Borderlands 2 Mechromancer DLC released a week early

Well this is a surprise: Gearbox has released the Mechromancer DLC for Borderlands 2 a week early. It was originally scheduled to go live across Xbox 360, PS3, and PC on October 16, but it appears that Gearbox has finished it up a little ahead of schedule. If you pre-ordered Borderlands 2, the Mechromancer DLC is a free bonus as part of your membership in the Premiere Club, whereas everyone else with have to pay $10.


The Mechromancer is Borderlands 2‘s fifth playable class, and is essentially the game’s pet class. The Mechromancer’s action skill allows her to summon a robot affectionately named “Death Trap,” and a number of her skills center around making Death Trap better. If you’re planning on starting a Mechromancer the next time you boot up Borderlands 2, you can plan out your character to level 50 with the skill trees found on the Borderlands 2 official site.

Before you download the Mechromancer DLC or the patch that accompanies this release, however, you should know that some users are reporting issues with the downloads. Apparently, that nasty bug which wipes badass ranks is rearing its ugly head again, and users on the both the Gearbox and Giant Bomb forums are thinking that the DLC and patch downloads may be a trigger for the issue. The bug has also been wiping out unlocked skins, heads, and even entire character saves.

Gearbox has yet to make a statement on the issue, but still, tread carefully. It may be a better idea to wait on the Mechromancer download until we get official word from Gearbox, just to be on the safe side. We’ll have more information for you once we hear something from Gearbox, so keep it tuned right here to SlashGear for more information.

[via Kotaku]


Borderlands 2 Mechromancer DLC released a week early is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve seeking playtesters for new games, hardware

Ever wanted to stop by Valve‘s offices and have an early look at the studio’s upcoming games? Swinging by Valve Towers for a visit may seem like a pipe dream to most, but now the company is actually giving ordinary players the chance to do just that. In an announcement on the Steam forums, Valve invited players to fill out its new playtester survey. If you’re selected, you’ll get to drop by Valve’s offices and test out the studio’s upcoming games and hardware prototypes.


No, we’re not kidding. Since the playtest involves a trip to Valve’s offices, the company is specifically looking for people in the Seattle/Bellevue area. However, even if you have the misfortune of living anywhere else in the country, you’re not entirely out luck. Valve is inviting anyone who lives in the United States to fill out the survey, as it says it may want to conduct remote playtests in the future.

At the moment, the playtest survey is only open to those who live in the United States. That may not be the case forever, though, since Valve says it’s looking to “add international support in the future.” We’ll be keeping an eye out for more details on that international roll out, but sadly, Valve fans living outside of the United States can probably expect to be left waiting for a while.

Valve likely won’t let you leave its offices without first signing an NDA, so now you have to ask yourself: if you get selected to stop by for a playtest and you get to play an early build of Half-Life 3, can you keep that yourself? We have a feeling that some Valve fans would struggle with that one. In any case, this is a great move by Valve, and one that’s sure to net it even more points with the gaming community. Who’s ready for some playtests?


Valve seeking playtesters for new games, hardware is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PlayStation 3 Slim review (late 2012): is the third time a charm?

PlayStation 3 Slim 3rdgen review

What else can be said about the PlayStation 3 at this point that hasn’t already been said? Since launching in 2006, there have been approximately 400 different permutations of the console: variations on hard drive sizes, functionality, physical shape and, of course, price. The latest model, the PlayStation 3 Superslim, is no different. It comes in just two permutations: 250GB ($270) and 500GB ($300). With the latter launching at the end of October, we’ve spent the last week with the already available 250GB model. Is it time to finally jump in to the PlayStation 3 party, or upgrade that aging 2006 model? Head below to find out.

Continue reading PlayStation 3 Slim review (late 2012): is the third time a charm?

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PlayStation 3 Slim review (late 2012): is the third time a charm? originally appeared on Engadget on Mon, 08 Oct 2012 15:00:00 EDT. Please see our terms for use of feeds.

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Nielsen says game consoles get men to use TV more: hurray, we think

Nielsen says game console use gets men to use TV more hurray, we think

We’re not sure if we should always cheer figures that reflect sedentary behavior. Still, chalk one up for greater (if superficial) gender equality. Nielsen finds that, as of this past March, men who owned a modern game console like the PlayStation 3, Xbox 360 or Wii were using their TVs almost as much as women: while males in the broader population typically spend 37 fewer minutes in front of the big screen every day than females, that gap shrank to a negligible 11 minutes when console use came into play. Unfortunately, the agency doesn’t say just what’s getting men to tune in for that much longer. Gaming is the most likely culprit, but a raft of streaming video options could have some of those refined couch potatoes watching Hulu or Netflix instead of playing one more round of Gears of War. If consoles have people of all genders spending more time together, we’re in favor of it; given that men still spend over twice as much time on consoles as women, though, it’s clear there’s still a bridge to cross if we want more of a balance in the kinds of TV activity we enjoy.

