PlayStation Mobile’s ‘New Year giveaway’ offering six free titles over six weeks

PlayStation Mobile's 'New Year giveaway' offers six free titles over six weeks

For those who haven’t yet found a reason to check out the three-month old PlayStation Mobile store, Sony’s got a rather compelling one for ya: freebies. Starting today, one game will be available gratis every seven days as part of a “New Year giveaway,” which will last six weeks in total. To obtain the complimentary titles, you’ll need either a Vita, or a device that’s been PS-Certified — an honor currently bestowed upon several Sony slates, a bunch of Xperia and Sharp handsets, and HTC’s One series Android phones. Samurai Beatdown is the first cross-platform game to lose its price tag, so if you’ve got rhythm, hack and slash your way over to the PlayStation Mobile store to get downloading.

Filed under: , , , , ,

Comments

Source: Sony PlayStation Blog

White PlayStation 3 bundle surfaces unannounced at Canadian retailers

White PlayStation 3 bundle surfaces unannounced at Canadian retailers

In North America, the PlayStation 3 is the Model T of consoles: you can have any system color you want, as long as it’s black. Sony might be dropping the circa-1908 approach in the near future, at least in Canada. Both Best Buy and its Canada-only sister chain, Future Shop, are listing a Crystal White Limited Edition Bundle that includes a 500GB hard drive, a year-long PlayStation Plus subscription and a trio of games for $300 Canadian ($305 US). It’s a good deal compared to the existing lineup, but extra-special when white has been limited to a handful of other countries — and when Sony hasn’t mentioned any North American plans for the color. We’ve asked the company for comment, and we’ll let you know the response. When both stores list a January 27th in-stock date, however, any answers will come quickly.

Continue reading White PlayStation 3 bundle surfaces unannounced at Canadian retailers

Filed under: ,

Comments

Via: Joystiq

Source: Best Buy, Future Shop

2014 Corvette C7 is free, but only in Gran Turismo 5

Chevrolet officially unveiled the 2014 Corvette C7 “Stingray” last night at the North American International Auto Show in Detroit, and now the makers behind Gran Turismo 5 are implementing the new car into the latest racing simulator from Polyphony. The best part is, Gran Turismo 5 players can get behind the wheel of the new 2014 Corvette for free, virtually speaking.

Screen Shot 2013-01-14 at 11.15.10 AM

Chevrolet and Polyphony Digital Inc. have collaborated to bring the new car to Gran Turismo 5, and after nearly 500,000 people have already driven the previous camouflaged Corvette prototype since it was introduced in the game back in November, the success of this new model will no doubt be rejoiced by gamers. The new C7 car will be available tomorrow for GT5 players.

During the creation of the virtual Corvette C7, both Chevrolet and Polyphony paid careful attention to the tiniest details of the new design, both inside and out, and they even attempted to perfect the driving characteristics of the new car, right down to the shift schedule for the 7-speed manual transmission.

The 2014 Corvette will produce 450 horsepower and 450 ft. lbs. of torque, and is capable of accelerating from 0-60mph in less than four seconds. The new car will also be able to achieve more than 1G of force in cornering grip, and it will be the most fuel efficient Corvette ever, exceeding the EPA-estimated 26mpg of the current C6 model.


2014 Corvette C7 is free, but only in Gran Turismo 5 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony patent application reimagines PlayStation Move with ultrasonic capabilities, IR emitters

Sony patent application reimagines PlayStation Move with ultrasonic capabilities, IR emitters

A redesigned PlayStation Move? Sony’s taken a stab at it before — but this time around, it’s imagining a controller with ultrasonic location analysis and Wiimote-like IR tracking. A new patent application details a “method for determining location of a controller,” which proposes tracking controller depth by measuring the travel time of sound emitted from the device to the television. Two-dimensional tracking would be managed via the existing Move’s visual spectrum camera, or by using a display-mounted IR emitter in conjunction with a remote mounted sensor (again, just like the Wii controller).

