Some supposed hardware specs regarding Samsung’s forthcoming Galaxy Gear smartwatch have come to light online, revealing that it’s a surprisingly powerful unit that should arrive featuring everything you’d expect of a modern smartphone. But in tiny watch form.
It seems that everyone is interested in creating smart watches these days. While smart watches aren’t exactly new, it is possible that the success of Kickstarter projects like Pebble have made tech giants sit up and take notice of a […]
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WSJ: Google To Push Android Further By Making A Games Console, Smart Watch, Media-Streamer & Low Cost Smartphones Itself
Posted in: Today's ChiliGoogle is working on building multiple new devices to keep pushing its globally dominant Android OS beyond smartphones and tablets. It’s building its own games console and a smart watch that would connect with a smartphone via Bluetooth, according to a report in the Wall Street Journal which cites “people familiar with the matter”. Mountain View is also reportedly lining up a second version of the Nexus Q Android-powered media-streaming gadget which it unveiled at I/O last year, and gave to attendees, but never sold to the public after issues with production led to the release being delayed indefinitely.
As well as seeking to spread Android’s smartphone momentum to other device types, Google making its own hardware is intended to counter possible similar device launches by Apple, according to the paper’s sources. The sources say Google is hoping to design and market all these new Android-powered gadgets itself — and is aiming to release at least one of them this fall.
On the games console side, Google moving into making its own hardware is in part a reaction to its expectations that Apple will launch a videogame console as part of its next Apple TV product release. One of the WSJ’s sources also cited the momentum behind the Ouya Android-powered games console as another source of inspiration. The $99 console, which started out as a Kickstarter concept and went on to raise a whopping $8.6 million in crowdsourced funding — and subsequently raised a $15 million VC funding round (led by Kleiner Perkins) – went on general release this week.
The games console aspect of the WSJ‘s report also resonates with a tip we received back in April, that Google was working on a Nexus-branded Kinect-style gaming console. We were unable to confirm this at the time, and the WSJ’s sources make no mention of gesture-based controls. Google declined to comment on “rumors or speculation” at the time.
The WSJ also says Google is preparing to push Android onto even lower cost smartphone hardware. Its sources say the next release of Android — presumably the Key Lime Pie flavour — will be “better tailored to the lower-cost smartphones prevalent in developing countries with the aim of firming up Android’s market-share globally”. This could also be in preparation for a Cupertino push into the lower mid-tier, following the myriad rumours it’s readying a low cost iPhone.
But it’s not just the software that Google is making here either. According to the WSJ, Google has been developing its own low-cost Android smartphones for developing markets too — including markets where Google has plans to fund or help create high speed wireless networks aimed at bringing high speed Internet connectivity to regions lacking next gen wired infrastructure. (Presumably see also its balloon-powered Project Loon efforts here.) Perhaps Google has been unhappy with the quality of low end Android-powered devices made by its OEMs. Or wants to increase the number of devices at this price-point that include its services. Many lower cost Androids, especially in countries like China, don’t include Google services — shutting it out of any revenue generation.
Other device types that Google plans to “aggressively” target with the next iteration of Android include laptops, wearables and appliances such as refrigerators, according to the WSJ. It plans to do this by giving Android OEMs greater freedom in where they use the platform, the paper says. It notes that PC makers including HP are already working on Android-powered laptops (specifically laptops, rather than tablet devices with detachable keyboards) running the next version of Google’s mobile OS — and says these computing devices would be designed to compete with full-fat Microsoft Windows.
Google getting into making more of its own hardware seems inevitable, given that both Apple and now Microsoft — with Surface — are taking that route. With Android so dominant in the smartphone space Google doesn’t have to worry too much about treading on the toes of its own OEMs — especially if its hardware focus is on newer device types, rather than eating into their mid- and high end smartphone businesses.
By pushing out new types of Android-powered hardware itself Google may also expedite similar releases from its OEMs, in effect seeding new markets with Android to encourage faster development and try to lock Apple out before it’s ready to launch its own iWatch et al.
Meteor smartwatch by Kreyos
Posted in: Today's ChiliWhen it comes to the smartwatch industry, you could say that this is still a young market which is relatively untapped, but finding the correct killer combination of hardware as well as software is the secret recipe that has yet to be discovered. Sure, Android has their champion in the form of the Pebble timepiece, and there are also whispers that Apple might come up with an iOS-powered iWatch. Still, a bird in hand is worth two in the bush, which is why the Meteor smartwatch by Kreyos is an interesting proposition. It is an Indiegogo project at the moment, and will play nice with Apple’s iOS, while boasting voice and gesture control support to boot.
