Borderlands 2 Torgue DLC on all platforms today

Just a friendly reminder to all of you Borderlands 2 players out there: Mr. Torgue’s Campaign of Carnage is available today across all platforms. This is the second DLC expansion to Borderlands 2, following the release of Captain Scarlett and Her Pirate’s Booty last month. It can be had on Xbox 360, PS3, and PC for $9.99 or 800 MSP – that is, unless you purchased a Borderlands 2 season pass, in which case you can just straight up download it.


Mr. Torgue’s Campaign of Carnage sounds a like lot Mad Moxxi’s Underdome Riot from the first game, with players heading off to the Badass Crater of Badassitude to participate in arena combat against waves of enemies. Unlike Underdome Riot, however, Campaign of Carnage features its own mini-campaign, complete with a number of side missions to complete.

That’s on top of the new enemy types and a new currency called Torgue Tokens that can be redeemed at special vending machines for powerful loot. It sounds like Mr. Torgue’s Campaign of Carnage should be a great addition to the base game, but sadly, the level cap isn’t going up in this DLC. We have no idea when that will happen – if that’ll happen at all – but there are two more DLC packs planned for Borderlands 2, so players might get their level cap increase in one of those.

Of course, Gearbox could also simply opt to raise the level cap without a DLC release, as the studio did with the original Borderlands. Either way, there are many players out there ready to level up their characters further, so we’re hoping that the level cap gets bumped up above 50 soon. Will you be picking up Mr. Torgue’s Campaign of Carnage, or is this one you plan on skipping?


Borderlands 2 Torgue DLC on all platforms today is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Call of Duty: Black Ops II Review

It’s the end of the year, which means it’s time for the inevitable Call of Duty game. Treyarch has a lot to live up too after the reception and the success of the original Black Ops, and this time around, the studio is looking to expand upon some of the ideas laid down in the first game. Does it work, or does the latest Black Ops II installment fail to improve enough and ultimately fall flat? Read on to find out.


Developer: Treyarch
Publisher: Activision
Version tested: Xbox 360

Call of Duty: Black Ops II is technically set in the not-so-distant future. I say “technically” because a good portion of the game’s campaign takes place in the mid-1980s, and the game switches between the past and the future (2025 to be exact) pretty frequently. Before we delve into too many specifics, however, I’ll say this: the story in Black Ops II is pretty ridiculous. You’ll have to suspend your disbelief often, as the story never seems too concerned with sticking within the bounds of realism. The technology the characters use in 2025 is quite a bit more advanced than the tech I think we’ll have in another 12 years, with things like cloaking devices that make humans as close to invisible as possible widely used. There are plenty of twists and turns, too, though those twists never felt as surprising as they should have.

That being said, it isn’t as if the campaign in Black Ops II is lacking charm. Players will chase the beyond evil Raul Menendez – who I must say makes a excellent villain – throughout the decades as he hatches a plan that would quite literally leave the world in shambles. The situations the characters get themselves into may not always seem plausible, but that does allow for some intense sequences and edge-of-your seat moments. Treyarch deserves a pat on the back for never being afraid to shake things up a bit as well – Black Ops II isn’t always about shooting. There will be times when you’re riding on horseback (while holding and shooting a rocket launcher, no less), jumping out of a plane to “parachute” into enemy territory, and flying a jet. Some of these sequences work better than others, but at least they all serve a purpose in giving you something different right when you need a break from the typical run and gun routine.

Alongside the regular campaign missions, you’ll have the opportunity to complete Strike Force missions. These add a little RTS flavor to the first person shooter genre, giving you areas to defend as enemies attack from all sides. You can zoom out to view an overhead map, which allows you to issue orders to multiple units at once. You can also control individual units and jump between them freely, giving you the chance to fight off enemies quickly in the places that need help the most. It’s a cool little mode, but things can get hectic at times, so I think it could prove to be a bit much for some players. If you want to get the best ending though, you’ll have to successfully complete these missions.

In fact, in order to get the best ending, you’ll have to do a lot of things. There are many moments in the game when the path forward is determined by player choice, which means that you’ll have a story with plenty of branching paths. That’s a pretty ambitious for a single-player FPS campaign, and there might even be a few forks in the road that have you hesitant to make a decision. Black Ops II features a total of three different endings, and I was actually surprised by how many variables there were when it came to which ending you see when you beat the game. At least one of those endings seems to leave the door open for a direct sequel, so don’t be surprised if we see a Black Ops III by this time in 2014.

