Companion Cube Cat House (or Is It a Storage Cube?)

This is the Catpanion Cube, a feline residence made by Instructables member/Aperture Science vet/cat slave Rachael Whitaker. I hear that when you place your cat inside, she’ll be simultaneously dead and alive, stuck inside the dimension that the Portal gun uses to generate shortcuts. When you place your dog inside, he’ll just poop in it.

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Rachael made the Catpanion Cube out of foam padding and some fabric. She held the Cube’s walls together using pins and thread. The Cube doesn’t sing though.

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Open a portal to Instructables to find out how to make your own Catpanion Cube. Your cat will know that you’ll incinerate her in her sleep if she ever misbehaves.

Portal Bedroom: Aperture Inn

A couple of years ago we saw a Portal-themed bedroom that a father made for his son. Accountant/interior design nut/test subject Lauren recently shared her take on a Portal-themed bedroom on Reddit. It’s neat, creepy and very geeky. Doug Rattman would hate to stay here.

portal bedroom by lauren

Lauren wanted to make it so her bedroom was filled with references to the game but still looked tidy and could be appreciated by someone who wasn’t familiar with the game. I think she didn’t quite succeed with the latter, but the room does look clean despite the grimy borders and the terrifying scrawl on her closet. The room really shines when its orange and blue LEDs take over though, especially the ones on the Portal guns and on Lauren’s infinity mirrors, which were made by her friend Steve Gilbertson.

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Open a portal to Imgur or on Lauren’s website to see more pictures of her bedroom.

[via Reddit]

Portal Test Chamber Wall Lamp: Proceed at Your Own Risk

dominator24 moved to a new apartment and needed to do something about all the bare walls. They did what any geek would do, and decided to make something cool, instead of just buying another crummy IKEA fixture – a wall lamp based on the level signage from Portal’s test chambers.

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It was a simple design since it had to be able to fit in the car (due to college, dominator24 moves every three months.) It also had to be cheap. He came up with the idea of using white cloth stretched over a wooden frame with LED rope backlighting.

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The detailed drawings are made from cut out bits of duct tape – the black ones on front of the cloth, and the grey ones taped on back.. It’s a simple and cheap way to geek up your room. If you want to try making one for yourself, head on over to Instructables for the details.

[via geekcrafts]

Wheatley Gets a Body

Despite being just a hovering orb, Portal 2′s Wheatley is arguably one of the greatest video game characters of all time. At least one of the greatest video game characters without arms or legs. Now, the disembodied, moronic sphere has a body of his own.

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This awesome custom Wheatley action figure was made by Technabob fave toy hacker Kody Koala. His body was made using various parts from robot toys, while Wheatley himself started off as a keychain. Kody sculpted his portal gun and trusty companion cube from scratch. Yikes, Wheatley with a portal gun can’t possibly be a good idea.

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If you think that Wheatley deserves a body of his own, open a portal over to Etsy where you can buy this epic custom action figure for $160(USD). Of course, knowing how idiotic Wheatley is, he’d probably trip over himself if he had legs.

Valve experiments with players’ sweat response, eye-tracking controls for future game design

Valve experimenting with players' sweat response, eyetracking controls for future game design

Valve has a surprisingly varied staff roster. Mike Ambinder is the company’s very own experimental psychologist and he’s been outlining some of Valve’s work with biofeedback technology, including eye-motion controls for Portal 2 and perspiration-based gaming adjustments on Left 4 Dead. Mentioning these developments at the NeuroGaming Conference last week, Ambinder notes that both are still at an experimental stage, but that “there is potential on both sides of the equation, both for using physiological signals to quantify an emotion [and] what you can do when you incorporate physiological signals into the gameplay itself.”

In Left 4 Dead, test subjects had their sweat monitored, with values assigned to how much they were responding to the action. This data was fed back into the game, where designers attempted to modify (and improve) the experience. In a test where players had four minutes to shoot 100 enemies, calmer participants would progress normally, but if they got nervous, the game would speed up and they would have less time to shoot. When it came to the eye-tracking iteration of Portal 2, the new controls apparently worked well, but also necessitated separating aiming and viewpoint to ensure it worked. With Valve already involving itself in wearable computing, it should make both notions easier to accomplish if it decides to bring either experiment to fans. Venture Beat managed to record Ambinder’s opening address at the conference — we’ve added it after the break.

