Ultimate Far Cry bundle spotted in GAME listing

If you’ve yet to dive into the world of Far Cry, you might want to wait awhile before you go tracking down the older games in the series. That’s due to new whispers of an Ultimate Far Cry bundle, which may pack some or all of the games in the Far Cry series together in one retail offering. A listing for the bundle was spotted on UK retailer GAME’s website, though at the moment, details are few and far between.

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To say that is actually being generous, because aside from the price and the title of the bundle, we know nothing about it. GAME will apparently be offering the Ultimate Far Cry bundle for £39.99 on PS3 and Xbox 360, while PC gamers will enjoy a price of £29.99. Those equate to right around $64 USD and $48 USD respectively, which is very close to the price you’d expect to pay for new console and PC releases.

Though it’s impossible to be sure at the moment, those prices suggest that Far Cry 3 will be included in the Ultimate Far Cry pack. Of course, it wouldn’t really be an “Ultimate” bundle if it didn’t include all of the games in the series, but given the fact that Far Cry 3 only launched in December, it would be understandable if Ubisoft wanted to leave it out of the offer. In any case, the game listing says it’ll be out sometime this year, but doesn’t get any more specific than that.

These early retailer listings are generally a pretty good way of determining what a company is plotting, so it sure does seem like Ubisoft has an Ultimate Far Cry pack incoming. We’ll have to wait for official confirmation from the publisher, but considering the title is already listed on GAME’s website, it might not be much longer before we have an announcement. Check out our story timeline below for more on Far Cry 3.

[via VideoGamer]


Ultimate Far Cry bundle spotted in GAME listing is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

2014 Corvette C7 is free, but only in Gran Turismo 5

Chevrolet officially unveiled the 2014 Corvette C7 “Stingray” last night at the North American International Auto Show in Detroit, and now the makers behind Gran Turismo 5 are implementing the new car into the latest racing simulator from Polyphony. The best part is, Gran Turismo 5 players can get behind the wheel of the new 2014 Corvette for free, virtually speaking.

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Chevrolet and Polyphony Digital Inc. have collaborated to bring the new car to Gran Turismo 5, and after nearly 500,000 people have already driven the previous camouflaged Corvette prototype since it was introduced in the game back in November, the success of this new model will no doubt be rejoiced by gamers. The new C7 car will be available tomorrow for GT5 players.

During the creation of the virtual Corvette C7, both Chevrolet and Polyphony paid careful attention to the tiniest details of the new design, both inside and out, and they even attempted to perfect the driving characteristics of the new car, right down to the shift schedule for the 7-speed manual transmission.

The 2014 Corvette will produce 450 horsepower and 450 ft. lbs. of torque, and is capable of accelerating from 0-60mph in less than four seconds. The new car will also be able to achieve more than 1G of force in cornering grip, and it will be the most fuel efficient Corvette ever, exceeding the EPA-estimated 26mpg of the current C6 model.


2014 Corvette C7 is free, but only in Gran Turismo 5 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BioShock: Ultimate Rapture Edition launching later this month

BioShock Infinite is set to be one of the biggest games of 2013, but if you’ve yet to experience the BioShock franchise, then boy does 2K Games have the package for you. Officially announced today, BioShock: Ultimate Rapture Edition packs together the first two games in the series, along with their DLC and some interesting bonus content. We’ve known about BioShock: Ultimate Rapture Edition for a while now, as the British Board of Film Classification first revealed the pack back way back in June 2012, but this is the first time we’re hearing any official word about it.

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With BioShock: Ultimate Rapture Edition, you’ll be getting the original BioShock along with its Plasmids Pack and Challenge Rooms Pack DLC. One interesting thing to note: the Challenge Rooms Pack DLC was originally exclusive to PS3, but with BioShock: Ultimate Rapture Edition, it’ll be available on Xbox 360 for the first time. Next up we’ve got BioShock 2 and all of its DLC, which includes Minerva’s Den, Sinclair Solutions Tester, Rapture Metro, and The Protector Trials.

In addition to all of that content, players will also be getting the “Museum of Orphaned Concepts,” which offers a glimpse at concept art and character models that never made it into the final product. Finally, you’ll have a BioShock Infinite sticker pack to get you pumped ahead of the game’s March release. BioShock: Ultimate Rapture Edition will be launching in North America on January 14, with an international release set for an unannounced later date. It’ll cost $29.99, which isn’t too bad considering all of the content you’ll be getting.

