Live from Tokyo: Watch PlayStation’s Japan-centric livestream right here!

Live from Tokyo: Watch PlayStation's Japan-centric livestream right here!

Unless you’re reading this in the Land of the Rising Sun, you may not have been aware of Sony PlayStation’s Tokyo press event. Well, it’s happening right now. According to the US PlayStation blog, the event was put together to make “some announcements of interest to Japanese gamers.” We’re guessing that means a local release date for the PlayStation 4 — house cleaning to make way for the company’s announcements at Tokyo Game Show next week. Of course, there’s always a chance the firm could sneak in a few game reveals, too. Curious? Don’t worry, we’ve got a man on the ground just in case Sony decides to unexpectedly redesign the PlayStation Vita. You’ll find the livestream (starting at 2:00 AM ET) embedded after the break, too.

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Source: PlayStation

This week on gdgt: Droid Ultra, TomTom Runner and binge-watching TV

Each week, our friends at gdgt go through the latest gadgets and score them to help you decide which ones to buy. Here are some of their most recent picks. Want more? Visit gdgt anytime to catch up on the latest, and subscribe to gdgt’s newsletter to get a weekly roundup in your inbox.

This week on gdgt: Droid Ultra, TomTom Runner and binge-watching TV

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Nintendo’s Reggie Fils-Aime on the Xbox One and PS4’s launch lineups: ‘meh’

Nintendo's Reggie FilsAime on the Xbox One and PS4's launch lineups 'meh'

With the Xbox One and PlayStation 4 due to hit shelves across the world soon, it’s not exactly surprising to hear the competition openly sound off on the incoming consoles. Especially when it’s someone as outspoken as Nintendo of America’s COO Reggie Fils-Aime. “It’s all about the games. The competitive systems have announced their launch lineups. I’m allowed to say ‘meh,” Fils-Aime said in an interview with IGN. The Nintendo head added that he feels confident in the Wii U’s title lineup, noting, “We’ve got Zelda. We’ve got Mario. We’ve got Donkey Kong. In addition to great titles like Pikmin 3 and Wonderful 101, I feel very good about our lineup, and I feel very good about the value proposition we’re putting out there for the consumer.”

Both the Xbox One and PS4 will have more than 20 titles available at launch, which is on par with what the Wii U’s launch was back in November of last year. The only problem is Nintendo’s flagship has been seeing less and less support from third-party developers, making the console a harder sell for gamers worldwide. Perhaps, Nintendo’s hoping to turn the tide with its recent announcement that the Wii U’s going to be a little cheaper starting September 21st, though only time will tell how successful that strategy turns out to be.

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Via: VG247

Source: IGN

GameStop’s next-gen digital strategy doesn’t exist, because it doesn’t need to… yet

GameStop has no clear digital strategy, plans to take a 'wait and see' approach to the nextgen

“You’re asking me to… predict the future. I’m supposed to plan for the future.” That’s the non-answer GameStop president Tony Bartel spit out when I prodded him about the company’s digital strategy here at its annual consumer-facing EXPO in Las Vegas. And it’s clearly a touchy subject. It’s not that Bartel refuses to acknowledge and embrace a download-only world — indeed, he believes “things are going to go [fully] digital” — but in his own estimation, that shift isn’t tied to the next-gen of consoles. For a retailer built upon the buy/sell/trade business model for videogames and hardware, GameStop doesn’t appear to have a well-laid digital strategy in the works, nor does it necessarily need to at the moment. With both Sony and Microsoft committing to a friendly used disc-based games policy for their respective black boxes, GameStop’s been given a temporary buffer from the inevitable, allowing it additional time to feel out the digital way forward with a serendipitous mobile crutch.

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Gamescom 2013: a recap of the week’s news

It’s true — we already gave Gamescom 2013 a quick wrap up, but now that the sun has finally set on the show’s public days, it’s time to look back on the past week and sift through the madness. Upon closing the Koelnmesse’s doors, Gamescom announced the show’s final numbers: over the course of five days 340,000 visitors from from 88 countries marched across 140,000 square meters of exhibition space. That’s a 23 percent leap in attendance over the previous year, and it’s hardly a surprise: the event was host to over 400 world premier announcements and gave many attendees their first look at Microsoft and Sony’s next generation consoles. Combined with the more humble announcements that came out of GDC Europe, it turned out to be a pretty fantastic week for gaming. Read on for a breakdown of our time in Cologne, a look at the Gamescom 2013 show floor and a group chat between Joystiq and Engadget editors on the show’s biggest announcements.

