Activision details three Black Ops II special editions

With all of the hype surrounding Black Ops II, a collector’s edition was inevitable. Activision has done us one better, though, and announced a total of three collector’s editions for the game. The expected Hardened Edition and PC Digital Deluxe edition are present, along with the Care Package Edition, which comes packed full of goodies for the die-hard Call of Duty fan.


Starting off with the Hardened Edition, you’ll be getting the game (naturally), along with the Nuketown Zombies map and the Nuketown 2025 map. Also included in this package is a 2-sided steel book for your game disc, a copy of the Black Ops II soundtrack, two limited edition challenge coins “that serve as your key to exclusive digital content,” two player card backgrounds, and a multiplayer weapon skin. Those buying the Xbox 360 version will get a CLAW Avatar prop and a Zombie Avatar costume, while those on PS3 will be getting a dynamic multiplayer Turbine theme and a dynamic Zombies theme. The Hardened Edition will set you back $79.99, which isn’t too bad a price considering the bonuses you’re getting.

The Care Package Edition is almost exactly the same as the Hardened Edition, only with this one you’re getting a rather expensive bonus: a remote controlled MQ-27 Dragonfire Drone. The drone is a pretty excellent addition, but be prepared to shell out a significant amount of money for it, as the Care Package Edition comes in at $179.99. Also detailed today was the PC Digital Deluxe Edition, which comes with all of the bonuses featured in the Hardened Edition, but instead of Avatar items or dynamic themes, PC players will get a download code for Call of Duty: World at War. The PC Digitial Deluxe Edition also costs the same as the Hardened Edition – $79.99.

Strangely enough, a subscription to Call of Duty Elite doesn’t appear to be included in these special editions. After including an Elite membership with Modern Warfare 3‘s special editions, we assumed that Activision would do the same with Black Ops II, but that assumption was apparently wrong. Will you be picking up one of these Black Ops II special editions, or is it the standard edition for you?

[via Activision]


Activision details three Black Ops II special editions is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Damage Inc: Pacific Squadron WWII Review

World War II is something that we haven’t seen in too many games lately. It used to be that World War II was the focus of a lot of military shooters – the Call of Duty series was all World War II before Modern Warfare came along, and the Medal of Honor and Battlefield series did their part in making sure that there was never a lack of World War II games. Then, World War II as a setting for war games seemingly vanished, thanks in no small part to the fatigue players began feeling after a while.


In Damage Inc: Pacific Squadron WWII, World War II is back, but in this game we see it in a different form. Instead of taking the role of a soldier fighting the battle on the ground, you are a fighter pilot. The sky is your battlefield this time around, and you’ll be spending a lot of time there. Is it good to see a new flight combat game on the scene? Absolutely. Is the time you’ll spend with Damage Inc worthwhile, or is the game a disappointment? That question is a little more difficult to answer.

Developer: Trickstar Games
Publisher: Mad Catz
Version Tested: Xbox 360

Damage Inc picks up immediately before the history-changing events at Pearl Harbor. Life has not been good to you, as your farmer father’s efforts at making a living came up short year after year. Your family eventually moves to the city, your father taking work where he can get it, but all is not well: the Nazi forces in Germany and the Japanese are beginning to rise up, and it isn’t long before war breaks out. You and your brother join the armed forces – you head to the Air Force, and your brother joins up with the Marines. Thus begins the story of Damage Inc, which promises to take you through the “greatest aerial battles of WWII.”

Things start off with a bang, too. After the initial (and necessary) tutorial mission, the Japanese attack Pearl Harbor in force, officially flinging the United States into World War II. It’s a hectic battle, and you’ll be tackling various objectives as you try to fight off the Japanese. You’ll be shooting down other fighters, protecting ground troops, escorting other, defenseless planes through the air space, and shooting down more fighters. It sets the tone for the rest of game pretty well, as not only is it a chaotic battle, but it also has you doing a number of different tasks. Damage Inc isn’t just about shooting other planes out of the sky after all, and the battle at Pearl Harbor does a good job at showing you what you’re in for.

