Windows Phone 7.8 SDK released, includes emulator images, no new APIs

Windows Phone 78 SDK released, includes emulator images, no new APIs

Microsoft just announced today’s release of the Windows Phone 7.8 SDK, which should be a wee bit helpful for developers wanting to test their apps and Live Tiles with the revised OS. The new SDK includes two software images (build 8858), one that simulates devices with 512MB of RAM and another for 256MB handsets. The primary purpose of this release is to let developers test their Live Tiles with Windows Phone 7.8, which supports resizable Live Tiles. While it’s not much of a surprise, the new SDK includes no new APIs over the Windows Phone 7.5 SDK, which further reinforces the impression of Windows Phone 7.8 as a largely cosmetic update. On the plus side, legacy support is alive and kicking, as Microsoft promises the SDK update won’t alter existing Windows Phone 7.1 emulator images. For more details of this release, be sure to hit up the source link.

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Source: Windows Phone Developer Blog

GM launches API framework to let developers put wheels on apps

GM launches API framework to let developers put wheels on apps

So far we’ve gotten a look at some Siri / OnStar canoodling here at CES 2013, and iHeartRadio flaunted its new GM liaison yesterday. But the automaker wants to let all comers in on the MyLink action, so it’s just announced a new developer portal, SDK and forum for would-be in-vehicle app creators. The site will allow apps to be coded and gain approval “in a secure and controlled manner” with a helping hand from GM, so that users can purchase and download apps directly to the vehicle’s infotainment system. New programs could join the aforementioned CES debuts, along with the likes of TuneIn, Slacker and The Weather Channel, where the General sees a need for vehicle-appropriate categories like fuel efficiency and driver safety. Or you could just, you know, keep your eyes on the road. Check the PR after the break for more.

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Extreme Reality’s Extreme Motion uses 2D webcams for 3D motion games (hands-on)

Extreme Reality Extreme Motion hands-on

Extreme Reality‘s technology revolves around gestures, and its latest effort is to bring that movement to the masses: its Extreme Motion developer kit turns just about any off-the-shelf webcam or built-in camera on common platforms, including Android, iOS and Windows, into an almost Kinect-like system capable of tracking 3D motion. Despite missing depth cameras or other additional sensors, it’s theoretically quite accurate — the software tracks joints across the body in every frame, although it’s not quite so sensitive as to track fingers.

This author had the chance to make a fool of himself in front of a laptop’s camera to see how well Extreme Motion works. In short, reasonably well: while it wasn’t in perfect sync, it recognized with less-than-elegant moves in a Dance Central-style demo title and flagged whether a shimmy was right on target or evidence of two left feet. Of course, this experiment was conducted in a brightly-lit hotel ballroom, where body detection is ideal, so take the experiment with a grain of salt. It’s still adept enough that the developers who will have access to the (currently free) toolkit can produce motion games we’d be sincerely interested in playing.

Michael Gorman contributed to this report.

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Source: Extreme Reality

PSA: Ouya developer consoles now shipping to qualified backers

DNP PSA Ouya developer consoles now shipping to qualified backers

Did you pony up $699 or more to the Kickstarter-famed Ouya in hopes of an early hands-on with the unreleased gaming platform? If so, you may want to keep an eye on your email’s inbox, because orders for the developer version of the Android-powered console are starting to ship out. As for the package itself, early adopters can expect a dev unit console, two controllers and a copy of the system’s “ODK” software development kit. If you went all-in on Ouya and have received your order or notification email, we’d love to hear about it via the comments below.

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Via: SlashGear

Source: OuyaForum

Ouya dev consoles shipping to backers on December 28th, SDK available same day

Ouya dev consoles shipping to backers on December 28th, SDK available same day

Developer kits for the Ouya were given a ship date of December 28th today, alongside news that the system’s software development kit (“ODK”) will be available that same day. In case it wasn’t already clear how small the Android-powered console is, the folks at Ouya included the picture you see above to further illustrate that point — the thing is really small. Ouya expects the dev kits to get into backers’ hands “within a couple days” of the 28th. Final units are still intended to ship some time in March 2013, though no final date is available just yet.

How different are these dev units from the final run, though? Not that different, we’d guess, considering the company’s continued promise that “every Ouya will be a dev console.” The only hint given of their difference is a note in today’s update calling them, “pretty special.” Beyond just getting a jump on game development with the Ouya in mind, dev unit buyers will also be the first to try out Jelly Bean gaming. Of course, if you’re a dev unit-level backer and you’d like to share your thoughts with us, we’re all ears.

