Kno launches ‘Kno Me’ interactive textbook metrics, lets you study your studying

Kno launches 'Kno Me' interactive textbook metrics, lets you study your studying

It was almost a year ago that we first heard about Kno‘s smart textbook metrics system “Kno Me.” Now the software is set to actually launch, and find its way into students’ (and parents’) hands. As a refresher, the system provides analytics on your (or your children’s) study patterns, letting you see how long you have studied for, amount of time interacting with the subject matter, percentage of pages that have been annotated and more. Kno Me is available for all of the firm’s interactive textbooks and launches tomorrow on the iPad, Windows 8 and browser platforms, with Android and Windows 7 coming by the end of the month. Kno Me is free, and will be pushed out via the existing app.

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Scientists Confirm That Blocking Pirate Sites Does Absolutely Nothing

A team of scientists have finally bothered to do a study, crunch the numbers, and come to the same conclusion as everyone else – blocking pirate sites does nothing to stop piracy. More »

Americans spend over 2 billion hours on social media per month

It’s really not a surprise when you’re told that people spend a lot of time on social media. We all know that Facebook has over a billion users, and that all these statistics that get thrown around of how many photos users share on social networking sites are just a fancy way of saying, “people are using social media.” However, it turns out that Americans are collectively spending over two billion hours on social media, every month.

In its annual Social Media Report, Nielsen says that Americans spent a collective 121 billion minutes on social media websites in July alone, which is up from 88 billion the year before. 121 billion minutes equates to just over 230,000 years, which means if we split that time equally amongst every American, that would be about 13 minutes per person per day.

Of course, not everyone in America uses social media — Facebook alone has around 150 million active users in the US according to the report, and there are a total of around 212 million Americans using social media as we speak, compared to the current total US population of 312 million. It’s also very possible that a lot of social media accounts are probably duplicates or multiple accounts for one person. So, more realistically, people are probably spending a lot more than just 13 minutes surfing Facebook and Twitter every day. Specifically, if we took those 121 billion minutes and split them equally amongst the 212 million social media users in the US, that would be approximately 19 minutes per person per day, on average.

These are just rough estimates obviously, and not every single social media user only spends 19 minutes per day browsing the sites, but the total 121 billion minutes makes sense no doubt. Furthermore, Nielsen reported that, on average, users spend roughly 20% of their time online on a computer browsing social media, while on mobile devices, users spend around 30% of their time surfing the likes of Facebook, Twitter, and Google+ on their tiny screens.


Americans spend over 2 billion hours on social media per month is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google plans to give you search results for things you never search for

Have there ever been questions in the back of your mind, but they weren’t really a top priority to sit down and search for the answer? Google is wanting to give you answers and information for things that you’ve always wondered about, but never actually searched for, with a new kind of mobile search tool that Google is working on.

This new concept that Google is concocting aims to understand the hidden needs of users by sampling a test audience as they go about their everyday lives. For instance, one test subject was contacted several times per day over the course of several days, and told Google about the things they wanted to know, such as how long the line is at the grocery store, or questions that randomly arose while they were too busy doing something else.

We’re not sure what exactly Google has up its sleeve, but lead user experience designer for Google Search Jon Wiley said that “the perfect search engine will provide you with exactly what you need to know at exactly the right moment, potentially without you having to ask for it.” So, it seems Google is simply just looking to improve it’s search engine, but with telepathic-like features.

There’s already services like Google Now that give you information whenever you need it at a moments notice, and it seems that this is exactly the direction that Google is heading. Wiley mentioned that Google isn’t ready to release information on its study just yet, but other similar studies will likely follow in the future, and we should be seeing more and more activity on this front as time goes on.

[via Technology Review]


Google plans to give you search results for things you never search for is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Study shows kids want Apple products the most for Christmas

The holiday season is right around the corner, and it’ll kick in to full swing after this weekend when all of the Thanksgiving festivities wrap up. So then, what are the good little boys and girls putting on their Christmas lists this year for Santa? It seems Apple products are the go-to gadget for most kids.