After that, you’ll fight your way through a total of 23 different missions in 11 different locations. Damage Inc follows the American fight against Japan from 1941 until 1945, ending with the famous battle at Iwo Jima. As you progress through the game, you’ll unlock brand new planes to use. Planes come in a number of different varieties – you’ll have fighters, dive bombers, torpedo planes, and even the odd reconnaissance plane or fighter jet at your disposal. There are 32 planes in all, and with each one, you can upgrade to different variations buy spending upgrade points you earn for completing missions. The game is pretty generous with upgrade points, and you can earn extra points by completing bonus objectives that can get quite difficult sometimes. Developer Trickstar wants you to upgrade those planes, so it made you sure you always have enough points to do so.

Gameplay is generally pretty solid, as there are quite a few genuinely thrilling moments to be found in this game. Battles can get intense quickly, and as the war continues on, your enemies will be getting better thanks to new planes, just like you. The difficulty builds at a nice steady pace, but you have help from a feature called “Warspeed” to give you an edge. Warspeed allows you speed up your plane or slow it significantly down, which comes in handy when you need to make a quick escape or can’t quite line up a target in your sights.

All the while, you’re treated to something of a history lesson – Mad Catz and Trickstar have been touting the fact that they paid attention to historical accuracy in this game, and I’m pleased to say that it shows. The planes are historically accurate, and after finishing up all the missions in a particular area of the world, we’re given narration from the main character that takes us through the major victories and losses of the war. If you just so happen to be a gamer who is also a history buff, you’ll probably appreciate the work that went into this recounting of the events of World War II.

The visuals are decent, but the environments can get a little on the bland side sometimes. The planes are obviously the most detailed, and overall they look pretty good. Other things, like ships and buildings, aren’t as detailed as the planes, which can make for some pretty ugly visuals when you get up close (which, if you’re like me and crash all the time, happens a lot). Most of the time, however, you’re going to be too busy watching your plane and enemy fighters to notice that your surroundings aren’t as detailed as they could be, so at least the graphics are solid where it matters the most.

While the graphics may leave something to be desired, the sound doesn’t. The game actually has a very good soundtrack, but it tends to get lost in all of the commotion of battle. The planes and the guns sound great as well, and do a lot to help immerse you in the game. There are plenty of explosions to be heard too, so get ready for those.

Sadly, the voice acting isn’t anything to write home about. It isn’t that the voice actors are particularly bad, but they’re lacking emotion most of the time. That’s especially true for the player character, who at times sounds eerily similar to Neil Patrick Harris. The battle at Pearl Harbor is a perfect example of this. There are plenty of reasons to be panicked here – the United States was just forced into World War II and you’re probably going to die today, for instance – and yet our character’s exchanges with Control seem to be cool, calm and collected. There is a ton of chaos in this game, don’t get me wrong, but all of that chaos is lacking a sense of urgency, which is also very important when you should be trying to convey desperation. Remember, the United States didn’t want to get into World War II, and we were pushed into it by a devastating sneak attack from the Japanese. Sadly, as the events of Pearl Harbor unfold right before their eyes, our character and Control discuss objectives as if it were any day other than December 7, 1941.

That isn’t the case for every character in the game however, and the emotion does begin to pick up as we speed toward the events at Iwo Jima. Some of the supporting voice actors are quite good (though some have a tendency to be clichéd and annoying), and later on in the game, our boring player character actually has a few inspired moments of his own. They’re few and far between for the most part, but those moments of emotion are in there.

Once you’ve finished the single player campaign, there’s a multiplayer mode for you to tackle. Multiplayer consists of a variety of different game modes, but the usual suspects such as deathmatch and team deathmatch are present, only this time around they’re called “Dogfight” and “Team Dogfight.” All modes support up to eight players, but if by-the-books multiplayer isn’t your thing, there are other modes like Survivor, Team Survivor and Scratch One Flattop.

In Survivor, players start out with a set number of lives, and once your lives are gone, you’re out of the game. Team Survivor is the same idea, only you’re on a team instead of going it alone. Scratch One Flattop is a particularly interesting team-based mode that has you working with your team mates as you attempt to take out the other team’s aircraft carrier. This means that you’ll need torpedo planes and dive bombers to do damage to the carrier while your fighters keep the bombers safe. It forces you to work as a team, and since aircraft carriers are able to take a lot of damage before going down, it can make for some pretty tense battles.

