HTC First Review

The HTC First is not the Facebook Phone, but it’s a Facebook Phone, and if you feel like we’ve been here before then you’re not alone. Baking the core essence of Facebook Home – “putting people first” with a content-rich homescreen and tightly integrated messaging – into a dedicated handset, the First is the start of what we’re told will be a series of Home “experience” devices. Problem is, HTC tried putting Facebook front and center once before, with the HTC Salsa and ChaCha, and neither found much favor among the socially-obsessed. Has the $99.99 First got what it takes to be our very best friend? Read on for the full SlashGear review.

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Hardware

HTC may put Facebook at the core of the First, but the hardware does remind us of another phone: the HTC One S. At 4.96 x 2.56 x 0.35 inches and 4.37 ounces it’s a little shorter, but slightly thicker and heavier, than the 2012 midrange handset, sacrificing some sleekness by virtue of its cheaper soft-touch plastic body rather than the One S’ more premium-feel metal. HTC will offer four color options: white, black, red, and pale blue.

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The front is dominated by a 4.3-inch, 720p resolution Super LCD display. We’ve already praised HTC for compromising on the size/usability argument with the 4.7-inch One, which we prefer to 5-inch devices, and the 4.3-inch form-factor of the First makes for another nicely scaled phone. The curved edges of the matte-finish unibody casing nestle into the hand well, and while it may not be Full HD, the 341ppi of the display means it’s more pixel-dense than an iPhone 5.

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It’s also bright and clear, with decent viewing angles. Underneath, there are three touch-sensitive keys – back, home, and menu – though no dedicated Facebook key, unlike HTC’s earlier Salsa and ChaCha handsets; in fact, the only physical controls are a volume rocker on the left edge and a power button on the top, along with the 3.5mm headphones jack. The microSIM tray and microUSB port are on the right edge, and there’s a small – and fairly weedy – speaker on the bottom.

The back (which has pleasing proportions that remind us of the original iPhone) has a 5-megapixel camera with an LED flash, while a 1.6-megapixel front-facing camera is included for your Facebook selfies. Both use backside-illuminated sensors and, in the case of the front camera, an ultrawide lens for including more people in-frame. However, there’s none of the UltraPixel cleverness that HTC has included on the HTC One.

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Inside is where the $100 sticker price of the First begins to properly show. The processor is a Qualcomm Snapdragon 400 8930AA dualcore running at 1.4GHz, paired with 1GB of RAM and 16GB of storage; like other HTC handsets in recent months, there’s no microSD card slot to add to that, and nor do you get a removable battery. Instead, the 2,000 mAh Li-Poly pack is fixed.

Connectivity includes quad band HSPA+/GSM/EDGE and dualband LTE – AT&T has already confirmed it will be offering the First, complete with 4G support – as well as WiFi a/b/g/n and Bluetooth 4.0. There’s none of the 802.11ac WiFi support of the HTC One, but the First does get NFC, dual-microphones, GPS/GLONASS and a digital compass.

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The most noticeable thing about the First is, perhaps ironically, just how inconspicuous it is. The barely-ornamented chassis – which includes relegating HTC’s logo, along with those of Facebook and AT&T, to discrete silk-screens at the bottom half of the back of the phone, with no branding on the front whatsoever – basically serves as a discrete frame for Facebook. It reminds us a little of HTC’s origins as a white-label designer, pumping out handsets for carriers to rebrand, and while the First is a sturdy little thing, it’s hardly memorable.

Software and Performance

We’ve reviewed Facebook Home separately, since the new launcher will be available not only on specific “experience” devices like the First, but also as a free download for certain existing Android handsets from the Play market. In short, it’s a replacement to the everyday user experience of an Android phone, as tightly integrated with Facebook services – and as exclusionary of others – as you’d expect.

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Underneath, though, is pure Android 4.1, with none of the Sense customizations that have been the default for HTC over the past few years. In fact, you have to look back to the original Nexus One to find the last pure-Android HTC. The irony is, of course, that as of Sense 5 on the HTC One, we’ve actually come back around to liking the company’s customizations. There’s also still no guarantee that, as per a Nexus-series device, you’ll get more timely OS updates versus a Sense phone. One other hiccup was how the menu button was handled: some apps simply don’t seem to recognize it.