The Meteor will feature a three-axis gyro, carry an accelerometer and other motion sensors which are capable of detecting things like wrist motion. The wrist motion detection can be customized so that you will be able to effect the right response with a movement which you are most comfortable with. Voice control would also come in handy during those moments when both of your hands are occupied.
[ Meteor smartwatch by Kreyos copyright by Coolest Gadgets ]
As Mobile Devices Morph Into Wearables, Keyboard Maker MessagEase Wants Your Fingers To Settle On Its Qwerty Killer
Posted in: Today's ChiliThe touchscreen text input space could be heading for some serious disruption. If Apple drops its API guard a little more to allow developers to create system global keyboards that could open the floodgates to real keyboard innovation on iOS. (I for one hope so.) That’s not to say novel keyboards aren’t already out there — they are — but uptake is limited on Apple’s mobile platform by how siloed these apps currently have to remain. There are now signs Apple is preparing to be a little more open on that score, which could give alternative keyboards some serious uplift.
That limitation does not exist on Android, of course, where developers are free to replace the system keyboard with their own software. But the barrier to entry here — and generally – remains how accustomed people are to Qwerty layouts. Better the devil you know, especially if the newcomer is a new-fangled layout that looks confusing and initially makes texting much slower. (See, for instance, the Dvorak keyboard.) Little wonder that the likes of Swype have done well by disrupting the input method but leaving Qwerty order as it is. Cutting the link with the Qwerty past requires other, bigger stuff to happen with devices themselves.
Yet there are signs those changes could be coming. Wearable technology is waiting in the wings to put new demands on text input technology. Sure you can talk to Google Glass but what if you want to send a message without dictating it to the room? And what about an Apple iWatch? A wrist-mounted screen is going to be highly space constrained — and no one wants to go back to the days of alphanumeric repeat-tap keypads. So it’s pretty clear there’s going to be pressure for keyboards to evolve, for layouts to get a lot more flexible to keep pace and fit the new places we want to put devices.
The most striking change is already evident: gesture-based text input is helping to breakdown our old tappety-tap keyboard habits — with software like Swype and, more recently, a startup such as Minuum. But both still lean on the Qwerty layout, even if Minuum has squished the space it takes up. There are others that don’t though. Meet MessagEase: an alternative keyboard that uses a mixture of taps and gestures combined with a radically different keyboard layout designed to speed up text input by minimising the movements typists have to make to reach the keys.
MessagEase’s method compacts the keyboard space required into a small square — which could easily fit on a wrist watch, say, or even enable a Glass wearer to type in the air with minimal finger movements, once they have the muscle memory to do so.
The MessagEase keyboard software has been more than 10 years in the making — the earliest version was created for the now defunct Palm back in 2002 — but its creator, Saied Nesbat, reckons the technology landscape is finally starting to catch up with his idea. ”MessagEase’s invention was inspired by a vision of the time when QWERTY would have to be abandoned. But 2001 was not that time, nor was 2005. I believe we are nearing that time as touch and gesture input become more pervasive,” he tells TechCrunch.
Nesbat, who has a PhD in electrical engineering from Stanford where he specialised in Design For Test, says the keyboard’s design grew out of his frustration with texting on “old style cell phones” — so long before the rise of smartphones — but he also says he foresaw that small touchscreens were going to create a real pain-point for Qwerty. “So I set out to redesign the keyboard going to the basics,” he says.
“I used my expertise in exhaustive testing, exhaustive simulation, and letter frequency statistical analysis (used in coding and encryption) to create a new, efficient letter assignment such that the finger movement is minimized and the speed is maximized (this is the same principle used for Dvorak keyboard). The other principle that I used was to reduce the number of keys to 9, arranging them in a 3×3 matrix, use drags in addition to taps, and make each key bigger. The analysis of this design using Fitts’ Law (the fundamental UI “law” that quantifies UI speed based on key sizes and distances) shows that this design achieves superior speeds. Plus, it enables entering up to 162 characters using only 9 keys!” he explains.
The basic mechanism of the MessageEase keyboard involves taps for the most commonly used letters (ANIHORTES), which get pride of place on the grid to comply with Fitts’ Law, and then directional drags to reach the rest of the keys — either up, down, left, right, up left, up right, down left, down right and so on. “With these nine keys, you can enter ALL letters and about 80 special/punctuation characters,” notes Nesbat.
