ARM Acquires Internet Of Things Startup Sensinode To Move Beyond Tablets And Phones

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As more reports of ARM-based Windows and Apple devices continue to fill the airwaves — the latest being reports of a Surface 2 and Nokia’s first Windows tablet, along with upcoming iPhone handsets — the Cambridge, UK-based semiconductor technology powerhouse is pressing ahead with its bigger ambition be at the heart of all connected devices: today the company announced that it is acquiring Sensinode Oy, a Finland-based startup that develops internet-of-things software.

This is a bolt-on purchase: ARM says that for now it will continue to sell Sensinode’s NanoStack and NanoService products to existing and new customers, alongside its ARM Cortex® family of processors and collaborative mbed project.

Financial terms of the deal were not disclosed.

ARM’s move to develop for more than smartphones and tablets — the two areas where you are most likely to hear its name these days, specifically in connection with companies like Apple, which designs its own ARM-based chips for its devices — is not a new one.

When its longtime CEO Warren East stepped down last year to be replaced by insider and former engineer Simon Segars, ARM emphasized how it was taking a long-term view of how the company would grow. The implication at the time was that it would be beyond the devices we typically refer to as “mobile” today, to cover cars, ovens and other appliances, factory robots, and really anything that you might need or want to be connected up in your work or leisure life — as the illustration here, taken from Sensinode’s site, shows.

The list indeed is long: “IoT technology can be used in wireless sensors, smart connected appliances, home health applications, and wearable electronics. The technology is also applicable to M2M applications using cellular connections and the new OMA Lightweight M2M standard for device management,” ARM notes.

“We take a very long-term view about our business, and we believe that now is the right time to bring in new leadership, to execute on the next phase of growth and to plan even further into the future,” East said at the time of his resignation.

In that regard, today’s acquisition news is evidence of how this is playing out. ARM projects (via analysts IMS Research) that there will be 30 billion connected devices by 2020. Compare that to the 8.7 billion ARM-based devices that were shipped last year, and combine that with ARM’s existing repution, and you can see why ARM sees this as a clear opportunity for the taking.

“ARM is dedicated to enabling a standards-based Internet of Things where billions of devices of all types and capabilities are connected through interoperable Internet Protocols and Web Services,” said John Cornish, executive vice president and general manager, System Design Division, ARM, in a statement.

You can also see how it’s important for ARM to continue pushing in this development against competitors like Intel, which is also hungrily eyeing up the IoT space.

ARM describes Sensinode as one of the “pioneers in software for low cost low power internet connected devices and a key contributor to open standards for IoT.” Those standards include creating the 6LoWPAN and CoAP standards for low cost low power devices; and contributing to IETF, ZigBee IP, ETSI and OMA standardization efforts.

This is a win for Sensinode because it gives the startup a much bigger platform and audience of developers who might build chips and devices on its technology. “By making Sensinode expertise and technology accessible to the ARM Partnership and through the ARM mbed project we will enable rapid deployment of thousands of new and innovative IoT applications,” notes Cornish.

This looks like it’s only ARM’s second acquisition ever. The first was just as strategic: it was in 2011 of Prolific, which developed nanotechnology software tools.

JumpStartFund CrowdPowered Portal For Startups

JumpStartFund CrowdPowered Portal For Startups

We all know Kickstarter or Indiegogo, the popular  crowd-funding websites that allow anyone with a good project to seek funding. We published our share of Kickstarter and Indiegogo campaigns on here, simply because the creativity of the ideas is amazing and the video demos are always fun to watch.

Last Thursday, the launch of JumpstartFund opened the door to a new breed of crowd powered product design that aims to help startups execute their best concepts. The best ideas and patents are evaluated by the JumpstartFund team for marketability and when selected, they are moved into  the “work in progress” status on the site, where community members can collaborate, using their own specific skills, to eventually turn them into viable and successful companies.

