Valkyria Chronicles 3 Unofficial English Patch: Translated Chronicles

This is the tale of faceless translators who, on the verge of despair, changed history. Last Christmas a group of fans released an unofficial English language patch for the PSP game Valkyria Chronicles 3: Unrecorded Chronicles, a critically acclaimed tactical RPG that’s only available from Japanese stores. Unfortunately, the patch requires a jailbroken PSP to play, and there’s a bit of software hacking involved to patch a copy of the game.

valkyria chronicles 3 translation project screen 620x406magnify

The video below shows an early version of the patch applied to the game. Naturally, it contains a fair amount of spoilers:

You can download the patch from the Valkyria Chronicles 3 Translation Project website. The instructions for patching are also outlined on the download page. Obviously you need a copy of the game as well, either a UMD or a digital copy from the Japanese PSN store. See this SEGA? The hard work’s already done. The ragnite’s on your court. Seriously I’d love to see a Valkyria Chronicles trilogy bundle for the Vita and the PSP.

[via Destructoid]

Woman Held Ransom And Tortured For A PSP In Las Vegas

Woman Held Ransom And Tortured For A PSP In Las Vegas

We’ve seen people do crazy things in the past just to get their gaming fix, killing other people included, and on Friday two people were indicted for a similar crazy and hostile act. Christopher Hunter and Rosa Garcia binded a woman to a chair for six hours and held her at knifepoint at her apartment in 1400th block of Harmon Avenue, Las Vegas. They threatened to kill her if a PSP was not handed over to them as random. During the time she was held captive, they forced her to take pills and drink alcohol while being tied to the chair.

They continued to torture her by cutting her hair off and ripping her clothes off, even threatening to find “someone with AIDS to have sex with her.” It is also alleged that Hunter hit her on the head. Metro Police were called and it is reported that Garcia untied the woman before all three walked out. Hunter is said to have remained silent while Garcia denied any wrongdoing. Both of them have been indicted on assault, bribery and kidnapping charges. One can’t even begin to comprehend how people come up with schemes like these for something as trivial as a portable gaming console, and what’s the use when they are likely to wind up behind bars any way.

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  • Woman Held Ransom And Tortured For A PSP In Las Vegas original content from Ubergizmo.

        



    GTA 1 And 2 Rated For PS3, PS Vita And PSP

    GTA 1 And 2 Rated For PS3, PS Vita And PSPRockstar knows that having a strong back catalog of solid video games which have stood the test of time is one surefire way of making a quick buck, as it is one cow that is worth milking many times over. Just take a look at Nintendo and their library of games and you will know what I mean. As gamers look forward to GTA 5, here we are with information that Rockstar will be making use of their Grand Theft Auto franchise, namely the first two Grand Theft Auto games, where they will release it to the general populace on the following platforms – the PSP, PS Vita and PS3, with the first GTA having picked up a Mature rating, while GTA2 was on the receiving end of a more lenient Teen rating.

    Other than that, it seems that nothing definitive has been revealed from anyone at Rockstar concerning these ESRB ratings, as the ESRB themselves could be said to have jumped the gun considering neither game shows up any more. Perhaps Rockstar is waiting for a far better time to make an announcement with the recent GTA V trailer revealed, no?

    By Ubergizmo. Related articles: Stinky Footboard Kickstarter Campaign A Success, Angry Birds Friends Now On iOS And Android,

        

    The Saddest Robots in Japan Live Among the Sins of Sony


    Google Me This: What Ever Happened to Sony’s Robots?
    Okay, check it out: so there’s this massive, global technology company, and about 14 years ago they decide to make a few robots. Turns out they create some really smart, cutting-edge, super-tech devices: a doggy robot, and a toddler-sized android. But then they give up after only 7 years – in fact, last month marked the end of the giant corporation’s obligation to provide support, service, and parts for one of the most iconic robots ever created. Off-hand you might not know their names, but almost anyone with electricity will recognize these two:

    On the left is Sony’s approximately 12-inch (29cm) tall AIBO robotic dog (Artificially Intelligent RoBOt). It went on sale in 1999, and the first run of 3000 sold out in less than an hour. According to their own figures, in total Sony moved about 150,000 AIBOs across 8 product iterations, which is not bad for a US $2000 robot toy.