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As for speed, we were pleasantly surprised with how smooth Facebook Home is on the First’s more humble specifications. Facebook told us that it has worked hard to make sure things like the physics engine behind the animations, and the way the launcher renders, are in keeping with the processing potential of the Snapdragon 400 chipset, and that has certainly paid off for a silky user-experience.

Of course, not everything happens in Home, and so we put the First through the usual benchmarking trials to see how it held up. In Quadrant, it scored 6,346, putting it comfortably ahead of last year’s One X, while a SunSpider browser test score of 1,567.8ms (lower is better) brings the First surprisingly close to where the One scored, with only around 400ms between them.

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AnTuTu v3 saw the First manage 11,156, with the internal storage hitting 48.1MB/s reads and 20.7MB/s writes, while in Qualcomm’s own Vellamo tool it scored 2,185 in the HTML5 tests and 587 in the Metal tests. That puts it ahead of the Galaxy S III (on Android 4.0.4, at least) in HTML5 performance, but behind the One X for its Metal store.

Camera

With 5-megapixels to play with, HTC is aiming decidedly at the mid-range with the First’s camera. Unfortunately, while the megapixel count may be similar to that of the HTC One, the pixel technology isn’t, and so the Facebook phone suffers from mediocre low-light performance, among other shortcomings.

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As with all phone cameras, give the First ample natural light and it can produce some reasonable stills. Unfortunately, as soon as you step away from those ideal conditions, things get shaky. We saw more noise from the First’s camera than we’d like to, with muted colors and trouble focusing at times, Video suffers in much the same way, with the resolution being less of an issue than the noise and lackluster colors.

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Whether most users will care about all that is questionable. Just as the First – and Facebook Home itself – is designed for consuming Facebook media, perhaps its camera will only ever be expected to create basic snapshots for sharing on the social site. Nonetheless, having seen what UltraPixel can do for low-light settings, such as the parties, concerts, and other dimly-lit venues of fun that are commonly documented on Facebook, it’s a shame that those are the type of images that will fare the worst on the First.

Battery

The First will last for up to 14.3hrs of talk time or up to 18.2 days of standby, AT&T says, though that’s likely to be heavily dependent on how socially active you are, and whether it’s over LTE or not. In practice, with the combination of the mid-range specifications and Facebook’s own software refinement, we saw some impressive longevity out of the First. With mixed use, we saw the gage drop by only around 20-percent over the course of more than 14hrs, for instance.

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What you don’t have manual control over is how much often Facebook Home refreshes. Facebook has adjusted the default behavior depending on whether you’re connected to WiFi or cellular data, but there’s no manual override, and as such you’re at the mercy of what Facebook and HTC believe to be the most sensible settings. You do get three tiers of data use/image quality settings – high, medium, and low – though no more granular control than that.

Wrap-Up

You could argue that the HTC First is in a category on its own, the first and so-far only dedicated Facebook Home device. That’s certainly how HTC and AT&T would like you to see it. However, there are plenty of ways to do social aggregation – HTC’s own BlinkFeed for instance, on the One, pulls in Facebook updates among other things – and viewed in the grander scheme of things, the First simply doesn’t feel like a $100 device. We’d certainly argue strongly in favor of spending the extra $100 upfront and going for the more refined build quality, better camera, and generally more impressive hardware and software experience of the HTC One, for instance.

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We also noticed that, for all the First is meant to be a great social phone, we quickly grew frustrated by its social immersion. Part of that is because we’re not fully committed to any one single service, and Facebook Home does its level best to bury others, like Twitter and Google+, beneath the surface.

More critically, there’s not enough control over what gets included in Cover Feed and what doesn’t. The First is a window into your entire Facebook experience, whereas most of the time we wanted a more pared-back glimpse into the subset of people we’re particularly interested in. That could be addressed with support for Facebook’s existing Groups, and we’d not be surprised if it’s high on the company’s to-do list, but right now it’s a hit & miss affair as to whether you’ll turn on your phone and be faced with something you actually care about, from a friend you’re actually close to. Ironically, Facebook Home is perhaps the best argument for pruning your friends list that we’ve seen in some time.

