The FitBit App Now Turns The iPhone 5s Into A FitBit

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Fitbit has just released a major update to its iOS app for iPhone 5s, allowing the smartphone itself to track steps, distance and burned calories.

These are basic features, and just a fraction of the metrics provided by one of Fitbit’s own hardware devices, such as the Fitbit handheld or the Fitbit Flex wristband. With a Fitbit Force, for example, you can track all the basic information as well as flights of stairs climbed and sleep. Plus, it acts as a watch feeding you the information on a digital screen.

Still, the accompanying app has always been an integral part of the Fitbit hardware experience, as it offers a dashboard for every metric as well as a log tracking nutritional intake.

In other words, the app gives a robust outlook of overall health over time, which has made Fitbit a big contender in the space against Nike and others.

With the launch of the M7 motion coprocessor in the iPhone 5s, Fitbit has decided to offer “basic” tracking from the phone itself, likely with the intention to entice an upgrade.

The update comes just in time for New Years, as the pudgy masses resolve to lose the holiday weight.

Gift Guide: Something For A Twenty-Something

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Twenty-somethings are some of the hardest people to shop for. They’re changing so quickly, interests waxing and waning by the day, making it pretty difficult to figure out a great gift for the holidays.

But have no fear.

At least one of these four suggestions should be a good fit for a young professional or college student, whether they’re your family member or a friend.

Roku 3

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The Roku 3 is quite possibly the best media streaming device available. Where all the tech specs are concerned, it’s got best-in-class technology under its tiny, shiny hood, which ultimately means that it works more reliably than other options like the Apple TV. For a young pupil off at University, Roku makes it dead simple to play Netflix, Hulu, ESPN, and a thousand other channels by simply hooking it up to a TV and turning it on. Plus, the Roku 3 remote comes with headphones that let you listen to the content privately, a feature which could keep roommates happy during finals time.

Fitbit Force ($129)

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The freshman fifteen is a real thing, trust me. Being away at school makes it easy to eat whatever you want, whenever you want, with no one telling you to do otherwise. But a good way to stay motivated and aware of your health is to use the Fitbit Force. The biometric wristband doubles as a watch, but also offers intensive metrics on your calorie burn, steps taken, flights climbed, etc. You can even input nutritional information into the accompanying app to have a full read on your health over time.

Mophie Juice Pack Helium ($79)

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FOMO has never been stronger than it is today, with the majority of humans simply addicted to their smartphones. College kids are among the worst, which means that their smartphones are always dropping like flies. The Mophie Juice Pack Helium for iPhone ensures that the phone can stay with you through the day and doesn’t add on too much bulk, offering 80 percent extra battery. Indicator lights on the back give you a read on when the Mophie itself is charged, and how much battery it has left throughout the day. You can snag this guy for $80.

B&W P7 Headphones ($399)

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Music is a huge part of any college experience, and a nice set of headphones can make all the difference walking to class, studying at the library, or hanging out in the dorm. The P7 over-the-ear headphones from Bowers & Wilkins are far more expensive than ultra popular Beats headphones, but they also stand out from what everyone else is wearing. But being stylish is only a small fraction of what the P7 headphones bring to the table, with sound quality that is truly impressive. They even come with a microphone attachment so you can switch between music and phone calls.

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Gift Guide: Four Sweet Presents For Your Sweetheart

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The most important gift you give this holiday season will be the gift you give your sweetheart. After all, this is the person you get sex from.

That said, these are some cute last-minute ideas that will keep you out of the dog house come New Year’s Eve.

HBloom Subscriptions ($75/delivery)

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HBloom is a creative flower delivery service that offers a wide range of products — these are the same folks that came up with the SuperHero package, which delivers flowers to a guy’s work so that he can be the one to give them to his sweetheart. Now, the company offers floral delivery subscriptions, with new arrangements arriving weekly, bi-weekly or monthly. All you do is meet up with a design consultant who checks out the space and learns about your tastes and the deliveries begin. Starts at $75 per delivery.