The campaign is decent, but it isn’t going to win any awards. The character models are all pretty solid, though they do have a tendency to look a little wooden and the lip syncing isn’t the best. The environments can range from drab to beautiful, but more often than not the environments impress. There are some issues with textures, though, especially when you get up-close, so the engine that has been in use for years now is showing its age. There seem to be a few lingering bugs that need to be squashed too – for instance, I encountered a few NPCs that appeared to be glitching out and broken, and one instance where the game didn’t allow me to progress. It was at the very end of the game, leaving me with no way to advance or go back until I opened the menu, selected “restart mission,” decided I didn’t want to do that, and went back to the game. When I closed the menu, the way forward magically opened, letting me continue onto the end of the game. It isn’t the biggest problem in the world, but it sure was annoying at the time.

The campaign certainly makes some missteps, but that’s not the main feature of Black Ops II. Multiplayer is where it’s at for most, and that’s the mode that Treyarch really honed in on. Regular old multiplayer is getting a new feature in the way of the Pick 10 system, granting the player 10 points with which to build a load out. This, along with the Wildcard system, allows for a lot of customization between load outs, so you shouldn’t have a problem building one that is tailored to your play style.

Everyone else will have that same edge too, so mulitplayer battles are always pretty intense. There’s something to be said for Call of Duty’s fast-paced gameplay where you can be dead in a second and kill even quicker, and in that respect, the multiplayer mode soars. The matches keep you on your toes, and that’s helped along by the quality of the maps. The maps give players plenty of little nooks and rooms to explore, making for an exciting experience where you never really know what’s waiting for you beyond the bend. I didn’t encounter a map that I didn’t like, though there are some that are clear favorites among the Call of Duty community. These ones are where the most intense battles go down, since each player is familiar with the map and won’t hesitate to use that knowledge to get a leg up on the competition.

Of course, you’re also gaining XP and increasing your rank along the way, unlocking a ton of new items as you do. There’s certainly enough unlockable content to keep you interested in playing and leveling up, which is where I think a game like Black Ops II has an advantage over something like Halo 4. In Halo 4, the number of new items you can unlock as you progress through the game feels a little limited, whereas there are plenty of new weapons and gear to unlock in Black Ops II. Not only do you get new stuff for leveling up yourself, but you’ll also unlock new attachments for individual weapons as you level those up too. It’s a great system, and it’s there for no other reason than to keep players addicted.

At the end of all, it seems pretty safe to say that if you like the multiplayer modes in other Call of Duty games, you’ll probably like this one just as much. You might even like it more, given that the Pick 10 and Wildcard systems add a very fun aspect to building a load out. Given that I was playing this during launch week, I ran into a few server problems, but those were surprisingly few and far between – I was only booted from a game once (though that may have been my fault) and for the most part, finding a match was pretty quick, even when I had my search settings set to “Best Connection.” Make no mistake, we’ll probably see Black Ops II dominating player number charts for months to come thanks to its addictive multiplayer mode that gamers will feel compelled to play.

Black Ops II‘s regular multiplayer mode might just end up taking a backseat to Zombies, however. After years and years of nothing but zombies, I feel pretty comfortable saying that I’m sick of fighting them. At least that’s what I thought before I checked out Zombies in Black Ops II. Zombies, as many of you already know, is a pretty straight forward mode: kill zombies, rack up points, unlock better guns to use, and see how many increasingly difficult waves you and your team mates can survive. In the beginning, you’ll be tricked into thinking that you’ve got everything under control, but once the zombies start coming in a seemingly endless stream, your cool and collected demeanor will rapidly devolve into a state of blubbering panic.

That’s what makes it so damn fun, and the urge to see if you can both make it further and beat your personal best scores will keep you playing Zombies over and over again. I think that Zombies might just be my favorite mode in Black Ops II, which is saying a lot when you consider how good regular multiplayer is.