JumpStartFund is built with a social network where members can participate and vote, and in return, they are rewarded with Advisory Points that equal a commission on the company’s revenue for the first year. They must stay actively involved in at least 50% of the crowdsourced activities related to that company (over its lifetime) to maintain that commission.

On the paper, JumpStart looks like a great platform to test and fund new product concepts, seek new innovations for existing patents, and find the best teams to execute the best ideas.

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  • JumpStartFund CrowdPowered Portal For Startups original content from Ubergizmo.

        



    Circle Gives You Distributed Control Of Your Family’s Internet So You Can Be Human To Each Other

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    Let’s not kid ourselves: We don’t control the Internet, the Internet controls us. Any notions to the contrary are foolish at best, but a new Kickstarter project called Circle wants to help families fight back against the Internet’s omnipresence with hardware and software that allows individual control of devices connected to a local network.

    Circle isn’t a router, like the Skydog, which was created by the Xerox PARC company PowerCloud Systems and is based on a similar concept. Instead, it’s a network device that can communicate with your router, and with all of your connected devices, offering up a filter between your existing gear and the unfiltered Internet, allowing you to set limitations for kids’ devices based on age, time, ad content and more. You can receive notifications about different types of Internet activity to your own device, too, and get reports about both “negative” and “positive” browsing, Circle claims.

    In other words, Circle makes you the NSA PRISM program for your own household, but with a little bit of China’s Great Firewall thrown in the mix. You can schedule timed access to different categories of site, so that Facebook or YouTube time doesn’t get crazy, cut off access temporarily via Pause mode, turn off access once it’s time for bed, and even block ads entirely on devices that your kids use. All of this is managed via an app for iPhone.

    Circle says their solution is better because it doesn’t require setting up user profiles or installing nanny software on every individual device, and because it works with your existing router, you don’t need to get an expensive replacement or change any network settings.

    The team behind Circle includes Tiebing Zhang, a former network security engineer for the Department of Defense, and Honeywell Wi-Fi control systems engineer, as well as Jelani Memory, an entrepreneur with experience in design, sports, business development and much more besides. Circle definitely manages to look the part, thanks possibly to founder and Product Designer Sean Kelly, but whether it can back up those good looks with performance remains to be seen.

    Circle is $150 to pre-order via Kickstarter pledge, with an anticipated delivery date of August, 2014. Nice to see a hardware startup give itself a reasonable amount of time to deliver. The startup is also looking for roughly $250,000 in total funds to make the project work, which will take the working prototype that currently exists and make it production-ready.

    BlueStacks’ GamePop Subscription Mobile Console Gets 5 New Dev Partners, Bringing Library Value To $200

    GamePop Mini

    The Ouya Android gaming console is already out, but its competitor from BlueStacks is picking up steam in the development phase. The subscription-based GamePop and GamePop Mini will have titles from five top new developers at launch, the company announced today. Those include TinyCo, Animoca, Game Circus, Creative Mobile and Nevosoft, and together they represent over 340 million downloads on the Google Play store as of right now.

    GamePop’s entire value proposition is dependent on the fact that it can offer gamers access to a rolling catalogue of 500 premium games for a monthly subscription price of just $6.99, so being able to sign up devs with big-name hits is a key success factor for BlueStacks. And according to BlueStacks and its partners, this is also an opportunity for previously mobile-only game makers to explore the TV and home console market, which is a potentially lucrative shift.

    “Support from the developer community is like air,” BlueStacks CEO Rosen Sharma explained in a email to TechCrunch. “Without it, you can’t get users, as people will have never heard of the apps. We feel very fortunate the community is lining up behind GamePop so strongly.”

    Previously, the GamePop team announced that HalfBrick, Glu, COM2US and OutFit7 would be offering titles on its platform, locking down some of the most successful mobile games and apps available on Android. There still hasn’t been a major studio like EA or Gameloft announced as a partner, however, which could hurt its chances of being taken seriously by the gaming community.