HowAboutWe Couples ($10/month)

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HowAboutWe keeps the romance alive by offering up interesting date ideas based on your location. Awesomely enough, the service offers a $10/month membership for couples, which hooks you up with up to 75% off the dates, one free date, and access to sold out shows and booked clubs. There are some cute ideas on there, but the best idea of all is you showing your partner how important it is to go on special, interesting dates. You know, like you did when you first fell in love.

Couple (Free)

Ok, you caught me. This isn’t necessarily a gift because technically it’s free. However, signing up for Couple and inviting your partner to join you in your own private social network can be pretty romantic. Couple lets you chat, share pictures, drawings, and location, and it even lets you draw simultaneously in a live sketch. With the new foursquare integration, users can suggest date spots and the thumbkiss feature is cheesy but fun. The app automatically stores important dates for your partner and the relationship, like birthdays and anniversaries, and you can share lists to stay on top of things as a couple. Hey, some of the best things in life are free.

HelloTouch ($55)

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Or you could spend $55 on a really, really fun night in the bedroom. The Jimmyjane HelloTouch vibrator may seem a bit awkward at first — after all, it is reminiscent of those Spider Man-style shooter toys you wear on your wrist. But once those finger pads get to buzzing it won’t seem so awkward anymore. The HelloTouch can be worn a few different ways so that everyone can enjoy, and it even comes in a Holiday package, including a stocking, handcuffs and a blindfold.

Bionym’s Vision For A Future Where Secure Account Holders Are Their Own Credentials

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Toronto-based Bionym turned heads with its concept for wearable hardware that authenticates a user based on their heartwave signature, which could turn the whole world of digital security on its head. It’s a key tied to your person in a very intimate sense, meaning it can’t really be stolen or lost like even a current standalone unique passkey generator can.

We met with Bionym CEO and co-founder Karl Martin at their headquarters in Toronto, where the engineering team shares relatively limited space with the rest of the folks. The team is growing at a rapid clip, however, and the plan is to move into a more accommodating space in the near future. As it stands, however, it’s kind of nice to see people soldering and testing brand new circuit boards right next to those arranging future partnerships and doing developer outreach.

Martin filled us in on the progress his startup has made since launchings its pre-order campaign back in September, and it sounds as if things are on track. Final design is still mostly up in the air, but as you can see, things have come a long way from the original prototype that Martin and his co-founder Foteini Agrafioti developed first only roughly a year ago. It’s also very interesting to hear Martin articulate exactly where he sees Nymi’s tech headed – including a long-term goal where it becomes a wearable you won’t even notice you’re wearing.

Pebble’s Official Appstore Coming “Early 2014,” Will Be Built Into Android And iOS Pebble Apps

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Pebble is finally getting around to creating an official app marketplace for software devs build for its platform. The Pebble Appstore, as it will be known, is going to debut sometime early next year according to the company, and it’ll be integrated directly into the existing iPhone and Android applications for the smartwatch.

Third-party app and watchface discovery tools have existed for Pebble basically since it became available, including MyPebbleFaces.com. Those will continue to exist, Pebble says, and will be able to distribute Pebble software just as before. At the same time, however, the company notes in a blog post today that “[for developers, the Pebble App Store is the best way to promote and distribute your Pebble applications to users.”

The new official Pebble app store doesn’t support paid apps at launch, though devs can obviously still charge for their companion apps on iOS and Android (and theoretically offer Pebble support as a paid upgrade via in-app purchase. Developers will be able to publish apps to the Pebble App Store via a web-based portal, which is completely free to use, and apps will be chosen as featured by the dev support team. There won’t be any advanced screening of apps published to the Pebble Appstore, but Pebble does reserve the right to take down any apps that violate its developer agreement.

At launch the Pebble Appstore will feature seven different categories for apps: Daily, Remotes, Games, Notifications, Tools & Utilities, Sports & Fitness and Watchfaces. These are a little different from what we’re used to seeing in mobile software marketplaces, of course, but that’s to be expected from a device that has been a pioneer in the wearable computing category, and which is essentially working without a model to build from.