Zombies mode is not flawless, however. Two new game modes are joining Survival in Black Ops II: Grief and Tranzit. In Grief, your team goes up against another team of four in a battle for survival, but you’re not allowed to actually harm the players on the other team. There are, however, plenty of ways to annoy players on the other team and make the task of killing zombies and staying alive a lot more difficult, hence the name. I like the idea behind Grief, but I’m not sure I like it more than regular Survival. It’s a mode that will need to be expanded upon in future releases (or with content patches) – I look forward to seeing what Treyarch does with Grief in the future, but for now, I think the majority of my Zombies playing will be in Survival mode.

Next we have Tranzit, which is an interesting new mode that’s best described as Survival mode in motion. Players will use a bus to go from hub to hub, fighting off zombie attacks while both stationary and in transit. There are items to collect and a crafting system to use, but if you didn’t know this going in, you’d assume that it’s just Survival mode on a larger scale. Tranzit is a lot like Grief in that I like the underlying idea, but Tranzit just kind of throws you in without indicating what it is you should be doing. Some of the waves you’ll encounter are already pretty vicious, which can make item collecting nigh-on impossible when things start to get really hairy and team mates start going down. It’s definitely an interesting take on Zombies mode, but sometimes Tranzit is guilty of piling on without making objectives clear. That’s bound to be a barrier for some players, which is unfortunate since Tranzit shows a lot of promise despite the fact that it’s a little rough around the edges at the moment.

Wrap-Up

Black Ops II is another solid entry in the Call of Duty series, but if you’ve not been tempted by the franchise before, this probably isn’t going to change anything. On the other hand, if you feel that the series has gotten a little stale in recent years, picking this up may not be a bad idea. Black Ops II is careful not to step too far outside familiar bounds, but there are some new features that make this entry worth checking out.

Of course, if you’re already a Call of Duty fan, you’ll almost certainly love Black Ops II. The campaign is a little weird in that it’s absolutely ridiculous, but there are some sequences that make the story worth playing through. Additionally, it’s one of the only FPS campaigns in recent memory that encourages multiple playthroughs, even if some of the choices feel a little shallow. Strike Force missionsares an excellent way to break things up, and hopefully the folks at both Treyarch and Infinity Ward will try to expand on this further in future games.

Finally, multiplayer is another winner with great maps, a great mechanic in the Pick 10 system, and fast-paced gameplay that will get your blood pumping. As far as I’m concerned, Survival matches in Zombies are excellent, though Grief and Tranzit mode could have both used some more time to simmer. At the end of everything, though, you have to give Treyarch some points for taking risks in a series that’s known for sticking to what works. Some of these risks don’t play out as well as Treyarch probably envisioned, but each one lays down a springboard that could ultimately make future installments better.

So no, Black Ops II is not a masterpiece. It isn’t the best FPS ever, and I doubt it will even be considered the best Call of Duty game. It’s too early to tell, but Black Ops II may just lead to some actual innovation within the series, and that alone is worth celebrating. If nothing else, it’s a very fun ride, so if you’re a fan of first person shooters, I have no problem recommending that you make space on your shelf for Black Ops II.

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Call of Duty: Black Ops II Review is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft and Sony reveal Black Friday gaming deals

Black Friday is one week away, and retailers are already pumping out their Black Friday adverts to those hungry for some crazy deals. Both Microsoft and Sony have announced the deals that they’ll be offering on their gaming consoles and bundles. They prove that if you’re looking to get a new Xbox 360, PlayStation 3, or PlayStation Vita, next Friday is the time to buy.

PlayStation Vita bundles will sell for $199 each, and will come in three different bundles. One will come with a limited edition white Vita with Assassin’s Creed 3: Liberation and a 4GB memory card. The other two will come with a black WiFi Vita model with either Call of Duty: Black Ops Declassified and a 4GB memory card, or Lego Batman 2: DC Super Heroes.

Sony will also have a $199 PlayStation 3 bundle that will include a 250GB console, Uncharted, Uncharted 2: Among Thieves, Infamous, Infamous 2, and Infamous: Festival of Blood, as well as a 30-day subscription to PlayStation Plus. Sony will also be offering DualShock 3 controllers for $39.99 “at select retailers nationwide.”