Then, it’ll be time for the highly-anticipated release of BioShock Infinite on March 26. Fans have been waiting for BioShock Infinite for quite some time now, so here’s hoping it doesn’t get delayed yet again. Are you going to pick up BioShock: Ultimate Rapture Edition, or is 2013 all about BioShock Infinite for you?


BioShock: Ultimate Rapture Edition launching later this month is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

First Black Ops II DLC details leak out

We knew since before Black Ops II released that Activision and Treyarch would develops all kinds of DLC for the game, and sure enough, the details for the game’s first DLC offering have leaked out. Like all Call of Duty DLC packs before it, this one is a map pack, and it’s apparently being called “Revolution.” Provided everything about this leak is accurate, players will be in for five new maps total – four for competitive multiplayer, one for zombies mode.

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The four maps destined for competitive multiplayer are called Hydro, Grind, Downhill, and Mirage. Since this leak centers entirely around promotional posters that were put up at a GameStop early, we don’t have any additional details on the maps, but it should be relatively easy to derive a few guesses from the names alone. On the other side of the coin, the map being added to zombies mode has been titled Die Rise.

While the fact that Call of Duty players will be getting new maps in Revolution is no surprise, there is a bit of a twist with this DLC pack. Apparently Activision and Treyarch have decided to add a new weapon in Revolution too: the Peacekeeper SMG. This is the first time weapons have been added in Call of Duty DLC, so perhaps the future is bright for those who have been asking Activision for weapon DLC for years? It certainly looks that way.

According to these early promotional materials, Revolution will be coming to Xbox 360 first on January 29. There aren’t any details on when Revolution will release on PC or PS3, so stay tuned for those dates. While information on pricing is also non-existent, expect to pay $15 for the map pack unless you picked up the Black Ops II season pass, in which case you’ll get Revolution at no additional cost.

[via Charlie Intel]


First Black Ops II DLC details leak out is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Fez coming to other platforms, Polytron announces

Polytron’s Fez, despite being an indie title that’s exclusive to the Xbox 360, was easily one of the best games of the year. It’s no surprise, then, that fans are wondering when Polytron will begin porting the game to other platforms, if it ever does at all. We’ve heard whispers of such ports in the past, but nothing was ever made official… until today, that is.

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In a new post on the Polytron blog, Fez creator Phil Fish looks back at the year that was 2012 and what the studio will be doing in the year to come. The first thing on the list for 2013 appears to be porting Fez to other platforms, which is enough to get any indie aficionado excited. “For one, FEZ will finally be ported to other platforms,” Fish wrote. “Yes, I’ve heard you, dozens of people emailing me everyday telling me how much of an idiot I am for not porting FEZ to everything.”

Fish doesn’t say which platforms Fez will be ported to, but it seems the logical choices would be PC and PS3 first. We’ve known for a while now that Fish was plotting a PC port of Fez, so if there’s one platform the game pops up on, that’s likely to be it. After that, the sky’s the limit. Perhaps Polytron will decide to port the game to iOS and Android? We’ll just have to wait and find out.

2013 isn’t only going to be about Fez, though, as Fish says that there are “a couple of new games in the pipeline, of course.” He naturally doesn’t give any details about these games, so Polytron fans have quite a bit to look forward to in 2013. Did Fez make it on your favorite games of 2012 list?


Fez coming to other platforms, Polytron announces is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Weekly Roundup for 12.24.2012

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You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past 7 days — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Continue reading The Weekly Roundup for 12.24.2012

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Multiplayer mode confirmed for Tomb Raider reboot

The Tomb Raider franchise will be getting a highly anticipated reboot next year, but when this new game arrives, it will be sporting some features that series veterans will find unfamiliar. After a UK listing for the game set off rumors about a Tomb Raider multiplayer mode, Crystal Dynamics today confirmed it. For better or worse, the next Tomb Raider title will indeed have multiplayer.

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Crystal Dynamics global brand director Karl Stewart announced the mode on Twitter earlier today, saying that details can be found in the latest issue of Official Xbox Magazine. Since subscribers won’t be getting the magazine until tomorrow and it’ll be January 8 by the time the magazine makes it to news stands, details are still pretty slim. OXM’s teaser for the issue doesn’t give anything away either, so it looks like we’ll be stuck waiting for a little bit.

This is a move that’s bound to cause some controversy among Tomb Raider fans and gamers in general. There are some gamers who can’t get enough multiplayer and others who have no problem pushing back against perceived “tacked on” multiplayer modes. Tomb Raider has largely been a single player experience, so the introduction of a multiplayer mode may not sit well with some longtime fans.

