Adobe confirms it won’t support Flash on Android 4.1, stops new Flash installs from Google Play on August 15th

Adobe Flash Platform

Adobe was very public about dropping mobile Flash last fall. In case that wasn’t clear enough, the developer just drew a line in the sand: Android 4.1 doesn’t, and won’t ever, get certification for Flash. The company is stopping short of saying that Flash won’t run, but it’s evident that Adobe won’t help you if the web browser plugin doesn’t install (or breaks in spectacular fashion) on that Nexus 7. Just to underscore the point, the firm is also halting new installations of Flash from Google Play as of August 15th. Security updates and other vital patches will continue on for existing users. Any fresh downloads after that fateful day, however, will have to come from Adobe’s mausoleum for old versions. The company had already said that HTML5 was the way forward on phones and tablets — now we know just how quickly it’s backing up that claim.

Adobe confirms it won’t support Flash on Android 4.1, stops new Flash installs from Google Play on August 15th originally appeared on Engadget on Thu, 28 Jun 2012 23:55:00 EDT. Please see our terms for use of feeds.

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T-Mobile brings out new mobile data plans mainly for the suits and ties, makes overage optional

TMobile brings out new mobile data plans for the suits and ties, makes overage optional

T-Mobile just updated its prepaid data plans a month ago, and now it’s the corporate crowd’s turn for a shakeup. The new (and quite frankly daunting) array of primarily business-minded plans is based around whether or not you’d rather face throttling or overage fees if you push past a set cap. Overage Free plans for subsidized (Classic) and unsubsidized (Value) devices are largely self-explanatory and slow down that bandwidth cap-busting hotspot, modem or tablet until the next month. The High-speed plan range costs lower as a matter of course, but you’ll be dinged to the order of two to 10 cents for every megabyte over the limit. That said, there’s some bargains to be had versus other carriers, especially with the 5GB and 10GB plans. Provided you’re happy with T-Mobile’s coverage, it may be worth signing up to eke out a few extra dollars in savings every month.

T-Mobile brings out new mobile data plans mainly for the suits and ties, makes overage optional originally appeared on Engadget on Thu, 28 Jun 2012 07:32:00 EDT. Please see our terms for use of feeds.

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VESA’s Mobility DisplayPort standard links smartphones to PC displays, jabs MHL

VESA's Mobility DisplayPort standard links smartphones to PC displays, jabs MHL

If you own a modern Android smartphone, there’s a reasonable chance you’re familiar with MHL for video out to a TV. The format saves the trouble of adding an extra port, but it’s really only intended for HDMI-based destinations and occasionally runs into compatibility issues. VESA is hoping to settle all that with its newly available Mobility DisplayPort standard, or MyDP. Existing micro-USB ports will still serve as the output, but you’ll have the option of plugging into DVI or VGA displays with the right adapter, in addition to HDMI and full-size DisplayPort. Picture connecting to an older projector and you’ll see why that might make sense. The new spec will charge up your device like with MHL, but it also has about 1Mbps of bandwidth for input, such as keyboards and trackpads in some future lapdock. Video still tops out at 1080p and 60Hz, so there’s no hooking into a 4K display here. The real advantage, for many, is simply in having a broadly-adopted standard in the first place: VESA backing sees 180 companies tacitly endorsing the idea, producing a big improvement over the patchwork results that we’ve seen from MHL’s much smaller alliance. The chief obstacle is the wait for the first smartphones, Ultrabooks and tablets with MyDP, which could be months or more away.

Continue reading VESA’s Mobility DisplayPort standard links smartphones to PC displays, jabs MHL

VESA’s Mobility DisplayPort standard links smartphones to PC displays, jabs MHL originally appeared on Engadget on Thu, 28 Jun 2012 03:28:00 EDT. Please see our terms for use of feeds.

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Google Drive SDK version 2 supports Android and iOS apps, common file tasks

Google Drive SDK version 2 supports Android and iOS apps, common file tasks

Virtually every corner of the Google universe is being touched at Google I/O, and that now includes Google Drive. A version 2 update to the Drive SDK gives Android and iOS developers the option of building the cloud storage into their mobile apps, whether it’s downloads, uploads or on-the-spot edits. The programming interface has likewise been expanded as a whole to handle everyday file duties, such as conversions, copying and revision handling. Web-only users are taken care of with support for embedded shares and opening Google documents in any given software that will take the exportable formats. The updated Drive SDK is ready to go, with a flood of apps either coming or already here — if you want to hop on the bandwagon, just take a peek at the source link.

Google Drive SDK version 2 supports Android and iOS apps, common file tasks originally appeared on Engadget on Thu, 28 Jun 2012 01:18:00 EDT. Please see our terms for use of feeds.