Of course, multiplayer battles are tense anyway, because here actual humans are controlling the other planes. While the AI can be quite tricky at times, after becoming more familiar with the game, it gets easier to lead your shots and take down the computer-controlled opponents quickly. You won’t always have that luxury with human opponents; some will naturally be easy to take down, but you’ll be endlessly chasing others all across the battlefield as they try to shake you off their tail. Multiplayer will offer a challenge to players who have seen all there is to see in the campaign, and it also has the added bonus of being fun. If competitive multiplayer isn’t your thing, you can team up with up to three other friends for some co-op play. This mode is only available over the Internet, meaning that there unfortunately isn’t any couch co-op, which is arguably the best kind of co-op.

Disappointingly, this game suffers from a number of bugs. Occasionally, I would have the cutscenes produce nothing but this awful screeching static noise, which as you can imagine is quite jarring and terrifying when you’re wearing headphones. Sometimes after a cutscene had played, the camera would lock down and I wouldn’t be able to do anything other than restart from the most recent checkpoint. There were times when my plane didn’t make any noise at all, and when that happened, my bullets didn’t do any damage. I also experienced one or two instances where my objective seemed to disappear entirely from the map, meaning I couldn’t destroy it and progress through the rest of the mission. These bugs didn’t occur all the time, but they happened enough to be worthy of noting.

Saitek Pacific AV8R Flight Stick & Control

Any fan of aerial combat games (or flying simulators for that matter) will tell you that good controls are paramount. Included with the Collector’s Edition of Damage Inc is the Saitek AV8R Flight Stick, and the game is actually compatible with all Saitek flight sticks. The flight stick is a nice piece of equipment, but it does feel a little on the light side. On the stick itself, you of course have a trigger – the A button – along with the B, X, and Y buttons on the head of the stick. LB, RB, LT and RT have been turned into switches on the front of the flight stick, with a little nub in the middle that serves as the D-Pad. On the back of the stick is a lever for controlling the speed of the plane, and the Start, Select and Xbox Guide buttons are present as well.

Damage Inc comes with two different control modes – arcade and simulation. Those new to flying games will want to start with the arcade settings, while those who have been “flying” for years will probably be fine just jumping into simulation mode. Mad Catz recommends that the AV8R is used in simulation mode, and in simulation mode, it does indeed work best. Arcade mode works better with a controller, whereas simulation mode was made to played with a flight stick. Obviously, simulation mode’s controls are much more complex than arcade’s, but the result is that you have more precise control over your aircraft.

Die-hard flying game fans will want to pick up the AV8R, because overall it isn’t a bad flight stick. It’s comfortable and easy to use, and it means that you don’t have to play the game with a traditional controller. Even though Mad Catz and Trickstar are really pushing the AV8R with Damage Inc, it isn’t required to play the game at all, and both arcade mode and simulation mode work just fine with a regular controller. The game is just as enjoyable no matter which control method you use, though some passionate players are likely to get a little more fun out of the game by using the flight stick.

Wrap-Up

Despite Damage Inc’s flaws, which can be quite severe at times, I can’t help but like it. It isn’t the best flying game we’ve ever seen, nor is it the most polished – not even close. But it does have a certain charm to it that you don’t often find in other games. This game offers a number of thrills and exciting moments, and even though it’s lacking in other areas, having a game that’s fun to play is ultimately the most important part of the equation.

The game is fun too, when it’s working properly. It can also be incredibly frustrating at times, because there are some objectives that require your timing and shooting to be spot-on. There will likely be a few times that you’ll find yourself attempting an objective over and over again, but that difficulty doesn’t come from the fact that the AI is overpowered and you’re underpowered, as is the case in so many games these days. Rather, this game requires skill, and maybe a little bit of luck when it comes to getting those shots perfect. That is definitely appreciated, as it really gives you a feeling of accomplishment once you finally succeed.

I can’t recommend this game to everybody though. World War II and history enthusiasts, have at it. The same goes for flying and combat fans. For those players, the game will be fun and interesting enough that they probably won’t have a problem forgiving the game’s less-polished aspects. For everyone else, however, this is one of those instances where it’s a good idea to rent it before you buy it, just to make sure you can live with its flaws.

