SlashGear Evening Wrap-Up: September 27, 2012

Welcome to Thursday evening, everyone. This afternoon, RIM delivered its quarterly report, and even though it didn’t look too good, it was still better than quarterly reports of the past. Samsung is teasing a new Galaxy Note II event for October 24, while Google turned 14 years old today and celebrated with a brand new doodle. Qualcomm introduced a pair of new processors for mobile devices today, and a series of new iPhone patents deals with things like disappearing buttons, 3D displays, and invisible speakers.


Intel has reintroduced a processor meant to run Windows 8 tablets, and speaking of the incoming operating system, Microsoft founder Bill Gates shared some thoughts on Windows 8 today as well. A couple more companies have been updating their apps to play nice with the iPhone 5 and iOS 6, with Netflix delivering a new widescreen update for iDevices and Foursquare updating its iOS app as well. Camera+ launched an update for its own app too, adding support for iPad and iCloud.

The AMD AppZone Player was announced today with BlueStacks support in tow, and you can now sync your iPhone with Google contacts thanks to CardDAV integration. Google also launched a new field trip app today, which is being described as “your guide to the cool, hidden, and unique things in the world around you,” and Dish Network announced that it will be launching satellite broadband for rural areas next week. A Google executive was arrested and later released in Brazil after the company didn’t cooperate with take down requests centered around a video that criticized a Brazilian politician, and sure enough, Rovio’s new game Bad Piggies has secured its spot as the top App Store app on the same day it was released.

In perhaps one of the biggest news stories of the day, NASA scientists are saying that Curiosity has discovered an ancient streambed on the surface of Mars, and Facebook has launched a new gifts service, allowing users to buy real life gifts for their Facebook friends. Steam will be kicking off a private Linux beta sometime next month, and European pricing details for the incoming Nokia Lumia 920 surfaced. Finishing up the news from today, Polaroid has announced a series of new sports video cameras for the more adventurous folks out there.

Finally tonight, Chris Burns interviews Dr. Edward Farhi about the time travel mechanics found in the new movie LOOPER (with the full review of the flick coming later on tonight), and we have a review of the Samsung Galaxy Stellar by yours truly. That does it for tonight’s Evening Wrap-Up. Go out and enjoy the rest of your night and start getting excited for the weekend!


SlashGear Evening Wrap-Up: September 27, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Steam for Linux beta kicks off in October

Well that was quick. We’ve only know that Valve is working on a version of Steam for Linux for a few months, but now it seems that the studio is ready to put that incoming version to the test. Valve will be putting Steam for Linux through and internal beta sometime next week, and then later on in October, it will invite a group of people to participate in a small private beta.


When we say “small” we mean it too. Valve will only be inviting 1,000 people to take part in this private beta, explaining in a Valve Linux blog post that the beta will involve Steam, one Steam game, and support for Ubuntu 12.04 and later. It appears that Steam for Linux is still in the early stages of development, at least relatively, as Valve says that the beta won’t feature Big Picture Mode or any additional Steam games.

Valve didn’t say what that one Steam game featured in this incoming external beta is, but we have a feeling it’s Left 4 Dead 2. Valve has been using that game to test out Steam for Linux internally, so it makes sense that the studio would want to use it in the beta. Valve says that a beta sign up form will be coming soon, but didn’t give an specific date for its release.

Valve also recommends that those who are new to Linux sit this beta out and instead sign up for a future beta. If you’re an existing Linux users, however, Valve wants you, saying that this beta will be a good opportunity to see how far the studio has come in porting Steam to Linux. We’ll have more details about this upcoming Steam for Linux private beta soon, so keep it here to SlashGear.


Steam for Linux beta kicks off in October is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Steam for Linux entering private beta in October for just 1,000 users

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Next month, Valve is inviting 1,000 fortunate gamers to take part in the first external beta test of Steam for Linux. The trial includes the service itself and one game (which we’re taking to be Left 4 Dead 2) that’ll run on systems running Ubuntu 12.04 and above. Users won’t get their hands on any other Valve titles, or Big Picture Mode, and the company is asking that only experienced Linux users get in touch — novices are politely asked to wait for a subsequent release. It’ll offer up details of how to sign up shortly, and given the love for the Valve’s other products, we suspect it’ll be a little oversubscribed.

