PlayStation 4’s Shuhei Yoshida on indies: ‘It’s personal to me and many of us working at PlayStation’ (video)

PlayStation 4's Shuhei Yoshida on indies 'It's personal to me and many of us working at PlayStation'

Sony Computer Entertainment Worldwide Studios head Shuhei Yoshida is a passionate man. He cares about games, he plays games, and it shows. When we ran into him at Sony’s Gamescom 2013 press briefing, he was sitting next to and casually chatting with indie game dev Rami Ismail — one of the dozens of indie devs bringing a game to the PlayStation 4. He kicked off PlayStation’s Gamescom show with a confident and persuasive argument for his employer’s new console: a casual walkthrough of the dashboard, followed up by a demonstration of watching a friend’s livestreaming game which he seamlessly jumped into.

He then grabbed a screenshot of the game in-action and posted it to Twitter directly from the console he was using on-stage. It was muted and powerful in terms of delivery; in so many words, Yoshida and Sony “showed,” while Microsoft merely “told” (Redmond’s equivalent demonstration was shown to press but not allowed to be filmed). We sat down for a lengthy interview with Yoshida — commonly known as “Shu” in the game world — to talk about not just his presentation at Gamescom, but also his affinity for the world of indies and gaming in general. “It’s personal to me and many of us working at PlayStation,” he said of his work with indies. “For many years, we’ve been big fans of working with small teams. They take chances. They come up with something unique, and sometimes it’s very personal.”

Given our love for Oculus Rift’s virtual reality tech, we couldn’t help but ask Shu once more how he felt about the system and what his love for it might mean for the PlayStation 4. Head below for the full interview, full of wide smiles and thoughtful commentary from one of gaming’s most passionate individuals.

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Sony’s Shuhei Yoshida takes a quick tour through the PS4 dashboard (video)

Just in case you missed it during Sony’s Gamescom 2013 presentation (and our live coverage), the company kicked things off in a fresh way, letting the PlayStation 4 experience do all of the talking. No words were necessary as Mr. @yosp himself, SCE prez Shuhei Yoshida, casually sat in a chair flipping through the new UI and loading up a quick game of Killzone Shadow Fall. Whether you have loved or loved to hate the PS3’s XMB, this nearly three minute-long demo should fill in many blanks about what life will be like if you pick up one of Sony’s $399 boxes on or about November 15th. Check out the video embedded after the break plus a list of launch window games while you weigh the pros and cons of pre-ordering.

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Source: Shuhei Yoshida (Twitter)

PlayStation 4’s game recording and streaming features not tied to PlayStation Plus

PlayStation 4's game recording and streaming features not tied to PlayStation Plus

Sony’s PlayStation 4 allows any owner to stream, record and share game footage with or without a subscription to Sony’s PlayStation Plus service. That stands in stark contrast to Microsoft’s admission yesterday that the aforementioned features (and some other functionality) won’t work on its Xbox One without a subscription to Xbox Live Gold.

SCE Worldwide Studios head and extremely active Twitter user Shuhei Yoshida answered as much when asked by fans directly if Sony’s upcoming next-gen game console would require a PS Plus membership for recording and streaming gameplay, as well as watching streaming content (such as Hulu or Netflix). He flatly stated “no” when asked about the Plus requirement, and elaborated that all users will have that functionality. That’s a reflection of the current state of PlayStation Plus on PS3 and PS Vita, neither of which require PS Plus membership for media streaming or online play. Most online multiplayer on PS4 will require a Plus membership, unlike the Vita and PS3. In any case, though Yoshida’s answers are short, we appreciate the black and white messaging — something Sony’s rival could be doing a much better job of at the moment.

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Via: DualShockers

Source: Twitter

Sony’s Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console

With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony’s asking developers to take into account the Vita’s different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. “On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.

We’d asked whether Sony’s “mandating” Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. “The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional — the system didn’t do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop,” he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita.

“Please make sure that when you play your games on Vita, the control is good. That’s the minimum thing we’re asking them to do,” he added. All that said, not every single PlayStation 4 game will work with Remote Play — “Maybe not Just Dance,” Yoshida offered with a laugh when we asked. That’s a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that’s impossible to emulate on Vita) are on that excepted list.

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PlayStation 4’s Shuhei Yoshida on Oculus Rift: We have dev kits, ‘I love it’

Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. “We’ve got a couple of the development kits, and I tried it out and I love it,” he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. “No, it doesn’t,” Yoshida told us. Not yet, that is.

When we asked whether the company’s planning on offering support in the future, he only offered a “No comment” with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week’s addition of an HD version of the headset. We’ll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.

