Quick Draw PS Move Dueling Game: Now This is an FPS

Red Dead Revolver‘s dueling mode was one of the game’s unique features. It attempted to emulate the feeling of tension by making the player go through a timing-based mini game. But what if you could actually go through the motions of a duel itself? Wouldn’t that be more exciting and fun to play? That’s the idea behind Quick Draw, a multiplayer game that uses the much maligned PlayStation Move controller.

quick draw ps move duel game by greenfly studios

Quick Draw is currently being developed by Greenfly Studios. Greenfly’s Stephen Morris described the mechanics and history of Quick Draw at The Penny-Arcade Report. Unlike most videogames, Quick Draw doesn’t have you look at a monitor and control an avatar. Instead, you just use your body and the Move controller to target other players, which ideally makes it a fun party game. Quick Draw has three modes, but the goal in all of them is simple: be the one with the fastest trigger finger. As you’ll see in the video below, the winner is the one whose PS Move doesn’t glow red after the shootout.

Gotta love the sound effects! Greenfly Studios is working on releasing Quick Draw not just for the PlayStation but for PC and Mac as well. I wonder if Quick Draw can also include a two-player game mode where you gather a bunch of PS Move controllers in the middle of the floor, then at the count of three both opponents scramble to get a controller and shoot at each other. But the catch is that only one of the controllers has a “bullet” in it, so the players have to keep scrambling for the loaded controller, like a scene from a comedy action movie.

[via Greenfly Studios via The Penny-Arcade Report]

PlayStation 4: What Sony must do

If you believe the hype, then Sony will be revealing the next PlayStation in just a few short weeks at a February 20 event. The announcement of a new console is all well and good, but once the party’s over and the reveal has been made, Sony then faces the difficult task of making the next PlayStation successful in the new generation. It’s something of a blank slate – the other competitors in the console space are releasing new machines as well, so the platform wars can begin anew. Sony did a lot of good things with the PS3, but in order to make the PS4 a smashing success, it’s going to need to ramp it up in a few areas.

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First and foremost, Sony needs to get even more serious about securing exclusive games for the PS4. Throughout the entire generation, Sony has offered some excellent exclusives to PS3 players. Microsoft had some good exclusives for the Xbox 360 throughout most of the console’s life, but these days it seems that the company would rather make timed-exclusive DLC deals. That’s all well and good, but timed-exclusive DLC is a poor substitute for exclusive full games. Sony not only needs to make sure the PS4 has a solid exclusive games library, but it also needs to kick it up a bit.

In the next generation, Sony can’t be stingy with its money – it needs to go out there, find good titles, and then plop down the cash needed to make those games exclusive to PS4. If it can offer a large number of exclusive games, that will drive consumers to the console, especially when its still in the early days after launch.

To give you an example, I have a friend who recently went out and bought a PS3 so he could play the US release of Ni No Kuni: Wrath of the White Witch. It’s hard for gamers to resist the lure of a really awesome-looking game, which is why I’m willing to bet he isn’t the only one who bought a PS3 for Ni No Kuni. Good games that players can’t find anywhere else will always pull in more consumers than fancy technical specs, despite what the technophiles of the world will tell you.

That being said, Sony needs to get better at recognizing when a franchise doesn’t need any new releases. God of War: Ascension seems to be the God of War title no one was asking for, while a number of Ratchet and Clank games released this generation have been a far cry from the Ratchet and Clank games of the PS2 era. Instead of putting money into franchises that could use a rest, Sony could take that money and invest it in exclusive titles from promising third-parties, or it could even take a risk and develop some new franchises of its own. The temptation to keep milking a franchise with a loyal fanbase is definitely great, but by releasing title after title, you end up alienating gamers who have fond memories with the series. Unfortunately, many of those gamers aren’t going to come back when you’ve finally figured out how to bring something new and exciting to the franchise.

I think Sony should look to Japan more often in the next generation, too. We’ve got a lot of interest in Japanese games at the moment – Persona, Ni No Kuni, Xenoblade, Pandora’s Tower, The Last Story – all of them have been popping up left and right here in North America. They’ve all been getting attention as well. Sony has an advantage over Microsoft in this case, as Japanese developers aren’t making too many games for the Xbox 360. Until Microsoft learns how to effectively tackle the Japanese market, that will remain to be the case, leaving Sony with a flood of unique and interesting titles for its own console.

Why not publish more promising Japanese titles with the intention of bringing them to western markets in the next generation? There seems to be a belief that western gamers aren’t all that interested in Japanese video games, but I think this generation proved that’s more a misconception than anything else.

Sony also needs to pay more attention to indies in the next generation. PSN is already a great place to find indie games, but it seems to be more or less on par with the offerings over on XBLA. It needs to be better with the PS4. Indie games exploded this year, and Sony needs to take a bigger slice of that pie for itself. It needs to make a PSN where it can try new and different things, unlike the by-the-books nature of Xbox Live. Granted, Sony is already doing better than Microsoft in the online market area, but I’d like to see it take even more risks with PSN in the future.