Although not technically part of the patent, the application’s attached visual aids are pretty creative too — showcasing a completely redesigned Move wand with swappable button faceplates. One embodiment shows two Move controllers attached end-to-end, mimicking a sword, while another shows a pair side by side, linked by a full gamepad sized faceplate. One bold image shows a player with two devices strapped to his ankles, performing a backwards flip to kick a digital soccer ball — Sony is apparently very confident about the patent’s potential tracking accuracy. We’ll reserve judgment until we see the technology in practice, but feel free to read the claims for yourself at the source link below, or simply mosey on past the break to see the aforementioned athlete trying to break his neck.

Continue reading Sony patent application reimagines PlayStation Move with ultrasonic capabilities, IR emitters

Filed under:

Comments

Via: The Silent Chief

Source: FPO

Shadow of the Colossus External Hard Drive Doesn’t Store a Colossal Amount of Data

Best. External. Hard drive. Enclosure. Ever. Shadow of the Colossus is a little long in the tooth, sure. But anyone who has played it has a lot of love for the title. Packing in amazing gameplay and a great story, fans are passionate about it. And Redditor foxfoxwaltz loved it enough to create this amazing external hard drive.
Shadow of the Colossus
Yes. Even though this looks like an amazing limited edition sculpture, it is actually an external hard drive based on one of the colossi. You know your data is safe with a beast like this protecting it. Surprisingly, this massive creature only stores 500GB. Shouldn’t a colossus store 4TB or so?

shadow colossus hard drive 3

You can hit the link above to see more pictures of the build. A ton of work went into it and it is absolutely beautiful.

shadow colossus hard drive 2

[Reddit via Gamefreaks via Nerd Approved]

Turtle Beach PX51, XP510, SEVEN series hands-on

Turtle Beach has made a big appearance here at CES 2013 by announcing several new headsets that are both wireless and wired. The company announced a new headset specifically for Xbox 360 gamers, as well as an exclusive option for PlayStation 3 gamers as well. They also announced the SEVEN series for consoles, PCs, and mobile platforms that include “tournament-grade” quality and functionality. We ended up stopping by the company’s booth and getting some hands-on time with the new products.

image0010

The Ear Force XP510 for Xbox 360 and the Ear Force PX51 for PlayStation 3 are both wireless headsets that cater specifically to their respective gaming consoles. Both headsets feature Turtle Beach’s proprietary digital signal processor, Dolby surround sound, dual band WiFi, Bluetooth, and a 15-hour rechargeable battery. Pricing is set at $289 for the XP510 and $269 for the PX51. We should expect both headsets to become available sometime in Q1 2013.

image0004

The company also announced their new SEVEN series, consisting of headsets built specifically for gaming consoles (Ear Force XP SEVEN), PC gaming (Ear Force Z SEVEN), and mobile platforms (Ear Force M SEVEN). These are priced at $279, $249, and $149, respectively. What’s unique about the SEVEN series is that they include interchangeable cable kits, and feature a removable boom microphone and in-line microphone for increased flexibility for different gaming styles. These headsets will be available sometime in Q1 2013, while the TM1 audio mixer ($249), which allows greater control when team chatting, is available starting today.

image0003

In related Turtle Beach news, the company also upgraded its PX21 headset and released the PX22 ($79) by offering amplified audio, bass and treble boosts, and a “4-pole connector” for compatibility with mobile devices. The company also released two more PC-gaming headsets — the Z300 and Z22. Turtle Beach claims the Z300 as the only Bluetooth-enabled PC headset capable of answering calls or streaming music through a mobile device, and the Z22 is the first PC headset that features the company’s Chat Boost, as well as Bass and Treble Boost. All three of these headsets will be available sometime in Q2 2013.

image0012
image0011
image0009
image0008
image0007
image0006
image0005
image0000


Turtle Beach PX51, XP510, SEVEN series hands-on is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

While Astro Gaming and Mad Catz like to announce stuff in a controlled drip-drip, Turtle Beach — as usual — is going ahead with a tactical blitz of new gaming headsets at CES. Just as we’ve come to expect from the company, CES 2013 looks no different and no less exciting for audio-concerned gamers. While the headset veteran isn’t showing anything with a major wow factor (think back to the PX5 from CES 2011), it’s made some welcome updates to its Ear Force lineup, and finally announced concrete pricing info for its soon-to-be flagship Seven Series tournament models. We’ll likely see some some major announcements come E3, but for now, join us past the break — especially if you’re hoping to replace the likes that old PX21 (and its not so sturdy earcups) of yours.