Pebble only just revealed its 2.0 Software Development Kit, which adds a lot of functionality but also requires that 1.0 apps get updated before they can be compatible with the 2.0 firmware. The pre-announced storefront, along with the ambiguous consumer launch, is probably designed to give the Pebble team and its developer partners time to update the existing library and get a good crop of new apps available so that the Appstore isn’t a ghost town when it arrives.

Make A Little You With Shapify.me

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Artec, makers of high-end 3D scanners for industrial clients, have added a little whimsy to your day with Shapify.me, a service that can scan and print your body in full color, allowing you to make a little mini me of your very own.

The system uses the Kinect Sensor – it works with either the Kinect for Windows or Kinect for Xbox 360 – and allows you to scan your entire body using a PC or Mac. The software then lets you download the scan for 3D printing or order the print for $59. Prints are available in the US and Canada but more countries are coming soon.

Capturing the image is a little tricky – there are a lot of lighting issues and lots of turning – but the service seems to be outputting smooth, usable scans. Arguably these aren’t as beautiful as some other services we’ve seen including the incredible Twinkind but because you’re depending on a fairly low resolution system like the Kinect and limited processing power it’s easy to forgive some of the elisions in the model.

I’ve learned that 3D scanning is hard and anything that makes it easier is a good thing. While it might be a little late to give a Shapify figurine to your dear old mother and father, it’s definitely a fun little toy and could be an interesting tool for home hobbyists. Besides, who doesn’t want a 3D selfie?

How Oculus Plans To Be Riding High When The Virtual Reality Wave Breaks

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A company that was conceived just over a year ago announced its Series B round of funding late last night, with a massive raise of $75 million to add to its existing $16 million Series A and $2.4 million in Kickstarter crowdfunding dollars. That company is Oculus Rift: A virtual reality headset dreamt up by Gaikai veteran Brendan Iribe and a team of other startup vets. With nearly $100 million invested, expectations are huge, but the company is ready to meet those expectations, Iribe tells TechCrunch, and exceed them with a vision of the future that blurs the line between the virtual and the real.

Why So Much Money, So Fast

The Rift has already managed to sell over 42,000 units prior to its consumer launch, via development kits that are admittedly rough around the edges, according to Iribe. That’s impressive enough, but it’s not what’s selling investors like Marc Andreessen and game industry legends like John Carmack on the Rift – that’s the experience provided by the next-generation prototype, which is functionally the same as what we’ll see from the first consumer device, Iribe says, but which has been used by only a few hundred people at most as of right now.

Once the new prototype was perfected, Iribe got in touch with Marc Andreessen and Chris Dixon, to say that they’d achieved what they’d set out to do and asked how soon they could come in to see it. The combination of the prototype demonstration, and former id founder and Doom creator John Carmack explaining his vision of where he sees the entire Oculus project headed “pretty much convinced them on the spot,” Iribe tells me. Dixon and Andreessen join the fairly limited group of outside VCs with ownership stake in Oculus VR, and Iribe says that the partners and funding were chosen specifically with the intent that they should help them get to through the initial V1 consumer launch without having to go find more money elsewhere.

“The point of the first raise was to build out the technology,” Iribe says, explaining what the money has been spent on so far. “We actually thought it would take us a bit longer to get to the point of where we’re at now.”

But it didn’t take that long. The new Oculus Rift prototype should be virtually identical in terms of experience to the version that ships to consumers.

Achievement Unlocked: Consumer-Caliber Experience

“We got to the point where the latest prototype of this technology really is beyond even what we expected for V1,” Iribe told me. “We kind of put the hammer down and said ‘Okay, this is it, this is definitely enough to totally blow away the world and deliver our consumer, V1 product.’ We’re looking back even now on the dev kit and going ‘oh gosh, this new one is so much better.’ It is literally an entirely different experience.’”

oculus-rift-consumer“Of the 300 people who have seen the current prototype, not a single person has come away not saying ‘That’s gonna change the world,’ and that’s really [what we needed to accomplish] in terms of delivering on the promise of the vision we’ve all had for so many years,” Iribe says.

