Christmas Day 2012 Becomes Record-Breaking For Tablet, Smartphone Activations

Christmas Day 2012 iOS Android Christmas Day 2012 Becomes Record Breaking For Tablet, Smartphone ActivationsIt shouldn’t be a surprise by now that mobile devices, including tablets, have been seen as the perfect gift to give to family, friends and loved ones during the holiday season. Every year, there’s an increase in iOS and Android devices activated on Christmas Day, but this year broke records as there were more iOS and Android devices activated in history.

A report published by analytics firm Flurry took iOS and Android device activations from December 1st to the 20th and compared that data to activations of those devices on Christmas Day. Between December 1st and December 20th, four million iOS and Android devices were activated a day. On December 25th, a whopping 17.4 million devices were activated, which is a 332% increase. The previous record was set last year at 6.8 million activations, which was easily doubled this year.

Tablets also seems to have been the gift of choice this year as 51% of iOS and Android activations were tablets with the other 49% giving smartphones for Christmas. It’s good to know the tablet my grandmother received this Christmas Day has influenced Flurry’s statistics, even though she’s currently only using the thing to play Slotomania.

By Ubergizmo. Related articles: Google Names Its Best Android Apps For 2012, African-Designed Smartphone & Tablet Launched,

LG boasts 10 million L-series phones sold

While the Optimus G and the Nexus 4 might be the company’s top products, LG also sells some pretty mean mid-range devices as well, specifically the Optimus L-series. The company first launched its L-series devices at Mobile World Congress back in February, and has since sold 10 million of them. The series consists of four different models, the latest being the flagship L-series handset, the Optimus L9.

While 10 million isn’t nearly close to Samsung’s 30 million sold with the Galaxy S III, calling their 10 million achievement a “modest milestone,” LG still loves to boast sales figures. The company says the 10 million mark is “proof that many consumers want attractive smartphones with distinctive — not “me too” — styling.”

The L-series consists of the basic Optimus L3, the Optimus L5, the Optimus L7 and the aforementioned Optimus L9. The company promotes these handsets as fashionable alternatives to the sea of all the identical Android phones available to consumers, an argument that LG pushes for with these devices. And while even the L9 isn’t top-of-the-line, it’s a perfect example of a budget handset that performs.

10 million units sold is impressive for any smartphone, but we’re talking about four different handsets that have combined for 10 million sold, which comes down to 2.5 million per model on average. Personally, we’d love to see the breakdown of which L-series smartphone has proven the most popular out of the bunch.


LG boasts 10 million L-series phones sold is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gaming company derides Microsoft Store: ‘We’ve made the princely sum of £52’ (update: retracted)

Gaming company derides Microsoft Store 'We've made the princely sum of 52'

UK gaming outfit Rubicon has castigated Microsoft after claiming a Windows RT port of its Great Big War Game made a meager £52 ($83) in its first week in the store. The company was particularly incensed at Redmond’s lack of promotional features to help the title’s visibility, claiming that “if you’re familiar with (its) new store, this means our app is forever consigned to the garbage bin.” The company added that the iOS, Android “and even RIM” stores have promoted the app, which it said was widely lauded, and felt that after investing £10,000 on the port, “we got spat on” by the software giant. The developer punctuated its blog statement by saying it won’t work with Microsoft again, and “that store is going to look mighty bleak for a long time to come” if it doesn’t change its policy. No doubt there’s some sour grapes getting squeezed here, but it’s fair to say that RT is much in need of some sweeter news.

Update: Having a good ol’ moan sometimes does the trick. Rubicon has deleted its original blog post, saying that Microsoft has “graciously decided work with us to iron out the problems and get us past this incident.”

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Via: Games Industry

Source: Rubicon Blog

Nintendo moved more than 1.75 million consoles in November, hypes Black Friday sales

Nintendo moved more than 1.75 million consoles in November

Kyoto’s gaming giant isn’t content with bragging about its Black Friday sales alone — it wants the world to know how it did for the entire month of November. According to NPD data, Nintendo sold over 1.75 million hardware units last month, marking the company’s 36th 30-day sales period since 2004 to breach the seven digit threshold. Although handheld consoles take up the lion’s share of sales (910,000 units), the Wii U’s 425,000 launch week accounts for almost a quarter of the total — more than enough to secure its status as a “must-have” product, according Nintendo. Sure, the fledgling console didn’t beat out its predecessor’s first week, but Mario’s alma mater optimistically notes that more than half of Wii U sales were accompanied by a copy of New Super Mario Bros. U. Slide on past the break for Nintendo’s official November sales press release.

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Amazon publishes vague numbers surrounding Appstore performance, but they’re sure looking good

Amazon publishes vague numbers surrounding Appstore performance, but they're sure looking good

At this point, expecting Amazon to actually divulge genuine numbers surrounding its Kindle business would be akin to expecting that so-called “fiscal cliff” to just vanish overnight. That said, the company’s playing a little less coy than usual in a new press release that announces A/B testing capabilities for app developers. The useful nuggets are here: app downloads in the Appstore have grown more than 500 percent over the previous year, and the number of GameCircle enabled games available on Kindle Fire has more than doubled since the launch of Kindle Fire HD.

We’re also told that total downloads of the SDKs for In-App Purchasing and GameCircle have more than doubled since the Kindle Fire HD launch and availability of the Kindle Fire HD development resources, while the number of devs with In-App Purchasing incorporated in their apps more than doubled in the third quarter of the year. Of course, it’s hard to draw any serious conclusions without knowing a serious baseline, but much like another company in Washington, it seems that blasting out hard figures is something reserved for those “want-to” moments.