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Steam for Linux entering private beta in October for just 1,000 users originally appeared on Engadget on Thu, 27 Sep 2012 08:29:00 EDT. Please see our terms for use of feeds.

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XCOM: Enemy Unknown Playable Demo Hits Steam

If you’re a fan of strategy games from developer Firaxis, you might want to grab the latest playable demo from the company. Firaxis and 2K Games have announced that a playable demo for the title XCOM: Enemy Unknown is now available for download on Steam. For now, the demo is available for PC gamers only, but a demo for console gamers will be coming soon.

xcom

The demo offers the first two levels of the single player tutorial campaign. The levels allow the user to experience combat controls and effective tactics for fighting the alien threat. Gamers will also be introduced to the XCOM Base in the demo. Soldier training and the researching of alien technology takes place in the base.

If you’re not patient enough to play through it yourself (or you don’t have a PC,) here’s a complete play-through of the demo:

The game is up for pre-order right now and include the Elite Soldier Pack. This pack includes the blonde, flattop wearing character from the classic X-Com game. The soldier pack also includes the ability to customize armor in the game.


XCOM: Enemy Unknown playable demo now available on Steam

2K games has been showing off videos and talking a lot about its coming video game called XCOM: Enemy Unknown for a while now. The video game is a strategy game from Firaxis published by 2K, and a playable demo is now available to download at no cost. The playable demo offers players two levels of the single player tutorial campaign.

The two available levels of the playable demo allow the player to experience combat controls and effective tactics for defending humanity against the alien threat trying to wipe us out. 2K says that the two tutorial missions available in the demo will also introduce players to the XCOM base. This base is where soldier training, and the research of alien technology takes place.

In the base, players get the chance to experience the tactical and strategic layers of the video game. The playable demo available right now is for PC gamers only and can be downloaded via Steam. 2K says that a playable demo for console gamers will be coming soon.

The full video game is available for pre-order right now at participating digital retailers for $49.99. Pre-ordering the game guarantees players a bonus called the Elite Soldier Pack. That special package allows the players to receive a new recruit in their barracks inspired by the original game with the blonde, flattop hairstyle. The soldier pack also allows players to customize the soldier with different static upgrades for armor and to customize colors in the game.


XCOM: Enemy Unknown playable demo now available on Steam is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


X-COM: Enemy Unknown demo now on Steam

Steam has made available the demo for X-COM: Enemy Unknown, where this demo works on the PC platform at the moment, sporting a couple of tutorial missions. Not only that, we do know that the demo too, will arrive on both Xbox 360 and PS3 platforms ‘soon’, although we are rather wary of that word since it is extremely relative. 2K Games announced that this particular demo will offer a couple of levels from the single-player campaign, where players will be introduced to the nuances of combat controls as well as the X-COM base which primarily sees action for soldier training and to research alien technology.

For those of you who actually played MicroProse’s classic turn-based strategy series in the past, back when games still came on floppy disks, you might want to check out the demo of X-COM: Enemy Unknown in order to see how this contemporary update has managed to roll back the years, making you wish that games these days come with the kind of imaginative wonder back then. The full copy of X-COM: Enemy Unknown will arrive at retail stores on October 12th on the Xbox 360, PlayStation 3 and PC platforms.

By Ubergizmo. Related articles: Valve’s Steam Big Picture Goes Live, Valve Big Picture mode beta launched,

Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software’s hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern — “prototyping is almost secondary,” longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she’s never worked at a company where risk and failure are so acceptable — even encouraged. She’s visibly excited about the prototypes she’s creating at Valve’s new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team’s immediate goals are, she obliquely states, “To make Steam games more fun to play in your living room.” That’s the team’s one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don’t want to migrate PC controls to the comfort of their living room. Working in tandem with Steam’s newly beta’d “Big Picture Mode,” Ellsworth’s team is creating a hardware solution to the control barriers found in many Steam games. She wouldn’t give any hints as to what that solution is exactly, but she left no options off the table — from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve’s hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team’s first product in the coming year — we’ll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team’s prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands — she says Valve already has a production line for short runs, making a beta possible — and iterating on design before launch. As for how the beta will be handled, she posits it’ll be tied to Steam in some way, but no logistics are anywhere near nailed down.