There’s a general feeling that it’s a true ‘Holy Grail’ experience in terms of immersive reality tech among those who’ve tried the latest prototype, Iribe says. I asked if I’d be able to see for myself at CES coming up in January, but he says they’re not ready to announce yet what they’re bringing to the show, and we’ll find out closer to the date. Not to read too much into it, but that does sound pretty promising for those hoping to get a sense of this new design in action. The latest hardware still isn’t close to final in terms of product design, however, Iribe adds:

“It’s what we want to bring as an experience,” he said. “It’s a prototype, so it still has its circuit boards and exposed wires and all that, but the experience, meaning once you put the device on, it is what we want to deliver in a consumer product. People go in, spend long periods of time in the experience and come out and say ‘I want to do more of that.’ There’s no kind of discomfort, no dizziness, no nausea. So many of the technical hurdles have been pretty much nailed.”

Vision In The Near-Term: Both Literal And Figurative

As for things they’re still working on the engineering side, Iribe says that there’s an increasing interest in building more advanced eye movement detection to the Rift’s functionality.

“[We recently hired] a lot of vision guys, that’s a big effort for us now,” he says. “We’re really focusing on the vision side, in terms of tracking and using optical tracking and camera tracking. That’s going to be a big focus for us going forward. Over time, we want to get more of the body in the game, but right now we’re trying to get your eyes in the game, combining your vision with your head tracking.”

Aside from engineering work, there’s a lot that needs to be nailed down in the immediate future. There’s figuring out how to consumerize the actual product design itself, and then ramping up the initial production run. That’s why Iribe isn’t putting a firm date on the Rift’s availability date just yet: internally, they have a pretty good idea of when to expect it to reach retailers and customers, but they’re purposely keeping tight-lipped about those projections to make sure everything’s ready when the time comes. To that end, they’re also hiring smart people aggressively in virtually every capacity, as there’s not just a hardware and software component to the Rift, but services, an ecosystem, a consumer education initiative and much, much more that all need to come together at launch.

Carmack Codes And Codes And Codes To Avoid A Deflating Launch

Hardware startups, especially those dealing with novel input paradigms or wearable computing, have been multiplying sharply in the past couple of years, and recently we’ve seen a number that were initially crowdfunded via pre-orders deliver their shipping consumer devices. The results aren’t pretty: while some like the Pebble have been fairly well-received (though not universally loved), others like the Leap Motion and the Ouya have sounded a sour note. Iribe admits that potential fate is a little daunting, but believes that Oculus is doing everything right to avoid the same kind of crash at the gate.

Carmack_Headshot_PR“John Carmack is writing code as fast as he can, travelling as little as he can,” he said. “I think he’s back to the early days of kind of a Doom and Quake era of him being held up in a room just programming as fast as he can to make this work really well, and he tells me having more fun than he’s had in a really long time.”

That likely explains why his dual roles at both Oculus and id didn’t last long, as he stepped down from the original home of Doom and Quake late last month to focus on being Oculus VR’s CTO full-time. Carmack is doing what he loves most at Oculus, according to Iribe, which is tackling a difficult problem that’s “right on the edge of reality.” Carmack pioneered both 2D and 3D gaming, and he’s doing the same thing all over again with the Oculus Rift, and it “really works,” Iribe says.

Acquisition Potential, Valuation And Launch Sales Estimates

Along with launch date and Carmack project specifics, Oculus is also keeping mum on valuation. Essentially, Iribe very loosely suggested a 20 to 40 percent equity sale at this stage for a startup like Oculus VR, which would put the valuation somewhere between $200 and $400 million or so, with the heavy caveat that this is mostly educated guessing on my part and not data sourced direct from the company.

“The valuation wasn’t so high that [our investors] were getting a tiny sliver, we had a pretty good valuation at each round […] that was fair for everybody,” was the only thing Iribe would say for sure on the matter. “It’s good, but not too crazy.”

That valuation is high enough that any prospects of Oculus Rift getting scooped up by Microsoft, Sony or any other major incumbent gaming company is slim to none, Iribe says, at least until after they deliver their initial run of consumer devices. He also says that personally, the idea of having built what they have and not releasing it themselves just seems impossible.