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Via: GigaOM

Source: Amazon

iPhone 5 two-handsets-per-customer limitation lifted

There has been a notable shortage in iPhone 5 supplies, with Foxconn having reported since the phone’s launch that it was having trouble keeping up with demand. To help ease the supply burdens, Apple instituted a two-handsets-per-customer rule. That limitation has been lifted, however, now that supply issues are being shorted out.

Apple hasn’t officially said anything on the matter, but it has been noted that the stipulation “two per customer” for the iPhone 5 has been removed from Apple’s online store. In addition, it also seems the ten-per-lifetime rule is also gone. Says MacRumors, customers are instead imposed with a ten-per-transaction limit, with no lifetime limit on the number that can be bought.

This comes a few days after Apple began selling unlocked iPhone 5′s via its online store, which were limited to two-per-customer. A quick jaunt through the Apple Store’s checkout system confirms that more than two devices can be ordered at once. You can nab the 16GB model for $649, the 32GB for $749, and the 64GB for $849.

The iPhone 5 has a 4-inch Retina screen and an anodized aluminum body. The device runs an A6 chip, and is the same width as the iPhone 4S despite the bigger display. While last week shipping on the Apple Online Store stated “Available to ship: 1 week,” it now says “Available: 2 – 4 business days.” This is a big drop from the almost 4 week wait that it peaked at.

[via CNET]


iPhone 5 two-handsets-per-customer limitation lifted is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony moved 525K PlayStation 3 consoles during Black Friday week, 160K Vitas

Microsoft and Nintendo aren’t the only game console manufacturers enjoying Black Friday frenzy — Sony today announced that over 525K PlayStation 3 consoles were sold in the US between November 18th and 24th (which includes the big day), adding to the 70 million PS3s in the world. Another 160K PlayStation Vitas were sold between the 19th and 25th, spurred by hefty Sony-backed discounts. The numbers mark a nine percent increase over last year’s PS3 sales; as this is the Vita’s first Black Friday year, 160K will be the number to beat in 2013. Without offering any actual numbers, Sony also says its PlayStation Plus subscription rate via PlayStation Network increased 259% last week — it’s unclear if this includes the free subs found in many Black Friday bundles and individual games. The service grew considerably recently with the launch of PS Plus on Vita, and bolstered its free game lineup with some of the Vita’s best offerings, no doubt attracting many new customers.

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NPD: Windows 8 not yet providing boost to slow PC market

NPD: Windows 8 not yet providing boost to slow PC market

Microsoft is pretty happy about how Windows 8 is doing, but 40 million license sales isn’t exactly translating to a boon for the PC market. According to NPD, sales of Windows-powered devices are 21 percent lower than they were during the same time period last year — October 21 through November 17. Of course, Windows 8 didn’t actually hit shelves until the 26th, which may have skewed the numbers a bit as consumers held out for the latest and greatest from Redmond. The weakness of the desktop and laptop market are partially to blame, but while license sales for Windows 8 are outpacing its predecessor, there is some cause for concern. Specifically that, after a few weeks, the touch friendly revamp of the OS is only shipping on about 58 percent of new machines. Four weeks after the launch of Windows 7, it was preloaded on 83 percent of new hardware. Worse yet, according to the NPD, tablet sales “have been almost non-existent.” Of course, things could pick up as we enter the holiday season, but it’s not entirely clear that Windows 8 will be able to lift the sagging PC market on its back. The full PR awaits you after the break.

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Via: TechCrunch

Windows 8 Sales: Five Questions That Still Need Answers

Windows 8, Microsoft reported yesterday, has sold 40 million Windows 8 licenses in its first month of retail. That’s an indisputably huge number, outpacing even Windows 7 sales at launch. But it’s also a number that raises more questions than answers. More »

Windows 8 licenses blast past 40 million sold

The folks at Microsoft are glad to report that they’ve reached 40 million Windows 8 licenses sold in the new operating system’s first month on the market. Microsoft notes specifically that “to-date Microsoft has sold 40 million Windows 8 licenses” and wants to make it clear that they’re not just pumped up about this pace of upgrade and new users, they’re glad to share that it’s outpacing the adoption of Windows 7.

Microsoft’s aim with Windows 8 (it’s aim amongst many, many aims, of course) was to make the upgrade process from Windows 7 to Windows 8 as easy as it could possible be. With news today from Microsoft’s own Tami Reller setting the tone, industry and financial analysts galore sat with their fingernails grinding into their kneecaps at the news at the Credit Suisse 2012 Annual Technology Conference. Reller’s presentation was brief, and let us all know the simplicity of the truth.

“The journey is just beginning, but I am pleased to announce today that we have sold 40 million Windows 8 licenses so far.”” – Reller

It’s worth mentioning that Microsoft’s latest update on the number of Windows 7 operating system licenses sold was over 600 million to-date in June – that more than a few months after the company announced 525 million Windows 7 licenses (in January.) This news was also accompanied (earlier this week) by a tip that Microsoft had sold a whopping 750,000 Xbox 360 gaming consoles over the holiday weekend – impressive for a system that’s more than its fair share of months in the market.

What’s missing from this equation is the sales numbers pushing the rest of the Microsoft made-and-sold products. If you’re thinking we’re going to get the low-down on how many Microsoft Surface tablets have been sold thus far, you might want to think again. With the less than pleasing press those bigs of hardware have received thus far, we wouldn’t be surprised if they keep said numbers under wraps until investors come knocking.

[via Microsoft]


Windows 8 licenses blast past 40 million sold is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.