    As my sometime partner in crime Chris Velazco pointed out on yesterday’s TechCrunch Droidcast, game library is a key concern for any device, and the Nvidia Shield, which in some ways competes with the GamePop and the Ouya thanks to TV-out capabilities, faces problems in that regard despite major publisher backing.

    There’s no question that game choice will be key to the GamePop’s ability to woo customers, especially when asking for a regular, monthly commitment. A stable of solid Android developers who’ve proven their ability to attract downloads can help, so today’s announcement is good news for those rooting for the concept, but true marquee titles are going to be the key to success here, since the entire concept is based around turning casual gamers into something a little less casual and a little more invested.

    Beddit, The Sleep Sensor You Tape To Your Bed, Looks To Build Cloud App With Indiegogo Stretch Goal

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    Smart pedometers are just the beginning. Sensors of all kinds are emerging to track the way we move, what we do at home and the way we sleep.

    Last week, I wrote about a Helsinki-based company called Beddit that ran an Indiegogo campaign for a sleep sensor you attach to your bed. They say it is so sensitive, it can pick up a person’s heart-rate. After making devices like this for medical professionals for a couple years, they are looking at the consumer market with a cheaper product for $149.

    They quickly reached their goal of $80,000 in about a week and are looking to tack on more. The company’s pledging to build a web app called Beddit Cloud for backing up and sharing sleep data if they can reach $200,000. The original Beddit already syncs to a mobile app through Bluetooth.

    But if they build Beddit Cloud, then a person can automatically upload their sleep measurements to a private web account. This will include visualizations for looking at long periods of sleep data, spreadsheet exports and an anonymous aggregated comparison of your sleep data with other Beddit Cloud users.

    They’ll also make the data easily shareable to social networks, putting in some of the social features that are common in more generalized activity trackers like the Jawbone Up. There will also be an open API for third-party apps. They’re planning to have it out by the second quarter of next year if they make this stretch goal.

    Stratasys/MakerBot Deal Closes, Giving Stratasys A High-Profile Consumer Brand

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    Toward the end of June, 3D printing companies Stratasys and MakerBot confirmed what TechCrunch had already uncovered, the former would be acquiring the latter for $403 million (or 4.7 million shares) in exchange for 100 percent of MakerBot’s outstanding capital stock.

    Stratasys has long been a dominant force in 3D printing, long before we were buying 3D printers for our homes. The company specializes in factory-level printing and prototype printing for designers and manufacturers.

    But as is made crystal clear with the entry of companies like MakerBot, FormLabs, and other consumer-facing 3D printing companies, there is most certainly a demand for at-home 3D printing.

    MakerBot was one of the first companies to offer an affordable 3D printer for your home, selling more than 22,000 MakerBots since 2009. That said, the merger truly signifies one of the first time a 3D printing firm will be offering both enterprise and consumer-facing products simultaneously.

    “We are excited for the future,” said MakerBot founder Bre Pettus in the press release. “Full steam ahead!”

    On the one hand, Stratasys is obviously aggressively entering the consumer space, but this acquisition is also a huge resource to MakerBot. Since 2009, the company was working in its own factory in Brooklyn off of $10 million in venture funding.

    Having Stratasys’ 25+ years of experience and resources will surely accelerate innovation and growth at MakerBot.

    After Initially Locking Down Funds, PayPal Relents And Gives GlassUp Access To Indiegogo Cash

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    The GlassUp, an ambitious Indiegogo project that wanted to take the concept of Glass and make it more about passive consumption of content than about privacy-treading recording, video and photography, was in danger of losing a full third of its funding earlier today due to a PayPal rule, but is now on track again after the payments giant reversed its initial decision.

    In what was potentially a disastrous development for hardware companies and others that use Indiegogo to fund projects and collect money from backers to help devices enter production, PayPal had at first stated that any backing pledges made via its service would have to be withheld until after GlassUp delivered its hardware to buyers. That’s fine and dandy when it comes to traditional e-commerce endeavours, where a product is generally shipped before someone is charged, but awkward when the whole point is to fund the creation of something that doesn’t exist with money freely offered up front.

