This Polymer Film Flexes Like an Artificial Muscle

This polymer film is expanding and contracting like a muscle, and looks pretty alive doing it, but the energy is coming from water vapor, not black magic. Go figure. More »

Microsoft IllumiRoom releases virtual gaming from your TV to fill your lounge

Microsoft has revealed IllumiRoom, the latest fruit of its virtual reality research, using Kinect and projection systems to turn your living room into a huge, immersive gaming environment. The proof-of-concept, shown off today at CES, uses projected visualizations rendered in real-time to extend gaming from your TV to your whole environment.

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“The effects in the video are rendered in real time and are captured live,” Microsoft research says, “not special effects added in post processing.” The system uses a Kinect for Windows camera paired up with a computer-controlled projector, with the sensor bar mapping the geometry of the room and then overlaying the digital graphics on top.

None of the visuals are pre-processed, with the whole IllumiRoom system figuring out the skew of the walls and how the images need to be modified to suit in real-time. “Our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences” Microsoft suggests.

Full details of the system haven’t been revealed yet, with Microsoft saying that it will be detailing the whole system in an upcoming paper. Exactly how the company might leverage the technology into a commercial product isn’t detailed, though we think it might be a while before Xbox gamers can fill their living room with gameplay.


Microsoft IllumiRoom releases virtual gaming from your TV to fill your lounge is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Giant squid caught on camera

Never-before-seen footage of a giant squid in its natural habitat, off the shore of Japan, will be revealed late this month, after researchers from Discovery Channel and NHK joined forces to hunt the 10-foot long beast. Monster Squid: The Giant Is Real will air on January 27 in the US, and follows 55 submarine dives with twin submersibles used to comb the ocean for the elusive animal.

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The documentary is the first time the giant squid has been caught on video, although not the first time it has been seen in the wild. Researchers took photos of the animal back in 2004, and another was seen a couple of years later on the surface of the ocean; however, Discovery Channel says that this is the only time one has been observed in its natural habitat.

“With razor-toothed suckers and eyes the size of dinner plates, tales of the creature have been around since ancient times. The Norse legend of the sea monster the Kraken and the Scylla from Greek mythology might have derived from the giant squid. This massive predator has always been shrouded in secrecy, and every attempt to capture a live giant squid on camera in its natural habitat, considered by many to be the Holy Grail of natural history filmmaking, has failed. Until now” Discovery Channel/NHK

Like the most bizarre speed-dating experience in history, the teams used “two deep sea submersibles with panoramic views, ultra-sensitive camera systems with light invisible to squid, bio luminescent lures and secret squid attractants” in their quest. Tsunemi Kubodera of the Japan National Science Museum told AFP that the squid would have been eight meters long had it still had its longest tentacles, which were missing.

“It was shining and so beautiful” he said of the animal. “I was so thrilled when I saw it first hand.”

The footage was filmed at up to 900 meters below the surface, though the team took in excess of 285 hours underwater to secure the film. The squid, species “Architeuthis”, is feeds on other squid and fish.

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[via BoingBoing]


Giant squid caught on camera is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Scientists Confirm That Blocking Pirate Sites Does Absolutely Nothing

A team of scientists have finally bothered to do a study, crunch the numbers, and come to the same conclusion as everyone else – blocking pirate sites does nothing to stop piracy. More »

As Demand For Tablets, Smartphones And Connected Screens Soars, Pure Play Devices Under Threat, Says Accenture

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Attention dumbphones, point-and-shoot cameras and music players: sorry to tell you this, but it looks like your days may be numbered. According to a new survey out from Accenture (embedded below and released to coincide with the CES show), consumers are moving away from buying “single-use” devices and opting instead for those that offer the ability to do many things, with smartphones (at 41% of respondents), PCs (36%), HDTVs (33%) and tablets (23%) topping the list of items consumers are most likely to buy in 2013, as gadget spending is projected to reach $1.1 trillion.

It’s a familiar story to those of us who write about the tech industry and trends in smartphones and tablets, but Accenture’s research, covering 11,000 consumers worldwide, shows that this is more than just the musings of analysts, and a global trend fuelled by the rise of superphones and tablets.

The survey, from September 2012, was based around consumer responses to some 16 different types of consumer electronics categories — from tablets and smartphones and connected TVs through to cameras, basic TVs and e-readers.

In a telling table of increasing versus decreasing ownership, it’s clear that over the last four years, consumers have been gravitating much more towards devices that let them email and watch TV, or take pictures and post them instantly to social networks.

There are a few exceptions. For example, e-readers, GPS devices and Blu-Ray players are still appearing in the ‘increasing usage’ category, albeit as smaller players compared to tablets, smartphones and PCs. And PCs are actually a little bumpy in consumer sentiment, but they are by far the biggest category — with basic mobile phones still a close second — and so even small declines will continue to keep them the most important consumer electronics device for a while to come.