Above all else, though, Sony needs to admit when things just aren’t working out. When you launch something like Move or PS Vita and it doesn’t do much else other than fester, the correct course of action is not to pretend everything is okay and let it fester some more. Move is a cool peripheral, and as far as the other motion control peripherals go, I think it has the Wii remote and Kinect beat. However, that doesn’t matter much when there aren’t any games for it. The same is true of the PS Vita – here we’ve got some excellent portable hardware, and it’s not doing anything but collecting dust because no one’s buying it and no one’s making games for it.

Staying the course doesn’t help in cases like these. If something isn’t working with the PS4, Sony can’t just leave that problem hanging there and hope it gets better on the promise of cool things to come. It needs to get creative and shake things up a bit. I’m not entirely sure how you fix the problems with the Vita, but I’m positive that Sony’s current way of handling these issues isn’t working. Let’s not allow that to happen with the PlayStation 4.


PlayStation 4: What Sony must do is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony files patent for hybrid DualShock/Move controller

Heads up, PlayStation fans. Sony filed an interesting patent last year and it has just been made public today. The patent is for a hybrid DualShock/Move gaming controller, meaning that you could use it as a normal controller just like any of Sony’s other DualShock devices, or you could split it apart to make two Move controllers.

The controller is officially called the “Hybrid Separable Motion Controller”, and while it’s a bold idea, the execution is mostly what you’d expect. It’s simply just two Move orbs attached on top of a DualShock controller. Then, the controller is detachable in the middle, with each half stuffed with an accelerometer, gyroscope, magnetometer, vibration capability, and even a speaker.

Obviously, the hybrid controller can be operated either separately or locked together into one unit, and it’s designed in a way that games will be able to detect which configuration is in use. If you’re worried about the thing flying out of your hands, some of the drawings even show a wrist strap attach to each of the two sides.

We’re not sure if Sony intends to use this concept in the PlayStation 3 or maybe even future devices. It’s also possible that this could just be an idea that they may never end up using, so keep your fingers crossed and we’ll see what Sony comes up with in the future. It’s possible that we could see something new from them at E3 2013, but we’ll keep an open mind until then.

[via GameSpot]


Sony files patent for hybrid DualShock/Move controller is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Project Holodeck gets help from Razer, swaps Kinect for Move tracking

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

The group of folks bent on crafting a real-life version of Star Trek’s “Holodeck” — a virtual playground, essentially — are getting official support from gaming hardware company Razer. That support means not only access to Razer’s hardware but also the company’s staff of trained professionals. The Project Holodeck team have already implemented Razer’s “Hydra” — a PC-based motion controller that originally shipped with Portal 2 — into their work on Holodeck showcase game, “Wild Skies.”

But that’s not the only big news for Project Holodeck, as the team recently swapped Microsoft’s Kinect motion tech for Sony’s PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, “The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately.” In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra’s motion control and Oculus Rift’s head-mounted display. The result is … well, it’s a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment — from perception to engagement. The team’s still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

Continue reading Project Holodeck gets help from Razer, swaps Kinect for Move tracking

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking originally appeared on Engadget on Tue, 18 Sep 2012 13:17:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceRoadtoVR.com, Project Holodeck  | Email this | Comments

Wonderbook: Book of Spells lands on November 13

Sony‘s new Wonderbook project has left some scratching their heads, but if you’re a Harry Potter fan, you may be pleased to know that the first game in the Wonderbook series will launch on November 13. That first game is dubbed Wonderbook: Book of Spells, and in it, players will use the augmented reality capabilities of the PlayStation Move and Eye to learn about and cast spells from the Harry Potter series, including Incendio, Wingardium Leviosa, and Harry’s own signature spell, Expelliarmus. Dark wizards should probably look elsewhere, as we doubt the family-friendly nature of Wonderbook: Book of Spells will allow for incantations such as Crucio and Avada Kedavra.


To help celebrate this launch date announcement, the folks at Sony have pulled together a developer diary all about Wonderbook. In this first dev diary, we get a behind-the-scenes look at the evolution of the idea behind Wonderbook, and how the developers came up with the product some of us will be taking home on November 13. Regardless of your feelings about Wonderbook, the video is actually quite interesting, so it’s suggested that you give it a watch.

When Wonderbook: Book of Spells arrives on November 13, it’ll come in two different forms. If you already own a PS Move controller and a PS Eye camera, the game and the book will be available in a standard package that runs $39.99. For those who are new to the realm of motion gaming on PS3, Book of Spells also comes in a bundle pack that includes the game, the Wonderbook peripheral, a PS Move controller and a PS Eye camera for $79.99. Those are some pretty attractive prices, especially if you already have a Move controller and an Eye, so even though some may be wondering why Sony is even releasing Wonderbook at all, the company can probably count on some pretty healthy sales.

