Razer Project Fiona gaming tablet will be made

If you followed the details, we learned so far about Razer’s Project Fiona gaming tablet with interest, you will really like the news that has turned up this week. Reports indicate that the Project Fiona gaming tablet has been confirmed for production. This product was first seen as a concept during CES 2012 where won several awards and got mobile gaming geeks all fired up.

The tablet is set for production according to a tweet made by CEO Min-Liang Tan. Exactly when the tablet might launch is unknown, but this year is unlikely. The tweet confirmed that production plans for the tablet were set to go, and community feedback will apparently play a role in the design process moving forward.

According to some posts made on Min’s Facebook page, there have been several design concepts developed so far, and the final design specifications haven’t been set yet. I hope they don’t stray from the design that we saw on the concept product, because I thought that was really cool.

Another key fact about the tablet that we don’t have any information on is hardware. So far, possible processors have included Intel and ARM offerings. Operating system choices are expected to be Windows 8 or Windows RT. Hardware used in the concept seen at CES included a ULV Core i7 processor, and 10.1-inch screen with a 1280 x 800 resolution. The key design feature was the attached controllers on each side of the screen.

[via Anandtech]


Razer Project Fiona gaming tablet will be made is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Razer Fiona is good to go after getting over 10,000 “Likes” on Facebook

Just earlier in the morning, we talked about how the Razer Fiona project had to garner 10,000 “Likes” on Facebook before it will be able to enter production, and within the same day itself, the Fiona project is good to go without any hiccups. After all, it had picked up north of 11,000 Likes as at press time, meaning this 10.1” Windows-powered tablet that runs on an Intel Core i7 processor is ready to rock and roll. A 2012 launch date is most unlikely, but at least it has been confirmed over Twitter by Tan Min-Liang, co-founder and CEO of Razer, that the Fiona project will commence.

As there have been multiple design concepts waiting in the wings, you can be quite sure that what you see now need not necessarily end up in the final product. The same can be said for hardware details that have yet to be set in stone, as there is still the possibility of ditching Intel for an ARM processor.

By Ubergizmo. Related articles: Razer Arcade Stick is in final beta phase, Razer Blade part deux unveiled at PAX Prime ,

Razer’s Project Fiona gaming tablet may see the light of day if enough of you want it

Razer's Project Fiona gaming tablet may see the light of day, if enough of you want it

Gaming peripheral manufacturer Razer isn’t backing down on its “Project Fiona” gaming tablet, despite keeping it locked away for the past nine months. The company is, however, assessing interest in the concept — first revealed at CES 2012 — by asking fans to “Like” its Facebook page. If the page exceeds 10,000 likes/shares within a week, CEO Min-Liang Tan says, “we’ll work on making the concept a reality and launch the product.” He also says Razer’s whittled down concepts for the device, though he’s open to “suggestions for specs, form factor, pricing, features,” and even “etc.” It doesn’t sound like it’ll make its previously planned “second half of 2012” launch window, but Razer says nothing’s changed on that front just yet.

As it stands, the device sports a 10.1-inch multitouch high def screen, an Intel Core i7 Ivy Bridge processor, an unknown (but allegedly beefy) GPU, and two nunchuck-esque controllers mounted to either side of the screen. It’s also said to run Windows 8 — make no mistake, this is a PC in the form of a tablet. But you still have the power to change it! Do us a favor and don’t request rear touch capabilities.

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Razer’s Project Fiona gaming tablet may see the light of day if enough of you want it originally appeared on Engadget on Wed, 03 Oct 2012 16:17:00 EDT. Please see our terms for use of feeds.

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Razer Blade (Late 2012) Review: Sharper, Better, But Still Not a Revolution [Review]

In retrospect, the first Razer Blade only seemed insane because we’d gone down such a preposterous path with gaming laptops. Bigger, huger, less practical. Then Razer decided to bring premium gaming back to regular computers. Its first outing succeeded with looks, but choppy gameplay fell way short of “premium.” The new Blade is its stab at making that right. More »

Razer Blade review (late 2012)

Second-generation Razer Blade review

Razer has made a habit of catching us off guard — breaking the mold as an accessory manufacturer by building laptops, prototype game handhelds and controller-toting tablets. Their Blade laptop cut through our expectations as well, featuring a beautiful aluminum shell and one of the thinnest profiles of any gaming rig on the market. It had some serious flaws, though: it was underpowered, had minor build issues and simply fell short in the audio department. Its maker, apparently, wasn’t deterred: mere months after the original Blade’s own debut, Razer is now introducing a successor.