This is how the list of “increasing purchases” looks right now:

Meanwhile the decreasing category is perhaps a lesson in what features we will increasingly start to see in the multi-use devices. Indeed, the increasing power of smartphones and the ever-growing prevalence of apps makes functions like cameras, music players, and health/fitness tools into add-on, rather than central purpose, features. And with broadband speed improvements and more content moving digital, tablets and PCs are becoming the screens of choice for video.

Among some of the other interesting conclusions in this report are some lateral looks at how ownership of multi-purpose devices is helping to render other devices as obsolete. I think you can read these two ways, though. In the case of tablets, for example, it looks like it has a bigger impact on usage of e-readers and DVD players than it does on PCs and smartphones. That points to some of those features being replicated on the tablet, but also that those using multipurpose devices are going to be the people who will gravitate to other multipurpose devices. In other words, there is still an audience for well-made products that do just what they say they will, and nothing more.

Another response that caught my eye: awareness of operating systems. This is one of those old chestnuts that some have claimed consumers don’t care about, but these numbers seem to tell a very different story:

That’s a powerful table combined with the fact around half of respondents also seem to say that they’d rather have all their devices using the same operating system.

The Accenture survey doesn’t single out any single brands among Apple, Samsung, Google, Sony, LG, Microsoft, Nokia or others that might be leading the pack with consumer sentiment.

That kind of lock-in is potentially music to many hardware makers’ ears, but it’s a road they need to tread carefully. Just as many want the opposite, meaning they can alienate just as many users as they can win over with a strategy that makes it easier or harder to run several devices in tandem (Apple: take note).

DIY Google Glass puts iOS in front of your eyes

Google may be beavering away on the last stages of Project Glass before the Explorer version arrives with developers, but meanwhile DIY wearable computers are springing up, some with Apple’s iOS at their core. A straightforward combination of an iPod touch, off-the-shelf wearable display, Bluetooth camera and a set of safety goggles was enough for AI researcher Rod Furlan to get a glimpse at the benefits of augmented reality, he writes at IEEE Spectrum, though the headset raised as many questions as it provided answers.

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Furlan’s hardware falls roughly in line with what we’ve seen other projects piece together in earlier AR attempts. He opted for a MyVu eyepiece – a 0.44-inch microdisplay culled from a cheap Crystal headset, such as used in this UMPC-based wearable back in 2009, and this Beagleboard version in 2010 – hooked up to the composite video output of a 4th-gen iPod touch; that way, he can see a mirror of the iPod’s UI floating in his line of sight.

Meanwhile, a Looxie Bluetooth Video Camera – stripped of its casing and attached to the goggles – streams video to the iPod touch wirelessly. Furlan says he’s cooking up a second-gen version running off a Raspberry Pi, again another approach we’ve seen other wearables experimenters take. That, Furlan says, will allow for more flexibility with the Looxie’s input, as well as greater support for other sensors such as accelerometers.

The interesting part is how Furlan’s experience of the wearable evolved, from initial discomfort and a sense of information overload – the feeling of needing to keep up with every notification, server status, stock price, and message that pops up – to a less conscious consumption of the data flow:

“When I wear my prototype, I am connected to the world in a way that is quintessentially different from how I’m connected with my smartphone and computer. Our brains are eager to incorporate new streams of information into our mental model of the world. Once the initial period of adaptation is over, those augmented streams of information slowly fade into the background of our minds as conscious effort is replaced with subconscious monitoring” Rod Furlan

That fits in line with what we’ve heard from Google itself; Glass project chief Babak Parviz said recently that part of the company’s work on software has been to deliver a pared-back version of the usual gush of information that hits our smartphone and tablet displays. Developers, for instance, will be able to use a set of special cloud APIs to prioritize specific content that gets delivered to the Android-based wearable.

Furlan concludes that the biggest advantage of wearables won’t be overlaying data on top of the real world – what we know as augmented or mediated reality – but being able to persistently record (and recall) all of our experiences. That does differ from Google’s perception, where capturing photos and videos is only seen as a subset of Glass, and the headset is gradually being positioned as a way to access a curated feed of the digital world, whether that be from Google Now prompts or something else.

[via] 9to5Mac]


DIY Google Glass puts iOS in front of your eyes is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Guy Builds Wind Tunnel-Cooled Computer to Help Cure Cancer

I’ve had problems with computers and video game systems overheating over the years, so I’m all for good cooling systems. And while some computer modders have solved the problem by adding more cooling fans and heat sinks, I think this build might just be a bit more than most of us need.