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Nielsen says game consoles get men to use TV more: hurray, we think originally appeared on Engadget on Fri, 05 Oct 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Bethesda still working on Dawnguard and Hearthfire DLCs for PlayStation 3

We’re sure that many PlayStation 3 gamers are still waiting on the Skyrim: Dawnguard DLC to arrive on their console, although based on the comments we’ve received so far, it seems that a good many have given up as well. Unfortunately if you were hoping for good news, you might be disappointed as Bethesda’s Pete Hines has announced via his Twitter that Skyrim DLCs for the PlayStation 3 – Dawnguard and the recently released Hearthfire – are still a no-go. He does not have any new information to share with us at the moment although the good news is that they are still working on it. This is despite previous reports which have suggested that Dawnguard and Hearthfire may never arrive on the PlayStation 3. We guess it’s good of Pete Hines to keep fans and gamers informed even though there wasn’t any good news to share. In any case we’ll keep our eyes peeled for Dawnguard and/or Hearthfire updates for the PlayStation 3, so check back with us at a later date where hopefully we will have some good news to share with you guys.

By Ubergizmo. Related articles: Skyrim: Dawnguard for PlayStation 3’s status not expected to change “soon”, Skyrim: Dawnguard still “isn’t good enough” to be released on the PlayStation 3,

Skyrim: Hearthfire now on PC, no new updates on Dawnguard PS3

Skyrim‘s second serving of DLC, Hearthfire, launched on PC today, meaning that eager homebuilders can get to work constructing their dream house (or at least something resembling their dream house). Hearthfire costs the same on Steam as it does on Xbox 360 – $5 – and for that paltry amount, you get to buy up plots of land, collect raw materials, and then use those materials to build a house, which could potentially include things like a greenhouse or an armory. You can also move your spouse into your freshly-built home and, if you really want your Skyrim experience to mirror real life, adopt children.


That’s all well and good, but while Xbox 360 and PC players are enjoying both Dawnguard and Hearthfire, they’re still nowhere to be seen on PS3. Unfortunately, it looks like that will remain the case for a least a while longer, as Bethesda VP of PR and marketing Pete Hines says that there isn’t anything new to report as far as PS3 DLC is concerned. “I don’t have any info on Hearthfire, Dawnguard, or DLC in general for PS3,” Hines said on Twitter. “We’re still on it. Will share update when I have one.”

Bethesda’s issues with Skyrim on PS3 have been well documented. First, there was that particularly nasty save bug that bloated save files to the point where lag made the game unplayable on PS3, and now, the studio is having some issues porting its Skyrim DLC to the console. Bethesda stays away from specifics when talking about its DLC problems on PS3, so we’re not sure exactly what the studio is dealing with, but we do know that the problems are severe enough that Sony had to step in to lend a helping hand.

Sadly, it’s looking increasingly likely that PS3 players won’t get any Skyrim DLC at all. Bethesda said that it won’t release Dawnguard or Hearthfire on PS3 in a broken state if it can’t solve these issues, and the lack of significant updates suggests that progress is slow-going at best. We’ll be keeping our fingers crossed and watching for more updates from Hines and Bethesda, so keep it tuned to SlashGear for more information.


Skyrim: Hearthfire now on PC, no new updates on Dawnguard PS3 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Cliff Bleszinski announces departure from Epic Games

Epic Games design director Cliff Bleszinski announced today that he will be leaving the company. This is a surprising announcement to be sure, but it doesn’t sound like Bleszinski will be leaving Epic for another company. Instead, Bleszinski says that he needs a break from the fast-paced games industry after working for Epic for the past 20 years.


His departure was announced in a post on the Epic Gamers blog, where a number of Bleszinski’s colleagues at Epic said their goodbyes. “In 20 wonderful years with Epic, Cliff Bleszinski has grown into a true design luminary, and his contributions to the ‘Unreal’ and ‘Gears’ series have helped shape the game industry into what it is today,” said Epic founder, CEO, and technical director Tim Sweeney. “Cliff leaves Epic with our gratitude for his many contributions, and our wishes for continued success in the next chapter of his life!”

Epic also shared an excerpt from Cliff’s note to his co-workers, in which he says that he’ll miss working with everyone at the studio. Have a look at it below:

I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.

I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.

Bleszinski, believe it or not, has been working at Epic for more than half of his life. Those who have been fans of Epic from the start will remember one of his earliest efforts at the studio creating Jazz Jackrabbit. Bleszinski also worked on the Unreal series, which took the PC gaming crowd by storm in the late ’90s. He’s always been an outspoken and active member of the game development community, and was widely known as “CliffyB” for a number of years before dropping the persona a while back and going by his actual name.

More recently, Bleszinski served as creative director on the Gears of War series, a franchise that made Epic a household name among console gamers. He was working on Gears of War: Judgment when he announced his departure from the company, which is scheduled to launch on Xbox 360 in March 2013. Bleszinski will certainly be missed at Epic, but we’re definitely looking forward to seeing what he does once he decides its time to come back to the games industry. Stay tuned.


