Sony’s Yoshida confirms all PlayStation 4 games work with Vita via Remote Play (with minor exceptions)

Sony’s PlayStation Vita is getting a major content boost when the PlayStation 4 launches later this year, as all PlayStation 4 games will run on the Vita via Remote Play. The only exceptions offered by Sony Worldwide Studios head Shuhei Yoshida were, “unless the game requires specific hardware like the camera [PS4 Eye].” It also stands to reason that PlayStation Move-specific titles won’t run via Remote Play, nor anything else that requires peripheral hardware (the Buzz! series, for example).

The PlayStation 4’s Remote Play functionality with the Vita is said to be far more robust than its previous PlayStation 3 / PlayStation Portable iteration. Developers can even put Vita-specific controls in their PS4 games, enabling Wii U-esque second screen functionality, Yoshida told us earlier this year. We’ll have our Vitas on-hand at E3 in a few weeks when we expect Sony will offer first hands-on with its next gaming console.

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Via: Joystiq

Source: Twitter

Sony lifting development license fee on PlayStation Vita and Mobile starting … yesterday

Sony’s already got a low barrier to entry for developers on its PlayStation Mobile platform, which encompasses the PlayStation Vita handheld game console and a variety of smartphones — just $99 for a license enables publishing across all PlayStation Mobile devices. Apparently that fee is too much for some folks, so Sony’s waving it altogether. Starting right now (as of yesterday, actually), Sony’s “removing any existing barriers” between developers and the PS Mobile platform by dropping the publishing fee, thusly making it all the easier for devs to push their games to the Vita and various smartphones. There are already some great indie games featured on Sony’s PS Mobile store, including Vlambeer’s Super Crate Box and Super Icon Ltd.’s Life of Pixel, and this paves the way for even more.

Of course, Apple’s iOS publishing fee is $99 per year and the App Store is certainly more flush with content than Sony’s Mobile store, which tells us it isn’t the license fee that’s stopping people from pushing their games to PS Mobile.

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Source: US PlayStation Blog, EU PlayStation Blog

Sony announces Jak and Daxter Trilogy coming to PS Vita this June

Sony announces Jak and Daxter Trilogy coming to PS Vita this June

Despite what the sales figures might imply, the general consensus is that, for the most part, the PlayStation Vita’s a neat portable console — although some still argue Sony could do a little more to give its precious handheld a boost when it comes to available content. And just as it did with the PS3, the Japanese electronics maker has now announced that a remastered collection of Jak and Daxter is headed to the PS Vita as well, which includes Jak and Daxter: The Precursor Legacy, Jak II and Jak 3. The trilogy’s said to be debuting on the PlayStation Vita at some point in June of this year for $29.99 in North America, or a corresponding €29.99 for those located across the pond in Europe. Not too bad a price to pay for some nostalgia-filled gaming sessions, eh?

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Via: Joystiq

Source: Sony

PlayStation Vita’s firmware update 2.10 adding folders, enhanced video playback

PlayStation Vita's firmware update 210 adding folders, enhanced video playback

Tired of all those messy icons cluttering up your PlayStation Vita’s home screen? Sony’s providing a solution in its next update, firmware version 2.10, which enables folders of up to 10 items to be organized on the screen. That means you could potentially take those 100 max applications allowed and stuff them all into folders on the home screen, effectively condensing your various home screens from 10 to one. The rest of the update isn’t so thrilling — namely, being able to identify which memory card you’ve got in the device, some email app enhancements, and video support which “allows you to play video within the browser.” There’re a few more minor tweaks, which we’ve included in the list past the jump — a complete list of updates in gritty detail will show up here when the update goes live at some point “later this evening.”

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Source: Sony (1), Sony (2)

The DualShock 4 is ‘near final’ hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The only hardware shown on-stage during Sony’s PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today’s news from SCEA prez Jack Tretton that the console’s internals are “still in development in terms of final specs and design.” So, how final is the only piece of hardware Sony was willing to trot out? “It’s near final. It’s just gonna be small tweaks being done,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning.

Sadly, he also admitted we won’t be able to touch any of it anytime soon. “By E3, I think” was the best he could offer. He blamed Sony’s hardware folks for not allowing access, despite him pleading with PR to give hands-on time. “I was just asking our PR team can we just let you touch this stuff. Our hardware guys don’t want you to find out some detail that …” he said, trailing off. “Some dirty secret?” we asked. “Of course,” he responded with a smile.

Moving on to Vita and the Remote Play functionality on PS4 (which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that — unlike with the PlayStation 3’s Remote Play functionality — Sony’s asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. “Some PS Vita games make use of the edge of the screen to add contextual buttons — that works really well, I think, and it’s easy to see. So that kind of thing I’d like to see developers do on PS Vita over Remote Play,” Yoshida explained.