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If the HTC First was a $99.99 device on prepay, we’d be a lot more comfortable recommending it. With a two-year agreement involved, and the relatively small step up to a device like the HTC One, which we rate so strongly, it’s not just Facebook Home’s beta-style performance that gives us pause for thought. The First is not a bad handset, but it’s a generally nondescript one, and Facebook Home is not the “killer launcher” that would make it a must-buy.

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HTC First Review is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

MonkeyOh Helps Charge Your Smartphone and Clears Cord Clutter

If you’re in the market for a new device to help keep your iPhone or other smartphone charged up and ready to use, the MonkeyOh is a cute and offbeat way to do this. The device looks like a monkey with a USB port in his mouth. It has little feet and hands that secure smartphones of varying sizes and holds them near your outlet.

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You can also wrap the excess charge cord that comes with your smartphone around the base of the holder near the outlet. The flexible monkey arms are designed to secure iPhones and other devices with or without cases. One of the best things about this smartphone holder and charger is that it sticks the phone out from the outlet far enough that you can use the second outlet for other needs. MonkeyOh also works as a phone stand in either landscape or portrait modes.

The MonkeyOh does require the use of the new generation small Apple power adapter. You can charge other smartphones as long as you have the Apple power adapter by simply plugging in your USB charging cable. MonkeyOh is on Kickstarter right now seeking the funds to come to market. A pledge of $15(USD) by April 18th will get you one of the first MonkeyOhs, with estimated shipping this July.

LG to expand its retail stores in emerging markets

LG is looking to expand its retail stores in overseas locations by up to 20% this year. It plans on opening up around 600 new retail locations in various emerging markets, including India, the Middle East, and Africa. It currently has 3,000 retail stores located all around the world. Its primary reason for doing so is to increases its smartphone market share, however, its retail locations will also be selling its other consumer electronics as well.

LG to expand its retail stores in emerging markets

LG hopes to increases its smartphone market share, and get more exposure to its smartphone line-up so that it can better compete with the likes of Apple, and its homeland rival, Samsung. LG sold over 10 million of its LTE handsets worldwide, however, it still doesn’t hold a candle to Samsung. LG plans on doubling its LTE-smartphone marketshare this year, and it plans on tripling its sales of LTE-handsets as well.

LG’s expansion of its retail stores is most likely a reaction to Samsung’s plan on launching 1,400 experience shops this year, with 900 of them launching next month. The experience shops will showcase Samsung’s mobile products, such as its smartphones, tablets, and laptops. They will be launching in Best Buys all over by summertime. These stores will mainly focus on pushing out the Samsung GALAXY S 4, which Samsung plans on selling 100 million of.

LG hasn’t stated how much this expansion is going to cost it, but the emerging markets are the best option for it to grab as much market share as possible. Smartphone shipments in an emerging market like India is expected to grow rapidly. Its anticipated to reach 155.6 million smartphones shipped in the year 2017 alone, which is a 459.7% increase compared to its 27.8 million smartphones shipped this year. Be sure to check out our review of the LG Optimus G, which LG will most likely be showcasing in its stores.

[via The Wall Street Journal]


LG to expand its retail stores in emerging markets is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

TYLT PowerPlant External Battery Pack: Never Run out of Juice Again

No matter what smartphone you have, at some point in time, even if you’ve got a 2,300 mAh battery, you’ll end up needing a juice up. While there are plenty of battery cases available, these kinds of products quickly become obsolete once the format of your smartphone changes. That’s one of the reasons why having an external battery makes a lot of sense.

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The TYLT PowerPlant has a 5,200 mAh battery, which comes in a nice, rectangular cuboid shape with rounded edges. The PowerPlant comes with an integrated cable, so that you aren’t fumbling around with cables. The downside is that this cable is quite short, so you can’t operate your phone in one hand while keeping the battery in your pocket or  your bag, with a cable trailing out. You’ll need to set your phone down so that it can juice up. Thankfully, the PowerPlant also comes with a microUSB and USB slots, so any cables you have will work with your devices. Charge-ups are pretty fast, too.  One full charge up takes about 2 hours for the iPhone 4S. The pack has got four LEDs telling you the remaining charge, and you can easily get 3 complete charges on a typical smartphone using the battery.

