Sixense’s Stem motion tracker may get Android and iOS support through stretch goal (video)

Sixense Stem to get Android and iOS support if it reaches stretch goal video

Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem’s developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.

Filed under: ,

Comments

Source: Kickstarter

Sixense Announces Android And iOS Support Stretch Goal

Sixense Announces Android And iOS Support Stretch GoalOne great thing about sites like Kickstarter is this, you can more or less gauge its “success” even before the actual deal is manufactured, since the number of backers who put money on where their mouths are certainly depict their unwavering faith in a particular project. Sometimes, when they have hit their financial goal but the money continues to pour in, it is then time to introduce the idea of stretch goals. Sixense has already had its fair share of public support (read: money) to get started, but now they have announced a totally new stretch goal – support for Android as well as iOS platforms that will feature its future STEM System wireless motion tracking platform.

Apart from mobile platform support, it will also be able to power up the STEM System’s modular motion trackers. Take for instance, virtual and augmented reality applications which could be able to transform your mobile device into a VR head-mounted display or virtual camera. The STEM System will also pave the way for a pair of motion controllers o work with Android consoles. This updated Sixense software development kit (SDK) will only run on Android 3.2 or higher and iOS 6 or higher platforms. [Kickstarter Page]

  • Follow: Gaming, , sixense,
  • Sixense Announces Android And iOS Support Stretch Goal original content from Ubergizmo.

        



    Neal Stephenson’s Clang reduced to a part-time project as cash runs dry

    Neal Stephenson's Clang

    Crowdfunding a project doesn’t guarantee that it will be finished on time, or at all. Unfortunately, we’re seeing an example of that uncertainty today — Subutai has reduced its work on Neal Stephenson’s Clang to an “evenings and weekends” schedule after running out of development money. Venture capitalists weren’t willing to take a risk on a swordfighting game and invest the additional cash that the team had been counting on, according to Subutai. The company has shipped almost all of its promised Kickstarter perks, but it doesn’t know if or when it will finish the software in question. There’s still a way to help, however. Subutai suggests funding Sixense’s Stem controller, which would at least bring a Clang-friendly peripheral to market.

    Filed under: , ,

    Comments

    Via: Kotaku

    Source: Kickstarter

    Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

    Hydra evolved Sixsense Stem launches on Kickstarter, we go handson with a prototype

    Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it’s most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System.

    Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn’t necessarily more accurate, but it is more comprehensive — it’s a modular system that offers up to five trackable modules, or “Stems,” that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem’s Kickstarter launch and the company’s first foray into the consumer product space.

    Filed under: ,

    Comments

    Source: Kickstarter

    Oculus Rift’s Tuscany demo scores unofficial support for Razer Hydra (video)

    Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra (video)

    Oculus Rift’s Tuscany demo was built with a good ol’ fashioned keyboard and mouse setup in mind, but now it’s unofficially scored support for motion controls. Sixense, the outfit behind Razer’s Hydra, has cooked up a custom version of the Italian-themed sample for use with their controller, and it gives gamers a pair of floating hands to pick up and manipulate objects. Originally shown at GDC, the tweaked experience is now up for grabs, and can even be played by those who don’t have a Rift — albeit with just the controller’s perks.

    Booting up the retooled package offers users a new 3D menu, giving them options for arm length, crouching, head bobbing and a crosshair. It’s not the first project to combine Rift with Hydra, but it certainly helps illustrate the potential of such a setup. Sixense says it plans to release updates and the source code, and it recommends folks sign up for their project-specific email list and keep an eye on their forums for word on availability. Hit the source links below for the download, or head past the break to catch Road to VR’s hands-on with the Hydra-friendly Tuscan villa.

    Filed under:

    Comments

    Via: Road to VR

    Source: Sixense (1), (2)