Most of the changes are internal: this model swaps out the original’s Sandy Bridge CPU and last-generation NVIDIA graphics for a newly announced 2.2GHz Intel Core i7-3632QM processor and a Kepler-based GeForce GTX 660M GPU. It caught our interest — Razer had previously insisted its first laptop wasn’t built just for power, but for a premium experience. Now, the firm seems to be focusing on both (now that’s a premium experience we can get behind). So, is this upgrade enough to make up for the OG version’s shortcomings? Read on to find out.

Continue reading Razer Blade review (late 2012)

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Razer Blade review (late 2012) originally appeared on Engadget on Sun, 30 Sep 2012 03:01:00 EDT. Please see our terms for use of feeds.

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Second-generation Razer Blade hands-on (update: video)

Razer Blade 20 handson

Razer’s second attempt at a gaming laptop is just as sleek as its first try, and even more powerful. The second-generation Razer Blade — Razer Blade 2.0, we’re calling it — packs some serious hardware: an unannounced Core i7 processor, NVIDIA GeForce GTX 660M graphics (a big step up from last year’s GT 555M inclusion), 8GB of 1600MHz DDR3 RAM, a 500GB 7200RPM hard drive, and 64GB of solid state storage. All that hardware is stuffed in a nigh identical aluminum chassis to the first edition, with a 17.3-inch high def screen and the infamous multitouch LCD Switchblade interface (read: that bizarre little touch screen built into the keyboard). And all this for the low, low price of … nearly $2,500. Yikes.

For the savvy, independently wealthy gamer on the go, however, little else on the market compares to Razer’s Blade laptop. The second generation focuses on beefing up the tech specs from last year, and that’s immediately apparent with the inclusion of the Kepler-grade GTX 660M. Not much else is changed in the hardware department otherwise, with the exception of the USB slots all being upgraded to 3.0 — the same LCD touch panel display sits on the right side of the keyboard, and its been bolstered with a new software suite.

Continue reading Second-generation Razer Blade hands-on (update: video)

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Second-generation Razer Blade hands-on (update: video) originally appeared on Engadget on Thu, 27 Sep 2012 12:24:00 EDT. Please see our terms for use of feeds.

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Razer Arcade Stick is in final beta phase

The Razer Arcade Stick which was first announced at Tokyo Game Show last year, has entered its final beta phase. If you are not superstitious, then fret not as incidentally, it is also the 13th phase of the device, where the final and polished version of this product will be an Xbox 360 exclusive. So far, 200 gamers and modders from the fighting game community were roped in so that they were able to check out just what modifications that the Razer Arcade Stick needs in order to be game-ready in the future.

The beta testers involved are considered to be luminaries in their own right, where among them include pro-gamers such as Keita “Fuudo” Ai and Hiromiki “Itazan” Kumada, in addition to prominent modders such as Mike “PurpleArms” Cheng and Matthew “Gummowned” Gummo. At the end of the day, the Razer Arcade Stick should be a tournament-grade fighting machine that has been built to enhance gaming performance. You will find premium quality Sanwa hardware thrown into the mix, including 10 highly-responsive buttons and a precision eight-way joystick. No idea on how much it will cost when it hits the market though. How much would you pay for it? [Press Release]

By Ubergizmo. Related articles: Razer crowdsources ideas for its next Xbox 360 arcade stick, Razer Blade part deux unveiled at PAX Prime ,

Razer Arcade Stick now in final beta phase

Not everyone would associate the number 13 with good luck, but it must be noted that the Razer Arcade Stick has finally made its final beta phase – which incidentally, is also its 13th. I guess there is no room for superstition in the cut-throat world of gaming hardware, and if something needs to be done, even if the programming has to be completed while one is sitting underneath a ladder, then so be it. Without much further ado, let us hear more about what the Razer Arcade Stick is capable of doing. It is said that there are two centuries (yes, that would equal to 200 of them) of gamers and modders alike from the Fighting Game Community who are there to help validate v13 Prototype of Razer’s Arcade Stick, and bear in mind that this is just meant for the Xbox 360 console only.