    To doggy’s right is the approximately 24-inch (60cm) tall android QRIO (Quest for CuRIOsity). This project began in 2000, and while it never went on sale, as a research & demonstration platform it was and remains one of the world’s most advanced bipedal robots. Only three years into the project, QRIO was able to run (defined by locomotion involving both feet simultaneously leaving the ground), thus besting Honda’s then already 10+ years of biped research (e.g., ASIMO and its precursors).

    Sony developed a range of original software applications and hardware innovations for the completely unique and unprecedented robots. Both AIBO and QRIO could function autonomously, and their artificial intelligence suite included location awareness & autonomous navigation, personality development, speech, voice and facial recognition with recall, touch sensors, and multimedia collection and sharing capabilities. So yeah, well done, good work people! Right?

    Termination
    Well… ultimately it didn’t matter that Sony’s Intelligence Dynamics Laboratory had quickly and effectively developed two of the world’s most widely recognized and technologically advanced robots; it made no difference that with AIBO they’d created the most sophisticated consumer robot ever (and arguably best-selling), and it didn’t matter that, at relative super-speed, with QRIO they’d successfully demonstrated a state of art research & marketing android who was, according to their own promos, “Sony Group’s Corporate Ambassador.

    The significance of IDL’s achievements was ignored; sadly, Sony’s unimpressed and apparently unmovable killjoy bean counters just weren’t feeling it. In what now seems an overzealous and short-sighted attempt to reign in costs and frivolous R&D diversification, on January 26, 2006 the press-release obituary went public: Sony’s advanced robotics projects were canceled indefinitely.

    Why, Sony? Why?
    With sales & profits at all-time highs, they were actually doing quite well at the time. But, that curmudgeonly British guy had been put in charge, and they’d already committed to some restructuring and fat trimming. Apparently the company’s robotics initiatives, despite their success and all-around awesomeness, were judged too chubby to keep around.

    Quoted at the time, a Sony spokesperson said:
    Our core businesses are electronics, games and entertainment, [AUTHOR’S NOTE: By the way, in the case of robotics that’s check, check, and check.] but the focus is going to be on profitability and strategic growth. [ANOTHER ONE: R&D costs money & takes time, sister! And strategic growth? Oh yeah, because that whole robots thing is just a fad.] In light of that, we’ve decided to cancel the Aibo line.” (QRIO research was chopped at the same time)

     

    Sony robots do still exist. On YouTube, anyway. Oh yeah, and there was also the 2007 US $400 egg-shaped Rolly music player thingy. Rolly was a pseudo-robotic, fantastically useless, impossible-to-understand-why-it-was-brought-out-of-prototype money pit that nobody ever wanted. There you go.

    So, How’d That Restructuring and Fixin’ Work Out, Sony?
    Okay sure, the 20/20 of hindsight blah blah blah… but 7 years later we can now clearly see how essential eliminating their advanced robotics projects was to streamlining and revitalizing the fabulously profitable and innovative brand that is Sony… except for the fact that everything you just read is the complete opposite of reality. With the exception of TVs, cameras, and the PlayStation, these days we technodorky observers can but roll our eyes at nearly every product Sony plops out. They’ve pretty much been on a continuous slide since the robots were canceled. They actually lost over a billion dollars $US in each fiscal quarter of 2011. While last year’s losses probably won’t be nearly as bad (probably), that whole thing were a business actually makes money is not currently part of the Sony landscape.

    So what we got here is this: Sony executed AIBO & QRIO in the midst of record revenue & profit, and that embarrassingly misplaced effort at austerity did effectively nothing positive. It did, however, very successfully destroy two highly advanced and respected robotics projects that even 7 years ago had as much potential as some of today’s most advanced work. Sony still bit the dust and has been eating dirt salad every since.

    Would canceling the cancellation have done a whole lot to prevent Sony’s ongoing fiscal flaccidity? Probably not, but still – they axed two of the best robots in the history of history in favor of cranking out 26 more variations of the VAIO and continually investing in the weirdly fetisishistic PSP road to nowhere. Not well done, guys.