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Then again, maybe Crystal Dynamics will knock it out of the park and deliver a multiplayer mode worth playing over and over. BioWare did that with the multiplayer in Mass Effect 3, which was something that surprised everyone, so it has been done before. We’ll just have to see what kind of details the next issue of Official Xbox Magazine holds before we begin jumping to conclusions. Tomb Raider will be launching for PC, Xbox 360, and PS3 on March 5, 2013.


Multiplayer mode confirmed for Tomb Raider reboot is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Rockstar hands out new Grand Theft Auto V shots for the holidays

The gift giving season may be over for many of us, but amid the piles of wrapping paper and boxes, Rockstar had a gift of its own to give. The developer has shared five new Grand Theft Auto V screenshots as a way of saying Happy Holidays to its fans. The images weren’t accompanied by any descriptions – something we’re used to when it comes to Grand Theft Auto V images – so we’ll just have to gawk and see what we can make of them on our own.

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The shots are purposefully nondescript, but they do show off a variety of things that will apparently be in the game. These include swimming with sharks, rottwielers riding shotgun in really nice-looking cars, and mini submarines. There’s also a shot featuring a commercial airplane flying alongside a fighter jet with a blimp doing its own thing in the background, so maybe we’ll get the chance to fly these aircraft in the game? One can only hope.

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The final shot of the group centers on three men who look like they’re up to no good. Who they are is a mystery, so for now we’re stuck waiting until Rockstar shares more details on their significance (if there is any at all). This is only the latest in a long line of Grand Theft Auto V screenshots that come without any form of description, so fans should be pros at figuring out clues by now.

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With a current release window of Q2 2013, Grand Theft Auto V is primed to become one of the biggest games of the year. Depending on what else launches in 2013, Grand Theft Auto V could even become the biggest game of the year, but we have a feeling that the inevitable Call of Duty release will ultimately steal its thunder. Still, its release date is getting ever-closer, so fans of the series have plenty to be excited about.

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[via Rockstar]


Rockstar hands out new Grand Theft Auto V shots for the holidays is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why 2012 was a great year for gaming

2012 was an interesting year in many respects, but it was a particularly interesting year for gaming. 2012 had its share of ups and down, but looking back on the year as a whole, I’d say that it was ultimately good for gamers, developers, and the industry in general. A lot happened throughout the year, and even though we saw vitriol from gamers climb to pretty frightening heights in some cases, there were some pretty cool things happening that you may not have noticed. Needless to say, if 2012 was any indication, then 2013 should be one of gaming’s biggest years yet.

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Before we turn our sights to the future, however, let’s look back at some of what went down in the year that we’re about to leave behind. It’s pretty obvious that we’re at the end of a generation, regardless of if Sony and Microsoft want to admit it. The problem we face at the end of a console cycle is that developers become hesitant to begin a new IP (more on that later). Because of this, we tend to see sequel after sequel, and in the triple-A space at least, 2012 was no different. This isn’t all bad though, as it gave indie developers a chance to shine.

Shine they did. 2012 was an excellent year for indie gaming. Minecraft came to the Xbox 360, thatgamecompany released Journey, a game that has quickly risen to the top of countless favorite lists, and we seemed to have a new Humble Bundle to go nuts over at least once a month. Indie games were in the news constantly too, with games like Hotline Miami, Lone Survivor, Faster Than Light, and Legend of Grimrock being discussed alongside the likes of Black Ops II and Assassin’s Creed III. That in particular is very encouraging, because if we can create an environment where a game developed by a pair of passionate gamers can get recognition just the same as games that cost millions to produce, everyone wins.

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Of course, great indie games have been given the attention they deserve for years now, so this isn’t some new phenomenon for 2012. It did seem like there were a really high number of indie games that managed to strike a chord within the gaming community, though. The year brought us some truly amazing indie releases, and there were almost too many to count. Whether you were playing Mark of the Ninja, Fez, Dust: An Elysian Tale, or Spelunky, the list of notable indie releases for 2012 was long and varied, with many of them giving us very unique experiences we couldn’t wait to rave about.

While we saw a lot of sequels this year, we also saw some developers take their chances with introducing a new IP. Some of these, like Kingdoms of Amalur: Reckoning, didn’t work out so well. Others like Dishonored are unquestionably just the beginning of something exciting. Square Enix found a winner in Sleeping Dogs, while Capcom surprised everyone with Dragon’s Dogma. Let’s not forget that 2012 was also the year that Nintendo listened to its fan and released Xenoblade Chronicles and The Last Story in North America. Now all we need is Pandora’s Tower and we’ll be set, so get on it Reggie.

