NASA Robonaut 2 Simulator stack now available for public download

The real Robonaut 2 may be up in the International Space Station helping astronauts with day-to-day activities, but now NASA is giving you the chance to have your own Robonaut 2 to experiment with (in a manner of speaking). NASA recently released the Robonaut 2 Simulator stack through ROS (Robot Operating System) and is inviting those with the know-how to download the stack and see what they can get the virtual Robonaut 2 to do.


This Robonaut 2 simulator comes with different Gazebo files that allow users to view the robot in three different areas: in an empty room, in the International Space Station, and in an empty room with a virtual version of the ISS task board, which is International Space Station talk for a board with different switches and buttons Robonaut 2 can manipulate. The brief tutorial found on ROS.org gives you all the information you need to get the simulation up and running and actually control Robonaut 2, but beyond that, you’re on your own as far as getting the robot to interact with the surrounding environment goes.

This simulator is still in beta and its makers freely admit that it can appear a little rough around the edges when compared to the actual robot, but if nothing else, this should give ROS-savvy folks a good look into how Robonaut 2 is controlled when it’s up in the International Space Station. Currently, NASA has no plans to return the real Robonaut 2 to Earth, instead leaving it at the ISS to not only help astronauts with their daily duties, but to also give NASA scientists an idea of how robots would fare during deep space missions. If you’ve got the know-how, you might as well give this R2 Simulator a go, seeing as how Robonaut 2 might one day change the way we explore space.

To learn more about Robonaut 2, check out our story timeline below!


NASA Robonaut 2 Simulator stack now available for public download is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Browser-controlled robot lets you skip stones remotely, mentally escape the concrete jungle

Browser-controlled robot lets you skip stones remotely, mentally escape the concrete jungle

Can’t unwind without the aid of open spaces? Skippy the robot might be able to help you out. The aptly named bot lets you remotely skip stones across an Idaho pond using a simple web interface. After waiting for your turn in a virtual queue, the machine lets you adjust its aim, tweak the amount of force behind the pitch and dispatch a rock. Best of all, your stone jumping exploits are automatically recorded, letting you show off your skipping prowess. Devised as a way to raise awareness for Idaho’s Sun Valley resort area during the summer months, the mechanical projectile chucker seems to be arduino-powered, and operates only during daytime hours. Check out the source to start pelting pebbles, or venture past the break for two short videos of the contraption in action.

Continue reading Browser-controlled robot lets you skip stones remotely, mentally escape the concrete jungle

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Browser-controlled robot lets you skip stones remotely, mentally escape the concrete jungle originally appeared on Engadget on Fri, 13 Jul 2012 00:18:00 EDT. Please see our terms for use of feeds.

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Q2 and Q4 Xbee controllers have the gimbals to handle your most unwieldy robotics projects

Q2 and Q4 Xbee controllers have the gimbals to handle your most unwieldy robotics projects

Yes, we’ve seen an XBee radio interface with RC robots before, but Quantum Robotics’ open-source Xbee handheld controllers have enough gimbals, push buttons and toggle switches to leave us starry-eyed. The Q2 and Q4, both open for funding on Kickstarter, use a XBee wireless transceiver to transfer data and a Parallex Propeller to act as the main processor, and both models put most controllers to shame with a ton of options. While the Q4 uses four PlayStation-style joysticks, the Q2 sports two RC gimbals, and both can be modified to add extra functionality based on the project at hand. Clearly, the more complicated the robot, the more fun these controllers are — take a look at the Q4 interacting with a hexapod and a robotic arm in the video below.

Continue reading Q2 and Q4 Xbee controllers have the gimbals to handle your most unwieldy robotics projects

Q2 and Q4 Xbee controllers have the gimbals to handle your most unwieldy robotics projects originally appeared on Engadget on Thu, 12 Jul 2012 06:02:00 EDT. Please see our terms for use of feeds.

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Scientists develop most advanced robotic legs yet

Scientists from the University of Arizona have developed the most accurate robotic replication of human legs that take it beyond just human-like movement. The robot, which can walk just like a human, will be able to help them understand how human babies start learning how to walk and how to better treat spinal related injuries.

The robot uses motors that push and pull on kevlar straps, which represent human leg muscles, allowing it to achieve nearly identical human-like movement. Even more amazing than that is the fact that the robot also has a computerized version of the central pattern generator (CPG), which is what humans use to collect information from their body. The CPG is what allows people to walk without thinking about walking, adjust strain on leg muscles, evaluate load patterns from each foot, and so on.

Additional enhancements to the robot are expected to be made in the future, including visual and tactile sensors as well as the ability to pick itself up again after falling down. And even though there have been robots that have previously replicated human movement before, this is the first one that has been able to accurately replicate the underlying human control mechanisms that actually drive the movement.