Cliff Bleszinski announces departure from Epic Games is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Evening Wrap-Up: October 3, 2012

Welcome to Wednesday evening, everyone. Today, T-Mobile and MetroPCS announced that their rumored merger was indeed real, and not long after, T-Mobile CEO John Legere released a new video explaining the deal. We heard more about the iPad Mini today, with the Wall Street Journal claiming that it’s already in production and comes with a 7.85-inch screen, while accessory maker Cygnett released cases for the iPad Mini a little bit early. Speaking of iPad, we found out today that Apple ships a whopping 188,000 iPads per day, which is just plain absurd.


The Kindle Paperwhite has officially sold out, so expect a wait of 4-6 weeks if you order one today, while listings for a 32GB variant of the Nexus 7 and the Galaxy Nexus 2 popped up in a warehouse database. Apple will require approval for third-party Lightning accessories, and EE’s 4G network will go live across the UK on October 30. Oracle says that the rumors aren’t true and it isn’t planning to purchase NetApp, while Google was awarded a patent for its smartwatch today as well.

A tape featuring an eerily accurate Steve Jobs Q&A session from 1983 was made public today, and an Apple job posting suggests that an all-new SoC is on the way. The FTC has hit a former scareware distributor with a massive $163 million fine, and iFixit gave us a look inside the new Super Slim PS3 today. iFixit also told us that the amount of toxins in smartphones is on the decline, which is only a good thing, and HP CEO Meg Whitman is saying that the company will probably have issues making a profit next year.

The first presidential debate is tonight, do you know where you’ll be watching it? If not, we have a few suggestions for you. The budget-priced Nokia Lumia 510 was spotted in the wild today, and Facebook has started testing promoted posts for all regular users. Apple struck up a deal with biometrics firm Microlatch today, while Twitter Surveys were introduced as a paid service for advertisers and Sony’s PlayStation Mobile launched on the PS Vita and select Android devices.

Finally tonight, we have a couple of original articles for you to check out – Don Reisinger asks if there can ever be another Apple, while Chris Davies goes hands-on with a BlackBerry 10 Alpha B device. That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night folks!


SlashGear Evening Wrap-Up: October 3, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Super Slim PS3 torn apart by iFixit

We know the folks at iFixit love to perform tear downs on new devices to determine how easy they are to repair, and even the brand new Super Slim PS3 isn’t safe. It’s the subject of iFixit’s latest teardown, so if you’ve ever wanted to see the innards of a PS3 all laid out in front of you, now’s your chance. The big question is: what changes has Sony made to the PS3 in order to not only make it smaller, but also bring down the cost of production?


It seems that a lot of the cuts were made to the disc tray. The disc tray of PS3s past is gone and has been replaced with a top-loader, much the annoyance of PS3 fans everywhere. Sure enough, iFixit says that sliding disc tray door feels cheaply made, and might break after repeated use. The good news is that the new disc tray is modular, which means that it should be relatively easy to repair.

Some more good news for potential owners: the cover on the hard drive bay pops off easily, and after you’ve removed that cover, you’re only one Philips screw away from being able to remove the hard drive entirely. iFixit says it should take only 5 to 10 minutes to remove and replace the hard drive, though with this new PS3 coming in 250GB and 500GB variants, you may never need to do that.

If you ever need to get at the fans or the heat sink, be prepared for some work, as iFixit says that you’ll need to remove the entire motherboard assembly in order to get at them. Likewise, the internals of the power supply are secured behind four screws and a number of clips, but thankfully you probably won’t need to make repairs to the power supply all that often. At the end of everything, iFixit gives the new Super Slim PS3 a repairability rating of 7 out of 10, so if you’re a do-it-yourselfer, you should have a relatively easy time making any necessary repairs on your own. Be sure to read through iFixit’s full tear down if you’ve got a few minutes to spare, as it gives a very in-depth look at the inside of Sony’s newest PS3!


Super Slim PS3 torn apart by iFixit is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

Sony 2012 PlayStation torn down to its tiny essentials, shows evolved roots video

We’ve looked intensely at the outside of the redesigned PlayStation 3 ever since it was unveiled in Tokyo last month. Getting a look inside has proven unusually tougher, but French YouTube member K0st3yr has volunteered to do what few gamers dare and tear down Sony’s updated console. As we’ve quickly learned, Sony hasn’t chosen to radically rework the insides like Microsoft did with the slim Xbox 360. The Cell processor and its RSX graphics companion are still separate parts, and a similar power supply capacity suggests that neither of the main chips has been built on a more efficient manufacturing process. Instead, it’s everything else that has been given the shuffle: a smaller Blu-ray drive and more clever overall construction appear to be the tickets to the 20 percent volume reduction compared to the last model. While the revealed internals might be disappointments to those who were hoping the PS3’s possible sendoff would involve more of a bang than a whimper, they do hint that Sony might have breathing room if it wants to advance the design any further. Just have some popcorn and a grasp of French on hand if you’d like to have a peek at the three-part video dissection found after the break.

Update: Not to be outdone, iFixit has conducted its own teardown. There aren’t any shockers in the mix beyond improved repairability, but you’ll find many of the components given their exact names as well as more explanations of what’s been changed to shrink the PS3 a second time.

Continue reading Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

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Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown) originally appeared on Engadget on Tue, 02 Oct 2012 18:03:00 EDT. Please see our terms for use of feeds.

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