PS4 ‘Launch Edition’ Pre-Orders Sold Out At Amazon

Amazon has sold out its “Launch Edition” of the PlayStation 4.

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PS4 vs Xbox One: Which One Should You Get?

PS4 vs Xbox One | unless you can afford both, here is an comparison that should help you decide which one works best for you.

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Sony’s Shuhei Yoshida Is Coy About Oculus Rift Support For The PS4

We’ve seen several videos demonstrating what games might be like when played with the Oculus Rift VR headset, and while the list of supporting games is growing slowly, will we ever see it be compatible with Sony’s upcoming PS4? While […]

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Amazon splits PS4 pre-orders into ‘Launch’ and ‘Standard’ editions, Launch is already sold out

Amazon offers 'Launch Edition' PS4 for wealthy earlyadopters, instantly sells out

Amazon, with its limited supply of PS4s, has cleaved its product listing into two, to help people get a handle on when to expect their pre-order to arrive. Those who’ve already stumped up their cash are likely to find they’ve been assigned a “Launch Edition,” guaranteeing that they’ll get the console on the first day of release — and they’ll probably have received the explanatory email copied after the break. If Amazon is able to guarantee delivery for more stock, perhaps the Launch Edition will become available again — or perhaps those who order the Standard edition (which is identical except for the delivery promise) will be automatically upgraded. Either way, it looks like demand has already outpaced launch-day supply at this retailer.

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Source: Amazon

AMD’s Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U

AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U

The next-generation of consoles has finally and fully arrived here at E3, and the companies building the Xbox One, PS4 and Wii U are doing their best to differentiate their consoles from the competition. However, there is a common thread that connects them under the hood: AMD silicon. Naturally, we wanted to know more about the process of building chips for these next gene consoles. So, we spoke with AMD VP Saeid Moshkelani — who heads up the Semi-Custom Business Unit that built those SoCs — to get the inside scoop.

Moshkelani wouldn’t get into the details of the differences between the chips he built for the consoles. Instead, he talked about how AMD developed custom silicon for each and the necessity of secrecy in the process. In fact, Sony, Nintendo and Microsoft had no idea that they were each going to the AMD well to get silicon for their next-gen platforms until they were announced. So, head on down past the break to hear Moshkelani discuss what it’s like working with the big three and AMD’s role in making next-gen gaming a reality.

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The Daily Roundup for 06.12.2013

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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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This is the Modem World: The console war is over… sorta

Each week Joshua Fruhlinger contributes This is the Modem World, a column dedicated to exploring the culture of consumer technology.

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It seems, at least according to the editorial and social rhetoric I’ve read over the past few days, that the console war has ended before a single unit has sold, and the Sony PlayStation 4 has won. Meanwhile, after a series of questionable announcements and policies, Microsoft’s Xbox One is a battered warrior before it’s had a chance to make an appearance.

It is, of course, silly to predict or even recognize this, but I’m going to do so anyway. Why? It’s worth mentioning why gamers have — at least for now — turned their backs to Microsoft. The issues are numerous, and they all point to features and functionalities that hardcore gamers don’t want, don’t get or simply don’t like. Average consumers haven’t chimed in yet — they will do so at the register this fall once they’ve asked the likes of you and me what to get — but here’s a very quick look at what troubles the Xbox One and how the PlayStation 4 appears to be doing things right.

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Sony PlayStation 4 gaming roundup (hands-on)

Forget streaming applications, share buttons and chip architecture — the success of the next-gen video game consoles will be dictated largely by software. Games sell the system, and we couldn’t help dropping by Sony’s E3 booth to see what the PlayStation 4 is promising its early adopters. Join us after the break for a quick look at what the console will offer during its launch window.

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EA’s CTO Rajat Taneja and COO Peter Moore on plans for next-gen and Origin

EA's CTO Rajat Taneja and COO Peter Moore on plans for nextgen and the challenges of building a single identity platform

It’s E3 time, people, and the launch of a pair of brand new consoles has the gaming world abuzz with the possibilities they bring. The success of those platforms isn’t just about the black boxes, however. Gaming publishers like Electronic Arts are building many of the games people will want to play on Xbox One and PS4. So, when we got the opportunity to speak with EA’s CTO Rajat Taneja and COO Peter Moore about the company’s plans for next-gen, we jumped at the chance.

Rajat regaled us with tales of all the back-end work going into preparing Origin for next-gen, and chatted about the challenge of scaling up to accommodate all of the new users that will come with the new consoles. Naturally, that led to a discussion about the company’s single identity framework that allows gamers to access their EA account on any gaming platform. Meanwhile, Peter talked of the importance of Origin’s single login service, EA’s ability to produce games that take full advantage of the new capabilities of next-gen consoles and even how the lesson’s learned from the problems with Sim City will be applied to future games. You don’t have to take our word for it, though — check out the pair of videos after the break to hear for yourself first-hand.

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PlayStation 4’s Shuhei Yoshida on Oculus Rift: We have dev kits, ‘I love it’

Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. “We’ve got a couple of the development kits, and I tried it out and I love it,” he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. “No, it doesn’t,” Yoshida told us. Not yet, that is.

When we asked whether the company’s planning on offering support in the future, he only offered a “No comment” with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week’s addition of an HD version of the headset. We’ll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.

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