36.9% Of Games Bought On Steam Never Get Played [Study]

36.9% Of Games Bought On Steam Never Get Played [Study]Whenever a Steam sale rolls around, we’re sure many gamers get excited at the idea that they can buy games that were too expensive before. Sure some of the deals might be great, but usually it results in gamers spending more than they’d like on titles that they might not have thought of in the first place.

Now let’s face it, despite the plethora of titles in our Steam library, how many of them do you actually play? According to a report by Ars Technica, they found that more than a third of the games that have been purchased have never been played, 36.9% to be exact. It is unclear as to why this might be; perhaps lack of time, perhaps no motivation, but it’s still a pretty interesting insight.

Their report also found that Valve’s DotA 2 is the most owned game on Steam with 25.93 million copies downloaded to date. In fact 13% of Steam’s most owned games are from Valve which is unsurprising given that Valve did create the Steam platform as a means to distribute their games in the first place.

This report seems to be part of a trend of reports that shows how gamers interact with their games. For example earlier we discovered that most gamers tend not to finish games they have have started, and that gamers tend to quit mobile games after one day.

We guess these studies can be used by developers to better understand their market and perhaps design games that are more engaging and provide incentives for gamers to finish them, but what do you guys think? Any of our readers guilty of purchasing games on Steam but never getting around to playing them? I know I am.

36.9% Of Games Bought On Steam Never Get Played [Study] , original content from Ubergizmo, Filed in Gaming, , , ,

Video Games Do Not Negatively Impact Academic Performance In Adolescents [Study]

Video Games Do Not Negatively Impact Academic Performance In Adolescents [Study]If you grew up playing games, chances are you have heard your parents nag and scold you for playing too much of it. There is also a good chance that if your grades slip or you did not do as well as you expected, your parents might blame video games as being the reason you aren’t doing so well in school.

Perhaps it might be too late for some of us, but for teens who enjoy video games, you might be interested to learn that a recent study conducted by researchers at the Flinders University in South Australia have found that video games do not negatively impact the academic performance of adolescents.

According to one of the researchers, Dr. Aaron Drummond, their research found that there was a small reduction in reading scores, but that impact was considered negligible. “Essentially it was not a large enough decline to be considered a problem.” He later adds, “There hadn’t been any comprehensive examination on whether or not there was a relationship between playing video games for adolescents and their performance at school. There seemed to be a lot of negative associations, but not enough evidence.”

Their research is based on the analysis of data from more than 192,000 students from 22 countries around the world and data from participants in the 2009 Programme for International Student Assessment. It’s an interesting but what do you guys think? Are you in agreement with their findings?

Video Games Do Not Negatively Impact Academic Performance In Adolescents [Study] , original content from Ubergizmo, Filed in Gaming, ,

Study Uses StarCraft 2 To Prove The Effects Of Aging

Study Uses StarCraft 2 To Prove The Effects Of AgingWe all know how old we are and for those of us who are in their 50s or 60s, well it’s safe to say that you’re energy levels, reaction times, and strength might not be what it used to be compared to when you were in your teens, early 20s, or 30s. In fact scientists have recently conducted a study in which they used Blizzard’s RTS game, StarCraft 2, to prove just how scary the aging process is.

Now StarCraft 2 is a pretty fast paced game and if you’ve seen the professionals play, you’ll know that they’re constantly clicking and pressing buttons from start to the end of the game. This is because there are a lot of things that need to be micro-managed, even in the heat of battle where you pull out dying troops or activate certain abilities and so on. (more…)

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  • Study Uses StarCraft 2 To Prove The Effects Of Aging original content from Ubergizmo.

    Mobile Gamers Tend To Quit After One Day, According To Study

    Mobile Gamers Tend To Quit After One Day, According To StudyA couple of weeks ago we reported on an interesting insight which found that for the most part, many gamers don’t finish the games that they’ve started. Perhaps they got bored, perhaps something new and better came along, who knows? However interestingly it seems that when it comes to mobile games, gamers have even shorter attention spans.

    According to app testing firm Swrve, they have spent the past 90 days tracking 10 million players from last year, seeing how they reacted to games released by big name publishers like Activision, Epic Games, Gameloft, and so on. The results are actually pretty amazing because they found that most mobile game players tend to quit the game after only one day.

    They also found that by the 30th day, only 5.5% of the gamers of the original gamers are still playing the game. The number of sessions played is also an interesting one as they found that 45% of gamers never had more than 4 sessions of a game, and that 19% only played the game once.

    Personally I’ve been guilty of downloading games and trying them out and only to quit a couple of hours later. Usually this is because while the premise of the game is interesting, early parts of the gameplay haven’t been particularly engaging. Then again everyone has different play styles, some love to get as deep into a game as possible, while others just want quick entertainment while waiting for the bus or the train.

    What do you guys think of this report? Are you guilty of quitting mobile games shortly after downloading it yourelf?

    Mobile Gamers Tend To Quit After One Day, According To Study , original content from Ubergizmo, Filed in Cellphones, Gaming, , ,



    iPhones Popular Amongst Teens, iPads Not So Much [Study]

    iPhones Popular Amongst Teens, iPads Not So Much [Study]If you have a teenage son or daughter, or maybe if you’re a teen reading this article, what phone do you use? Is it an iPhone? Will your next phone also be an iPhone? Perhaps your answer could be yes, perhaps it could be in the negative, but according to a recent study conducted by Piper Jaffray analyst, Gene Munster, it has been revealed that the iPhone is the phone of choice for teens.