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What you’re looking at here is the Wind Tunnel Computer. It was built by Mike Schropp over at Total Geekdom, and it’s nothing short of awesome, if you ask me. Those giant ducts you see on the left and right are air intakes and outputs for the 6-foot-wide system, which is mounted in a contraction chamber in the middle designed to take full advantage of the increased air speed as it flows through.

wind tunnel computer spec

The beefy Intel Ivy Bridge 3770k powered system is overclocked to a whopping 4.5GHz, along with overclocked Radeon 7970 GPUs running on Sapphire Dual-X cards. But it doesn’t just run fast, look cool and stay cool – Mike built it for a good cause. It’s connected to the World Community Grid project, and its CPU and GPUs spend their days and night crunching numbers to help cancer researchers find a cure. And thanks to the massive throughput of the system, it’s able to push through about 20x the workload of an average 4-core system. While that’s all awesome, I do wish Mike had actually built a small wind test chamber inside of it for other science experiments. Maybe for version 2.0.

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He built the system using large MDF wood panels for the vent sections, and there’s a big box fan installed in one end of it to generate the wind. Mike assembled the main computer section using custom-cut Lexan so you can see through to it, and aluminum pieces to finish the look. It’s even got a control panel on the front with LED temperature gauges and key switches for turning the fans on and off.

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Using a wind-speed tester, Mike was able to determine that the inlet takes in air at about 0.6MPH, and the exhaust port pushes out air at 1.4MPH. However, it’s the center contraction section where the computer is that really benefits from the design, where the wind reaches 12MPH – or 9MPH with the computer in place. He actually was able to push wind speeds as high as 26-30MPH with the fan set on a higher setting. He even used smoke testing to ensure optimal airflow over the components.

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Check out the complete build log, along with many more photos over on Total Geekdom.

Thermoelectric Pipes Can Generate Electricity From Hot Water

Panasonic has developed a revolutionary hot water pipe that can actually turn the heat into usable electricity, as long as there’s also a source of cold water. The conversion process relies on the temperature difference between the hot and cold water, and since the entire pipe is used to harness heat, the power output is three or four times higher than previous efforts. More »

Radiation in space could cause changes in the brains of astronauts

A new study conducted on mice has been investigating what the effect of radiation in space that astronauts would be subject to on a mission to Mars might do to the brain. NASA hopes to put astronauts on the surface of Mars or possibly asteroids closer to the earth in the coming decades. According to the study, researchers have shown for the first time that exposure to radiation levels equivalent to a Mars mission could produce cognitive problems and speed changes in the brain.

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According to the researchers, the changes the radiation can cause in the brain are associated with Alzheimer’s disease. The author of the study is Kerry O’Banion, a neuroscientist from the University of Rochester Medical Center. The problem with deep space missions is that astronauts are outside the Earth’s protective magnetic field that shields us from harmful radiation.

Once astronauts venture out of lower orbit, they are constantly bombarded with dangerous cosmic rays. The longer the astronauts are in space, the greater the risk. This is concerning for NASA because it hopes to send astronauts to Mars by about 2035. The round-trip to and from Mars could take at least two years.

This study investigated a specific type of space radiation known as high-mass, high-charged particles or HZE. Shielding astronauts from these potentially hazardous particles is a very difficult job according to the study. These HZE particles have enough mass and speed to allow them to travel through solid objects such as spacecraft and astronauts inside. O’Banion says that to shield astronauts from these particles effectively the spacecraft would have to be wrapped in a 6-foot thick block of lead or concrete.

The researchers tested the mice using iron HZE particles generated by a particle accelerator at the NASA Space Radiation Laboratory. The mice were dosed with radiation levels comparable to what astronauts might receive during a Mars mission. After dosing the mice with radiation, the rodents were subjected to a series of experiments where they had to recognize places linked with electric shocks to their feet. The researchers found that rodents dosed with radiation were far more likely to fail the tests than those not dosed. Dosed mice also showed signs of inflamed blood vessels and abnormally high levels of beta amyloid, which is a protein that accumulates as one of the hallmarks of Alzheimer’s disease.

[via MSNBC]


Radiation in space could cause changes in the brains of astronauts is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Hubble celebrates New Year with new star birth photo

NASA‘s Hubble Space Telescope has captured an image of a galaxy 45 million light years away, described as “bursting with new star formation” as a vastly-powerful black hole churns through matter. The photo – of the NGC 1097 galaxy – centers on a black hole 100 million times the mass of our own sun and, as we tick over into a new year, shows the evolution of new solar systems.

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NGC 1097 is what’s known as a Seyfert galaxy, characterized by intense brightness at their core. There, despite the voracious appetite of a supermassive black hole, a huge amount of radiation is thrown out as clouds of ionized hydrogen are released.

It’s that frothing of material swooping its way into the black hole that makes Seyfert galaxies such hot-beds for new star formation. “The ring is around 5000 light-years across,” NASA says, “although the spiral arms of the galaxy extend tens of thousands of light-years beyond it.”

Galaxy-gazing has become headline news in recent weeks, with predictions that the first “Earth twin” will be identified sometime in 2013. Obviously the forming stars around spiral galaxy NGC 1097 are a little too young to deliver that; it’s suggested that the High Accuracy Radial velocity Planet Searcher (HARPS) will be most likely to identify a suitable candidate, rather than Hubble.


Hubble celebrates New Year with new star birth photo is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.