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Even though the end of the generation is unsurprisingly accompanied by a large number of sequels, the batch for 2012 impressed. 343 Industries showed us with Halo 4 that the series isn’t doomed to mediocrity just because Bungie is working on new projects. Ubisoft managed to revitalize interest in the release-heavy Assassin’s Creed series with Assassin’s Creed III, while Gearbox released one of the best games of the year in Borderlands 2. One of the biggest surprises of the year involved Far Cry 3 launching to critical acclaim, something many of us didn’t see coming. Oh, and did Sega just school Nintendo in the art of making a kart racer with Sonic and All-Stars Racing Transformed? I think it did.

Fans got riled up in 2012 too. Project Rainfall, for instance, was a major player in getting Xenoblade and The Last Story to North American shores, while angry fans for better or worse managed to get BioWare to change the ending to Mass Effect 3. That’s pretty big considering that BioWare stuck to its guns for a long time, saying for months that there weren’t any plans to change the highly controversial ending. Disgruntled players also got Ubisoft to back away from always-on DRM, which is something gamers and publishers went back and forth about all year.

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We also have to keep in mind how big Kickstarter was for gaming in 2012. When Double Fine kicked off a campaign for an old-school adventure game and asked for $400,000, no one could have guessed that we’d be calling 2012 “The Year of the Kickstarter” by the time everything was said and done. The classic RPG Wasteland is getting a sequel after more than 20 years of waiting thanks to Kickstater, and Obsidian can now return to the computer RPG glory days of the past with $4 million in funding for Project Eternity. The biggest gaming-related Kickstarter of the year was unquestionably OUYA, the little Android console that raised a whopping $8.5 million in funding. Sure, some of the Kickstarters funded this year will ultimately fail, but we also have a number of great games to look forward to thanks to Kickstarter. This is made even sweeter by the fact that many of these games would have never seen the light of the day had it not been for Kickstarter’s very existence.

We also saw the big companies that run the show open up their platforms more in 2012. Microsoft changed around some of its policies so Minecraft players on XBLA could get frequent title updates, and it’s even letting free-to-play titles like Happy Wars on Xbox Live these days. Steam expanded its offerings to include non-software titles and rolled out Big Picture Mode so it can have a stronger presence in the living room. It also opened the floodgates for Linux users, as Steam for Linux is now in open beta. Welcome to the party Linux users – we saved you seats between Team Fortress 2 and Torchlight.

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There were some bumps along the way – as there always are – but overall, 2012 was another great year for gaming. Developers can really flex their muscles with the hardware we have available, and Nintendo has already kicked off the next generation with the Wii U. 2013 is bound to be just as, if not more, exciting than 2012 was, due in large part to the expectation that either Sony or Microsoft will unveil their new console. Get excited, because I have a feeling that 2013 isn’t going to disappoint on the heels of 2012.


Why 2012 was a great year for gaming is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Jetpack Joyride becoming a free download on PSN

Jetpack Joyride is already on a number of different platforms – most notably iOS and Android – but just in case the mobile version isn’t enough to satisfy your coin collecting cravings, you might like to know that it’s going free-to-play on PSN. The switch is happening today in Europe, while North American PSN users will have to wait until Monday, December 31 to snatch the game up at no cost. Interestingly, Halfbrick announced the “launch” the game today, even though it was previously available as a PlayStation Mini for $3.99.

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There’s no explanation as to why the game is going free-to-play, but it seems to be getting a couple new features in the transition. Specifically, we’re talking about trophy and leaderboard support, so you’ll be able to compete with your friends over PSN and earn trophies for your collection while you do so. It’ll also feature HD graphics after its free-to-play switch, which is yet another perk to look forward to.

The game will be compatible with the PS3 and the PS Vita when it becomes free, so it seems to be losing PSP compatibility with this switch. As many of you already know, Jetpack Joyride places players in the shoes of Barry Steakfries and tasks them with guiding him through a never-ending side-scrolling level. Along the way, Barry will need to dodge electrified gates, laser beams, and rockets as he collects coins.

You’ll be able to stash these collected coins away and use them to purchase new upgrades and items that will help you progress further. It’s a very addictive and fun game, so if you’ve never played it before and you own a PS3 or a PS Vita, you might want to check it out once it’s available for free. Are you ready for some more Jetpack Joyride?


Jetpack Joyride becoming a free download on PSN is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.