    Unwanted & Probably Unqualified but FREE Advice to Sony from We Here in Realityland:
    Hi, Sony. How’s it going? Yeah, I feel you. Okay, now shhhh. Here’s the thing: you gotta remember and respect that there’s a sweet spot between playing technological jazz and straight-up reading the music. Until you get that figured out again, here are all the answers you need – and you’re welcome in advance:

    1. Murder the PSP and all associated software & hardware ASAP. Nobody wants that.
    2. Cut the inexplicably bloated range of VAIO computers from 57 to 5. Nobody wants that either.
    3. Focus on making just ONE good smartphone, and just ONE good tablet. We’ve all been waiting for you.
    4. Memory Stick, UMD, DAT, and MD. Stop doing stuff like that, and begin divorce proceedings with Blu-Ray.

    Now, with some of that huge stack of money you’ll save from taking the above to heart, go do magic – do what what Sony used to do – then get the band back together and make with the robots already.
    _________

    Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

     

     

    Megafeis G600 Android Handheld Crushes the Specs of the Sony PSP it Knocked off

    I’m not sure what it is with the cheap Chinese gadget makers and their desire to make things that look like the Sony PSP, but they keep doing it. Funny thing is, the latest PSP lookalike has better specs than the PSP itself.

    megafeis g600 android handheld

    The Megafeis G600 handheld runs the Android 4.0 operating system. Under its hood it’s got a 1GHz ARM Cortex A8 CPU (compared to a 333MHz CPU in the PSP), along with a PowerVR SGX531 GPU. And unlike the PSP-3000, the Megafeis has a hi-res 800×480 display (more than twice the resolution of the PSP). It’s also got an HDMI 1.4 compatible video output and support for full 1080p video output.

    megafeis hdmi

    It’s only got 512MB of DDR3 memory built in, but you can expand up to 32GB of storage with a microSD card. You’ll also find a built-in motion sensor, and a 5-inch capacitive touchscreen – both of which aren’t present on the actual PSP. Wi-fi supports only 802.11 b and g, but still that beats the 802.11b PSP-3000.

    megafeis g600 android handheld 2

    Of course in addition to running Android games on it, you can use it with emulators to play classic N64, PSX, GBA, NES, SNES, and Genesis games on it. However, one thing that the Megafeis G600 can’t do out of the box is play actual PSP games – although you might be able to get the PPSSPP emulator to run on it.

    megafeis g600 android handheld 3

    One other thing that the Megafeis has going for it – it’s dirt cheap. It sells for under $85(USD) over at DealExtreme.

    Black Rock Shooter: The Game Releasing On PSN On April 24

    As a regular anime watcher, you don’t know how upsetting it is to know shows that I thoroughly enjoyed have video games that are either based on the show or continue its story only available in Japan. I could import them, but seeing how I can’t read a lick of Japanese, it could be rather difficult to do so. That’s why when I heard not only would the U.S. be getting a game based on a popular anime series, but also one of my favorites as well, then I knew I had to write about it.

    NIS America published the first trailer for Black Rock Shooter: The Game over the weekend which will be an RPG based on the Black Rock Shooter franchise which stars a mysterious girl with a glowing blue eye who needs to save the world. The game was originally released in Japan back in August 2011, which probably explains why it’ll be available for the PSP when it’s released in the U.S. on April 24. For you PS Vita owners, the game will also be made available on the PlayStation Network for your downloading needs.

    By Ubergizmo. Related articles: Black Ops 2 Uprising Map Pack Marks The Return Of The Replacers, Pay Women To Play Video Games With You In China,

    Black Rock Shooter: The Game heads to PSN on April 23rd

    Black Rock Shooter: The Game, spawned by the Japanese media franchise Black Rock Shooter and released by Imageepoch, will be making its way to the United States April 23rd via the PlayStation Network. It will make its way to Europe a day after. The game was initially released on the PlayStation Portable in Japan in August 2011, however, it’s just finally made its way on over to us. The game will be available for $19.99.

    Black Rock Shooter The Game coming to playstation network april 23rd

    The United States and Europe version of the game will be released by NIS America. In the game, you play as the Black Rock Shooter, a battle android awakened in the year 2051 AD to end the 19-year battle between the alien race that invaded Earth and the 12 surviving human beings left on Earth. She, and her lack of clothing and armor, is the only hope in saving the planet.

    This is an action-RPG, so the game focuses on character development. As you advance more into the story, you will be able to unlock more skills and more enhancements for your character. You will have access to a variety of weapons and vehicles to take out the alien race. In the game, you don’t just hack and slash. You have to evade enemy attacks, keep track of your heat gauge, and accurately fire you weapon.