That’s the thing too – hardcore gamers won’t understand what Wonderbook is all about, but that’s okay because it isn’t aimed at them. One look at the developer diary above and you can tell that young children are going to be all over this, and the team-up with J.K. Rowling to make a Harry Potter-themed Wonderbook game certainly won’t hurt. Who’s picking up Wonderbook: Book of Spells when it launches on November 13?

[via US PlayStation Blog]


Wonderbook: Book of Spells lands on November 13 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PlayStation Wonderbook starts augmenting your reality in November from $39

If you were intrigued about that Wonderbook PlayStation peripheral we saw back at E3, then your curious wait may soon be over. As of November 13th, you’ll be able to get your wizardy hands on the accessory for the reasonably magic price of $39.99. This is for the book alone, but there’s also a bundle for $79 that includes the Book of Spells game (in collaboration with J.K. Rowling) a Move motion controller and the PlayStation Eye camera. Three other forthcoming titles get a mention too, Diggs: Nightcrawler, BBC’s Walking with Dinosaurs and experiences from Disney, set for release some time in 2013. In the meantime, better start saving up the Galleons.

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PlayStation Wonderbook starts augmenting your reality in November from $39 originally appeared on Engadget on Sun, 09 Sep 2012 07:25:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourcePlayStation blog  | Email this | Comments

New Sony patent shows off interactive commercials

We often talk about patents here at SlashGear, but rarely do we get patent filings as strange (or as silly) as this one. GameNMotion has uncovered a Sony-filed patent for “converting television commercials into interactive networked video games,” and along with it comes a number of interesting applications. The patent seems to center around the PlayStation family of devices – PlayStation 3, PlayStation Move, PS Eye, and a microphone to be specific – more than it does the actual television, with these commercials making use of Sony’s gaming peripherals to become interactive mini-games.


The Abstract of the filing describes that a “media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other ‘viewers’ in a common or disperse demographic.” It then goes onto mention that “multiple methods of delivery” are used, including one where the interactive commercial is overlaid on the frames of the television show, allowing the user to play the mini-game while the show is still displayed. Sony says in its filing that the mini-games would preferably last as long as standard commercials, but as you can see from some of the illustrations included with the patent, there will be ways for consumers to change that.

For instance, the patent provides an image of a person being instructed by a McDonald’s ad to shout the word “McDonald’s!” in order to skip the commercial. The person in the image does so, and his television show resumes. Another image has a person using the PS Move to throw a pickle in a burger as a means of speeding the commercial up. One of the illustrations shows a person using the PS Move controller to order pizza delivery to his house at “1200 Happy Street,” while finally, yet another image previews using the DualShock 3 controller to vote for a favorite character in a television show.

We can get behind the pizza idea, and we can get behind the gaming idea, but some of these examples walk that fine line between interesting and weird. This service presumably works with an Internet-connected TV or a TV that’s connected to a console with Internet access. Obviously, if this ever comes to fruition, we can probably expect the finished product (or “idea” in this case) to differ quite a bit from the description in the patent, although you never know – it might not be long before we’re shouting brand names at our televisions in order to get through commercials faster.

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[via CVG]


New Sony patent shows off interactive commercials is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and own hardware

Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and Adidas hardware

Those looking to hone their own olympian body in preparation for this year’s Games can grab Adidas’ miCoach title for both Xbox 360 and PlayStation 3. Tapping into both consoles’ respective motion-sensing cameras (and Adidas’ own sensors and units), there are six sports to dabble in, with over 400 different exercises that can be synced with existing miCoach accounts. There’s also a raft of Adidas-emblazoned athletes to take you through those motions. The games are priced up at £21 (around $32) a piece in the UK, but American indoor athletes can expect their version to arrive around July 24.

Adidas miCoach out now on European Xbox 360s and PS3s, connects to cameras and own hardware originally appeared on Engadget on Sun, 15 Jul 2012 04:13:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceAmazon UK (1), (2)  | Email this | Comments

Sony PlayStation Move Racing Wheel is one crazy contraption

Motion-controlled gaming does function pretty well in many applications, but one area where it leads to nothing but confusion and frustration is in racing games. People hated Microsoft’s Kinect-powered hands-free racing mini-games, Nintendo’s Mario Kart on Wii only works well if you have a Wii Remote wheel attachment, and now Sony is going down that same path.

The company is launching the PlayStation Move Racing Wheel, which is an admittedly awkward-looking giant PS3 controller with a large hole in the middle for users to plug in their Move controller. It’s designed to incorporate the motion-sensing functionality of the Move while also giving players a more rigid steering mechanic along with more functionally viable buttons.

“he PlayStation Move Racing Wheel will be available this fall for $39.99 and will support upcoming racing games like LittleBigPlanet Karting, in addition to PS3 racing favorites like Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, MotorStorm Apocalypse, and more,” Sony confirmed in a PlayStation Blog post. This is one of the few ideas Sony has employed to make PlayStation Move interesting again. The other major one is the augmented reality children’s book platform called Wonderbook.

[via PlayStation Blog]


Sony PlayStation Move Racing Wheel is one crazy contraption is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.