All in all, Damage Inc: Pacific Squadron WWII is a solid game with a few glaring issues holding it back from greatness. It’s still a fun game though, so if you’re hankering for some aerial combat action, you’ll probably be satisfied with Damage Inc.

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Damage Inc: Pacific Squadron WWII Review is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Electronic Arts reveals release date for Battlefield 3: Armored Kill

After weeks of teasing, Battlefield 3‘s latest DLC pack, Armored Kill, finally has a release date. Actually, Armored Kill has a total of four release dates, with PlayStation 3 players getting it before everyone else. PlayStation 3 players who are also subscribed to Battlefield Premium will be the very first to get Armored Kill, with the DLC launching for them on September 4th.


Then all other Battlefield Premium subscribers will get the pack a week later on September 11. After Battlefield Premium users have been taken care of, the rest of the PlayStation 3 players get it on September 18, followed by all regular players on Xbox 360 and PC on September 25. So, if you happen to be playing on PS3 and signed up for Battlefield Premium, you’ll be getting Armored Kill three weeks before non-Premium Xbox 360 and PC players.

Only Electronic Arts would give the same DLC pack four different release dates, but at least everyone will have it by the end of September. As far as Battlefield 3 DLC packs go, Armored Kill is particularly exciting. As the name suggests, this pack is all about vehicular warfare. Armored Kill adds the biggest map in Battlefield history to the game, along with the Tank Superiority game mode, ATVs and mobile artillery. In short, it’s probably going to be an awesome add-on, because it gives players the sprawling maps and vehicular warfare many have been craving.

If you’ve signed up for Battlefield Premium, you’ll be getting this DLC pack at no additional cost. Everyone else will have to shell out $15 to download Armored Kill. There are two more DLC packs planned after this one – Aftermath and End Game – which don’t have release dates yet. Are you excited for Armored Kill, or has Battlefield 3 lost its allure 10 months out from release?

[via Electronic Arts]


Electronic Arts reveals release date for Battlefield 3: Armored Kill is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Max Payne 3 Title Update now available for PlayStation 3 and Xbox 360 gamers

Heads up Max Payne 3 gamers, if you play the game on your console like the Xbox 360 or the PlayStation 3, you might be interested to learn that a new Title Update is now live for both consoles. If you log in while connected to the internet, you should be prompted to download the update and if you’re wondering what the Title Update will bring to the game, according to Rockstar, it will contain a variety of fixes and adjustments such as: (more…)

By Ubergizmo. Related articles: NetherRealm Announce DC Fighting Game and Trailer – Injustice: Gods Among Us, New Dark Souls Content Coming to Xbox 360 and PlayStation 3 This Winter,

Even more Grand Theft Auto V screenshots released by Rockstar

Like clockwork, Rockstar has released another round of Grand Theft Auto V screenshots. The developer has been slowly releasing these screenshots throughout the week, starting with three on Monday and another three on Wednesday. By the time Wednesday’s screenshots had hit, we assumed that Rockstar would release another batch today, and it turns out we were right.


This time around, however, there are four screenshots instead of just three. Pretty awesome, right? Monday’s screenshot gave us a look at transportation, Wednesday’s offered a glimpse at leisure activities, but today it’s all business baby. As with the screenshots from earlier in the week, these ones don’t give much away, but you should be used to nondescript teases by now if you’re a fan of Rockstar.

In the images, we have a police officer chasing what appears to be a person stealing a car from the back of a semi truck, a small plane flying over a rather scenic river, the necessary and inevitable car chase (complete with an extremely low-flying helicopter) and finally, in what might just be the most detailed GTA V screenshot yet, we have an image of a man aiming his gun at a police helicopter that has him in the spotlight. This brings the total number of Grand Theft Auto V screenshots to 10 for the week, though as stated above, we still don’t know all that much about the game itself.