Capitalisation is done by circling a letter or swiping up on the R key once or twice to lock caps lock on and reversing the gesture to return to lower case. Additional keyboard layouts that add in punctuation and numerals can be accessed by swiping up over the space bar or via a toggle key. The flexibility of the MessagEase keyboard extends to customising its language, shape and layout, plus the ability to create macros for particular word combinations — for example you could preset “td” to expand out to write “Today’s date is Sunday 2 June”.
MessagEase’s keyboard software is available on Android, iOS, Windows, Pocket PC and Palm OS. The Android version of the app includes word prediction and the keyboard can be resized, reshaped, recoloured or made blank – Nesbat says the latter option is “for our advanced users who don’t need to see where the letters are; they find it distracting!”.
Despite this software being a decade+ out in the wild, MessagEase clearly hasn’t stolen Qwerty’s crown yet. Nesbat says it’s had more than 500,000 downloads and has “tens of thousands of dedicated users now” — which just goes to show how hard it is to get people to change ingrained habits. Albeit, says Nesbat, that’s with “almost no money spent on marketing” — he therefore argues that MessagEase’s adoption rate is much stronger than other non-Qwerty input technologies such as Snapkeys and 8Pen.
Of those MessageEasers that have put in the time to learn — getting fast (40-60 WPM) takes several days of practising 10-20mins per day, concedes Nesbat — a few are very fast indeed, with the current champion setting a world record typing speed equivalent to 84 WPM. Of course most users aren’t going to achieve anywhere near those speeds but with around 50 WPM being around the average speed of 10 finger typists using regular keyboards MessagEase’s method looks reasonably impressive — assuming you’re willing to put in the hours to reprogram your fingers. And there’s the rub really: reeducation of typing muscle memory remains the biggest barrier to any Qwerty killer.
Setting aside its radical new layout, MessagEase’ most salient feature is how compact it is — allowing one or two fingered typing on very small screens — which, more so even than potential fast speeds, may be the USP that allows it to gain a foothold as screens shrink and morph to fit new physical locations. On the training side, to help new users get to grips with its grid, the company behind MessagEase, Exides, has created tutorials and built practice games into its keyboard apps to help users make the switch. That’s a start — but it’s still a steep learning curve to expect people to climb on their own. The imperative created by new types of devices may prove a more compelling climbing aid.
Exideas is not currently profitable but it does have licensing deals in the works. “We have several licensing deals in the process, but none we can disclose now,” says Nesbat. “(One, more advanced one is re: Internet TV/ Set top box/ remote.)” He won’t disclose Exideas’ funding or backers but says it’s not currently looking for external capital. Since its apps are free to download to mobile platforms, licensing is clearly where it sees a profitable future for its patent-protected technology.
“We will make money by licensing our technology,” he tells TechCrunch. “MessagEase is applicable to a range of classes of applications/devices, from smart watches, to smartphones, tablets, Glass, gesture-in-the-air, Internet TV, to car nav systems. As these devices are commoditized — everyone having a shiny surface, running more or less the same apps, doing more or less the same things — we provide a distinct, unique, efficient, and WYTIWYG (i.e., no disambiguation or autocorrection needed!) full text input technology edge to differentiate one company’s device from all others.”
Agent smartwatch launches with Kickstarter campaign, promises ‘unparalleled battery life’
Posted in: Today's ChiliThere are few gadgets more associated with crowdfunding than smartwatches, due largely to the millions raised by Pebble. Now, you can add one more competing for your attention (and your backing). A Kickstarter campaign for the Agent smartwatch kicked off today, promising to deliver a device with better battery life than its competitors and a developer-friendly environment to attract some all-important apps (it’s using the .NET Micro Framework, with apps able to be written in in C# using Visual Studio 2012).
As for the watch itself, it packs a 1.28-inch memory display with anti-glare glass, an ARM Cortex-M4 processor (which promises to help on the power-consumption front), Qi wireless charging, motion and light sensors, and a water-resistent design with replaceable wrist straps. If all goes as planned, the company intends to begin full production of the watch in December of this year, with the final MSRP running $249 (or $299 including a Qi charger). Some of the Kickstarter options will get you one for less than that, although many of those have already been claimed.
Filed under: Wearables
Source: Agent, Kickstarter, Atmel