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The TYLT PowerPlant comes in three different versions. One for iPhone 4/4S, one for iPhone 5 and one for other smartphones. The last model has got an integrated microUSB cable. Naturally, this battery can also be used for any other mobile devices you have, like tablets. The performance of the battery is certainly good, though it remains to be seen if this will continue over time. Most of these battery packs will suffer as the batteries degrade, but overall, it’s a really interesting device that will definitely help keep you powered up when you are in a bind, and no matter if you change phones or models, you’ll be still able to use it, which isn’t the case in for battery cases.

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The only negative is the rubber cover the ports. I almost ripped it out the first time I opened it. It takes a while before you realize which side can be easily opened. The PowerPlant costs between $69.99 to $89.99 (USD).

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Canalys research shows four leading app stores hit 13.4 billion downloads

Research firm Canalys has published its most recent App Interrogator research note covering the leading app stores in over 50 countries. According to the research firm, the app industry shows healthy growth for the download and purchase of apps on mobile devices. The company also says that the app industry for mobile devices is now a maturing market.

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The research found that app downloads across four major stores including the Apple App Store, Google Play, Windows Phone Store, and BlackBerry World grew 11% during Q1 of 2013 compared to Q4 2012. The research also shows that direct revenue from paid apps, in-app purchases, and subscriptions combined grew by 9%. The combined number of downloads from those four major app stores totaled over 13.4 billion apps.

The research firm also says that revenue for those four stores combined reached $2.2 billion before revenue-sharing is taken into account. Some of the strongest growth in the industry was seen in emerging markets including South Africa, Brazil, and Indonesia. There was also a robust growth in both revenue and download volume in mature mobility markets such as North America and Western Europe.

Globally the Apple App Store accounted for the largest portion of revenue between all four major stores at around 74%. The largest amount of downloads in the app market came on the Google Play store at 51% of the collected download total. Canalys does note that Apple is close behind Google Play in the number of downloads.

[via Canalys]


Canalys research shows four leading app stores hit 13.4 billion downloads is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Cincinnati Bell will be first US carrier offering the Sony Xperia ZL

As we noted early in March, and then again later on in March, Sony‘s Xperia ZL handset has been destined to arrive on shelves in the United States, but until now it was unknown which carrier would be offering it. That question has finally been answered, with Cincinnati Bell announcing via press release that it will be the first carrier in the U.S. to offer the sleek 5-inch handset.

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The Xperia ZL handset is high-end phablet offering a full 1920 x 1080 HD Reality Display, as well as a 1.5GHz Snapdragon S4 Pro quad-core processor and the Mobile BRAVIA Engine 2. There’s a rear 13-megapixel Exmor RS for Mobile camera that can record HDR video in 1080p, offering both noise reduction and Superior Auto focus. The handset supports 4G LTE and offers both NFC and infrared connectivity, running Android 4.1 Jelly Bean.

To help ensure that users aren’t having to charge too often, there’s the Battery STAMINA standby feature as well. The handset is compatible with HSPA+ 1/2/4/5/8 and EDGE 850/900/1800/1900. The carrier will be offering the Sony Xperia ZL for $249.99 after a mail-in rebate and a two-year contract, and says it will be available on May 1 via its website and retail stores.

Said Cincinnati Bell’s Consumer Markets Senior Vice President and General Manager Mike Vanerwoude, “We’re excited to add the Sony Xperia ZL to our line of premium smartphones. With this extraordinary device, customers can connect with each other using the best technology Sony has to offer. The Xperia ZL on Cincinnati Bell’s 4G wireless network creates an unbeatable combination.”

