Call of Duty: Ghosts is this year’s CoD entry, headed to 360, PS3, Wii U, PC and next-gen consoles on November 6

STUB 'Call of Duty Ghosts' is this year's CoD entry, headed to 360, PS3, PC, and nextgen consoles

Like Punxsutawney Phil’s shadowgazing, we can rightfully expect a new Call of Duty game to be announced annually and available at the holidays. Also like our groundhog friend, the only annual questions we must ask are in the details — what is this year’s Call of Duty about, and who’s making it? It turns out that this year’s Duty development, unsurprisingly, falls on Infinity Ward’s shoulders — the folks who created the much lauded Call of Duty 4: Modern Warfare — and it’s named “Call of Duty: Ghosts.” It’s arriving on a whole mess of platforms this November 6th, including Xbox 360, PlayStation 3, Wii U, and PC, but also PlayStation 4 and the next Xbox — given that we don’t know release dates for the PlayStation 4 and the next Xbox, it stands to reason that Ghosts could arrive on a different date for those platforms. It’s also likely we’ll see a handheld version on Nintendo’s 3DS made by someone other than Infinity Ward, but we’ve got no direct word on that just yet.

The “Ghosts” in the title references … well, we’re not entirely sure just yet. Previous CoD games featured a character named “Ghost” fairly prominently, though the plurality indicates a game about more than one individual. We’re holding out hope that the often overserious, dramatic tone of previous CoD games is being completely thrown out in favor of a goofy game about hunting ghosts. The bullets pass right through their ethereal form! Run for your life!

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Editor’s Letter: A not-so simple choice

In each issue of Distro, editor-in-chief Tim Stevens publishes a wrap-up of the week in news.

DNP Editor's Letter A notso simple choice

At a rather vitriolic (and frequently profane) presentation given to a small group of frequently bemused journalists (myself included), T-Mobile CEO John Legere laid out the company’s reinvention. In the interest of keeping things PG I won’t repeat the colorful language, but Legere accused the other major carriers of being not only confusing, but also misleading — ignoring the fact that his own company has, for years, enacted the very same policies. No more. It’s time for the UnCarrier to step up.

But, it’s important to note that you’ll be paying full price, or near to it, for your smartphone.

First is a series of contract-free Simple Choice plans, which are similar to those the company offered before. It’s $50 for “unlimited talk + text + web” — though the data use is indeed limited to 500MB. Stepping up to truly unlimited everything is $20 more, which is a fair bit cheaper than the biggest plans from competing carriers. But, it’s important to note that you’ll be paying full price, or near to it, for your smartphone.

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PlayStation 4’s Blu-ray drive is 3x as fast as PS3’s, PSN friends list cap raised, and other tidbits from Sony’s GDC panel

The PlayStation 4’s new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4’s new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it’s fallen off your TV stand. The PlayStation 4’s Blu-ray disc drive is three times as fast as the PlayStation 3’s. In case it weren’t clear, Sony’s PlayStation 4 panel at this week’s Game Developers Conference wasn’t chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.

For instance, the console’s “True Name” social functionality isn’t automatic — you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That’s not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.

Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be “much better,” according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita’s native resolution (960×544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we’d call red hot, but we’re hungry for PS4 details and this is what Sony’s delivering. Here’s hoping the company’s more forthcoming at E3.

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The Daily Roundup for 03.27.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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PlayStation 4 lead looked at x86 chips in 2007, wants polished games on day one

PlayStation 4 lead looked at x86 chips in 2007, made developers number one

Many game developers will tell you that the PlayStation 3’s Cell processor was a real bear to support. What they can’t tell you: the PlayStation 4’s lead architect, Mark Cerny, was already thinking of a solution as far back as 2007. He just revealed to Gamasutra that he’d been researching x86-based processors for the PS4 merely a year after the PS3 launch, knowing that there were “some issues” with realizing the Cell’s potential. The new console’s unified memory and eight-core CPU were the ultimate results of Cerny’s talks with game creators shortly after he took the reins in 2008. We’ve already seen the shift in attitudes through a very developer-centric PlayStation Meeting, but Cerny wants to underscore just how different the PS4’s holiday launch should be versus what we remember from 2006 — even the first wave of PS4 games should benefit from a healthy toolset, he says. We’ll know his long-term planning paid off if the initial PS4 library shows the level of refinement that took years to manifest on the PS3.

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Via: Eurogamer

Source: Gamasutra

EA reveals Battlefield 4 headed to PC this fall, refuses to confirm next-gen (video)

Battlefield 4 arrives this fall, heading to PC and probably nextgen

This year’s Battlefield series entry — Battlefield 4 — is headed to PCs this fall. The game wasn’t given other platforms, but logic dictates it’ll arrive on the PlayStation 4 and Microsoft’s Xbox 360 successor. Apparently, since only Sony’s next-gen console is a known quantity and Microsoft’s staying mum, EA isn’t sharing other platforms yet (but hey, it’s probably PlayStation 4 and the next Xbox). The game’s being built on the latest iteration of DICE’s Frostbite engine, though no other details were given about the engine just yet.

