Grand Theft Auto 3 heading onto PSN 31st July

Heads up PlayStation gamers, if you’ve yet to play Grand Theft Auto 3 or if you’re simply looking to relive some memories of the good old days before Grand Theft Auto 5 hits the shelves (still no word on release yet, unfortunately), you’ll be pleased to learn that GTA3 will be headed onto Sony’s PSN on the 31st of July and will cost you $9.99. The game will be the same as the PlayStation 2 version, so don’t expect to find new and higher quality textures or graphics, but should prove to be just as entertaining as it was back then anyway, we hope.

By Ubergizmo. Related articles: Call of Duty: Collection 2 available on PSN today, Virtua Fighter 5 Final Showdown is free for PlayStation Plus subscribers,

PSA: PlayStation Network scheduled maintenance in Europe starts tomorrow

PSA: PlayStation Network scheduled maintenace in Europe starts tomorrowEuropean gamers are warned to get something else to do from Thursday afternoon. Sony’s PlayStation Network is set to go offline on that side of the Atlantic starting from 4PM GMT tomorrow, through to 8AM Friday. Maintenance work will pull the PlayStation Store, account management and registration offline for this time, although anyone looking to play online can still do so — as long as they’re signed in to PSN before network… work begins. Updates on Sony’s network tinkering will be posted on both on its own blog and twitter — linked below for your convenience.

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PSA: PlayStation Network scheduled maintenance in Europe starts tomorrow originally appeared on Engadget on Wed, 25 Jul 2012 06:01:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcePlayStation Blog (EU), @PlayStationEU (Twitter)  | Email this | Comments

Limbo could have been on PSN first, but Sony wanted IP

Playdead’s Limbo took the indie world by storm when it launched on Xbox Live back in 2010, but Sony could have had the game on PSN before it went to any other platforms. Instead, Limbo was exclusive to Xbox Live Arcade for an entire year before it became available on PSN and PC, and even though the game sold well on PSN when it finally did arrive, that period of exclusivity would have netted many more sales. So, why didn’t Limbo hit PSN before any of the other platforms? It’s because Sony botched the deal.


“I maybe shouldn’t say this, but we had issues when we were trying to sign Limbo because of the IP,” said Sony Computer Entertainment executive producer Pete Smith during a talk about pitching a game to publishers at the Develop Conference. Apparently, Sony was in talks with Playdead to bring Limbo to PSN first, but when Sony said that it wanted the rights to the IP, Playdead went to Microsoft instead. Limbo went on to sell 300,000 in its first month on Xbox Live and 500,000 by the end of 2010, long before the game arrived on PSN.

Still, despite losing the exclusivity deal to Microsoft, Smith says that there are benefits to giving up the IP when you have a game you want to see made. “There are obvious benefits to keeping it, but also to giving it up: you’re way more likely to get the deal,” he said. “Remember: 100 per cent of nothing is nothing. A publisher is much more likely to commit to marketing and merchandising if they own the IP.”

This whole admission from Sony makes you wonder how things might have changed if Playdead had given up the rights to Limbo and released on PSN first. Would we have another Limbo title already? Would it have sold more being exclusive to PSN, or less? We’ll never know the answers to those questions, but given the immense popularity Limbo has experienced since release, we doubt that the folks at Playdead care much anyway.

[via Edge]


Limbo could have been on PSN first, but Sony wanted IP is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Crunchyroll, Neon Alley heading to PSN

If you aren’t getting your share of streaming video content on your PS3 through Netflix, Hulu Plus, CinemaNow, YouTube, Crackle, etc, then maybe some news out of Comic-Con will be music to your ears. That is, assuming you’re a fan of anime. Two of the biggest anime streaming services are making their way to the PlayStation Network.

First up is Neon Alley, a brand new but already-noteworthy service powered by Viz Media. It’s a 24-hour anime channel that gives users access to unlimited hours of crazy exaggerated antics and zany battles between good and evil for a monthly fee of $6.99, about on par with Netflix but only for anime content. Yeah, anime fans are that devoted.

Naruto Shippuden, Inuyasha: The Final Act, and Death Note, as well as new titles such as Tiger & Bunny, Berserk: The Golden Age Arc, Zetman, and Nura: Rise of the Yokai Clan are among the shows available on Neon Alley, which will launch in the fall. Also announced was Crunchyroll, which also offers streaming anime content on two tiered levels of either $6.95 per month or $11.95 per month. PS3 users are eligible for a 30-day trial.

[via PlayStation Blog]


Crunchyroll, Neon Alley heading to PSN is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PlayStation PLAY lineup announced

Sony has announced its plans for this year’s PlayStation PLAY promotion, which highlights a slate of new downloadable PlayStation Network games toward the end of summer. In addition to featuring specific titles to draw attention to the cream of the crop, gamers receive special discounts if they purchase multiple of the featured games.

Here is the full lineup: on July 31, The Expendables 2 Videogame launches. On August 7, Sound Shapes is released. On August 14, Papo & Yo becomes available, and on August 21, Counter Strike: Global Offensive hits the PSN. Each game will sell for $14.99. Those who belong to the premium PlayStation Plus service will be able to save $3 on each title.