[via BBC]


Scientists develop most advanced robotic legs yet is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Robotic legs simulate our neural system, lurch along in the most human-like way so far

robotic-legs-most-like-human-walking

We’ve seen some pretty wonky bipedal robots before, but scientists at the University of Arizona have gone straight to the source — us — to make one with a more human-like saunter. It turns out it’s not just our skull-borne computer that controls gait: a simple neural network in the lumber area of our spine, called the central pattern generator (CPG), also fires to provide the necessary rhythm. By creating a basic digital version of that and connecting some feedback sensors in the legs, a more natural human stride (without balance) was created — and on top of that it didn’t require the tricky processing used in other striding bots. Apparently this throws light on why babies can make that cute walking motion even before they toddle in earnest, since the necessary CPG system comes pre-installed from birth. That means the study could lead to new ways of stimulating that region to help those with spinal cord injuries re-learn to walk, and produce better, less complex walking robots to boot. Judging by the video, it’s a good start, but there’s still a ways to go before they can mimic us exactly — you can watch it after the break.

Continue reading Robotic legs simulate our neural system, lurch along in the most human-like way so far

Robotic legs simulate our neural system, lurch along in the most human-like way so far originally appeared on Engadget on Fri, 06 Jul 2012 04:16:00 EDT. Please see our terms for use of feeds.

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DARPA kickstarts research into robot Viagra

Researchers at DARPA are working on robots with hugely increased power efficiency, chasing human-style actuation that would prolong battery life and significantly extend robotic runtime. The M3 Actuation program has set an ambitious 2,000-percent increase in power-transmission and application in robots, improving performance not only in areas like search & rescue and drones, but advanced prosthetic limbs and other fields.

It’s not just making more efficient motors. According to DARPA, successful teams might look at a combination of “low-loss power modulation, variable recruitment of parallel transducer elements, high-bandwidth variable impedance matching, adaptive inertial and gravitational load cancellation, and high-efficiency power transmission between joints.”

There will be two different tracks of work ongoing simultaneously, one with a more practical focus and another that will look more at the science and engineering behind actuation. The eye-candy is likely to show up in Track 1, where teams will be required to actually outfit physical robotics systems with their creations:

“Track 1 asks performer teams to develop and demonstrate high-efficiency actuation technology that will allow robots similar to the DARPA Robotics Challenge (DRC) Government Furnished Equipment (GFE) platform to have twenty times longer endurance than the DRC GFE when running on untethered battery power (currently only 10-20 minutes). Using Government Furnished Information about the GFE, M3 Actuation performers will have to build a robot that incorporates the new actuation technology” DARPA

DARPA is now inviting proposals from teams that believe they can put together something along those lines. The Maximum Mobility and Manipulation robotics program will culminate in a live competition in December 2013, followed by a second live final in December 2014.


DARPA kickstarts research into robot Viagra is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Roachbot updated, works with iPhone and iPad now

The Roachbot is a cockroach robot that looks so realistic, released in Japan earlier this year, but it seems that the company behind this cute little toy has decided to up the ante and make a revision of the Roachbot all the more realistic. Japan Trust Technologies, the company behind the Roachbot, will now come with support for the iPhone and iPad. After installing this exclusive app on your iPhone or iPad, those devices end up as the Roachbot’s controller.

New control features have been thrown into the mix, where you are now able to control a throttle which enables you to precisely adjust your Roachbot’s cruising speed – eventually hitting a maximum velocity which could not be achieved before with the previous model. Not only that, the new controls also boast of a “Trim Correction Slider” that enables you to perform slight adjustments to the Roachbot’s course, so that it looks all the more realistic instead of achieving the old school hard left/right turns that might just have given the game away.

The new Roachbot model will start from 2,980 yen (US$37) onwards.

Source

[ Roachbot updated, works with iPhone and iPad now copyright by Coolest Gadgets ]


Pentagon starts Phoenix trial to harvest defunct satellites, MacGyver new ones from orbit

pentagon-starts-phoenix-dead-satellite-trial

The Phoenix Frankenprogram to harvest the corpses of expired satellites and cobble together new ones seemed like one of DARPA’s more daft ideas, but this one has actually kicked off its first phase of development. The plan is to first launch a service craft — replete with robotic arms and enough processing horsepower to work independently if needed — followed by the tiny base-unit skeleton satlets. The service mothership would dip into an orbital area called the “graveyard”, grabbing pre-chosen cadavers and picking off usable parts, especially valuable antenna arrays, with its robo-limbs. Those parts would be jury-rigged to the bare-bones units, creating usable Pentagon satellites and saving the $10,000 per pound launch cost. So far, a $2.5 million contract to develop the needed technology has been put in place, and bids for the no-frills satlets went out last week. Plenty of dirty work is still needed, so check the video after the break to see if the overly-elaborate plan can un-moot $300 billion of orbiting cold metal.

Continue reading Pentagon starts Phoenix trial to harvest defunct satellites, MacGyver new ones from orbit

Pentagon starts Phoenix trial to harvest defunct satellites, MacGyver new ones from orbit originally appeared on Engadget on Thu, 28 Jun 2012 19:46:00 EDT. Please see our terms for use of feeds.

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