“We feel like we have a pretty good idea of what we can sell through pre-orders, and through consumer launch, for the first six, eight or even twelve months,” Iribe explains regarding their budgeting and the amount raised, and why they don’t anticipate having to find more capital pre-launch. Extrapolating from comments he made to me, I’d suggest they’re looking somewhere in the neighborhood of one million devices for a production run funded by what’s in their existing coffers, though Iribe declined to get into specifics. He did say that they see that expanding to hundreds of millions of devices and active users sometime in the next decade or so, thanks to the long-term Oculus vision of VR beyond the confines of gaming.

Immersed In The Big Picture

What we’re looking at is the evolution of virtual reality, starting with this headset. It’s going to be a little bigger than we’d all want it to be of course, and it will have its form factor challenges, but the experience inside is good enough that people are going to really enjoy it, and love going in, playing games and watching movies. And then it’ll quickly evolve, and its form factor will keep getting better; closer and closer to sunglasses, lighter and easier to wear. Very quickly, over the next decade or two, what we’re looking at really becomes about communications.

Just like the smartphone now represents the primary means with which we communicate digitally, Iribe sees a future where VR supplants a lot of the same usage, so that you have a pair of sunglass-style Rift goggles that you simply slip on when you want to talk face-to-face, as if in person, with your friend halfway around the world. Our kids will laugh at stories of typing away on virtual keyboards and smiling back at grainy video into the unblinking eye of a monitor-mounted webcam, and remote business won’t be so remote anymore. In short, Oculus is taking the first step towards a world where the “virtual” in virtual reality is just a technical distinction, not a description of experience.

Tony Fadell Says Nest Has 100 Patents Granted, 200 Filed, And 200 More Ready To File

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Many in the tech world and Washington have railed against the encroaching and limiting effect of patents on innovation, but when the chips are down, IP and patents remain key cornerstones in how tech companies and their founders are making sure they will be able to build their businesses and stick around for the long haul. Tony Fadell, the legendary former hardware supremo at Apple and now CEO and co-founder of new smart home device startup Nest, today revealed that Nest already had 100 patents granted, with 200 more on file with the USPTO and another 200 ready to file.

“At Nest what we did was make sure that we are putting [effort in] a ton of patents,” he said on stage today at the LeWeb conference on Paris. “This is what you have to do to disrupt major revenue streams.”

Nest, which first hit the market last year with a smart, design-friendly thermostat that you can control remotely with an iPhone app, this year added to its range with a smart smoke and carbon monoxide detection and alarm system. But the company has also had its share of patent heat.

nest-vs-honeywellIt has been embroiled in a thermostat-related patent infringement suit brought by appliance maker Honeywell initially in February 2012, and in November 2013 saw another patent suit get filed from BRK, makers of the First Alert smoke alarms, for infringements related to Nest’s second product.

Nest has also taken steps to buy insurance from elsewhere to shore up its patent position. In September it announced a deal with Intellectual Ventures — one of the most well-known of the patent hoarders — for access to some 40,000 patents via IV’s “IP for Defense” subscription-based product. Nest can draw on these patents as a defendant or in the event of a counterclaim — as it happens to be in the case of Honeywell.

Part of the IV deal also included the acquisition of an unspecified number of patents, “in areas of interest to Nest, including systems and methods for automatic registration of devices.” It is unclear whether Fadell’s patent citation today — totalling some 500 in all if you count granted patents, those waiting approval, and those yet to be filed — include the patents that Nest would have picked up from IV.

You might argue that part of Fadell’s bullishness about patents comes out of necessity because of these suits, but on the other hand you have to remember that he comes from Apple, one of the most aggressive technology companies when it comes to using patents to defend its products, and also filing a lot of them almost as a smokescreen to mask what it may be planning next.

Patents are not the only game in town, of course. In talking about what he saw as important elements of building a business, Fadell also touched on the challenges of hardware startups, and the pitfalls of Kickstarter. You can get a lot of public support (and even financial support) for an idea, but “if you do not plant the seeds early enough” for how you will manufacture and distribute that concept at scale, he said, you will not go anywhere. (Yes, he said this last year at LeWeb, too.)