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PlayStation 4’s Shuhei Yoshida on indies: ‘It’s personal to me and many of us working at PlayStation’ (video)

PlayStation 4's Shuhei Yoshida on indies 'It's personal to me and many of us working at PlayStation'

Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida is a passionate man. He cares about games, he plays games, and it shows. When we ran into him at Sony’s Gamescom 2013 press briefing, he was sitting next to and casually chatting with indie game dev Rami Ismail — one of the dozens of indie devs bringing a game to the PlayStation 4. He kicked off PlayStation’s Gamescom show with a confident and persuasive argument for his employer’s new console: a casual walkthrough of the dashboard, followed up by a demonstration of watching a friend’s livestreaming game which he seamlessly jumped into.

He then grabbed a screenshot of the game in-action and posted it to Twitter directly from the console he was using on-stage. It was muted and powerful in terms of delivery; in so many words, Yoshida and Sony “showed,” while Microsoft merely “told” (Redmond’s equivalent demonstration was shown to press but not allowed to be filmed). We sat down for a lengthy interview with Yoshida — commonly known as “Shu” in the game world — to talk about not just his presentation at Gamescom, but also his affinity for the world of indies and gaming in general. “It’s personal to me and many of us working at PlayStation,” he said of his work with indies. “For many years, we’ve been big fans of working with small teams. They take chances. They come up with something unique, and sometimes it’s very personal.”

Given our love for Oculus Rift’s virtual reality tech, we couldn’t help but ask Shu once more how he felt about the system and what his love for it might mean for the PlayStation 4. Head below for the full interview, full of wide smiles and thoughtful commentary from one of gaming’s most passionate individuals.

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Ubisoft isn’t afraid of mobile gaming, sees a bright future in Wii U and Oculus Rift

Ubisoft's Alain Corre

Ubisoft’s Alain Corre isn’t worried about the rise in mobile gaming. On the contrary, Corre, who heads up the company’s overseas operations, seems to welcome the uptick in iOS and Android gamers and not resignedly, either. “What we like in mobile gaming is that it’s bringing a lot of new people to games,” he told us. “Which for us is very good because it’s a teaching thing and… at one point, some of them will feel a bit limited with the scope of mobile games and they’ll want to experience something different in gaming.” Whether it’s the limitations of the casual genre or outright boredom, Corre’s confident a chunk of these new gaming converts will seek out home console or PC experiences. Something more along the lines of a Watch Dogs or Assassin’s Creed, perhaps. And with the advent of the next-gen, the timing for this gaming initiation couldn’t be better for Ubisoft.

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Sony’s Shuhei Yoshida takes a quick tour through the PS4 dashboard (video)

Just in case you missed it during Sony’s Gamescom 2013 presentation (and our live coverage), the company kicked things off in a fresh way, letting the PlayStation 4 experience do all of the talking. No words were necessary as Mr. @yosp himself, SCE prez Shuhei Yoshida, casually sat in a chair flipping through the new UI and loading up a quick game of Killzone Shadow Fall. Whether you have loved or loved to hate the PS3’s XMB, this nearly three minute-long demo should fill in many blanks about what life will be like if you pick up one of Sony’s $399 boxes on or about November 15th. Check out the video embedded after the break plus a list of launch window games while you weigh the pros and cons of pre-ordering.

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Source: Shuhei Yoshida (Twitter)

Sony at Gamescom 2013: the story so far

Sony at Gamescom 2013 the story so far

Miss our liveblog of Sony’s Gamescom press conference yesterday, or the wealth of news we’ve covered on all things PlayStation? Well, we forgive you. After all, there’s a whole lot to digest. Now, chances are they’ll be more Sony tidbits appearing as the German gaming event runs its course, but for now we’ve collected, compiled and condensed everything we’ve learned in one handy place: right after the break.

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Here are the PlayStation 4’s 33 ‘launch window’ games, from Knack to Minecraft

Between the PlayStation 4’s November 15th launch at retail and December 31st, Sony claims 33 games will be available. That includes heavy hitters like Knack, Watch Dogs, Minecraft and Battlefield 4, as well as smaller properties like N++ and Contrast. We’ve dropped the full list just after the break for your perusal / approval. Now all we need to know is when Rime is coming out!

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Source: Sony (PDF)