He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize — Sony’s gotta save something for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, “I know the answer, but we’re not talking about it. I’m a subscriber, so I’d like to see it.” Us too!

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Sony isn’t cutting the Vita price in North America due to international exchange rates

Sony isn't cutting the Vita price in North America due to international exchange rates

Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn’t getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won’t happen in the US. He cited exchange rates as the primary reason — Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory.

The Vita launched in February 2012 and has suffered from poor sales throughout the past year — Sony’s hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, all PlayStation 4 games are streamable on Vita. Whether that’ll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it’s not what we’d call a great experience.

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Source: Joystiq

PlayStation 4 supports remote play on PlayStation Vita

PlayStation 4 supports remote play on PlayStation Vita

Sony is eking more out of its Gaikai acquisition than we thought — it’s using the streaming game technology to allow for remote play on the PlayStation Vita, advancing what we saw with the PS3. From a brief demo on stage, the company showed gameplay of the PS4 title Knack on the Vita with little apparent degradation in the visual quality — it’s not leaning on the smaller system’s processing, after all. There was also a hint that remote play might not be exclusive, although there’s nothing specific in this regard. Not every game will support remote play, either, so don’t expect it to be a ubiquitous feature — but it may help justify the Vita as a companion.

Check out our liveblog of Sony’s event to get the latest news as it happens!

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PlayStation Home Arcade brings parts of Sony’s Second Life-esque world to PlayStation Vita

PlayStation Home Arcade brings parts of Sony's Second Lifeesque world to PlayStation Vita

You like the games in Sony’s PlayStation 3-based social network, Home, but not the endless Quincying? We can fully respect that, and we’re glad to tell you that Sony’s doing something specifically catered to your wants, fictional person — today, PlayStation Home Arcade launches on the PlayStation Vita, bringing arcade games from the network to Vita with none of the awkward virtual dancing found on PS3. The software previously popped up on the Vita’s store, but Sony wasn’t saying a word at the time — and now we know why. To access PlayStation Home Arcade, grab the free download from the Vita’s PlayStation Store gateway; we’re not seeing it pop up in the store just yet, but keep your eyes peeled! When it is available, to access the games, open up the application and download away — they range from free to $1.49. For a full list of titles and the official word from Sony, head past the break. For a horrifying demonstration of Quincying, watch this.

[Photo credit: PushSquare]

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The PlayStation Vita only holds 100 content bubbles, regardless of available memory

The PlayStation Vita will only hold 100 application bubbles, regardless of available memory

Sony’s PlayStation Vita gaming handheld caps its selectable content at 100 items, one unlucky forum user recently found out. Despite having a 32GB memory card for the Vita with 9GB of free space left, the Vita told him (as seen above) that the device caps displayable content at 100 items. Worse yet, anything beyond the 100 had to be outright deleted, and the Vita had to be restarted — if you want to access anything beyond the 100, you need to delete something else. Egads! The Vita in question contained a 32GB memory card with “around 50 [PlayStation] Minis, 10 PSOne titles, 20 or so mandatory apps, and 20 Vita/PSP games/apps” — something we could easily see ballooning now that PlayStation Plus is on Vita.

Management of memory card data can (thankfully) be handled on a PC or Mac using Content Manager Assistant, lest you worry that your data is trapped. Still, having to hot swap between (expensive, proprietary) memory cards on the Vita kinda flies in the face of large storage capacity memory cards, like the 32GB one employed by the unlucky person who discovered the limitation. For its part, Sony isn’t saying anything just yet, but we’ll update if we hear more.

[Photo credit: “shagg_187,” NeoGAF]

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Source: Neogaf

PlayStation Mobile’s ‘New Year giveaway’ offering six free titles over six weeks

PlayStation Mobile's 'New Year giveaway' offers six free titles over six weeks

For those who haven’t yet found a reason to check out the three-month old PlayStation Mobile store, Sony’s got a rather compelling one for ya: freebies. Starting today, one game will be available gratis every seven days as part of a “New Year giveaway,” which will last six weeks in total. To obtain the complimentary titles, you’ll need either a Vita, or a device that’s been PS-Certified — an honor currently bestowed upon several Sony slates, a bunch of Xperia and Sharp handsets, and HTC’s One series Android phones. Samurai Beatdown is the first cross-platform game to lose its price tag, so if you’ve got rhythm, hack and slash your way over to the PlayStation Mobile store to get downloading.

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Source: Sony PlayStation Blog