    In the study, 7,500 teens were asked what devices they owned and what their next phone could be. It was found that 61% of the teens surveyed now own an iPhone which is actually an increase from October 2013 where only 55% had an iPhone, and it is also up from 40% in the fall of 2012. 67% of the teens surveyed also revealed that they expect their next phone to also be an iPhone.

    Tablet use has also gone up amongst teens to 60% which is up from 56% last fall. Interestingly enough it seems that while tablet use is up, demand for the iPad might have dropped. 66% of the teens surveyed owned an iPad which is down from 68%, hinting that maybe teens are starting to move on to other brands and platforms instead.

    The study also covered Apple’s rumored iWatch device and 17% of teens indicated that they would be interested in purchasing the device if Apple sold it for $350 or less. According to Munster, “The bigger takeaway from our survey is that 17% of teens suggested they would be interested in an iWatch, which we believe is an indication of consumer thirst for not only the iWatch specifically, but the new product categories that have been promised by Apple.”

    iPhones Popular Amongst Teens, iPads Not So Much [Study] , original content from Ubergizmo, Filed in Apple, Cellphones, , ,



    Video Games More “Healthy” Than Watching TV [Study]

    Video Games More Healthy Than Watching TV [Study]Back in the day when television was more common than computers, parents just had to worry about their kids spending too much time watching TV. However with computers now being more prevalent, parents have to worry about their kids spending too much time watching TV and playing on the computer.

    However if given the choice, it seems that letting your kids play a couple of games on the phone or a computer might actually be better than watching TV. Wait, what? After all that debate about whether videos games are good for children, it has now been suggested that video games might actually be better than TV? (more…)

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  • Video Games More “Healthy” Than Watching TV [Study] original content from Ubergizmo.

        



    iPhones More Likely To Be Stolen, But Less Likely To Require Repairing [Study]

    iPhones More Likely To Be Stolen, But Less Likely To Require Repairing [Study]It is no secret that when it comes to smartphone theft, iPhones are the smartphone of choice. This is thanks to the fact that iPhones are typically seen as being desirable products (say what you will about specs and the pitfalls of iOS) and can be resold at a higher price. Apple has since introduced features such as Activation Lock which is part of iOS 7 thus making the phone more secure.

    That being said, would you rather have a phone that has a higher probability of being stolen, but in exchange is less likely to break or require replacing? Or vice versa? Well according to device insurance firm, ProtectCell, it has been found that while iPhones tend to be stolen more often, they do require less repairing and replacement. (more…)

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  • iPhones More Likely To Be Stolen, But Less Likely To Require Repairing [Study] original content from Ubergizmo.

        



    IDC: Tablet Sales To Slow Down In 2014

    IDC: Tablet Sales To Slow Down In 2014It seems that every now and then we hear about a company launching a new tablet. This is great since this not only helps to further the technology, but gives customers more options to choose from. However it seems that in 2014, we can expect tablet sales to stall. This is according to a recent report from the IDC which suggests that tablet sales this year will begin to slow down.

    According to the IDC’s Tom Mainelli, Program Vice President, Devices & Displays, “After years of strong growth, we expect the white-box tablet market to slow in 2014 as consumers move to higher-end devices that work better and last longer.”  (more…)

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  • IDC: Tablet Sales To Slow Down In 2014 original content from Ubergizmo.

        



    Apple And Samsung Phones Found To Be Highly Desirable In Emerging Markets

    Apple And Samsung Phones Found To Be Highly Desirable In Emerging MarketsiPhones aren’t cheap. In fact they can hardly be called a budget device, but interestingly enough thanks to a recent study conducted by Upstream in conjunction with Ovum, they have found that emerging markets are the ones that desire Apple’s smartphones the most.

    As you can see in the graphs above, countries such as China and Vietnam are the ones that desire Apple products the most. Over in Brazil and India, Apple comes in second place, although in the case of those two countries, Samsung appears to be the favored brand, although admittedly Apple isn’t trailing too far behind. (more…)

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  • Apple And Samsung Phones Found To Be Highly Desirable In Emerging Markets original content from Ubergizmo.

        



    0.15% Of Gamers Contribute To 50% Of In-App Purchases [Study]

    0.15% Of Gamers Contribute To 50% Of In App Purchases [Study]Say what you will about the free-to-play model or in-app purchases, but they’re here to stay, although interestingly enough it has been found that while these models are indeed doing very well with titles like Candy Crush raking in over $600,000 a day, it turns out that maybe those in-app purchases were done by a very small, but very dedicated, group of players.

    This is according to analytics firm, Swrve, who conducted a recent survey on the matter. Based on their findings, which we guess doesn’t necessarily apply to all the games and gamers out there, it has been found that about 0.15% of mobile gamers contribute 50% of all the in-app purchases generated in free-to-play games. (more…)

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  • 0.15% Of Gamers Contribute To 50% Of In-App Purchases [Study] original content from Ubergizmo.