Glooko Receives FDA Clearance For Its Mobile Diabetes Tracker, Hires Intuit Health Exec As Its First CEO

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Back in September, Glooko announced the release of a new version of its iOS app, a digital logbook which helps people with diabetes track their blood glucose levels from their smartphone. The new app brought support for six additional glucose meters, meaning that Glooko is now compatible with more than 17 different devices — a sign of the headway the startup has made in its march toward meter agnosticism. Diabetes, as with any condition that requires constant monitoring and tracking (often via multiple devices), has been in sore need of better data and device interoperability, and Glooko is on a mission to do just that.

While there are a ton of digital logbooks in the app store for those who regularly check blood sugar levels, most require users to enter data manually. Since launching in late 2011, Glooko has set itself apart by allowing them to download readings from multiple devices automatically. However, up until now, Glooko’s Logbook Charts — an app that gives users robust analysis and visualizations of glucose data — has only been available in Europe, but that changed today, as Glooko announced that has received 510(k) clearance from the FDA, allowing it to expand distribution and bring products like Logbook Charts to the U.S.

This is a significant achievement for Glooko, especially considering that FDA approval isn’t something that comes easily or that happens overnight and can require months or years of effort to meet the government’s stringent regulations. But now that it has regulatory approval as a Class 2 device, Glooko is clear to sell its products over the counter as well as directly to consumers. It also allows the startup to begin courting healthcare providers, which gives them access to a huge market of potential institutional customers.

With the nod of approval from the FDA, the startup is also announcing today that it has new leadership at the helm, as Rick Altinger joins Glooko as CEO and Dean Lucas as its new VP of product development. Altinger is the company’s first CEO and brings over 15 years of industry experience in healthcare services, serving most recently as an executive at Intuit Health, where he led the company’s acquisition of Medfusion.

Lucas, too, is a veteran of the healthcare industry with 17 years of experience under his belt, having led interface and product design for both Doximity and Epocrates — the latter of which was recently acquired by Athenahealth for $293 million. He will also reportedly has plans to help bring Glooko to Android, which is welcome news to Glooko users who have endured a long wait for an iOS alternative.

The Center for Disease Control has reported that 25.8 million Americans — 8.3 percent of the population — have diabetes and an estimated 79 million have prediabetes, making it one of the most pervasive diseases in the U.S. As a result, there’s a huge opportunity for digital health startups in leveraging technology to help those who suffer from the disease to better manage its symptoms. Startups like Glooko and Omada Health represent the next generation of care and prevention, finally helping the country address a critical disease that costs it $200 billion each year.

“Lack of support across multiple meter types and differing data transfer methods have long withheld a truly unified diabetes management solution,” says the company’s new CEO. “By creating a universal diabetes management platform, Glooko is beginning to crack the code, and I look forward to continued innovation and implementation of Glooko across healthcare as a unifying force in a disjointed ecosystem.”

To date, Glooko has raised $3.5 million in funding from The Social+Capital Partnership, Bill Campbell, Vint Cerf, Judy Estrin, Andy Hertzfeld, Venky Harinarayan, Russell Hirsch and Xtreme Labs.

Leap Motion Teams Up With Best Buy As Exclusive Retail Launch Partner, Pre-Orders Start In February

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Leap Motion, makers of the innovative Leap Motion controller for PCs, today announced that at launch, it will sell its device exclusively through Best Buy’s physical and online stores in the U.S., as the only other sales channel for the device besides its own website. Leap Motion will also be available soon for pre-order from Best Buy beginning in February, and will come to Europe and other world markets through other partners not yet announced.

I spoke with Leap Motion President and COO Andy Miller about the arrangement, and asked him why Best Buy represented a good fit for the hardware startup. Miller said that Best Buy had been very excited at the prospect of selling Leap’s controller, which can track a computer user’s movements with a high degree of accuracy and no lag time.

“They had been following our progress, and they invited us up to Minneapolis and they got their hands on the Leap Motion, and they decided that this was for them,” he said. “They’re a pretty forward-thinking company and we love the way they can tell the story. It’s really about partnering with someone who has the training to show off to potential customers what we can do.”

Miller added that for Best Buy, the value is in helping the company to show its consumers that it is still on the cutting edge, and capable of bringing them the latest in consumer interaction design. Leap Motion will be working with Best Buy to craft in-store end cap displays, which will feature the controller and games and apps selected by both the retailer and the hardware maker specifically to show off the device’s capabilities. The fact that this deal makes for a great software showcase was also at the forefront of Leap’s decision-making in going with Best Buy as a launch partner.