[via Business Wire]


Cincinnati Bell will be first US carrier offering the Sony Xperia ZL is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony Xperia ZL gets its first US carrier, arrives at Cincinnati Bell on May 1st

Sony Xperia ZL gets its first US carrier, arrives at Cincinnati Bell on May 1st

In the battle of 5-inch, 1080p smartphones, it seems that the Sony Xperia ZL might’ve gotten lost in the shuffle amongst US carriers. Despite its availability as an unlocked device (and through Canadian carriers), any potential stateside buyers looking to snag the Xperia ZL with a carrier subsidy are currently out of luck. Fortunately for some, all that is set to change on May 1st, as Cincinnati Bell has announced that it’ll sell the Xperia ZL for $250 after rebate on a two-year contract. Naturally, Cincinnati Bell isn’t the largest of carriers, and its relatively steep pricing leaves a bit to be desired, but it’s certainly nice to see Sony gain some traction in the states. Perhaps it’s a sign of things to come?

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Via: Phone Scoop

Google tipped to pick up WhatsApp for $1 Billion

It’s just a billion bucks, why not purchase one of the quickest growing multi-platform message ecosystems in the mobile universe: WhatsApp? That’s what Google has been rumored to be chatting about this week, as an inside source speaking with Digital Trends tells it. This is a story that feeds quite well into the idea that Google is creating their own every-device messaging app system the likes of which would transform their multi-tiered systems into a singular hero.

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Both Facebook and Google have been tipped to have approached the folks behind WhatsApp before today, and as they’ve continued to explode in popularity over the past few months, it would appear that they may have reached prime-time for sales. Included in this purchase would be their next-level pricing scheme which has users paying a cool $0.99 a year for a complete tossing of advertisements in-app. If Google were to pick the team up, it could be that WhatsApp itself is kicked in the pants while the technology is folded into Google – no more dollars for you!

Also if this does turn out to be true, Google’s next-generation service might be ready for Google I/O 2013. That is the rumored “Babble” or “Babel.” One way or another, a Google message service that folds all others into itself will be big.

So right here at the dawn of the Facebook Phone and the next wave of Android devices and their messager apps, could it be time for Google to take another swipe? Seems so! Have a peek at the WhatsApp timeline below and get pumped up about the future of the Google-run app universe!


Google tipped to pick up WhatsApp for $1 Billion is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Best Buy shipping HTC One for T-Mobile starting April 19th, priced at $250

Best Buy to sell HTC One for TMobile starting April 19th, priced at $250

We knew good and well that HTC’s One would be arriving on T-Mobile USA at some point, and for those uninterested in tying themselves to Sprint or AT&T, here’s some news that matters: Best Buy has just confirmed to us that it’ll begin shipping T-Mobile’s flavor of the aforementioned phone on April 19th. The “Glacier Silver” kit will be on sale for as little at $249.99 on a two-year deal, whereas you’ll be forced to pay $699.99 for the blessing of having no strings attached. Granted, T-Mob’s Simple Choice suggests that no contracts will be involved, but if you take the bait on the subsidized price, you’ll either be hanging with the carrier long enough to pay it off, or you’ll be forking out the difference on the way to some other operator.

Brad Molen contributed to this report.

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Source: Best Buy

AT&T HTC One Review

Is the HTC One the best Android smartphone around, and has the wait for the AT&T LTE version been worth it? We’ve already spent more than 6,000 words on the HTC One, back in our review of the European version, but this was our chance to put the first US-specific variant to the test. To do that we took it out into the wild to put the key selling points – specifically the UltraPixel camera and the 4G speed – on trial at the New York Auto Show, among other places, as well as to see if the non-removable battery is a deal-breaker in the face of the fast-incoming Samsung Galaxy S 4. Read on to find out how the HTC One fared.

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Design, Performance, and Usability

We’ve already comprehensively covered the core proposition of the HTC One in our original review. Suffice to say, the appeal of the matte-finish metal handset hasn’t waned since then. Build quality keeps it at the top of the pile of Android devices in recent memory, for a start, and having weighed the One against the Galaxy S 4 at the Samsung phone’s launch, it’s clear that HTC has the edge in design and quality. One mild concern is the tendency of the white polycarbonate inset strip running the edge of the phone to pick up color smudges when we kept it in our jeans pocket, though these usually rubbed off.