Rockstar has obviously planned it that way, wanting us to guess at what we’ll be getting with Grand Theft Auto V as it slow lets new details trickle out. Sadly, it looks like this is the end of the new Grand Theft Auto V media for a while, but Rockstar does say that it will be back in a few weeks with more. Whatever Rockstar will be revealing next, we’ll have it for you right here at SlashGear, so be sure to keep checking back.

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Even more Grand Theft Auto V screenshots released by Rockstar is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony patent wants to make advertising more interactive

Sony patents want to make advertising more interactive

We all know adverts are a necessary evil, which is why different companies are trying to make them more personalized, more engaging or just plain get rid of them. In a recently granted patent, Sony outlines its ideas for next-gen advertising on network-connected devices — essentially to make it more interactive. Many of the instructional diagrams involve PS3 accessories in the home setting, but the focus isn’t just on adverts as mini-games, which itself is nothing new. Other suggestions for keeping your interest include in-ad purchasing, casting votes or selecting the genre of commercials. To speed up, or get ads off your screen, Sony would have you performing small tasks or — more sinisterly — shouting brand names when prompted. Whether such immersive advertising will ever be employed is anyone’s guess, but we’re sure you’re smart enough to know they’re just tricks. So who’s up for a McDonald’s then?

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Sony patent wants to make advertising more interactive originally appeared on Engadget on Fri, 24 Aug 2012 13:04:00 EDT. Please see our terms for use of feeds.

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New Sony patent shows off interactive commercials

We often talk about patents here at SlashGear, but rarely do we get patent filings as strange (or as silly) as this one. GameNMotion has uncovered a Sony-filed patent for “converting television commercials into interactive networked video games,” and along with it comes a number of interesting applications. The patent seems to center around the PlayStation family of devices – PlayStation 3, PlayStation Move, PS Eye, and a microphone to be specific – more than it does the actual television, with these commercials making use of Sony’s gaming peripherals to become interactive mini-games.


The Abstract of the filing describes that a “media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other ‘viewers’ in a common or disperse demographic.” It then goes onto mention that “multiple methods of delivery” are used, including one where the interactive commercial is overlaid on the frames of the television show, allowing the user to play the mini-game while the show is still displayed. Sony says in its filing that the mini-games would preferably last as long as standard commercials, but as you can see from some of the illustrations included with the patent, there will be ways for consumers to change that.

For instance, the patent provides an image of a person being instructed by a McDonald’s ad to shout the word “McDonald’s!” in order to skip the commercial. The person in the image does so, and his television show resumes. Another image has a person using the PS Move to throw a pickle in a burger as a means of speeding the commercial up. One of the illustrations shows a person using the PS Move controller to order pizza delivery to his house at “1200 Happy Street,” while finally, yet another image previews using the DualShock 3 controller to vote for a favorite character in a television show.

We can get behind the pizza idea, and we can get behind the gaming idea, but some of these examples walk that fine line between interesting and weird. This service presumably works with an Internet-connected TV or a TV that’s connected to a console with Internet access. Obviously, if this ever comes to fruition, we can probably expect the finished product (or “idea” in this case) to differ quite a bit from the description in the patent, although you never know – it might not be long before we’re shouting brand names at our televisions in order to get through commercials faster.

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[via CVG]


New Sony patent shows off interactive commercials is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Visceral shares new Dead Space 3 screenshots

We still have about five months to wait until Dead Space 3 finally arrives (yes, it’s still that far off), but Visceral Games and Electronic Arts been kind enough to share a collection of brand new screenshots to help tide us over. There are 10 in all, and they give glimpse at a variety of different things including Necromorphs, space, and even a couple new weapons. There are also some images of Isaac himself in his new armor, and we have to say he’s looking pretty good for a person who has been through two horrific encounters with the Necromorphs.


Truth be told, these new screenshots all look beautiful and do absolutely nothing to help with the anticipation. Dead Space is a series that deserves a lot of attention, and Dead Space 3 is shaping up to be an excellent-looking game. Then again, we’d expect to it be excellent after playing through the first two titles of the series.

If anything, that’s what Visceral is likely to struggle with this time around. The first two Dead Space titles received rave reviews thanks to their engaging (and thoroughly creepy) stories. It’s going to be hard to keep that momentum going into a third installment, and it seems that Visceral knows this, as the studio is make a few changes to the Dead Space formula this time around. The game will take place on the frozen planet Tau Volantis, which is already a pretty big departure from the two previous games, but Visceral is also tossing a new companion into the mix with Dead Space 3.