“It’s not just a startup with a website where we’ve been fortunate to have a lot of interest; now, people will be able to see the apps they build for the Leap platform in stores all across the U.S.,” he said. “There’s going to be a huge audience for developers here. Developers have a choice about where they spend their time and money, and we’re trying to make a strong case for why they should do it at Leap.”

Another launch-time move from Leap is its recently announced partnership with Asus to ship the controller with new PCs in 2013. That, too, is a way for the company to prove to potential developers that far from being vaporware or a niche product, this is intended as a mass market device, and will have all the distribution efforts that kind of project implies. The Best Buy partnership is also a key ingredient for getting Leap Motion somewhere where users can actually try before they buy, which is absolutely crucial for this kind of device coming new to market without the power of a big brand like Microsoft or Sony.

The Best Buy arrangement is a limited time exclusive, and Miller said Leap fully intends to offer the controller through other retailers as well in the future. Pre-orders for those who signed up via Leap’s website are expected to ship out sometime later this quarter.

Canon Debuts “Experience Centre” Physical Showroom In Canada, Includes 500px Partnership

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Canon today officially launched a new initiative including a pilot location in Calgary, Alberta, Canada that follows the experience of physical retail projects like Apple Stores and Microsoft’s recent brick-and-mortar locations, giving consumers opportunities for hands-on experiences in a space not shared with other brands. Canon’s new “Image Square” isn’t a store per se, but it is a showroom and learning center that sounds like it borrows a lot from the Apple model. Canon first piloted the Image Square idea in India last year, and it appears to have been successful enough to merit further expansion.

The store that isn’t a store will be located in downtown Calgary, and offers hands-on experiences with Canon products including sculptural exhibits for testing point-and-shoots, DSLRs, lenses and accessories all on interesting visual subjects. The idea is to give a try-before-you-buy experience, but one that actually involves flexing those photographic muscles on something other than other cameras or boring electronics displays, as you might find in your average camera shop or Best Buy. Staff on hand can provide advice and give demos, and there’s a fully functional photo studio on site with access to pro photo software. All purchases are still made through Canon’s retail partners, however; this is just about show, not sell.

One of the more interesting elements involved in the Image Square is a photo gallery curated by 500px, the Toronto-based photo sharing website that’s popular among professional and enthusiast photographers. In the Calgary location, it’ll display works from Alberta-based photographers using Canon kit to show what’s possible using their gear.

The partnership is significant for 500px, since it gives it a place of prominence with an established player in the photography world, right alongside big players like Adobe and others. Canon also seems to be keen on rolling more of these out over time, which means this could become a good way to get the photo sharing network in front of even more active and practicing photographers all around the world. And for Canon, it means a possible answer to the question of how to keep consumers buying cameras in a world where the smartphone is taking over much of that market.

Sphero And Augmented Reality Are Made For Each Other

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Sphero had a big 2012, but it’s clear that 2013 will be even bigger for the company. This week at the Consumer Electronics Show in Las Vegas, the makers of a phone-friendly robotic ball launched a handful of augmented reality games, expanding the breadth of the little sphere’s functionality.

The first game is inspired by possibly the best meme of 2011, Nyan Cat. Nyan Cat Space Party lets you navigate through outer space, collect lollipops and fire off bacon to defend against enemies. You can either play it on your Android or iOS device, or use the Sphero as a controller.

The other new game, Sharky The Beaver, takes AR to an entirely new level. We sat down with the founders who explained that Sphero is perfect for AR — the easiest queues to pick up are spheres and the color white.

On top of that, the actual picture is much more accurate than most AR games, because the Sphero is on the ground and can send depth information back to the device. This allows for cupcake tossing in Sharky The Beaver. It’s so accurate, you can actually see the cupcakes bounce up off of the floor.

Both apps are available now in the Apple App Store and on Google Play.

Oculus Shows Off Its Virtual Reality Goggles For Genuinely Immersive Gaming

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As someone who devours way too much science fiction, I’ve always secretly believed that I’ll be wearing giant VR goggles at some point in the future. (I’m patiently waiting for my jetpack, too.) Now it looks like I might not be crazy after all — Palmer Luckey, founder of Oculus, is hoping to take VR goggles out of the lab and put them into the hands of gamers at an affordable price.

The company held a hugely successful Kickstarter campaign for its Oculus Rift headset last year, raising $2.4 million (nearly 10 times the original goal) from 9,522 backers. The company plans to ship its first developer kits in a couple of months, and Luckey dropped by the TechCrunch booth at the Consumer Electronics Show with an early version of the goggles.

