PlayStation 4’s game recording and streaming features not tied to PlayStation Plus

PlayStation 4's game recording and streaming features not tied to PlayStation Plus

Sony’s PlayStation 4 allows any owner to stream, record and share game footage with or without a subscription to Sony’s PlayStation Plus service. That stands in stark contrast to Microsoft’s admission yesterday that the aforementioned features (and some other functionality) won’t work on its Xbox One without a subscription to Xbox Live Gold.

SCE Worldwide Studios head and extremely active Twitter user Shuhei Yoshida answered as much when asked by fans directly if Sony’s upcoming next-gen game console would require a PS Plus membership for recording and streaming gameplay, as well as watching streaming content (such as Hulu or Netflix). He flatly stated “no” when asked about the Plus requirement, and elaborated that all users will have that functionality. That’s a reflection of the current state of PlayStation Plus on PS3 and PS Vita, neither of which require PS Plus membership for media streaming or online play. Most online multiplayer on PS4 will require a Plus membership, unlike the Vita and PS3. In any case, though Yoshida’s answers are short, we appreciate the black and white messaging — something Sony’s rival could be doing a much better job of at the moment.

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Via: DualShockers

Source: Twitter

Battlefield 4’s Battlescreen map exclusive to next-gen and PC, Battlelog now fully web-based

Battlefield 4's Battlescreen map exclusive to nextgen and PC, Battlelog now fully webbased

In holiday 2011, while fans of both the Call of Duty and Battlefield series were gearing up for virtual war, the publishers behind each megafranchise were gearing up for a different type of virtual war. With the launch of Call of Duty: Modern Warfare 3, Activision’s in-game social network — dubbed “Call of Duty Elite” — went live. Just prior, alongside the launch of competing title Battlefield 3, EA introduced its “Battlelog” system. And thus began a parallel virtual war for fans’ loyalty, battled via user numbers and engagement metrics. It’s a pretty boring war, but its armaments are the games many of us know and love.

The first-person-shooter social network war continues to this day (in silence, of course), with EA recently stepping up its rhetoric surrounding this October’s entry, Battlefield 4. Since E3, where some new Battlelog features were shown for the first time during EA’s presser, the company’s released its first big Battlelog marketing video (seen below). But we wanted more details about what the first next-gen version of Battlelog will look like, and what EA’s DICE studio has been able to accomplish with new hardware.

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PlayStation 4 friends list will accomodate up to 2,000 of your best buds

So it seems that PlayStation 4 owners will have more friends than their Xbox One counterparts — well, you know, in theory, at least. Sony announced this morning, by way of rather chipper Q&A video, that the PS4 will have a Party Chat to call its own, along with friends lists that support up to 2,000 users — that’s double the number that Microsoft announced toward the end of May (though, all said, both numbers are a big improvement over the last gens’ 100-person cap). Good news for social PlayStation gamers, though you might want to start saving up now — that’s a whole lot of extra birthdays gifts next year.

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Via: Joystiq

Sony PlayStation 4 waltzes past the FCC

Sony PlayStation 4 waltzes past the FCC

Sony’s PS4 dev kit passed by the FCC roughly a week ago, and now its consumer-oriented counterpart has passed through Uncle Sam’s offices. Not only do the federal documents show the consoles’ polished exterior, but they once again note a “max clock frequency” of 2.75GHz, teasing just what kind of horsepower sits inside the black parallelogram. Though there isn’t much more to note in the agency’s files, a duo of system labels marked with “Made in China” and “Made in Japan” hint that Hirai and Co. will be manufacturing the hardware in both those territories. Mark Cerny’s wunderconsole won’t be hitting store shelves until later this year, but it already has the appropriate paperwork to make the trip stateside.

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Source: FCC

Sony PS4 dev kit FCC filing shows off extra ports, 2.75GHz max clock frequency

Sony PS4 dev kit FCC filing shows off extra ports, 275GHz max clock speed

Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we’re getting a peek at what developers are working with this generation thanks to the FCC. The DUH-D1000AA prototype Development Kit for PS4 is listed in these documents, tested for its Bluetooth and 802.11 b/g/n WiFi radios. As one would expect, the diagrams show it eschews the sleek design of the consumer model for extra cooling, a shape made for rack mounts plus extra indicator lights and ports. Also of note is a “max clock frequency” listing of 2.75GHz, and although we don’t know how fast the game system will run by default, it’s interesting to hear what all that silicon may be capable of (as a commenter points out below, that may relate to the system’s 8GB of GDDR5 RAM) while maintaining a temperature between 5 and 35 degrees celsius. Hit the link below to check out the documents for yourself, after seeing this and the system’s controller become a part of the FCC’s database all we’re left waiting for is Mark Cerny’s baby.

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Source: FCC

Sony patent application highlights the DualShock 4 that could’ve been

Sony patent application highlights the DualShock 4 that could've been

The patent application from Sony that popped up at the US Patent and Trademark Office this morning isn’t quite the DualShock 4 that we’ve become acquainted with this year. While it contains many descriptors that apply to the controller Sony introduced alongside its PlayStation 4, it’s also got a few extra bells and whistles that the current model doesn’t include — most notably, a microphone for tracking player location and a larger light bar that extends to the bottom of the controller. Apparently the light bar at some point could be “shaped to provide for a wide angle of visibility.”