Microsoft will also be offering console bundles for their Xbox 360, but the bundles will vary between different retailers. Walmart will have a special edition white 4GB console with Skylanders: Spyro’s Adventure and a Skylanders figurine for $149. Best Buy, Fred Meyer, Fry’s, and Newegg will have a 250GB Xbox 360 with Forza 4: Essentials Edition and Skyrim for $199. Target, Amazon, Sam’s Club, Meijer, Kmart, and Microsoft Stores will have a 4GB console bundled with a Kinect sensor and Disneyland Adventures for $199. GameStop will be offering a 250GB console with Call of Duty: Black Ops II for $249, RadioShack will have a 4GB console with a wired headset for $169, and Toys R Us will offer a 4GB console with a $50 gift card for $179.

Microsoft will also be discounting a handful of games at select retailers, and will also be offering a three-month Xbox Live subscription for $12.99. The games include Dance Central 3, Kinect Sports Ultimate, and Fable: The Journey for $29.99 each. Forza Horizon will be discounted to $39.99, and the purchase of Halo 4 at either Target or Amazon will net you a $20 gift card (plus a $10 instant video credit when you buy the game at Amazon).


Microsoft and Sony reveal Black Friday gaming deals is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PlayStation 3 global sales hit 70 million

Since its launch in November 2006, the PlayStation 3 gaming console has seen 70 million units sold worldwide, as of November 4. What’s perhaps more impressive is that Sony has sold 15 million Move motion controllers since its launch just a little over two years ago. Move now supports over 400 titles on PlayStation 3.

The 70 million figure also matches the number of consoles that Microsoft sold with its Xbox 360, which they reported in their Q1 2012 back in October. However, Sony notes that the figures are confirmed as being “sell-ins,” meaning the sales represent the amount of units sold to retailers rather than to customers.

Currently, Nintendo leads the race to all-time global sales for any one console, with the Wii reaching just over 97 million units sold as of September 30. Plus, the company’s newest console, the Wii U, is releasing in just a couple of days, meaning that Nintendo will see even more sales coming their way soon.

There are currently around 3,600 games published for the PlayStation 3, with over 595 million copies sold worldwide. The PlayStation Network has also seen some fascinating numbers. The service now operates in 59 territories, and offers over 170,000 pieces of downloadable content, of which just 57,000 are game-related.


PlayStation 3 global sales hit 70 million is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Skyrim Dragonborn DLC struts its stuff in new screenshots

Skyrim‘s new Dragonborn DLC is just a few weeks away from release, and today Bethesda is trying to build up some hype with a slew of new screenshots. We were already given a bunch of details back when the DLC was officially announced, but now it’s time to see some of the environments and races that will be found on the island of Solstheim. Hit the jump to see the full collection.


While there isn’t too much given away in these screenshots, there are enemies that we’ve never encountered before, which is certainly exciting. We get a glimpse at the new armor types that are being added in the expansion – Chitin and Bonemold – and also get to look some of the new weapons that we’ll be collecting in Dragonborn. The screenshots certainly give it that Morrowind feel, so we’re thinking that Morrowind fans will be pumped to pick this up.

As stated above, Dragonborn takes us out of Skyrim and to the island of Solsteim, which was the focus of Morrowind‘s Bloodmoon expansion. It’s there that players will come face-to-face with the first Dragonborn, learning new powers along the way. It certainly sounds like the Skyrim expansion players have been waiting for, so here’s hoping that Dragonborn doesn’t disappoint when it finally arrives on December 4.

Sadly, the Skyrim PS3 DLC situation isn’t looking much better. Bethesda said last week that it will soon share information on additional Skyrim content for PS3, but at the time of this writing, nothing has been revealed. Could it be that Dragonborn will be launching on PS3 before the year is out? We suppose anything is possible, but we’ll just have to wait for more details from Bethesda before we know what’s truly going on. In the meantime, have a look at the new screenshots in our gallery below and let us know if you’re excited for Dragonborn!

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Skyrim Dragonborn DLC struts its stuff in new screenshots is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Call of Duty Elite TV new season kicks off November 13

In case you’ve forgotten (and frankly we don’t know how you could), Call of Duty: Black Ops II launches next Tuesday, November 13. That also happens to be the day a new season of Call of Duty Elite TV kicks off, giving players an edge when it comes to the game’s multiplayer modes. In fact, on the first day of this new season is when the first multiplayer guides will be going live, so right from the start you’ll have some additional Call of Duty content to go along with your new game.


The folks at Treyarch and Activision have released a teaser trailer for this new season of Call of Duty Elite TV, though it doesn’t part with too many details. We’re told that Call of Duty Elite TV will give you information about maps and loadouts, divulge tips that come straight from the developers, and show off “epic community clips.” Call of Duty Elite TV will also be on “more platforms than ever,” including smartphones and tablets.