Like previous Battlefield entries, EA-owned Swedish game studio DICE is at the helm, and Battlefield 4 remains planted in current times (unlike the pseudo-future of Call of Duty‘s latest entry, Black Ops 2). A beta for the game will go live some time this fall, and folks who bought last year’s Medal of Honor: Warfighter are automatically part of said beta. We’ll have more info as EA offers it up, but color us not surprised if Battlefield 4 makes a reprise appearance at Microsoft’s still undated Xbox 360 successor unveiling.

Update: EA also released a 17-minute gameplay demo of the game’s prologue section, played on a PC. It features a squad of four soldiers on the run from Russian spec-ops militants in the capital of Azerbaijan, Baku. You’ll find it just beyond the break.

Update 2: Per a listing on EA’s digital store, Battlefield 4 is headed to Xbox 360 and PlayStation 3 in addition to the PC. PlayStation 4 is curiously missing, as is mention of Microsoft’s next-gen game console.

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The Daily Roundup for 03.14.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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NVIDIA opted out of PlayStation 4, cites Sony not offering enough money

Having produced the graphics chips that powered both the original Xbox and the PlayStation 3, it was a surprise to see NVIDIA‘s name left out of Sony’s big PlayStation 4 reveal event last month. But there was AMD, picking up the empty spot left by NVIDIA, powering the PS4 with its 8-core “Jaguar” CPU and Radeon GPU. So, what happened? While we don’t know the specifics of how AMD won the contract, NVIDIA’s senior VP of content and tech Tony Tamasi tells GameSpot that his company, “Didn’t want to do the business at the price those guys [Sony] were willing to pay.”

In so many words, Tamasi says NVIDIA weighed its options against other potential products the company would be working on — rather than producing discreet tech for a single console manufacturer, thus being unable to use said tech elsewhere — and decided against it. “We had to look at console business as an opportunity cost. If we say, did a console, what other piece of our business would we put on hold to chase after that?” he tells the game site.

NVIDIA is indeed working on a variety of new products, including an Android-powered Tegra 4 gaming handheld called Project Shield. That’s in addition to its bread-and-butter business of PC GPU development — the company recently unveiled its Titan GPU, a $1,000 card with enough power to keep your gaming graphics needs met for years to come (or at least we sure hope so at that price).

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Source: GameSpot

NVIDIA rolls out Apex and PhysX developer support for the PlayStation 4

NVIDIA rolls out APEX and PhysX developer support for the PlayStation 4

Just because the PlayStation 4 centers around an AMD-based platform doesn’t mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony’s new console, even if they won’t have the full hardware acceleration that comes with using NVIDIA’s own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games — theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won’t see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.

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Source: NVIDIA (1), (2)

Assassin’s Creed 4: Black Flag swabbing decks on Wii U, PlayStation 3 / 4, PC, Xbox 360 and next Xbox

Assassin's Creed 4 Black Flag swabbing decks on Wii U, PlayStation 3  4, PC, Xbox 360 and next Xbox

The Assassin’s Creed video game series — beyond its trademark murderous historical fiction — is known for arriving in annual installments. 2013 is no exception, with French publisher Ubisoft recently revealing Assassin’s Creed 4: Black Flag, a pirate-centric next entry in the long-running franchise. Unlike last year’s game, which took players through the American Revolution as a half-British / half-Native American named Connor, AC4: Black Flag puts you in his grandfather’s swashbuckling boots as Edward Kenway of The Caribbean. Kenway’s the captain of a pirate vessel known as “The Jackdaw,” which promises a new twist in the AC series: open-world naval combat. While the last series entry teased naval combat, Black Flag is built around that gameplay; AC4 also borrows from recent Ubisoft highlight Far Cry 3, with Kenway battling sharks below water while diving for booty (a takeoff on the hunting found in that game, as well as in the last AC entry).

Of course, the conceit of the AC series has always been that you’re a modern man named Desmond Miles, a member of the ancient Assassin’s Guild, and that you’re experiencing your assassin lineage through a machine called the “Animus” in order to save the world. That story line led Desmond through a variety of eras in previous games, ending with the American Revolution in Assassin’s Creed 3. Without spoiling that game’s final moments, it’s safe to say that Desmond isn’t joining the cast in Black Flag; rather, you’re simply a modern day Templar (the long-running rivals of the assassins) searching for more secrets about the enemy. Ubisoft reps wouldn’t tell us much about how the modern day will play into the new game’s story, but did admit that it’ll play a major role.

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