The other area that Fadell believes we are seeing a shortfall is in how disruptive products are being marketed to consumers.

“You have to communicate what the problem is and what the benefit of the solution is,” as well as giving people an easy way to purchase it, he said. That is part of how you build trust for new, intelligent devices. “If people cannot trust our brand, our things will never sell,” said Fadell. “The ‘Internet of Things’ will never take off if people do not trust the products.”

Meet Kubo, The Crowdfunded Electric Cargo Scooter Made By Lit Motors

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Lit Motors, the electric car startup that launched last year with its first vehicle called the C1, has debuted another sleek looking electricity-fueled vehicle called the Kubo.

The Kubo is a uniquely designed vehicle that brings together the best of both worlds from scooters and cars: It has a small two-wheeled form factor, but a nice amount of storage space. Lit describes it as “combining the beautiful design of Apple and Vespa with the basic utility of a pickup truck.” I’d liken it to a modern two-wheeled version of the El Camino, only much more beautifully designed (and eco-friendly!) Either way, it’s a very nifty piece of work. Once you see it, you wonder why something like it hasn’t been made already.

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Lit Motors is hoping to crowdfund the initial production of the Kubo through a Kickstarter campaign launched last month. So far, the company has a ways to go — a little over $45,000 has been pledged out of the $300,000 goal, so with nine days left in the campaign the clock is certainly ticking. As sleek as the Kubo is, it might have been a bit ambitious to expect dozens of people to each put down $5,000 to reserve a yet-to-be-built scooter from a small startup.

But whatever happens with this particular Kickstarter campaign, Lit’s chief marketing officer Ryan James tells me that the company will figure out a way to get the Kubo into production for all the people who want it. There are lots of people rooting for Lit, and it will be exciting to see how its designs are made into a reality (and eventually come to our roads.)

We swung by Lit Motors HQ to get a first-person look at the Kubo and watch Lit’s CMO Ryan James take it for a spin. Check it out in the video embedded above.

Video credits: Shooting: John Murillo and Yashad Kulkarni, Editing: Yashad Kulkarni, Production: Felicia Williams

How Matternet Wants To Bring Drone Delivery To The People Who Need It Most

An image from Matternet's drone delivery pilot in Haiti

Last week, the media world was abuzz with the news that e-commerce giant Amazon was experimenting with a new program dubbed “Amazon Prime Air,” which would use small automated “drone” aircraft to make customer deliveries. But while Jeff Bezos’ primetime television announcement of Amazon’s drone ambitions certainly attracted a lot of attention, it’s important to note that he is not the first person to express interest in the drone delivery space.

A small Silicon Valley startup called Matternet has been developing drone delivery technology for several years now. The company’s co-founder and CEO Andreas Raptopoulos’ TED talk from this past summer about the potential to use small drones for delivery purposes has garnered more than 200,000 views since it was posted online last month — and perhaps helped to inspire Bezos himself, as Bezos used some of the same language used in Raptopoulos’ TED talk when unveiling the concept of Amazon Prime Air on 60 Minutes.

An image from Matternet's drone delivery pilot in Haiti

An image from Matternet’s drone delivery pilot in Haiti

One very interesting thing about Matternet is that the company believes drone delivery technology should be first used in the developing world, to deliver food, medicine, and other necessities to areas that are less accessible by car or truck. Often, consumer technologies start by serving a higher end market and trickle down to attain widespread utility — think computers, cell phones, automobiles, and the like. Matternet says its approach is to introduce drone delivery technology to the “people who need it the most,” and build the network from there.

It was a pleasure to have Raptopoulos and his Matternet co-founder Paola Santana stop by TechCrunch’s San Francisco headquarters last week to talk more about how their technology is progressing, the unique technical and regulatory challenges that drones face, and their reaction to learning that Amazon is working in the space as well. Watch that in the video embedded above.

And in the video embedded below, you can see footage from one of Matternet’s drone delivery pilot programs in Haiti.

Matternet in Haiti from Matternet on Vimeo.