There’s also a variety of trackpad versions, and the patent describes a slight outward curvature “which provides a tactile sensation by virtue of its shape” — the DualShock 4 models we’ve used don’t seem to feature this, but we’ll need to revisit the controller to be sure. Further, the trackpad was apparently tested as a display screen as well at one point. “In one embodiment, the touch panel can be coupled with a display screen to provide a touchscreen interface as part of the controller,” the application reads. “For example, the touchscreen might display an image which delineates regions of the touchscreen that correspond to various functionalities for the interactive application.”

Beyond that, the patent dances around its connection to the PlayStation 4, as this was filed back in the end of June 2012 (it just published today). Make no mistake: this is very much a patent for the DualShock 4 long before the controller and its corresponding console were announced.

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Source: USPTO

Your digital game library will be accessible from any PlayStation 4, says Sony

Your digital game library will be accessible from any PlayStation 4, says Sony

The digital games you buy on your PlayStation 4 will apparently travel with you, virtually, when you move from console to console. Sony R&D senior team leader Neil Brown detailed as much at Develop today. “You can visit your friend’s house you can log into your account and play any game from your digital library,” he said. Paired with the console’s “Play As You Download” functionality, Brown promised that users will be able to instantly jump into their full library of digital games from any PS4 after signing in with their PSN ID. “This makes a digital library a practical option in the real world,” he added.

PlayStation 4 games are planned for digital launch alongside physical, thus making an all-digital game library a more possible goal. Should you purchase a physical copy, you can take the Blu-ray with you from console to console; the game will automatically install on the console’s HDD, though you’ll still need its disc in the tray for the game to play.

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Source: Official PlayStation Magazine UK

Sony’s four pillar approach to game publishing on PlayStation 4 aims to level the playing field

Sony’s already said that it’s making game publishing on PlayStation 4 even easier than it is on the PlayStation 3, but Senior Account Manager of Development at Sony Computer Entertainment Europe Agostino Simonetta today explained exactly what that means. Sony’s apparently applying a “four pillar” approach to publishing, as follows:

  1. “Every developer is a publisher”
  2. “Equality of opportunity”
  3. “Personal relationship”
  4. “No hurdles, just games”

It’s this multi-tiered approach that Sony believes will attract developers to the PlayStation 4. “Every single developer is a publisher, as far as we’re concerned. We don’t separate, we don’t segregate indies from traditional publishers,” Simonetta said, in reference to the current console generation’s “segregation” of indie (primarily digital) games from more traditional publishers (primarily disc-based). More specifically, individual devs can work with Sony one-on-one to establish promotions and other details. Perhaps most importantly, all developers will hear back on publishing approval within one week from Sony. Head to the source link below for more details from Simonetta, straight out of the annual Develop conference.

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Source: Digital Spy

Switched On: Hard drives face hard truths

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Hard drives face hard truths

The PlayStation 4‘s is upgradeable; the Xbox One‘s is not. For at least the second consecutive generation (the third for the Xbox), hard drives will be offered as part of the gaming experience for two of the home video game powerhouses: Microsoft and Sony. For the Xbox line, which offered a model without a hard drive in the last generation, the inclusion of an internal HDD represents, along with its x86 processor, a return to the approach Microsoft took with the original Xbox.

Indeed, the Xbox One will load disc-based games onto the hard drive automatically. Both Sony and Microsoft will also offer access via the cloud. In fact, following up on its purchase of Gaikai, Sony plans to offer a range of gaming from the cloud to multiple platforms. This may include older titles that it cannot support on the PlayStation 4 due to a lack of native backward compatibility. If such capability is expected to work, why bother to have hard drives in these consoles at all? Indeed, hardware makers of many stripes are starting to ask that question.

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Sony’s crazy ‘The Playroom’ PlayStation 4 demo comes pre-loaded on the system

Even though Sony’s offering a few free PlayStation 4 games at launch to PlayStation Plus members, the company apparently wants to extend its philanthropy to the entire PS4 consumer base. Every PlayStation 4 comes pre-loaded with a copy of The Playroom, which you may remember from E3 2013 as “that crazy demo thing that uses basically every piece of the DualShock 4 and PS4 Eye to amazing effect.”

If you did miss the video and you’re not able to watch at the moment, know this: The Playroom is a super neat addition to the PS4 console. It essentially acts as the Wii Sports for the PlayStation 4, showing off everything from the DualShock 4’s lightbar to the PS4 Eye’s depth-sensing functionality. It’s also full of adorable little robots, should all that other stuff not suffice. We’ve dropped our full video walking through its features just below; the PlayStation 4 is planned for launch in “holiday 2013” at $400.

Update: Please excuse us if we’ve misled anyone — the PlayStation 4 Eye does not come packed in with the console and DualShock 4. It’s a separate $60 purchase, though The Playroom still ships with PS4 consoles.

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Via: CVG

Source: Sony