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Source: Kickstarter

Jolla shows off Sailfish mobile OS in official video, pushes speed, multitasking

Jolla shows off Sailfish mobile OS, promises 'effortless multitasking,' speed galore

As promised, Jolla has shown off its newly launched Sailfish OS today, and said that UI will be all about speed and multitasking, while also cutting down on the finger dancing required to use it. The experience will start from the homescreen, where users will be able to control music playback or end a call using a “pulley” menu system without needing to open the respective apps. The Finnish startup also said that “many” Android apps would run on Sailfish handsets without modification, though a simple port would be required for best operation. Jolla foresees the software running not only smartphones from hardware players like new partner ST-Ericsson, but also tablets, smart TVs and in-car systems, for instance. To see it for yourself, check out the official video after the break.

[Image credit: MTV3 Finland]

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Via: Taskumuro

Source: MTV3 Finland, Jolla (YouTube)

Sony’s PlayStation Mobile Developer Program officially kicks off, SDK ready for prime time

Sony's PlayStation Mobile Developer Program officially kicks off, SDK ready for prime time

After unveiling plans for PlayStation Mobile last summer, opening the storefront and letting its software development kit marinate in beta for roughly a year, Sony has finally given the dev platform the “go” (no, not that one) for launch. Developers eager to create games and apps for PlayStation-certified Android tablets and smartphones — and even the PS Vita — can download the SDK so long as they’re willing to shell out $99 a year for the chance to publish as many titles as they wish. If you’re ready to start slinging code, see the source links below to enroll in the program and download the SDK.

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Source: PlayStation Blog, PSM Dev Portal

Green Throttle Games Atlas and Arena hands-on (video)

Green Throttle Games Atlas and Arena handson

Amid Nintendo’s latest piece of kit and the buzz for the next generation of home consoles, a quiet voice is whispering in the consumer’s ear: Android, it says. Between dual-analog gamepads, crowd funded hardware and hardcore gaming tablets, Google’s mobile OS is gaining ground among gamers. It certainly has Guitar Hero co-creator Charles Huang’s attention — he’s teamed up with Matt Crowley and Karl Townsend (who both had a hand in building various Palm devices) to create Green Throttle Games, an outfit that joins the ever-growing legion of firms out to convert your Android device into a full fledged gaming console. How’s it work? We dropped by their Santa Clara offices to find out.

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Green Throttle Games Atlas and Arena hands-on (video) originally appeared on Engadget on Sat, 17 Nov 2012 16:00:00 EDT. Please see our terms for use of feeds.

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Microsoft announces SkyDrive SDKs for .NET and Windows Phone 8, highlights web integration

DNP SkyDrive announces NET and Windows Phone SDKs, integrates IFTTT, Docusign and Soundgecko

After the introduction of new APIs last year, Microsoft has released SkyDrive SDKs for almost every major platform including Windows 8, JavaScript Web library, Android and iOS. Now the cloud service has opened its doors to more of Microsoft’s own with new SDKs for .NET and of course, Windows Phone 8. To entice even more developers to its side, the team at SkyDrive also integrated with services like IFTTT (If This Then That), which lets you customize action triggers between different web services, DocuSign, an electronic signature site and SoundGecko, a text-to-audio transcription service. It’ll likely take a lot of work for SkyDrive to win over fans of Dropbox and Box.net, but opening up its doors to developers is a step in the right direction.

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Microsoft announces SkyDrive SDKs for .NET and Windows Phone 8, highlights web integration originally appeared on Engadget on Sat, 17 Nov 2012 07:00:00 EDT. Please see our terms for use of feeds.

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Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video)

Elliptics Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints

The rise of touchscreen Windows 8 PCs isn’t a happy occasion for anyone who’s been carefully keeping PC screens clean: years of slapping wayward hands have been undermined by an interface that practically begs us to smudge up the display. While we suspect it’s really aiming for ease of use, Elliptic Labs may have heard that subliminal cry for cleanliness while producing its new Windows 8 Gesture Suite, a touchless control system built for a very touch-focused platform. The company’s newest take on ultrasound control can pick up 3D hand motions near the display and invoke all of Windows 8’s edge swipes and scrolling without the extra effort (or grease) of putting skin to screen. The method doesn’t need a one-to-one map of the screen and can work even in pitch darkness, which leaves adoption mostly dependent on hardware support rather than any wary users — despite immediate availability for the SDK, PCs need extra microphones and transducers to drop the touch layer. If computers with the Gesture Suite arrive in the hoped-for 12 to 14 months, though, we can get back to obsessing over a fingerprint-free LCD while saving some physical strain in the process.

Continue reading Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video)

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Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video) originally appeared on Engadget on Wed, 14 Nov 2012 06:32:00 EDT. Please see our terms for use of feeds.

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