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Source: Venture Beat

Aperture Labs Cake Mix is Kinda Not a Lie

Call Chell, she’s gonna love this! It’s a cake mix for making the chocolate cake that GLaDOS promised the hero of Portal as a prize. Is this Aperture Laboratories’ way of making amends to all its test subjects? Or is it just another ruse? Perhaps its decided to start things off with cake, with the murdering to come later?

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You can order the cake mix from Amazon UK for £12 (~$18 USD). It comes with a candle, but you’ll have to supply the cherries. Also don’t be surprised if you get Deadly Neurotoxin instead.

[via Geekologie & Gaya Entertainment]

Portal Shock Infinite: What if Portals and Tears Were Connected?

I’ve been playing through BioShock: Infinite for the last couple of weeks, and one thought that kept popping into my head was what would happen if Elizabeth’s “tearing” ability let her access other video games? Well, illustrator Nick Minor (aka Radiant Grey) had the same thought, and came up with this Portal/BioShock Infinite mashup…

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It really would be cool if you could hop through a tear and end up in a test chamber. Or better yet, escape from GLaDoS and Wheatley by jumping through to Columbia. Of course, then you’d have to deal with Mechanical Patriots and the Handyman, which make the enemies of Portal seem pretty tame by comparison.

Pick up an 11×17 print of this brilliant mashup over at Radiant Grey’s Etsy shop for $9.99(USD). Not that it really needs saying, but that version comes without the giant watermark in the middle of Elizabeth’s back.

Portal Wall Clock: Time for Testing

Despite the fact that I’ve played through both Portal games from start to finish a couple of times now, they’re still some of my favorites of all time. Between the tricky puzzles and gleefully dark sense of humor, what’s not to love? Since it might be a while before Portal 3 is even announced, I need a way to watch the hours tick by as I wait. This should do the trick.

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This cool Portal-inspired clock by Celebutante may not be official Valve merch, but that doesn’t make it any less nifty hanging on your wall. It features a single image which pretty much sums up Portal – the iconic infographic guy flinging eternally through a set of vertically-opposed portals, ever increasing in speed.

This 11.8″ wide printed vinyl-on-acrylic clock keeps things simple, but that’s fine by me. It gets the point across just fine, looks cool, and sells for just $13.99(USD). Head on over to Etsy to order yours now. You monster.

3D Printed GlaDOS Arm Lamp May Or May Not Kill You As You Sleep

3D Printed GlaDOS Arm Lamp May Or May Not Kill You As You Sleep

3D printed items have become increasingly popular over the past couple of months as we recently have seen 3D printed gunsgummy versions of yourself and even a 3D printed skull implant. Today’s 3D printed item not only could be considered ridiculously cool for a large number of gamers, but it also doubles as a source of light, making it a complete necessity in your home.

A 3D printed version of Portal’s GlaDOS as a lamp was created by instructables user Dragonator. The 3D printing includes all of the wiring that will allow for the lamp to move around like GlaDOS would, although its kinks are still being worked out and instructions are available if you’d like to just have this as a lamp.

Unfortunately, in building this GlaDOS lamp, we’re pretty sure you’ll have many a sleepless night as you keep one eye open just in case it decides to abduct you to complete some tests for science. Hopefully you happen to have a 3D printed Portal Gun lying around, or else those tests could be a tad on the difficult side.

By Ubergizmo. Related articles: LTE Chromebook Pixel Shipping To Begin By 8th April, Samsung NX300 SMART Camera Announced,

3D Printed GLaDOS Arm Lamp: Killing You and Lighting Your Home Aren’t Mutually Exclusive

Do you want a sociopathic robot to literally light up your life? Just follow Instructables user Dragonator’s lead and you’ll never feel safe in your own home again! Dragonator built a lamp that looks just like the Portal villainess using 3D printed parts and LEDs. If you’re really reckless, you can even make her move too.

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Dragonator borrowed a couple of UP! 3D printers to complete his project. I’d love to summarize his instructions here, but just from looking at his build I’m sure you can all see that a lot of detailed labor and crafting went into it. As I said, Dragonator originally wanted to make the robotic arm move, but he designed other parts for the lamp in case you just want a lamp. That way you’ll also do away with most of the wiring. And possibly save yourself from being killed by a lamp. Luxo Jr. this is not.

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Head to Dragonator’s Instructables page to check out his very detailed walkthrough. He also submitted his lamp to Instructable’s contest – winner gets an UP! 3D printer! – so if you liked his creation – or are deathly afraid of it – vote for him here!

[via Nerd Approved]