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Some of the details stand out after a longer period with the phone. BoomSound has a ridiculous name, but we can’t argue with the audio performance: we’ve found ourselves showing off more video, as well as reaching for the One in preference to other devices when it comes to consuming multimedia from services like Netflix, simply because the front-facing stereo speakers are simply that good. The power from the speakers is also incredibly useful when using the One as a navigation device in the car, while the screen they flank is no slouch either, with a combination of 1080p Full HD resolution and a color balance that’s refreshingly level rather than skewed to over-saturation.

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Sense 5 and the BlinkFeed homescreen – which pulls together news, Facebook, Twitter, calendar, and tips from the phone – continues to draw our attention, even with the gloss of newness taken off it. With its Flipboard-style feed of headlines and images, BlinkFeed makes for a great distraction, though we can’t help but wish HTC would hurry up and add offline caching of articles, the ability to add your own RSS feeds, and Google+/Google Now integration. The latter would arguably make the biggest difference; we like the low-noise way the One slots your upcoming appointments into the first page of BlinkFeed tiles each day, and it would make a perfect fit for Google Now suggestions.

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Overall, Sense 5 combined with Android 4.1 performs well, and with the exception of Photosphere we’ve not really missed anything from the very latest version of Jelly Bean. AT&T’s version of the One includes a customized browser, but despite our initial concerns, performance actually improved over the stock phone. In SunSpider, the test of JavaScript performance, the European One scored 1,118.9ms versus the 1,035.1ms of the AT&T version (in SunSpider, faster is better). Overall, we had no issues with the One’s quadcore 1.7GHz Snapdragon 600 processor pulling its weight running apps, and even AT&T’s preloaded software – which includes DriveMode, Family Map, Locker, Navigator, Ready2Go, Messages, myAT&T, Smart Wi-Fi, YPmobile, and Device Help – are neatly clustered into a folder rather than scattershot across the app launcher.

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It’s not all perfect, though. A lingering frustration is the black menu bar that often appears in third-party apps, where HTC has followed Android guidelines and dropped a dedicated menu key, but apps aren’t yet putting the three-dot softkey where it should be, tucked out of the way in the corner. That means you lose a stripe of your 4.7-inch screen to a single control (the functionality of which varies widely) but, more annoyingly, the on-screen keyboard shifts up to accommodate it.

That has at times played havoc with our typing, our thumbs not extending sufficiently to avoid the menu key and thus interrupting text entry. Admittedly, it’s not HTC’s fault, but it’s an ongoing annoyance that apps not adhering to the latest Android UI guidelines continue to hit the Play store.

Camera and Multimedia

HTC’s UltraPixel strategy has proved divisive, with the company chasing more light instead of more megapixels. We’ve covered how the One uses its 4-megapixels extensively in our review, but we also gave the smartphone its chance to shine out in the wild, taking it to the New York Auto Show last month.

Your average tradeshow is tough going on a camera, whether it’s a DSLR, a point-and-shoot, or on a smartphone. The lighting ranges from ridiculously bright, meaning you get masses of reflections and glare, to moodily dark, making details difficult to pick out and the threat of noise a constant. In-between, there’s all manner of colored lights that can confuse a camera’s sensor.

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The NY Auto Show was no different, but the HTC One held its own for the most part. All of the photos and video from our coverage of the new Chevrolet Camaro Z28 and the Corvette Stingray was taken using the One, for example, with us also using the Zoe “highlight” feature that creates summary videos based on 3.6s snippets of video and burst-stills.

For the photos, despite the mixed lighting conditions, the quality was surprisingly high. Blur is noticeably absent, the One being able to stick to faster shutter-speeds and lower ISOs thanks to its greater appetite for light, and photos which combine well-lit areas alongside much darker ones are impressively balanced. The phone is fast, too: back-to-back shots are roughly as swift as you can repeatedly tap the on-screen button.

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Video, meanwhile, looks great at 1080p Full HD resolution, with the same impressive low-light and mixed-lighting performance as for stills. However, the noisy show floor proved a challenge for the One’s stereo microphones at times, however: you can certainly make out speech compared to background noise, but it lacks the pinpoint clarity you’d get with a directional microphone or a dedicated clip-on mic.

Nonetheless, for immediacy and convenience, the One certainly held its own. At full resolution and in perfect lighting, HTC’s choice of big pixels rather than lots of them struggles somewhat, but in more everyday situations the convenience of being able to take low-light situations in your stride wins out.

