Even for people who are vehemently anti-gun, there’s something fun about seeing how filmmakers and writers imagine weapons of the future, regardless of how unrealistic they are. Federico Mauro, an Italian art director, has taken it upon himself to make them real.
As the days of affordable, technologically sound at-home 3D printing loom ever nearer, creative minds around the world have been dripping with the wondrous possibilities these plastic-spewing, magic machines hold. Unfortunately, magic or not, the laws of physics still apply—and your liquid plastic dreams probably don’t take into account the fact that your models are going to have to, you know, balance. The authors of Make It Stand want to take care of that for you, and they’ll take whatever monstrous contortions you toss at them and turn your rendering into something structurally sound.
Rendering CGI faces that look close to real is hard, but we’re starting to see hardware that can pull it off
Though we have previously covered the amazing fractal creations of Tom Beddard, we thought it would be worth revisiting his work to find some examples of his architectural explorations. As we’ve discussed many times, parametric modeling is becoming more popular in the architecture world, thanks largely to Patrik Schumacher of Zaha Hadid Architects. While many amazing projects have resulted from the meeting between programming and building, parametricism becomes more awe-inspiring and, paradoxically, more rigorous when it is freed from the constraints of human inhabitation.
Google let us all know that it would strip out unneeded WebKit code to make its Blink web engine scream, but it never said exactly what kind of pace we could expect. The answer, it turns out, is “breakneck.” The company’s Alex Komoroske told Google I/O attendees that the Open Web Platform team has already yanked 8.8 million lines of programming from Blink in about a month, with 4.5 million of them scrubbed almost immediately. Removing so much cruft has reportedly improved not just the upcoming engine, but the engineers — they’re far more productive, Komoroske says. The team has already had time to explore new rendering techniques and garner code contribution requests from the likes of Adobe, Intel and even Microsoft. Although we don’t yet know if all the trimming will be noticeable to end users by the time Blink reaches polished Chrome and Chrome OS releases, it’s safe to say that some developers won’t recognize what they see.
Filed under: Internet, Software, Google
Source: TechCrunch
The folks at Aatma Studio have done it again, and this time they have come up with a really cool video that shows a domino cascade that’s made of 10,000 iPhone 5 handsets. Well, I should say virtual handsets since these folks are very famous for their other iOS device concept videos. I’ve included a few below just to show you what I’m talking about. Hopefully you haven’t seen these yet.
In any case, the cost of doing this with actual devices would run in the $5M, so this is where computer graphics can be REALLY handy. Enjoy the videos and share away (more…)
By Ubergizmo. Related articles: HTC One Review, HTC First Running Facebook Home Demo [HD video],
Google Is Forking WebKit to Create a New Rendering Engine For Chrome and Opera
Posted in: Today's Chili Google announced last night that it’s going to stop using WebKit—the rendering engine currently used by the likes of Safari and Chrome to display web pages—in favor of its own solution which will be called Blink. More »