Gamers who buy two of the games will receive a $3 PSN voucher. Those who buy three will get a $6 voucher, and those who buy all four will receive a $10 voucher. All games will be available for pre-order on June 24. This idea of pre-ordering digital content is still something to get used to, since the whole concept of pre-ordering is to ensure you get the title if it sells out. That’s not an issue with digital content. But I digress.

[via PlayStation Blog]


PlayStation PLAY lineup announced is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dyad ultra-colorful indie game hits PlayStation Network on July 17

If you fancy yourself a gamer, you’re likely dying of boredom as we trudge through the all-too-familiar summer release drought. Most big-time developers and publishers like to slow it down a bit during the summer months, which used to mean that there were almost no notable releases between April and August. Thankfully, these days we have a robust indie gaming scene, and with many triple-A publishers avoiding summer altogether, it gives games like Dyad a chance to truly shine.


Today, creator Shawn McGrath announced that Dyad will be arriving on the PlayStation Network on July 17, which is just over a week away. Dyad looks to be reminiscent of games like Rez or Audosurf (with maybe a little bit of Child of Eden thrown in), and comes complete with support for 1080p resolution while running at 60 FPS. Check out the launch trailer for Dyad below.

So, if you’re in the mood for a captivating game that puts an emphasis on stimulating your senses, Dyad might be the game you’re looking for. At $14.99, it’s a bit on the expensive side for a downloadable console title, but as long as McGrath can deliver the goods, it should be relatively easy to justify the cost.

[via PlayStation Blog]


Dyad ultra-colorful indie game hits PlayStation Network on July 17 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony PSN a more reliable revenue stream than Xbox Live

Sony has been monetizing its online gaming network at a stronger rate than its biggest competitor. That is, if you don’t count the cost of Xbox Live or PlayStation Plus. We’re only talking about payments for individual pieces of content, like game add-ons, full game downloads, TV shows, and movies, and other pay-per-title forms of media. More than 15% of PS3 owners have paid for a piece of digital content on their console.

Only 11% of Xbox 360 owners made a purchase decision through their Xbox 360. “Although the digital market is growing, consumers are at present choosing to engage with both physical and digital content, rather than switching from one format to the other,” said Kantar Worldpanel manager Fiona Keenan. Kantar conducted a study to look at premium download behavior on game consoles in the UK. So these numbers apply to that region, though it’s probably a similar case in the US.

There have been other reports to show that PS3 users are more likely to take their consoles online so this statistic shouldn’t come as too much of a surprise. However, Microsoft is being incredibly bullish when it comes to entertainment content on the Xbox 360. It wants your Xbox to be everything – your cable box, your stereo, your pay-per-view set-top box, your Web browser, and your photo album.

[via MCV]


Sony PSN a more reliable revenue stream than Xbox Live is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


YouTube for PS Vita now ready, will help you watch more kitties than Killzone

YouTube for PS Vita goes live, will help you watch games more than play them

Sony promised us a YouTube app for the PlayStation Vita this month, and although it’s just sliding under the wire, that app is here. The viewer as it hits the console will play videos over 3G and WiFi as well as in HD quality, if you’ve got the bandwidth to burn. Most of the basics for favorites and searches are covered, including a small player that will let you hop between clips. There’s no mention of subscriptions for those perpetually addicted to Maru or Ray William Johnson, however. That quirk aside, the free app is due to swing by the PlayStation Store any moment now, so fire up your Vita and get ready to watch game strategy videos distracting pet clips on that OLED-packing handheld.

YouTube for PS Vita now ready, will help you watch more kitties than Killzone originally appeared on Engadget on Tue, 26 Jun 2012 16:58:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcePlayStation Blog  | Email this | Comments

The Walking Dead video game continues Friday

Telltale’s video game adaptation of the cult hit-turned smashing success of a TV show The Walking Dead, will be getting its second episode on Friday, June 29. The Walking Dead: Episode 2 will go live on console digital download stores at that time, and your experience will vary depending on how you played the first episode. Telltale says it tracks every decision you make throughout the game’s multiple episodes.

The full game is set to be split up into five episodes, each of which will be sold on the digital download platforms for $4.99. Or, if you have a strong feeling that you’ll want to buy all five, you can buy the entire series upfront for $19.99, saving you an eventual $5 or so compared to buying each episode individually. Even though it’s a zombie game, though, don’t expect a hack-and-slash adventure.

Instead, this game is heavily driven by story and dialogue, and making decisions within the game. “Your decisions or actions might have an effect in the episode you’re playing or might affect the entire season. You could answer a question in a certain way and have a character become suspicious of your motives, or you could be forced to choose who to save when two people are in mortal peril but only one can be yanked back from the zombie horde. Your decisions will stay with you throughout the series, and their repercussions could mean that you and a friend have a very different game experience,” Telltale wrote in an earlier PlayStation Blog post.

[via PlayStation Blog]


The Walking Dead video game continues Friday is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.