The downside with the One – and, specifically, with Zoe photography, which simultaneously grabs 20 stills and 3.6s of Full HD video – remains how multimedia is managed, particularly off the phone. We’ve already highlighted how poorly that plays with auto-upload services, such as those offered by Dropbox, Google+, and Facebook, which basically fill your cloud storage with dozens of nearly-identical shots. The AT&T version is no different in that respect, and HTC desperately needs to step up and address offloading media with its HTC Sync Manager app.

While it’s at it, we wouldn’t argue with more themes and flexibility for the Zoe highlights system: the One’s automatically curated showreels, which come complete with transitions, filters, and background music. We’re still impressed by how neatly the One knits these together, but the option for longer clips (currently it’s 30 seconds only) and the ability to use your own music would make the feature considerably more useful. We’ve found people are much more willing to watch our photos and video when they’re stitched into a highlight reel, and so a greater number of presets (out of the box there are six to choose between) would make it all the more engaging.

HTC Sense, Zoe, and Highlights demo:

One advantage those looking to AT&T for their One will have is capacity. The carrier has the US exclusive on the 64GB version, other networks making do with the 32GB model, and given the amount of data Zoe photography creates, and that there’s no microSD storage option, that makes a big difference. It’s not a cheap way to boost capacity, though: AT&T is asking $199.99 for the 32GB One, or $100 more to double the memory.

Phone, LTE, and Battery

HTC’s BoomSound speaker technology means the One has no problems pushing out in-call audio, and happily performance on AT&T’s network matched up with that. We had no problems keeping a signal, even though HTC squeezes the One’s antennas into the tiny polycarbonate notches in the unibody case, and hardly a dropped call, even in areas where coverage was patchy.

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We tested LTE performance in multiple locations where AT&T currently offers service, including New York City, Denver, Wichita, and San Francisco. Speeds ranged from as much as 39Mbps downloads and nearly 19Mbps uploads, location depending, though averaged out at 15.95Mbps down and 7.06Mbps up. In contrast, we saw peeks of 37Mbps down and nearly 11Mbps up on an iPhone 5 using Verizon’s LTE network.

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LTE has a reputation for being power hungry, and while the One’s 2,300 mAh battery isn’t small, the fact that it can’t be removed – unlike, say, the battery in Samsung’s Galaxy S 4 – has left some wary of the quadcore smartphone. In practice, we’ve found the One has sufficient legs to last through the day, particularly if its power management systems are turned on. These put data to sleep after periods of extended inactivity, waking them only occasionally to check for new messages and other updates, as well as reducing screen brightness and enabling other frugal systems.

Over the course of a sixteen hour day, then, with a mixture of cellular and WiFi connectivity, we saw roughly 30-percent of the battery left. More patchy use of WiFi saw LTE take a greater toll, with 20-percent left after just over twelve hours. However, even when we forgot to plug the charger in overnight, the One proved frugal, only dropping a few percentage points thanks to the data throttling.

Wrap-Up

Nothing about AT&T’s version of the HTC One has changed our positive impression of the smartphone. In fact, native LTE support for the US has only improved our takeaway opinion: the One is beautifully constructed, slickly designed, fast, has thoughtful software tweaks – a few third-party app UI glitches aside – and a great, flexible camera.

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The road ahead for HTC isn’t going to be an easy one. Samsung’s Galaxy S 4 is the specter on the near horizon, and for however much it may offer an evolutionary step up from its Galaxy S III predecessor, it comes with the might of the South Korean company’s prodigious marketing machine (and its equally massive budget). In contrast, the One sees HTC take a far greater risk than it has in recent years – in investment in construction, camera strategy, and software – and, for the most part, that pays off in the quality of the overall device.

The Samsung Galaxy S 4 is, if last year’s model is anything to go by, likely to be the default choice for Android buyers in 2013. However, the HTC One is arguably the more thoughtful choice. In AT&T form, it’s our favorite Android handset of the moment.

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AT&T HTC One Review is written by Vincent Nguyen & originally posted on SlashGear.
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