    GlassUp had managed to raise over $100,000 when it found out that PayPal had locked its account and made a third of its funds (those pledged via PayPal, as opposed to the other payment methods on Indiegogo) unavailable to the creators, which understandable put a bit of a dent in their plans. The project still has some ways to go – it needs $50,000 more in just a week – and it turns out that the PayPal donations were turned off around a week ago, with GlassUp creator Francesco Giartosio finding out only when a prospective backer notified him that his pledged didn’t go through.

    PayPal has resolved the issue as of today, and offered the following statement to TechCrunch via a spokesperson:

    We looked into what was happening with GlassUp and corrected the situation earlier today. GlassUp now has access to all of the funds that they’ve raised on Indiegogo through PayPal. We think they are developing a fascinating product and don’t want to impede their innovation in any way.

    So from PayPal’s perspective, this was a simple screw-up and the company even goes out of its way to commend GlassUp’s “innovation.” But the fact remains that for up to a week PayPal had locked the GlassUp account, meaning it’s not clear where exactly the funding would be at this point had that not happened.

    GlassUp could still make its goal by the deadline, but there’s always a chance that future crowdfunding programs face similar difficulties. Perhaps the answer lies in looking elsewhere for handling pledges to these kinds of campaigns, but keeping PayPal off the list of available payment methods would definitely limit the ease with which contributors can offer up funds, so hopefully this issue helps make sure similar problems don’t happen with other projects down the road.

    Additional reporting by Natasha Lomas



    YC-Backed SoundFocus Launches With An App For ’20/20 Hearing’, With Mysterious Hardware On The Way

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    Alex Selig grew up with hearing loss, using hearing aids for most of his life. After studying engineering at Stanford University, he teamed up with Varun Srinivasan, a CMU computer science to build SoundFocus. Right now, SoundFocus is simply an app that tests your hearing capacity and tunes your music accordingly. But there are bigger dreams in the pipeline.

    “This really started because, in doing some research, I found out that 600 million people in the world have hearing loss, yet only one in five people who need a hearing aid actually own one,” said Selig. “But getting a hearing aid isn’t like when you have bad vision and can stop into a drug store and pick up a pair of reader glasses. It’s much more difficult.”

    That said, SoundFocus’ main goal is to one day sell a piece of hardware (they’re keeping mum on what exactly that will look like) that can be sold at general retail stores that automatically works to help correct your hearing.

    For now, however, SoundFocus is working on building awareness of hearing loss through use of the app. After a one-minute test to determine the volume you can hear, and at which frequencies, SoundFocus then tunes your music accordingly to give you the clearest, most enjoyable audio experience you can enjoy.

    The SoundFocus app lets you pull in music from your iTunes library on your phone, as well as your Spotify collection, as long as you have the premium mobile account on Spotify.






    Though Selig and Srinivasan aren’t opening up about the hardware they’re working on, which should make an appearance sometime “in the next few months,” they did give a vague description.

    “We’re working on something that will tune the audio coming out of your PC, tablet, or smartphone,” said Selig. “Eventually, we want to be able to tune anything you’re listening to today, but we’re starting out with things that come out of audio jacks.”

    According to the founders, the business model revolves around the forthcoming hardware, as the app and usage of the app are free.

    From the description, it sounds a lot like the SoundFocus guys are building a special set of headphones, but that could eventually morph into a cordless, wearable device like traditional hearing aids.

    For now, however, the team is highly focused on the launch of the app. If you’re interested to find out whether or not you’re one of the 600 million people globally suffering from hearing loss, head on over and check out the SoundFocus app in the Apple App Store.

    Thalmic Labs Gets Two Ex-BlackBerry Execs (Including One Who Just Left) To Help The MYO Armband Succeed

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    Thalmic Labs has picked up some heavyweight senior talent in its quest to bring the MYO gesture control armband device to market. Both are ex-BlackBerry, and both bring a lot of experience in the management of a consumer devices company, and in the supply chain for producing said devices.