    You will have to complete missions in order to learn new skills and abilities, and unlock extra features in the game. You are able to use 4 unique skills at a time in battle. In order to survive certain types of enemies, you have to modify your skill bars accordingly. Don’t let the petite, anime characters fool you, this game is jam-packed with action. In similar news, Grand Theft Auto Liberty City Stories and Vice City Stories should be heading to the PlayStation Network right about now.


    Black Rock Shooter: The Game heads to PSN on April 23rd is written by Brian Sin & originally posted on SlashGear.
    © 2005 – 2012, SlashGear. All right reserved.

    JXD S5110 Handheld Game Console: The Unholy Marriage of a PSP and Android

    While I’m personally holding out for the Archos GamePad, if you absolutely must have an Android 4 gaming device before the holidays, you might want to check 0ut this oddity. The Chinese made JXD 5110 bears more than a passing resemblance to the Sony PSP, but it’s all Android, all the time.

    jxd s5110 android psp

    This handheld gaming system runs Android 4.0 (Ice Cream Sandwich), and supports 95% of all Android apps out of the box. It’s also got a (single) analog thumbstick, D-Pad, ABXY, Start/Select and shoulder buttons. Games are played on its 800×480 resolution, 5-inch touchscreen, and it’s also got a low-res (0.3 MP) rear camera built in. It’s powered by a an ARM Cortex A9 CPU, and has an ARM Mali400 GPU. It’s got 4GB of on-board storage, and can be expanded via a MicroSD card up with as much as 32GB of storage. Its built-in Wi-Fi supports 802.11g/b/n standards.  It’s also got an HDMI output so you can connect it to your TV.

    jxd s5110 white

    Of course, the main reason to buy a handheld like this is to play emulators of older gaming systems, and the S5110 can play classic games using any of the numerous Android-based emulators out there. It even comes pre-loaded with several emulators to get you started. While it’s definitely an odd-looking system, it’s available now, and costs under $100(USD) too. You can grab one over on Amazon in either Black or White.

    Sony announces PlayStation Mobile Developer Program

    Sony has announced the launch of the PlayStation Mobile Developer Program, allowing developers to create content for PlayStation Mobile. This comes after the PlayStation Mobile launch back in October, a platform where users can play games on PlayStation Certified devices, including the Vita and certain Android smartphones. With the launch of the Developer Program, users can expect to see the catalog of available content rise in the coming months.

    Via the Dev Portal, developers can access the resources needed to start creating content for PlayStation Mobile. Users can download the PlayStation Mobile SDK for free, and can create and test content before buying a license. In order to put content up on PlayStation Mobile, there’s a $99 fee, which allows for an unlimited number of app publications annually.

    Some of the Android devices that are PlayStation Certified include the Xperia Play, Xperia Arc, Xperia S, Xperia Ion, Xperia Acro (and Acro HD), Sony Tablet S/P, as well as the HTC One X, One X+, One S, and One V. The PlayStation Mobile platform can be used on up to three devices. While a decent enough number, this limitation seems to put a damper on the idea of playing games across multiple devices, which is the basis for the network.

    Developers can set up an account by registering over at the PSM DevPortal page. You’ll need to sign into the Sony Entertainment Network; if you don’t already have an ID, you’ll have to create an account, then sign-in with it. After that, it’s straightforward: agree to the terms and conditions, fill out the registration form, and verify your email.

    [via PlayStation Blog]


    Sony announces PlayStation Mobile Developer Program is written by Brittany Hillen & originally posted on SlashGear.
    © 2005 – 2012, SlashGear. All right reserved.


    PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd

    PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd

    If you feel the current design of the PlayStation Store leaves a lot to be desired, then you’ll probably be glad to hear it’s being totally revamped. A new UI should do a better job of pushing fresh content at you, and its appearance will be consistent regardless of whether you’re outputting in standard or high def. Searching has been improved to handle abbreviations and misspellings, and a dynamic list of suggestions will try to work out what you’re looking for as you type. Also, Vita and PSP content will be separated, new filters will be available and content hubs will offer everything linked to a certain title, à la the Xbox 360 Marketplace. Sound good? Well, there’s not long to wait – it’ll be launching in PAL regions (Europe, Asia, Australia and others) on October 17th, while North Americans will receive it almost a week later, on October 23rd.

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    PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd originally appeared on Engadget on Thu, 11 Oct 2012 11:03:00 EDT. Please see our terms for use of feeds.

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