According to research firm Nielsen, American kids aged 6-12 are more excited about the latest iOS devices than any other electronic devices. Almost half the kids surveyed wanted a full-sized iPad, and 36% wanted an iPad Mini. The iPod Touch and iPhone are were also on the list, with 36% and 33%, respectively.

In second place was the Nintendo Wii U, which garnered 39% of kids. It turns out that four out of the top five most wanted items by kids are Apple products. Coming in at number six is a computer with 31% interest from kids. Honestly, we’re not too surprised by the vast interest in Apple’s products, especially with kids. Apple names their products in order for people to easily remember them and they’re really simple names, so we’re not surprised that kids know what all the latest iDevices are all about.

Gaming was also a huge hit, according to the survey. Microsoft’s Xbox 360 made the list, as well as the PlayStation 3, and an assortment of Nintendo DS products. However, while Apple products dominated the top of the charts, the one item that kids were least excited about was the Apple TV. Frankly, we’re not too surprised by that, since kids probably aren’t big into televisions and all the cool video apps that you can get on the Apple TV. So for now, it seems that gaming, and playing around with tablets is the thing to do.


Study shows kids want Apple products the most for Christmas is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Study suggests that fit-looking gaming avatars might motivate gamers to get in shape

Let’s face it – spending long hours on our couch or in front of our computers playing game can hardly be called healthy, but at the same time choosing between our video games and sweating and puffing away at the gym, well that’s an easy choice for most of us (kudos to those who can balance their health and gaming at the same time!). So how do we motivate ourselves then? According to a study done by the University of Missouri by Dr. Elizabeth Behm-Morawitz, it seems that there is a link between video game avatars and the player’s physical body, suggesting that players who strongly relate to their avatars on screen can be encouraged to go out and get in shape.

One of the examples provided in the study suggested that as a means to motivate someone to lose weight, creating a fit-looking avatar will help them visualize how they might be able to look like when they reach their goal, which in turn will spur them to take action. Now before you rush off and start creating the buffest or fittest looking avatars the world has ever seen, the study notes that these effects will more likely affect those who participates in virtual worlds for social reasons, as opposed to merely gaming for entertainment or stress relief. What do you guys make of this?

By Ubergizmo. Related articles: Free-to-play games account for 50% of the European game market according to data, iPhone 4S Sales to Decline until the next iPhone Arrives,

Sandvine report shows Netflix dominating during North American peak hours

We obviously do a lot of different things on the Internet each and every, but when the peak hours between 9PM and 12AM arrive, it’s all about Netflix baby. A new report from Sandvine shows that in North America, Netflix is responsible for 33% of the downstream traffic on fixed networks between those hours. That’s good enough, but Sandvine’s report also says that 65% of all downstream traffic during those hours is coming from video and audio streaming sites, meaning Netflix is responsible for half of that.


In Europe, it’s a bit of a different story there, as YouTube accounts for 20% of all downstream traffic during peak hours on both fixed and mobile networks. It probably won’t come as much of a surprise that video streaming sites take up most of the downstream traffic during peak hours, but what’s interesting is that Netflix takes so much share for itself. Amazon, Hulu, and HBO Go were all mentioned in Sandvine’s report, but they only respectively account for 1.8%, 1.4%, and 0.5% of downstream traffic on North American fixed networks during peak hours.

Hearing that, it’s immediately clear just how strong Netflix is in North America. All in all, Sandvine says that mean monthly data usage on North American fixed networks has risen quite a bit, jumping from 23GB to 51GB in just one year. That’s an increase of 120%, and we can probably expect that to climb even higher as more people begin turning to the Internet for their video content.

Sandvine, which calls itself a “leading provider of intelligent broadband network solutions for fixed and mobile operators,” collected this data from a selection of its 200 customers around the world. It’s an interesting study to say the least, and we’ll be even more interested to see where these numbers are a year from now. Oh, and just in case you were wondering, Sandvine is predicting that the 2014 World Cup will be the most-streamed event in Internet history.


