GameStick adds new tier for indie game developers

The most recent success story on Kickstarter is GameStick, the portable gaming console that’s looking to take on OUYA, the other Kickstarter success story. The folks behind GameStick are aggressively going after game developers in order to make the portable gaming console a success. Today, the company announced that they have added a new tier specifically for indie game developers.

Controller + Stick Profile

GameStick added a new $250 tier, which offers indie game developers a six-month window of 100% revenue on any games they release before July 2013. Indie game devs who buy into the $250 tier will receive these benefits, as well as a GameStick console for their contribution. GameStick hopes this will ramp up the number of new games that release for the console once launch day hits.

Sadly, though, devs who buy into this tier won’t get the GameStick console any earlier than everyone else, but we have to say the benefits are probably worth it in the long run. Also, the new tier is only available to 250 developers, so if you’re at all interested in making 100% revenue on your game, you may want to act swiftly.

GameStick was first announced earlier this month and it hit its $100,000 funding goal within 30 hours of launch. As of this writing, over $460,000 has been pledged, thanks to the contributions of over 4,250 backers so far. Furthermore, stretch goals were also announced this week, including black and red controller options (for those who don’t like white), microSD support, and an additional color to be decided on within the GameStick Facebook page.


GameStick adds new tier for indie game developers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GameStick announces support for XBMC and DLNA

This morning, the team behind GameStick have announced support for XBMC and DLNA, two of the most sought after features in a product like this. While the company is shipping the GameStick as a dedicated gaming console, they have made sure that users will have the ability to hack the devices and install optional firmware.

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The only catch is that you’ll have to wait a few months before you can get XBMC or DLNA support on your GameStick. The company will be releasing an optional firmware update in September 2013 that will include both of these features. The portable gaming console isn’t expected to ship until April 2013, so gamers will have to make do for several months.

GameStick is the latest Kickstarter success story, and the team quickly reached their $100,000 funding goal in only 30 hours, leaving 28 days left over to raise even more money. At the time of this writing, the GameStick has reached $144,350 in funding from 1,473 backers with 27 days left to go.

If you haven’t been keeping with the goings-on at Kickstarter, the GameStick is essentially a $79 portable gaming console powered by Android. It’s an HDMI dongle that you can plug into any HDTV, and when not in use, the dongle easily snaps into an accompanying controller. It’s currently taking on the OUYA gaming console, which has just recently began shipping out to developers.


GameStick announces support for XBMC and DLNA is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GameStick portable gaming console takes on OUYA

The OUYA seems like a pretty awesome gaming console, and the company finally started shipping out dev units a few days ago, but a new gaming console concept has hit Kickstarter in the form of just a mere flash drive. It’s called the GameStick, and it consists of a tiny HDMI dongle-based game console and an accompanying controller that offers portability, and of course, a huge selection of games.

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The console uses Android as the basis for the software, so the console boasts an open platform that more game developers can join in on easily, and the team behind GameStick has made it really easy to play the console. You simply plug it into the HDMI port of your HDTV, grab the controller, and start playing games.

So far, GameStick works on roughly 200 titles that are in the Google Play store, but the team is working with over 250 developers, including Madfinger, Hutch, and Disney to bring GameStick gamers an even greater selection of games. The company boasts that since most of the games come from Google Play, you won’t be spending any more money on games than what you have to in order to play them on the big screen.

The company only has a working prototype of the GameStick so far, but they’re 90% of the way to getting the final pre-production samples made, and expect them to be done in 5-6 weeks. The team expects to have final units shipped out to customers starting in April at a cost $79 each — that includes the dongle and the gaming controller.


GameStick portable gaming console takes on OUYA is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.