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Sony’s Yoshida confirms all PlayStation 4 games work with Vita via Remote Play (with minor exceptions)

Sony’s PlayStation Vita is getting a major content boost when the PlayStation 4 launches later this year, as all PlayStation 4 games will run on the Vita via Remote Play. The only exceptions offered by Sony Worldwide Studios head Shuhei Yoshida were, “unless the game requires specific hardware like the camera [PS4 Eye].” It also stands to reason that PlayStation Move-specific titles won’t run via Remote Play, nor anything else that requires peripheral hardware (the Buzz! series, for example).

The PlayStation 4’s Remote Play functionality with the Vita is said to be far more robust than its previous PlayStation 3 / PlayStation Portable iteration. Developers can even put Vita-specific controls in their PS4 games, enabling Wii U-esque second screen functionality, Yoshida told us earlier this year. We’ll have our Vitas on-hand at E3 in a few weeks when we expect Sony will offer first hands-on with its next gaming console.

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Via: Joystiq

Source: Twitter

The DualShock 4 is ‘near final’ hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida

The only hardware shown on-stage during Sony’s PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today’s news from SCEA prez Jack Tretton that the console’s internals are “still in development in terms of final specs and design.” So, how final is the only piece of hardware Sony was willing to trot out? “It’s near final. It’s just gonna be small tweaks being done,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning.

Sadly, he also admitted we won’t be able to touch any of it anytime soon. “By E3, I think” was the best he could offer. He blamed Sony’s hardware folks for not allowing access, despite him pleading with PR to give hands-on time. “I was just asking our PR team can we just let you touch this stuff. Our hardware guys don’t want you to find out some detail that …” he said, trailing off. “Some dirty secret?” we asked. “Of course,” he responded with a smile.

Moving on to Vita and the Remote Play functionality on PS4 (which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that — unlike with the PlayStation 3’s Remote Play functionality — Sony’s asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. “Some PS Vita games make use of the edge of the screen to add contextual buttons — that works really well, I think, and it’s easy to see. So that kind of thing I’d like to see developers do on PS Vita over Remote Play,” Yoshida explained.

He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize — Sony’s gotta save something for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, “I know the answer, but we’re not talking about it. I’m a subscriber, so I’d like to see it.” Us too!

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Used games will function on PlayStation 4, but there’s a mysterious caveat

Used games will function on PlayStation 4, but there's a mysterious caveat

Sony head of Worldwide Studios Shuhei Yoshida is a gregarious, smart, talkative interviewee. And that’s exactly why it was so weird that he fully waffled when we asked him to address whether or not the newly unveiled PlayStation 4 will play used games. “That’s my expectation, that PS4 games will work on [the] hardware. That’s my expectation,” he told us in an interview this morning. When we pushed to clarify what he meant, Yoshida stuttered. “Ummm … yeah. We have to really name our system services to explain more about it,” he added.

That’s a similar answer to what he told Eurogamer last night at Sony’s big PlayStation 4 announcement event, vagueness and all. Yes, used games “can play on PS4,” but does it require a license repurchase? Perhaps you have to belong to an as-yet-unidentified PS4 online network? It’s not entirely clear, but there seems to be a caveat to the statement, “Used games work on PS4.” Sony, however, isn’t saying what that caveat is just yet. Of course, current-gen consoles all support buying any used, physical copies of games and playing them on their corresponding game consoles

Yoshida also confirmed that games will launch at retail as well as digital, but, well, you probably already guessed that from the included Blu-ray disc drive.

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Sony isn’t cutting the Vita price in North America due to international exchange rates

Sony isn't cutting the Vita price in North America due to international exchange rates

Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn’t getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won’t happen in the US. He cited exchange rates as the primary reason — Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory.

The Vita launched in February 2012 and has suffered from poor sales throughout the past year — Sony’s hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, all PlayStation 4 games are streamable on Vita. Whether that’ll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it’s not what we’d call a great experience.

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Source: Joystiq

The PlayStation 4 can output in 4K, but not games

The PlayStation 4 outputs in 4K, but not games

Yes, the PlayStation 4 is capable of pushing out a 4K video signal. Sony president of Worldwide Studios Shuhei Yoshida confirmed as much to Joystiq in an interview this morning, where he said that the PlayStation 4 will play video that was recorded in the super high-def resolution, but the games currently being made for it aren’t in 4K.

Sony made a big 4K push at CES 2013 — it was all Sony president Kaz Hirai would talk about in our interview, and Sony’s booth reflected the company’s 4K initiative. It seems that the company’s not getting too far ahead of itself, however, recognizing that few consumers buying a PS4 this holiday will own the still-nascent TV tech.

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Source: Joystiq