Given these changes, a few are understandably hesitant about the game, but many more are remain excited nonetheless. You can count us among the latter group, because as stated above, Dead Space 3 looks set to impress. Sadly, we still have that five month wait ahead of us, and after viewing these screenshots, February 5 seems a lot further off than it did before.

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Visceral shares new Dead Space 3 screenshots is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rockstar deals another round of Grand Theft Auto V screens

On Monday, Rockstar gave us a trio of screenshots from Grand Theft Auto V, and teased that more were coming later on in the week. That time has apparently arrived, as Rockstar has treated us to yet another group of screenshots. Whereas Monday’s screenshots gave us a look at the various modes of transportation found in the game (including a fighter jet!), this new set offers a glimpse at some of the leisure activities you can (presumably) partake in.


Just like the images from Monday, these ones don’t give too much away. One of them shows a pair of chaps riding dirtbikes through a mountain path. Another screenshot shows a pair of people playing tennis at an estate we could never hope to own. The third one is the most telling, as it confirms that parachuting will be making a return in GTA V. That’s something to get excited about, right?

Truthfully, the entire game is something to get excited about, and Rockstar is doing a masterful job with marketing. The blog post revealing these images, for instance, comes without any accompanying text, and the post is simply titled “Leisure.” Looking at the comments section, it appears that Rockstar’s marketing strategy is working, as many fans have burning questions that the studio probably isn’t going to answer.

It looks like we’ll be getting even more screenshots before the week is out too – taking a look at Grand Theft Auto V‘s official website, we can see that there are three screenshots that haven’t been revealed yet. We imagine this next trio of screenshots will be released in a similar fashion to the others, and if we were to hazard a guess, we’d say they’re coming on Friday. Whenever Rockstar unleashes these remaining screenshots, we’ll have them for you right here at SlashGear, so stay tuned.


Rockstar deals another round of Grand Theft Auto V screens is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Evening Wrap-Up: August 21, 2012

Welcome to Tuesday evening, everyone. Let’s jump right into the news, shall we? Today Apple delivered its closing arguments in the suit against Samsung, and it didn’t pull any punches. Additionally, we found out that jurors deciding the case have been given various devices to help them decide who’s in the right, but can’t do much of anything with them. Apple’s stock took a bit of a dip after it was crowned the most valuable public company ever, and some good news coming out of Foxconn, as its progress report with Fair Labor Association came back positive.


Apple seems to be preparing its resellers for something, and some are thinking that it’s the rumored iPad Mini. One of Facebook’s earliest investors has sold off 20 million shares of his stock, it appears that a spec list for the next Galaxy Nexus has surfaced, and we think that Samsung might be onto something with it. Google Play gift cards have arrived at a number of retailers across the country, and Canon has announced a pair of new PowerShot cameras.

Nintendo is gearing up to show off the Wii U at a press event on September 13, while Sony says that there won’t be a PS3 price cut anytime soon. Verizon is saying no to late September vacations in anticipation of a new iPhone launch, and Everything Everywhere has been given early 4G access in the UK. Amazon has apparently submitted a new version of the Kindle to the FCC while astronauts aboard the International Space Station performed a spacewalk high above the Earth.

Sadly, the day didn’t only bring exciting news, as we were also told of the shutdown of the classic gaming magazine Nintendo Power. Bejeweled developer PopCap Games announced that it will be letting 50 of its North American employees go, and Dell revealed that profits slipped quite a bit in Q2 of its fiscal year. On a lighter note, Ford has a new vehicle that can reportedly go 570 miles on a single tank of gas, and on a weirder note, eBay has decided to stop allowing the sale of metaphysical items.

That does it for the news, but we’ve also got a couple SlashGear originals for you to check out, like this hands-on with Jawbone JAMBOX The Remix bluetooth speaker, and this review of the HP Z1 Workstation. Enjoy the rest of your evening, folks!

[Illustration via Vicki Ellen Behringer]


SlashGear Evening Wrap-Up: August 21, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.