Continue reading Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

Filed under: , ,

Comments

Source: Turtle Beach

Sony PlayStation 2 Stops Shipping To Retailers Worldwide

ps2 Sony PlayStation 2 Stops Shipping To Retailers WorldwideWe reported last year that by the end of 2012, the Sony PlayStation 2 would have stopped shipping to Japanese retailers. Since there was no mention of retailers around the world, we assumed that eventually Sony would stop shipping the aged console to them as well, and it looks like we were right. Sony has confirmed to The Guardian that after 12 years and with 150 million units sold worldwide, the company would finally cease shipping of the PlayStation 2 consoles to retailers around the world. With a library of 10,000 titles in 2011, the PlayStation 2 has no doubt made its mark on the world and will probably go down in console history of one of the more successful consoles to date. Plus the fact that it came with a DVD gave gamers an added incentive to purchase it since they could then hook it up and watch movies with it as well, a feature which was replicated with Blu-ray on the Sony PlayStation 3.

By Ubergizmo. Related articles: Final Fantasy XIV: A Realm Reborn EU Beta Sign Up Page Now Live, Minecraft Player Wants To Remake Planet Earth To A 1:1500 Scale,

Sony PlayStation 2 manufacturing ends after 12 years on the market

Among all the craziness that is CES 2013, it can be easy to miss out on other important news that’s not happening here in Sin City. Just a few days ago, Sony announced the official end of the PlayStation 2 in Japan, which only made us realize that the same fate would reach North America at some point in the near future. That day is today, folks.

playstation-2-memories

The original PlayStation 2 launched in March of 2000, and it quickly became an instant hit given the success of the original PlayStation that preceded it. Sony ended up selling 150 million PlayStation 2 units globally, over 50 million of which were sold in North America alone — a third of its sales, which is quite a large chunk no doubt.

Interestingly enough, Sony is promising to support the PlayStation 3 only through 2015. The console launched in Japan in November of 2006, so if Sony phases out its newest console in 2015, it would have only been supported for nine years, rather than the 12 years that the PlayStation 2 is getting.

In September of 2004, and just in time for the holidays, Sony announced a slimmer version of the PlayStation 2, that featured a crazy-thinner design and some slightly newer hardware. However, the new console was plagued with heating issues because of its slimmer design, requiring many dedicated gamers to get the box fans out on full blast.

[via The Guardian]


Sony PlayStation 2 manufacturing ends after 12 years on the market is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony Patent Suggests Next PlayStation Could Stop Used Games From Being Played [Rumor]

 Sony Patent Suggests Next PlayStation Could Stop Used Games From Being Played [Rumor]As much as we would all like to believe games will one day go back to retailing for under $60, it doesn’t seem to be happening any time soon when you consider next-generation consoles are expected to offer vastly improved graphics and more bells and whistles than we can even think of. The used game market is a successful one because there are people out there who are willing to wait for the latest and greatest to gain a little dust in order to buy it cheaper than retail, but a new patent from Sony could put a stop to all that if it turns out to be true.

According to a patent Sony filed for in September 2012 uncovered on a thread on NeoGAF, the company wants to introduce a technology that would tag a game with a user’s account or machine and would be able to tell if that game has been used before.

“As a technique to suppress the second-hand sales and purchase, a user may be first required to send a password or the like to a remote authentication server from a reproduction device (game player) via the Internet and the reproduction of content may be permitted only for the device that has succeeded in authentication.”

We know game manufacturers have been trying to deal with used game sales on their own by rewarding gamers who purchase a new version of their game with in-game bonuses or content, but this is the first time we’ve seen a hardware manufacturer take steps towards battling the used game market themselves. Seeing how the next PlayStation is still a few years away from even being mentioned, we’ll take this news with a grain of salt and hope it doesn’t end up being implemented in an upcoming PlayStation console.

By Ubergizmo. Related articles: Razer Orbweaver Mechanical Gaming Keypad, Dead Space 3 Xbox 360 Demo To Arrive Early,