He compared the experience to “having an enormous screen suspended in front of you,” which is true enough, but doesn’t quite do justice to what it’s like to put the headset on, watch the game respond to your movements, and feel like you’re moving through a real space. I’m eager to try it out in a real game, but it sounds like I might still have a while to wait on that front.

“It wouldn’t be really responsible for us to go out and say, ‘This is when we think it’s going to be done,’ when we haven’t gotten any developer feedback on what they think should be in the consumer version,” Luckey said.

The developer kits are still available for pre-order for a price of $300 on the Oculus site. When the consumer version is released, Luckey said he’s aiming to deliver it at the same price or lower.

Entering The Land Of Hardware Startups: Live Coverage Of CES Day 2 Begins Now!

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It’s a brand new day and the sun is high.

So ready yourself for yet another eight hours of TechCrunch live streaming coverage from the CES showroom floor. Yesterday was exciting, especially visiting the massive booths of Samsung, Sony, and LG. But it’s impossible that you’re satisfied.

I’m not.

Today, we’ll be hitting up the South Hall, visiting the likes of Huawei, Parrot, Qualcomm and Verizon.

The show begins at 9am PST/12pm EST, and will run until we begin our Live Gadgets Webcast, beginning promptly at 1pm PST/4pm EST. After that, feel free to get amped up about our second round of live roaming coverage, where we’ll be visiting smaller companies that populate this rarely-visited portion of the convention.

McGraw-Hill & Kno Offer A Peek Into The Future Of Textbooks: They’re Dynamic, Vocal, Adaptive & Bring Stats To Studying

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For many startups, creating the educational platform (and learning experience) of the future began with reinventing the presentation, distribution — really, the essence — of educational content. And what is the most familiar package for that content? The good ole textbook, in all its rigid and bulky glory. As such, startups like Kno, Inkling and Boundless have been helping to make textbooks and learning content digital, interactive and personalized. Of course, generally speaking, these startups have had to fight tooth and nail against the incumbents of the space — the controllers of content — the big, bad publishers.

Self-publishing platforms and open content resources have grown in popularity and startups have begun experimenting with new ways to present learning material, all of which has threatened the old guard, forcing them to make moves. Adapt or go the way of the dinosaur. Although they’ve been known to stand in the way of innovation. This morning, textbook publishing giant, McGraw-Hill, showed that it’s been taking these changes seriously and may just be ready to play ball. Not your average CES startup, the company unveiled its new suite of interactive and adaptive learning products that aim to personalize the learning process and help students improve their performance.

The suite leverages adaptive learning technology — one of the hottest topics in education this past year — which, simply put, seeks to personalize the educational experience by collecting data on student comprehension (knowledge, skill and confidence), employing algorithms to create customized study plans/paths based on that data. The goal being to keep students engaged (and improving) by helping them to identify and focus on areas where they’re struggling.

Traditionally, adaptive learning tech has focused on study tools, but with its new suite, McGraw-Hill is looking to go beyond that to create a fully adaptive course. The company launched its own study tool, LearnSmart, back in 2009, which gives its new products the advantage of a ready-made user base and a ton of data to work with thanks to its one million unique student users, who have answered more than one billion questions to date.

While the suite will include products like a “before-the-course” adaptive resource (that lets students warm up before difficult classes begin), a “photo-realistic virtual lab” and a comprehensive adaptive learning system, the stand-out was its unveiling of SmartBook, an adaptive eTextbook for laptops, desktops and tablets that adjusts to students’ comprehension and speed as they go. It’s not quite the Textbook of the future, as the experience is comparable to reading your average textbook, but it’s a clear sign of which way things are going. Instead of having to quiz yourself, your SmartBook will assess your knowledge as you read, highlighting content and concepts that students need to master.

In fact, the book will actually talk to you, offering voice instructions and coaching students on the most effective way to read the material. If they answer incorrectly, it guides them to the material they need to re-read. Pretty cool.

McGraw-Hill says that it expects to launch its SmartBooks this spring on Mac, PC, iOS and Android. Collectively, the SmartBooks will cover 90 different subject areas and cost $20 and up (per book).

From what we’ve seen, the product isn’t the sexiest out there, but it does make good use of innovations in digital textbooks like those we’ve seen from Kno and Inkling, offering dynamic text and, unlike the others, voice instruction. To be sure, it’s a space that’s becoming more crowded and competitive, with Pearson employing Knewton’s adaptive learning technology to upgrade its digital learning tools — and Wiley, for that matter.

