electric cars, robots, makers and more!

Not all that long ago, we were staring at spreadsheets, table layouts and sketch-ups, squinting our eyes and attempting to wrap our brains around all of it. On Friday, we popped by Fort Mason in San Francisco, to test drive ZBoard’s latest and greatest electric skateboard, and things were already underway, the stage was being erected and banners with our familiar logo were draped everywhere. That moment, however, had nothing on the surreality of the following morning, when, bright and early, the companies began setting up tables.

Outside, a Tesla Model S was parked for test drives, and inside were a pair of electric Toyotas, one sporting a giant, decorative plug on its roof. There were big booths from Lenovo and Nokia, an Indie Corner jam-packed with and impressive displays like the the Ekso Bionics robot exoskeleton and Da Vinci’s truly awe-inspiring surgical robot. Next to that, was Insert Coin, a gathering of all the semi-finalists for our first-ever startup competition, who had flown from all over to show off a truly diverse and impressive selection of innovation.

On stage, an equally diverse array of panelists joined us, from reps for companies like Google, Microsoft, Toyota, and OUYA, to 3D printing companies, roboticists, futurists, sci-fi writers, space explorers, indie gamers and a multimedia DJ / philosopher. Frankly, we’re exhausted. And we can’t wait to do it again. See you in New York.

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Razer’s John Wilson backstage at Expand (video)

DNP Razer's Josh Wilson backstage at Expand video

If you’ve laid hands (or just eyes) on Razer’s Blade, Edge, Switchblade or Hydra, then you’re familiar with John Wilson’s work. As VP of the firm’s Systems Product Group, Wilson has headed up the design of a bevy of gaming products. He talked shop on stage here at Expand, and then spoke with us backstage about Rahul Sood’s new role as an advisor at the firm, why Razer decided to whip up a tablet instead of a console and just how hard it was cramming a discrete GPU into a slate. Venture past the jump for the video interview.

Follow all of Engadget’s Expand coverage live from San Francisco right here!

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Kinect for Windows SDK gets significant update on March 18, includes Kinect Fusion and Interactions

Kinect for Windows is getting a big SDK update on March 18th to version 1.7 — Redmond’s calling it “our most significant update to the SDK since we released the first version” — which includes the long awaited 3D object scanning application Kinect Fusion. Microsoft took to Engadget’s Expand stage today to unveil the features of the SDK update, which included live demos of both Kinect Fusion and Interactions; Fusion creates live 3D models of both people and objects, while Interactions adds a whole variety of recognizable gestures to the Kinect for Windows SDK (“push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions,” says Microsoft). Microsoft’ also adding code samples to its Kinect for Windows development site (CodePlex), making this the first such code from Microsoft available in an open-source channel. We’ll have demo videos of the new Kinect for Windows SDK features for you as soon as we can.

Follow all of Engadget’s Expand coverage live from San Francisco right here!

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Insert Coin on-stage demos at Expand liveblog

Insert Coin onstage demos at Expand liveblog

Remember our Insert Coin Competition? Voting remains open through tomorrow at 5:40PM PT, and our five finalists are demoing their projects on stage today. We posted hands-ons with each of the projects earlier today, so you don’t need to tune in to snag a closer look. If you’re looking for a quick recap, however, this is the place to be. Click on through for today’s Insert Coin Demos, live from the Engadget Expand stage at Fort Mason in San Francisco!

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Visualized: 3D Systems’ 3D-printed guitar, the Americana

Visualized 3D Systems' 3Dprinted guitar, the Americana

Yep, the crazy looking guitar you see above from 3D Systems (being manhandled by our own Andy Bowen) was printed. Not created by machines or people, but pieced together by a 3D printer — at least the body, that is. The neck, strings, and various jacks / knobs are all fabricated via other methods, but the body is all printed. That includes the many America-centric icons seen throughout the body, from the Statute of Liberty to the Brooklyn Bridge — okay, okay, it’s rather New York-centric, but 3D Systems head Avi Reichental tells us that 3D Systems used iconic New York locations as a representation for the “Americana” the guitar is supposed to embody. He says — and we can’t help but agree, many of us being New Yorkers — that New York is an “emotional” symbol for the USA. Join us for a visual tour of the Americana, set to the backdrop of the San Francisco Bay, won’t you?

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Live from Expand: 3D Printing Goes Mainstream

Live from Expand 3D Printing Goes Mainstream

Is 2013 the year that 3D printing goes mainstream? The technology is already decades-old, having been used to great effect in the world of industrial prototyping, but as more and more companies enter the fray, the world of consumer-facing printing seems less and less of a pipe dream. Is the world ready for a 3D printer on every desk? Join us as we speak to Hod Lipson, Professor of Engineering, Cornell University; Max Lobovsky, Co-Founder, FormLabs; and Avi Reichental, President & CEO, 3D Systems.

March 16, 2013 1:00 PM EDT

For a full list of Expand sessions, be sure to check out our event hub.

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