The best part is that Call of Duty Elite, and by extension Call of Duty Elite TV, will be available for free with Black Ops II. That means no more subscription fees, just all the information a Call of Duty die-hard could ever want. We have a feeling that this will make Black Ops II even harder to put down for some, but then again, we’re also pretty sure that’s precisely what Activision wants. Check out the teaser below.

Black Ops II is primed to be the biggest game of the year, though it has some stiff competition from the likes of Halo 4 and Assassin’s Creed III. It’s been a big couple of weeks for gaming already, and it’s going to get even bigger with next week’s launch of Black Ops II. Are you picking it up on launch day?


Call of Duty Elite TV new season kicks off November 13 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Grand Theft Auto V will feature Rockstar’s biggest in-game world

Today is a big day for Grand Theft Auto fans, as we’re getting a slew of new information on GTA V. This comes courtesy of Game Informer, which has run a whopping 18-page cover story on the game in its latest issue. The story gives away a ton of new details, like the fact that Grand Theft Auto V will feature three playable protagonists that you can be switch between at any point provided you aren’t doing a mission.


That’s exciting enough, but then there’s also the news that Los Santos – the in-game city found in Grand Theft Auto V – is bigger than the worlds in Red Dead Redemption, GTA: San Andreas and Grand Theft Auto IV combined. In other words, expect one massive in-game world to explore once Grand Theft Auto V arrives next spring. We can also count on the same dynamic missions like the ones found in Red Dead Redemption, so it sounds like there’ll be a lot to do in Los Santos.

The three characters’ names are Michael, Franklin, and Trevor. Michael seems to be the one who was narrating the early trailers we saw for Grand Theft Auto V – a former criminal who is looking to distance himself from his past but invariably gets pulled back into the criminal underworld anyway. Then we have Trevor, who is a drug addict with an anger problem. He’s an old friend of Michael’s, so it isn’t much of a surprise that the two are teaming up in Grand Theft Auto V. Finally we have the young hustler named Franklin, who has aspirations of making a name for himself. Obviously, youth and a lust for power aren’t exactly a winning combination, so he seems like he’ll fit in just fine with our two other unstable protagonists.

Each character will have a different set of skills (we’re assuming it’s like Trine only a little grittier), and they’ll each have a different part to play during in-game missions. Fans of Grand Theft Auto V and Episodes From Liberty City will be pleased to hear that they may see some familiar faces in Grand Theft Auto V, but don’t expect any characters from the PlayStation 2 GTA titles to show up in GTA V. There also appears to be some kind of multiplayer mode (co-op perhaps?), but it looks like Rockstar will be saving those details for a later date.

You’ll have to read the latest issue of Game Informer to get all of the details, but there are some of the biggest talking points from the 18-page write-up. What do you think? Are you excited for Grand Theft Auto V, or do you need to hear more information before you’ll jump on the Grand Theft Auto V bandwagon?


Grand Theft Auto V will feature Rockstar’s biggest in-game world is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


LittleBigPlanet Karting hits PS3 with Target Exclusive DLC

Though you may have a heart attack when you hear that Target will be the only place you can get the exclusive big of in-game content they include with the package, you’ll be a little less freaked out to hear that it’s a Target-themed race car. If you’re a real lover of Target superstore, you will want to head out either to a physical location or to the web – Target’s website, that is – to get this exclusive: a lovely Red Target racing suit and race car for in-game action. Otherwise you can just pick the game up wherever you like – no worries!

There’s a brand new launch trailer out today for LittleBigPlanet and the game is being excitedly launched after two years of development by none other than United Front Games and Sony San Diego Studio – Sackboy ahoy! This carting adventure takes you across an undeniably colorful landscape where you’ll be creating your own experience just as the franchise always promises. Have a peek at the trailer here right this minute:

There’s also a “Week One” shirt available in-game with the little man himself sitting on the front with a Canadian tag attached. This jersey is available inside the game for your character of choice for another $4.99 – and yes, only inside the first week this game is on the market.

It’s time to break out the create tools and get your engine started – or one or the other at once, don’t want to be losing a wrench in your engine when you’re on the track. And make it down to the store today! Then we’ll see you on the track this week!