What’s more, it will be interesting to see what the launch of McGraw-Hill’s SmartBooks means for relationships it has with startups like Kno, which has been helping to digitize the publisher’s textbooks and make them more interactive. McGraw-Hill instead turned to its adaptive tech partner Area9 to help it develop its SmartBooks.

Not to be outdone by its publishing partner, Kno announced a new product today at CES as well, unveiling “Kno Me,” a personal study dashboard that helps students monitor their progress as they read. The dashboard allows students to check-in to view realtime stats on their study behavior, time management, interaction levels and progress. Users can then share these results with peers or follow the engagement levels of their peers.

The product will complement Kno’s interactive, digital textbooks, which now span over 200K titles and contain content from 65 of the top publishers. The smart textbooks offer more than 70 interactive features designed to boost engagement and help students reduce the amount of time they spend studying by improving efficiency.

With Kno Me, the startup is trying to take that efficiency one step further by giving students deeper insight into their reading habits. Kno Co-founder Osman Rashid says that the idea is really to help students answer the question, “how much am I really studying?” Generally, the only assessment in this regard is a grade, and by that point, it’s generally too late anyway. It’s not exactly adaptive learning, but it does personalize and add granularity to the learning process, allowing students to see the average time they spend interacting with textbooks, the percentage of pages annotated, glossary terms mastered, and so on.

Kno Me is now available on all Kno interactive textbooks for iPad, Windows 8 and web browsers and will soon be available for Android and Windows 7.

And, for good measure, Pathbrite — the educational portfolio startup that allows students and teachers to collect, organize and present their learning achievements, course completion and so on — also got in on the action today, announcing a new product and a new agreement with textbook behemoth Pearson.

As a result of the partnership, the startup will be integrating its portfolio platform into Pearson’s personalized learning environment, now used by more than nine million students each year. It’s a big win for the young edtech startup, giving it access to a huge new audience.

Gtar, The iPhone-Powered Electronic Teaching Guitar, Opens For Pre-Orders

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The gTar, an electric guitar that makes it easy for anyone to play music with an embedded iPhone and LEDs, is now open for pre-orders. Incident, the company behind the gTar, has spent three years designing and prototyping the product. They launched on-stage at TechCrunch Disrupt in New York last year and had a hugely successful Kickstarter campaign that drew in more than 1,000 orders and $350,000.

They released this video today, giving a behind-the-scenes look at the manufacturing process, which happens in Shenzhen, naturally. It’s a mini-documentary that shows the end-to-end process for making the gTar, which retails for $399.

The gTar is a digital guitar that has interactive LEDs along the fretboard that can show you how to play songs. There’s a dock for an iPhone, where you can load in different songs or record your performances.

The whole Kickstarter process was a real learning experience for the company. They had only anticipated about a few hundred orders or so. Instead they got demand for about five tons worth of product. It wasn’t difficult to scale up the manufacturing process, given the experience of the factories the company had partnered with.

But managing expectations of backers has been a day-by-day learning process.

“We got a lot of really, really mainstream backers, not early adopters. And the response they had was that they expected it to be commercial grade — something that you could put on the shelf and buy it ready-to-go,” said co-founder Idan Beck. “But the thing is that Kickstarter projects are still pre-production.”

They had to refine the product in a couple of ways. They needed to make the strings more sensitive so that they could be used with standard guitar picks. They also had to make it easier to get firmware upgrades, with cartridges that you can pop in and out (so you don’t have to send the gTar back).

They’ve also increased developer access so that more apps can be built specifically for the gTar. It’s still early though with only about a dozen developer packs registered.

Incident is opening the online store today, and the company hopes to scale up in a sustainable way. “The key is to grow at a pace that you can control,” Beck said.

Here’s the original video that shows how the gTar works:



Following Fitbit’s New Wristband, Basis Unveils First Android App, To Go Live In March; iOS To Follow

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Quantified Self enthusiasts are getting their fair share of excitement at CES this week. Basis first unveiled its intriguing health-tracking watch at the event last year, but after hiccups and lawsuits, the company finally launched its product on the market in November. At launch, however, the band looked great and the entire package was very promising.

Unfortunately, the company hasn’t yet launched the mobile apps that will accompany its tracking band and web dashboard, yet today the company gave a glimpse into its first app — for Android — which will be made available in March.