Originally announced at the Tokyo Game Show last year, the beta program is now in its second year, spawning 13 iterations of the arcade stick in the process. The latest prototype unit alongside feedback from its testers will hopefully assist in the development of the ultimate arcade stick.

Some of the beta testers include decorated pro-gamers such as Keita “Fuudo” Ai and Hiromiki “Itazan” Kumada – both Super Battle Opera, EVO and World Cyber Games veterans. Not only that, prominent modders from luminaries such as Mike “PurpleArms” Cheng and Matthew “Gummowned” Gummo also signed up with the beta so that their two cents’ will help to improve the arcade stick’s moddability.

The Razer Arcade Stick intends to be a tournament-grade fighting machine that was specially constructed to enhance gaming performance. It relies on premium quality Sanwa hardware, sporting 10 highly-responsive buttons and a precision eight-way joystick to boot, enabling one to achieve instant and near-flawless strikes without losing any responsiveness or reliability.

Something that was built for modders and tested by gamers sure sounds right, and it might very well be the ultimate gaming peripheral to own in the near and immediate future. It remains to be seen just how much this puppy will cost when it is finally ready to hit the mass market. How much would you be willing to pay for one of these?

Press Release

[ Razer Arcade Stick now in final beta phase copyright by Coolest Gadgets ]


Razer Game Booster enters closed beta, ready to fine tune your rig (video)

Razer Game Booster enters closed beta, ready to fine tune your rig

Normally we associate Razer with hardware. Gaming mice, keyboards and headsets are the company’s bread and butter. It even has a laptop geared expressly towards the serious pixel pusher. But, you might be surprised to learn it’s also in the software business. The latest member of its burgeoning application family is the Razer Game Booster. Based largely on IObit’s app of the same name, the new downloadable utility will crank your rig to 11. There are three basic features, the most important being Game Mode which, with the click of a button, shutsdown unessential services and programs to keep your PC focused on the task at hand. (We assume that involves killing something or other with a large weapon.) There’s also a calibration guide that ensures your drivers are up to date and your essential gaming files are properly defragged. Last is Share Mode, which allows you to take screen shots or capture live audio and video to preserve your accomplishments. For now Razer Game Booster is in private beta, but you can request an invite at the source link. And don’t miss the PR and video after the break.

Continue reading Razer Game Booster enters closed beta, ready to fine tune your rig (video)

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Razer Game Booster enters closed beta, ready to fine tune your rig (video) originally appeared on Engadget on Fri, 21 Sep 2012 03:09:00 EDT. Please see our terms for use of feeds.

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Razer BlackShark gaming headset hands-on (video)

Razer BlackShark gaming headset hands-on

At the end of August, Razer outed a black and green-cloaked version of its BlackShark gaming headset. The original unit first broke from cover just ahead of E3, but on that particular show floor, the aviator-inspired set of cans was sporting the blue and orange hues consistent with its Battlefield 3 branding. Here at TGS, we were able to take a closer look at the version that lacks a game-specific allegiance. The hardware is identical with the lone exception being the new paint scheme. If you’re unfamiliar with the BlackShark, the headset does a stellar job of recalling classic pilot units complete with detachable boom mic for use with your PMP of choice. The $120 peripheral also features quite comfy heavily-padded, leather-esque earcups and the same material wraps the headband with a dash of bright green stitching — all held over from the BF3 model. We weren’t able to test the audio quality on the show floor, so until our review unit arrives, consult the gallery below and the video that just past the break for a closer look.

Continue reading Razer BlackShark gaming headset hands-on (video)

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Razer BlackShark gaming headset hands-on (video) originally appeared on Engadget on Fri, 21 Sep 2012 00:01:00 EDT. Please see our terms for use of feeds.

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