Assassin’s Creed 4: Black Flag Headed For PS4

Assassins Creed 4: Black Flag Headed For PS4Sure, you must have seen all two trailers of Assassin’s Creed 4: Black Flag earlier this morning, with a story on leaked screenshots of the game sandwiched in between, but is that all the Assassin’s Creed 4: Black Flag that you can stomach at the moment? Hopefully the answer is in the negative, considering how we have one more bit on Assassin’s Creed 4: Black Flag which will definitely have you sit up and perk your ears. It seems that this title will also be ported over to the upcoming PS4 which has yet to be officially released, let alone seen.

I guess this would mean those who missed the Assassin’s Creed 4: Black Flag boat this time around on current generation hardware need not fret, as they should be able to enjoy the same title on next generation hardware down the road, assuming everything goes on fine and dandy, and there are no kinks that come into the way. Stories of a ported game for the PS4? This means the PS4 is very, very real.

By Ubergizmo. Related articles: Mass Effect 3: Citadel DLC Highlighted In New Trailer, PSN Under Scheduled Maintenance All Day,

PS4: PlayStation Plus Will Play A ‘Prominent Role’ For Console’s Landscape

PS4: PlayStation Plus Will Play A Prominent Role For Consoles Landscape

Sony’s PlayStation Plus service has played an important role for the PlayStation 3 and PS Vita as the company’s paid PlayStation Network service has delivered more to its subscribers than competing services, such as Microsoft’s Xbox Live. Seeing how the PlayStation 4 was revealed last week, we were pretty sure Sony had some plans to integrate PS Plus with their new console.

Sony Europe CEO Jim Ryan was interviewed by the PlayStation Blog and reassured potential PlayStation 4 buyers the company hasn’t forgotten PlayStation Plus. “We’re not yet in a position to disclose our plans for the future of PlayStation Plus,” Ryan says in the interview, “but there will definitely be a prominent role to play for it in the PlayStation 4 landscape.”

Gamers shouldn’t be absolutely surprised by Ryan’s remarks as the service has done exceptionally well, especially since it isn’t necessary to be a subscriber in order to play online multiplayer games or enjoy services like Netflix or Hulu. Not only that, but this week’s mention of multiple subscription levels made us think Sony would continue making PlayStation Plus available when the PlayStation 4 releases.

By Ubergizmo. Related articles: Mass Effect: Foundation Comic Series Announced By Dark Horse, League of Legends Mac Client Now Available,

Sony’s 4K Movie Streaming Will Work on PS4—At 100GB a Pop

While there’s still little known about Sony’s efforts to pioneer the first 4K movie download service, one thing we can say almost definitely now is that the service will in fact be compatible with its (supposedly) upcoming PS4. In an interview with The Verge, Sony President and COO Phil Molyneux almost sort of definitely confirmed that the service would be compatible with the ethereal console by promising that we “will not be disappointed.” Oh, and by the way, a typical 4K movie download will chew up more than 100 GB of bandwidth. More »

PS4 User Interface Highlighted In New Screenshots

PS4 User Interface Highlighted In New Screenshots

Sony’s PlayStation 4 reveal last week was an over two-hour show, which means there was a lot for gamers to take in. New games, services and features were announced within that time, but one part of the show we think was probably looked over was the PlayStation 4′s new interface. Thankfully, Sony just published some new images that properly highlight the new interface.

Gone will be the PlayStation 3′s XMB, instead, the PlayStation 4 will feature an interface that offers a similar feel to Microsoft’s dashboard, although there’s much more emphasis on the PS4′s social aspects. The new UI is also shown on the iPhone and iPad, which we think translates to those platforms very well as they look nearly identical to what you get on your PlayStation 4. (more…)

By Ubergizmo. Related articles: YouTube For iOS Gets Send To TV Feature With Xbox 360, PS3, Smart TV Support, Ouya Shipping To Kickstarter Supporters On March 28,

Sony flaunts portable, social aspects of PS4 with high-res screenshots

Sony flaunts portable, social aspects of PS4 with highres screenshots

To keep the buzz going from its recent PlayStation 4 announcement event in New York, Sony’s just released some high-res screenshots from the upcoming console’s user interface. While we already saw many of them at the big event, there’s a few intriguing images showing how the tablet or smartphone interface might look, along with shots of the social and video editing aspects of the UI. Other screens show the home, sharing, game streaming, user profile and friend feed pages, so hopefully the gallery below will whet your appetite until we can all actually see, you know, the console.