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Valve’s first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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Valve Launches Steam Big Picture Mode Beta

Yesterday marked the launch of a new service from Valve with the beta of Big Picture mode for Steam. Big Picture mode is a version of the Steam digital delivery platform designed to operate on big HDTVs rather than smaller computer monitors. The new mode will allow users with high-end media PCs connected to the TV to get higher quality graphics in the living room than they can with their consoles.

valve big picture

Despite numerous rumors to the contrary, Valve does not intend to launch its own game console any time soon. Rather the goal was apparently to make PC gaming more accessible and convenient in the living room. I’d love to have some of my PC games on my massive projector screen and this new Big Picture mode will make that easier than ever.

Big Picture mode looks sort of like the dashboard on an Xbox 360 or on other set-top boxes. You can use it to purchase games, surf the Internet, and chat with friends using the standard in-game overlay. Naturally, Big Picture mode has fonts, icons, and menus optimized for viewing on a big screen. The mode is also designed with prompts that can be used via a game controller from across the room, and even has a special keyboard mode optimized for game controllers. As a matter of fact, they recommend the Xbox 360 Controller for Windows, or the Logitech Gamepad F710 for gameplay and controlling the interface.

PC users can opt into the Big Picture beta now. There’s no word yet on when the Mac version will be available, though Valve says it’s “coming soon.”

[via Kotaku]


Steam Big Picture beta hands-on

Steam Big Picture beta hands-on

Been keeping up with Steam’s Big Picture interface? Then you probably know it’s already in beta. The 10-foot UI hopes to help Valve’s content distribution portal get comfortable in front of your couch, offering gamers access to their favorite PC titles from a gamepad-friendly interface. We piped the beta out to our own living room to take a look, and weren’t surprised to find a sleek attractive UI with a heap of polish. That said, we were glad we didn’t leave our mouse and keyboard at the office.

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Steam Big Picture beta hands-on originally appeared on Engadget on Tue, 11 Sep 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Electronic Arts tried to purchase Valve in the past

When you say “Electronic Arts” and “Valve” in the same sentence, most gamers will likely point to the digital distribution tussle currently going on between the two. Electronic Arts wants its platform, Origin, to become one of Steam‘s biggest competitors, and Origin has garnered a lot of negative comments in the past couple of years because of that. Valve and Electronic Arts have always had a seemingly close relationship though, and it might surprise some to hear that at one point, Electronic Arts was considering purchasing Valve, as The New York Times is reporting today.


The New York Times doesn’t give a specific timeline for the proposed buyout, but says that at the time, Valve would have been valued at “well over $1 billion” if talks between the two companies had actually progressed that far. It seems that talks didn’t really go anywhere, and there’s a pretty good reason for that, as Gabe Newell says that Valve isn’t a studio we can expect to see bought out by a larger company anytime soon.

Instead, we should expect Valve to “disintegrate” before its ever bought out, with its workers going their separate ways. “It’s way more likely we would head in that direction than say, ‘Let’s find some giant company that wants to cash us out and wait two or three years to have our employment agreements terminate,” Newell said. So no, you don’t have to worry about another company buying out Valve and forcing the studio to change.

For the record, Wedbush analyst Michael Pachter says that Valve is likely worth in the area of $2.5 billion. That number seems a little closer to the mark than EA’s $1 billion valuation, and it may even be a bit a higher than Pachter estimates, given the immense success of Steam and Valve’s library of incredibly popular game series. So, how about it – do you think Valve would be any different today if it had been bought out by Electronic Arts?


Electronic Arts tried to purchase Valve in the past is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.