[via PlayStation Blog]


LittleBigPlanet Karting hits PS3 with Target Exclusive DLC is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Is Dragonborn the Shivering Isles DLC Skyrim fans crave?

For many, The Elder Scrolls IV: Oblivion served as an introduction to DLC. Bethesda had its misses (horse armor anyone?) but it also some hits, one of which being the beyond excellent Shivering Isles expansion. Shivering Isles wowed Oblivion players when it released back in 2007, and ever since Skyrim was released, players have been asking for an expansion that’s on the same scale. So, is Skyrim‘s freshly-announced Dragonborn DLC the expansion everyone has been waiting for? There’s still a lot we don’t know, but what we do know suggests that it is.


Take, for instance, the fact that Dragonborn takes place on the island of Solstheim. The island, which lies off the northern coast of Tamriel, was already the setting of an Elder Scrolls expansion in the past: Morrowind‘s Bloodmoon. Right off the bat, we have our first evidence that Dragonborn will be a beefy expansion rather than a simple piece of new DLC – if Solstheim was big enough to take center stage is a previous expansion, it’s more than big enough to be the setting of a true-to-form Skyrim expansion.

Next we come to dragon mounts. It’s important to keep in mind that Bethesda hasn’t confirmed dragon mounts for Dragonborn, but the trailer for the DLC sure seems to suggest that players will get the chance to ride and control a dragon. If players can do so, that’s a huge feature – one that seems well-suited for an expansion but not a one-off piece of DLC like Hearthfire. That players can do something so epic is another thing that leads us to believe Dragonborn is the expansion we’ve all been waiting for.

In the trailer, we also get to see new enemy types, new weapons, and new armor. Naturally, that’s a no-brainer given the fact that Dragonborn takes place in an all-new setting, but the fact that we’re getting new enemies, weapons, and armor suggests that there’s plenty of content for players to devour. We also have the price to consider – 1600 MSP or $20. That certainly isn’t chump change, and even though Bethesda charged the same amount for Dawnguard, we’re thinking that the studio wouldn’t have an easy time getting away with charging much more. Therefore, $20 is about as much as Bethesda can charge for DLC, and it’s given Dragonborn such a price tag.

Finally, we’ve got the introduction of a new villain. If this were some paltry DLC offering, we wouldn’t be going toe-to-toe with the very first Dragonborn. We’ll have to wait until more details are released before making the final call, of course, but at the moment, Dragonborn is looking like the big Skyrim expansion we’ve all been hoping for.


Is Dragonborn the Shivering Isles DLC Skyrim fans crave? is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Skyrim Dragonborn DLC officially revealed, complete with dragon mounts

A couple weeks back we heard that Bethesda may be plotting a new piece of Skyrim DLC called Dragonborn. Today the studio confirmed those rumors, officially announcing Dragonborn and delivering the DLC’s first trailer. Just like the rumors claimed, players will be returning to the island of Solstheim, and yes, it looks like you’ll be able to ride a dragon.


Of course, dragon mounts haven’t been confirmed yet, but the trailer posted below clearly shows the player character getting onto a dragon and then flying off. This could still be a scripted event, but due to the fact that Bethesda has mentioned dragon mounts in the past, we’re thinking that they might actually be a full-fledged feature in Dragonborn. In the DLC, players will be going toe-to-toe with the Dragon Beast, the very first Dragonborn who is now plotting a return to devour the power of the dragons in Skyrim.

That’s certainly exciting, but we have a feeling that players will be even more excited about the return to Solstheim, an island in northern Tamriel that was the focus of the Morrowind expansion Bloodmoon. The visuals seen in the trailer are certainly reminiscent of the environments in Morrowind, so that should be more than enough to get long time Elder Scrolls fans to hand over their money. We also catch a glimpse of some new armor types in the trailer, as well as some new weapons. Check it out below.

The Xbox 360 version of Dragonborn will be available on December 4 for 1600 MSP. Bethesda hasn’t given a release date for the PC and PS3 versions yet, and sadly, the chances of a PS3 release seem slim considering that Bethesda is still having issues bringing Dawnguard to the console. We’ll be sure to update you once we have more information on Dragonborn, but for now, let us know if you’re planning on picking it up.


Skyrim Dragonborn DLC officially revealed, complete with dragon mounts is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.