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Via: Edge Online

PS4 Live Stream Drew 8 Million Viewers On Ustream

PS4 Live Stream Drew 8 Million Viewers On Ustream

Only a few hundred people were allowed inside of the Hammerstein last week during Sony’s PlayStation 4 unveiling, which means if you wanted to hear first-hand news, you probably watched the livestream provided by Ustream. The stream didn’t go without a few hitches as we experienced the audio going in and out from time to time, but overall, it was an acceptable experience. But just how many people tuned into Sony’s big PlayStation 4 reveal?

According to Ustream’s CEO Brad Hunstable who spoke to Engadget, the live-streaming video service counted around eight million people tuning into Sony’s PlayStation 4 event, with one million concurrent views at its peak. During the two hour event, the average viewer stuck around for one hour, which is three times as long as the normal Ustream viewer only sticks around a live stream for 20 minutes. (more…)

By Ubergizmo. Related articles: Conan O’Brien’s Tomb Raider Review Is All About Lara Croft’s Tight Pants, PlayStation 4’s Killzone: Shadow Fall Featured On Jimmy Fallon,

Why you’re wrong about the PS4 launch

The PS4 launch was a huge success. Forget what you’ve heard. You’ve probably read on tech blogs that it was too long. They showed too many demos. Worst of all, they never showed the actual PlayStation hardware. How could they have a PlayStation launch without showing the hardware? If a PlayStation launches in the woods and there is no hardware, does anyone hear it?

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Of course. First, let me tackle that last and most ridiculous point. It’s not a PlayStation launch if they didn’t show the hardware, right? No, that’s completely wrong. What is the hardware? It’s a box with a gaming computer inside and a bunch of ports on the outside. It should look reasonably attractive sitting underneath my television, but if it doesn’t I’ll just hide it behind something else, like my Xbox. It should be slim enough to fit in my cabinet, but my receiver is pretty big, so I don’t mind a little heft. Since the Xbox 360, design has become more important, as gamers realized they could have a console that wouldn’t offend the sensibilities of non-gaming spouses; but if this is a priority for you, you’ve gotten your priorities screwed up.

You know what I really want from my PlayStation box? I want it to play really freaking awesome games for the next 6 years. Every time I turn it on, I will spend exactly 5 seconds looking at the box and 30 minutes to 8 hours looking at the content it blasts onto my TV screen. If the box protrudes hairy tentacles and screams obscenities at me every time I turn it on, I can live with that if the games are good. If the ports are covered with Man-O-War tentacles that sting me every time I plug in a controller, I’ll buy some ointment and keep playing. If reaching into the box is worse than pushing my arm into the foul and stinking moist womb of Beelzebub’s mother, who the heck cares if it plays games that make me forget the horrors of my life and the cruelty of my own impending mortality for more than 15 minutes!?

If you care so much about the box, you are the problem with the games industry: style over substance.

For disclosure sake, my day job is with Samsung Mobile, so I know a thing or two about launches. As a former tech journalist, I covered Apple events and Nokia events, so I’ve seen the best and worst a launch event can be. But launching a phone is very different. The problem is that the tech press has grown accustomed to fast-paced phone launches. Every 4 weeks the coolest phone you’ve ever seen hits the market. The tech press is spoiled. They want cool hardware design, which is much more important with a phone. They want a full explanation of the device in 30 minutes or less. They want to leave the press room and walk into a store to buy it (or at least walk into their Brooklyn apartment to review a sample unit).

That doesn’t just mean that our press is jaded. That means you don’t have to say as much with each phone launch. You don’t have to detail every feature. You can build on what the audience already knows. You can highlight the new and confirm the old.

A phone is a very personal device. You will touch and caress it for the next two years. You will tell it your secrets, share your relationship photos, and stick it in your pants. When you buy it, you expect to know much of what it can already do.

Sony is not selling you the hardware. You need the hardware to play the games, but for the first year or so, Sony will lose money on the hardware. A lot of money; maybe a couple hundred dollars per console. Where do they make their money? Games. The money comes from the games they make internally and the licenses they sell to EA, Ubisoft, Blizzard and others.

“The box is a necessary evil to get you to buy the game”

So, when Sony hosts a launch event, they aren’t selling you on the box hardware. The box is a necessary evil to get you to buy and play the game. If you only bought the box and watched Netflix and never played any games, Sony’s PlayStation division would be out of business in this generation.