    Thalmic’s newest employees are Mike Galbraith, former SVP of Operations at BlackBerry, and David Perston, former Senior Director of New Product Introduction Outsourcing at the smartphone-maker. Galbraith becomes CFO of MYO, and Perston takes on a role as VP of Manufacturing. Given that arguably the two biggest challenges facing hardware startups are working out finances and managing the supply chain and production process, having some folks with experience in those roles is likely a good thing.

    Galbraith comes direct from BlackBerry, which is just the most recent example of corporate shake-up and high-level departures at BlackBerry. BlackBerry just lost three executives last week, in fact, according to a report from the CBC confirmed by the company. As Chris reported at the time, BlackBerry seemed to be framing the departures as part of its aggressive reorganization and turnaround plan, but the recent announcement that it’s looking for suitors as well as considering going private offers good reason to believe top talent is leaving of its own volition.

    “What really attracted me to Thalmic Labs was the innovative solution that Stephen, Aaron and Matthew are creating that has the potential to take human computer interaction to a whole new level,” Galbraith offered when asked why he chose Thalmic for his next destination. “I firmly believe there are boundless opportunities with MYO’s unique position within the dynamic wearable computing space.  I was also impressed with Stephen, Aaron and Matthew’s vision for MYO and beyond, in developing integrated solutions to enhance how we engage with things in our world.”

    Perston, who left BlackBerry back in 2011 after nearly 15 years at the company, said that his “first love is startups” and cited the team and the product itself as his main motivation for joining. In both cases, it seems clear that Thalmic has gained from BlackBerry’s misfortunes of late.

    The new hires and rapid growth of the Thalmic team, which is on track to surpass 50 employees by the end of the year, reflects the unintended bounty that could befall the Kitchener-Waterloo region as BlackBerry continues to struggle. It’s likely there will be a lot of talent injected into the market for the growing startup scene in the area to take advantage of, and that’s something investors are taking note of.

    Ride Easier With The Rubbee Easy Electric Bike Conversion Gadget On Kickstarter

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    Electric bikes are becoming more popular as the cost to own one goes down, and the cost to own a gas-powered vehicle goes up. If you ask a true cyclist what they think of an electric bike, you might get your head bitten off, but there’s no doubt that there’s a market out there for them. Rubbee wants to appeal to that market with an easy conversion device that turns your existing bike into an electric one in just a few seconds.

    The Rubbee is a portable, 14lb attachment for your existing ride that offers up to 15 miles of travel on a full charge with a top speed of 15 mph, thanks to a built-in battery pack of 20,000 mAh that chargers fully in around 2 hours. It’s an elegantly simple solution that easy installs and uninstalls without the need for wires and tools like a standard conversion kit, and it features a design intended to reduce wear on your bike’s wheel, which is used to charge the Rubbee’s battery pack through kinetic force. Plus, you can make sure that the tire doesn’t touch the Rubbee at all if you need a break during a ride.

    It fits nearly every type of bike, and has an integrated rear LED for safety at night powered by the same battery that drives the wheels. The best part for people who want their bikes to still look like their bikes, however, is that it’s actually surprisingly minimal in terms of how it changes the look of a bike aesthetically.

    The Rubbee is the product of a team of four co-founders with engineering expertise, and a background in electric vehicles, mechatronics and logistics. The London-based team has spent two years perfecting the Rubbee from its earliest prototype, and now says the Rubbee is ready to into full production, with proven suppliers on board to provide parts and assembly.

    The most daunting aspect of the Rubbee is the price: £799 ($1,240 USD) is currently required to back at a level that includes pre-orders, which is around the same price as a dedicated e-bike will cost at some online distributors. But the Rubbee adds flexibility – buying an e-bike means you can’t also use it as a mountain bike, for instance, and you can share the Rubbee with a group pretty easily, too. Project funding closes in just four days, and the team still has to raise about £6,000 to reach its target, but this is just a first step for a tech that could become even more low-profile and consumer friendly.