For those unfamiliar, Basis’ band and dashboard allows users to continuously monitor skin temperature, heart rate, motion, calories burned and sleep patterns, among other things. The watchband comes with an LCD display that shows the date and time, BlueTooth support (to be activated once the apps launch) and, most impressively, is laden with sensors.

The watch has a 3-axis accelerometer that measures sleep patterns, an optical scanner to track blood flow and heart rate, skin and ambient temperature trackers that measure heat dissipation and workout intensity, etc. The startup then uploads all this information into the cloud, applies its algorithms and allows users to view heat maps and activity patterns, and then allows them to accumulate points, unlock habits (meant to gamify the experience), and so on.

The idea behind the accompanying mobile apps is, as one would expect, to be able to view all that health data on the go. But, beyond that, it’s been unclear how the company’s mobile apps will supplement its web experience. Thanks to Basis’ demo at CES today, we’ve got a little bit more of an idea. As the startup made clear in its blog post today, its new Android app will include automatic syncing, allowing users to sync data from their bands wirelessly to their dashboard.

Users will be able to sync the app with the dashboard “automatically in the background and on-demand” so that the dashboard is always up to date. On top of that, users can view their habits and insights from their phones and receive notifications, which will alert them when they hit targets and achieve goals, or offer reminders when in need of a push in the right direction.

The app will be available for beta users “by the end of March,” and Basis says that an iOS version is “also in the works” but would give no timeframe for its release. It will likely hit sometime this summer.

Again, it’s an active week in the activity space at CES, as Basis’ announcement follows Fitbit’s launch of its new $99 Flex wristband, which gives the popular health tracking device a new form factor, taking it from clip to wrist. Find out more here.

The new product isn’t available yet, but it’s clear the space is heating up, and some of these companies are already launching multiple product lines. Meanwhile, Basis is taking its time to roll everything out. It remains to be seen whether this approach will work to its advantage. So far, we think it looks great.

Check out our big year-end list of healthtech apps, gadgets and startups here. Full review here.

Mobile Accessories Maker TYLT Partners With YC-Backed Tagstand On Trio Of NFC-Enabled Products

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Tagstand, the Y Combinator-backed startup intent on taking NFC mainstream, is announcing a partnership with mobile accessories maker TYLT in advance of this year’s CES in Las Vegas. The deal involves three new products, manufactured by TYLT, which use Tagstand’s NFC technology: TUNZ, a portable Bluetooth speaker; CAPIO, a universal smartphone mount for the car; and TAGZ, which are the NFC stickers you can program and place anywhere.

The products are designed to work with Tagstand’s Android application, NFC Task Launcher, which previously was made to work with NFC tags, like those Tagstand offers in its tag store. Users configure their NFC tags to perform particular tasks when tapped – like automatically activating Bluetooth, launching their navigation app or music app on their phone, connect to Wi-Fi networks, change ringer volumes, check-in on social networks, and more. The Task Launcher app has now been downloaded over 250,000 times, according to Tagstand co-founder Kulveer Taggar.

With the new products from TYLT, however, some of those use cases are now available built into the hardware devices themselves. For example, the CAPIO phone dock can now be configured to turn on your Bluetooth connection to sync with your car, launch your favorite mapping app or start playing music just by placing the phone in the mount.

The TUNZ speaker can be tapped to start playing music, and perform other tasks, like connecting to Wi-Fi, for example. So hopefully, a better alternative to the poorly received Nexus Q? (At least it looks like a speaker, not a ball.) The speaker includes a built-in noise canceling microphone that lets you switch from music to hands-free calling, and offers up to 20 hours of battery life. You can get 30 hours if you play the volume at half status, the company claims.

Although NFC doesn’t have widespread adoption in the U.S. at this point in terms of mobile payments – the technology it is often most associated with – Tagstand has been betting big that its integration into new Android phones will pave the way for startups that take advantage of the technology in other ways. TYLT is also investing in NFC, with plans to ship at least 100,000 NFC chips in six products in 2013. (In addition to the speaker and smartphone dock, they have four others on the roadmap. Some of the products were previously announced, but Tagstand’s partnership was not.)

Taggar adds that Tagstand’s NFC Task Launcher app has now seen over 10 million actions executed, which is up from the 1 million it was reporting back in June 2012. At the time, the company had just transitioned the app from a $2 paid version to a free offering, so the drop in price (to zero), has likely helped increase adoption.

As have Samsung’s spicy and snarky marketing of its own NFC implementation, S-Beam, I might add.

The new NFC-enabled products will debut at CES, and TUNZ will be available for purchase immediately. CAPIO and TAGZ will launch next month.