Games are a hard sell, especially when they cost $60 a piece, brand new. They cost as much to make as a Hollywood blockbuster, and like a hot movie they make most of their money in the first week they are available. What’s worse, the movie producers make a ton of money months later when the movie goes to DVD, but game producers don’t see that kind of profit. Why should Sony ever support used games with the economics of the gaming market already tilted so heavily against them?

At a PlayStation launch event, Sony needs to prove that a 20-60 hour game on unproven hardware is worth 4 to 6 times the price of a movie ticket. How can you possibly fault them for showing 2 hours of game previews? Sure, the jaded press in the audience will get bored, but diehard fans will pore over those previews for 7 months until the console is in stores.

Go ahead, Sony, be proud of your launch event and ignore the critics. Every one of them is a fan. They all lusted over at least one of those games, and lamented the beloved titles you didn’t show, but probably will at another 2-hour event at E3. The same press will complain again there, because it’s their job to by cynical; but they’ll be first in line to buy one. In the end, it’s not about the event, or the box. It’s all about the games.

But seriously, Sony, enough with the updates. Just let me play the game and forget that the rest of it – the box, the controller, the world – exists, even if it’s only for 30 minutes.


Why you’re wrong about the PS4 launch is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4′s Killzone: Shadow Fall Featured On Jimmy Fallon

Sony unveiled the PlayStation 4 this past Wednesday, which we’re sure you were already aware of. But if you’re not the kind of person to check tech websites on an hourly basis, you might not have been aware such a big announcement occurred. So what better way to educate the gaming public than by showcasing the PlayStation 4 on a late-night talk show like Late Night with Jimmy Fallon?

Jimmy Fallon had Guerrilla Games’ Hermen Hulst to show off Killzone: Shadow Fall on a prototype PlayStation 4 unit. The demo Fallon plays through is the exact demo that was played during the PlayStation 4 event, although he’s probably one of the first people outside of Sony to get his hands on the new DualShock 4 controller.

Fallon and guest Anthony Anderson play Killzone: Shadow Fall for a bit and discuss the PlayStation 4. Judging by both Fallon and Anderson’s performance, we’d guess neither of them actually played either a first-person shooter or Killzone before as they both spent a lot of time missing their targets and yelling in fear for their lives.

By Ubergizmo. Related articles: Killzone: Shadow Fall PlayStation 4 Live Demo Available For Your Viewing Pleasure, New Gears of War: Judgment Video Highlights Multiplayer Modes, Weapons,

PS4’s final look is unknown even to a Sony exec, but it won’t support the DualShock 3

PS4 Holiday 2013

There’s been some debate over the state of the PlayStation 4’s hardware when Sony declined to display the console itself at its PlayStation Meeting. As we’re quickly learning, the company had good reason to keep the box under wraps: it’s not quite done yet. Sony Computer Entertainment Japan President Hiroshi Kawano has revealed to 4Gamer that even he hasn’t seen the finished system, and he only saw the DualShock 4 the day before it went on stage. We wouldn’t worry about the design’s progress just yet, but the news hints that Sony’s timing on pulling it all together is much tighter than it was for the PS3 — although that’s not necessarily a bad thing.

Whatever the PS4 looks like in the end, we know it won’t support the DualShock 3. Perpetual font of wisdom (and Worldwide Studios President) Shuhei Yoshida has warned that the PlayStation Move is the only controller making the leap to the next generation. That’s not entirely surprising given the changes in button layout and the addition of some Move technology — Sony likely wants to set some expectations, and our existing game library won’t play on the PS4 as-is. The cutoff may still be disappointing for anyone who invested in a full set of gamepads for LittleBigPlanet sessions and has to once more start from scratch.

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Via: Joystiq, Kotaku

Source: 4Gamer (translated), IGN

The After Math: A PlayStation 4 special

The After Math A PlayStation 4 special

The big story of the week, no, month, is Sony’s next-generation console, the PlayStation 4. Well, the company didn’t show us the physical box itself and instead chose to detail a new DualShock controller, some not-hugely-specific hardware outlines and titles we can expect to see (in some form) on the fourth generation PlayStation. As Pythagoras said: “Number rules the universe,” and the After Math prefers it that way. Find some of those numbers after the break.

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