Sandvine report shows Netflix dominating during North American peak hours is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Average screen size rising on all devices except “mobile PCs”

You know what they say: “Bigger is better.” That’s why the average screen size for most devices has only been rising the past few years or so. Devices such as desktop monitors, televisions, smartphones, GPS devices, and even portable media players have seen a rise in the average screen size, but laptops sadly don’t share the same statistic.

A study from NPD DisplaySearch shows that the diagonal length of displays on electronic devices and even public signboards is increasing. Smartphones, specifically, will see a whopping 38% increase in screen size by 2013 based on data that dates back to 2010. This isn’t too surprising, since the popularity of 5-inch “phablets” is rising fairly quickly.

OLED televisions will see a 267% increase from 2010 to 2013, with the average screen size jumping from 15 inches to a massive 55 inches. Despite the significant jump, this also isn’t too surprising, since OLED technology is still rather new. However, one category that hasn’t seen a rise in average screen size are “mobile PCs,” which consist of laptops, netbooks, Ultrabooks, and tablets.

While that may seem like a surprise, the popularity of smaller form-factor laptops and Ultrabooks has made it so that the screen size usually doesn’t go over 15 inches, and it most likely won’t for some time. It’s the same deal with tablets; anything over 10 inches is considered fairly large and bulky for a tablet.

[via TechCrunch]


Average screen size rising on all devices except “mobile PCs” is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Alt-week 10.13.12: is the Universe a simulation, cloning dinosaurs and singing mice

Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days.

Altweek 101312 is the Universe a simulation, cloning dinosaurs and singing mice

Are you reading this? Seriously, are you? Sure, we know you think you are, but what if you’re just a sub-feature of a complex computer program. A sprite, nothing more than the creation of software. The problem with this question is, how would you ever know? You wouldn’t, right? Well, not so fast there. Turns out, maybe there is a way to unravel the matrix (if there is one). It’ll come as no surprise, that this is one of the topics in this week’s collection of alternative stories. Think that’s all we got? Not even close. We’ll explore the truth behind cloning dinosaurs, as well a rare performance by singing mice — all before dinner. Or is it really dinner? This is alt-week.

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Alt-week 10.13.12: is the Universe a simulation, cloning dinosaurs and singing mice originally appeared on Engadget on Sat, 13 Oct 2012 17:00:00 EDT. Please see our terms for use of feeds.

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Gartner and IDC: PC shipments tumbled over 8 percent in Q3, only ASUS and Lenovo escaped unhurt

Gartner and IDC PC shipments tumbled over 8 percent in Q3, only ASUS and Lenovo escaped unhurt

We don’t often summarize market share in one word, but: ouch. Both Gartner and IDC have trotted out their preliminary estimates for PC market share in the third quarter, and the two agree that this summer was a dire one for the traditional computer. Outside of ASUS and Lenovo, whose price-focused strategies and key acquisitions kept them ahead of rivals, virtually every major vendor saw its PC shipments collapse versus a year ago, often by more than 10 percent. Total worldwide shipments declined by more than 8 percent in either estimate — enough to make a flat second quarter seem rosy by comparison. Lenovo took the top spot in Gartner’s study, although IDC is counting workstations and kept HP in its usual lead.

As for the US, it’s almost better that we don’t look. Gartner and IDC believe that the American market sank by respective 13.8 or 12.4 percent amounts, and the steep global declines repeated themselves in the one country for everyone but Lenovo. Even a market share gain for Apple came only because its shipments dropped at a gentler rate than most of its peers. Whether it’s the US or worldwide, don’t assume that inventory clearances ahead of Windows 8 were the only factors at work, though. Both research teams point to continuing world economic troubles as influences, and IDC contends that buyers are still skipping PCs in favor of smartphones and mobile tablets. There’s often a jump in computer sales between the summer and the fall, especially with a new OS on the way, but we wouldn’t count on a return to the halcyon days.

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Gartner and IDC: PC shipments tumbled over 8 percent in Q3, only ASUS and Lenovo escaped unhurt originally appeared on Engadget on Wed, 10 Oct 2012 19:56:00 EDT. Please see our terms for use of feeds.

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