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Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made

Infinity Blade 1 on iPad

Traditional console makers have often sworn up and down that mobile doesn’t make money for game development. That might still be true for some developers, but you’ll get a very different answer if you ask Epic Games. Co-founders Tim Sweeney and Mark Rein have collectively described the currently iOS-only, Chair-developed Infinity Blade as the “most profitable game we’ve ever made” when considering the amount of money and time invested relative to the money coming back. Yes, that includes even the Gears of War series, which most consider Epic’s primary cash cow. Sweeney, like his long-time competitor Johh Carmack at id Software, is also taken aback by the power stuffed inside the latest generation of mobile devices — a 2012 iPad is nearer the performance of a PlayStation 3 or Xbox 360, he tells Gamasutra, and the pace is only picking up. Even more insights await in the interview with Sweeney; click below if you want a hint of what one of gaming’s pioneers has to say about where your tablets, phones and (yes) PCs are going.

Epic Games: Infinity Blade on iOS more profitable by the pound than any other game we’ve made originally appeared on Engadget on Wed, 27 Jun 2012 19:22:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGamasutra, Mark Rein (Twitter)  | Email this | Comments

Google’s Andy Rubin: Nexus 7 may head to retail, but we’re not changing tablet app policies

Google's Andy Rubin Nexus 7 may head to retail, but we're not changing tablet app policies

We’ve got good news and bad news in equal measure for those pining after a Nexus 7 of their very own. If you’re reluctant to spend that much hard-earned cash at the Google Play Store, Google’s senior VP of mobile Andy Rubin has hinted to AllThingsD that the ASUS-made tablet could end up at retail stores before too long; the Play-only availability was just what Google had to mention at I/O. There could be some markup in other channels, given that Google is selling at what’s very nearly wholesale prices. The bad news? Google won’t be changing its attitude towards tablet-native apps anytime soon. Rubin sees Google Play content additions as key to driving Android tablet adoption, not the encouragement of tablet-specific app development — he’d prefer the one-size-fits-all model. We’ll see whether magazines and movie sales are enough to turn around so-so market share, but if you were hoping Rubin would address criticisms that Android tablet apps are just blown-up phone apps, you’ll have to keep waiting.

Google’s Andy Rubin: Nexus 7 may head to retail, but we’re not changing tablet app policies originally appeared on Engadget on Wed, 27 Jun 2012 18:29:00 EDT. Please see our terms for use of feeds.

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Google Earth 7.0 for Android brings new, super-detailed 3D maps for some cities (update: video)

Google Earth for Android gets new 3D maps for some cities

Here’s a bit of a surprise that slipped under the radar during the Google I/O keynote: Google Earth for Android has been updated to 7.0 to take advantage of the new 3D map technology it unveiled at another special event just a few weeks ago. As a refresher, the visuals are automatically created from 45-degree aerial imagery and can pick up 3D elements as subtle as trees. Before you go racing to your hometown to see how it looks in 3D, be aware that just a handful of cities and regions exploit that dimension. Besides San Francisco Bay, the full coverage extends to Boulder, Boston, Charlotte, Lawrence, Los Angeles, Long Beach, Portland, San Antonio, San Diego, Santa Cruz and Tampa in the US, with Rome being the lone international hotspot. If that’s too few places to visit, there’s always the addition of guided tours. Android users can head over Google Play to get the update today; iOS users shouldn’t fret, as they’ll get the new maps soon.

Update: Google now has video, if you’d rather not (or can’t) install the app to try it yourself.

Continue reading Google Earth 7.0 for Android brings new, super-detailed 3D maps for some cities (update: video)

Google Earth 7.0 for Android brings new, super-detailed 3D maps for some cities (update: video) originally appeared on Engadget on Wed, 27 Jun 2012 15:25:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGoogle Play, Google LatLong Blog  | Email this | Comments

Google+ on Android, iPad goes tablet-sized

Google on Android, iPad goes tabletsized

Google+ just got a makeover very recently, but it was still very much oriented towards phones — that’s been solved as of today. The social networking app is now optimized for Android tablets and the iPad, with a whole new navigation system and Hangout video chats suited to bigger screens. The layout is landscape-friendly and, if you have a new iPad, will take advantage of every pixel on that Retina display. Android users can get the update today; iPad owners will have to wait for a release coming “soon.” Android phone owners are getting some of the benefits of the supersized interface in their own, more modest screen sizes as well.

Check out our full coverage of Google I/O 2012’s opening keynote at our event hub!

Google+ on Android, iPad goes tablet-sized originally appeared on Engadget on Wed, 27 Jun 2012 13:59:00 EDT. Please see our terms for use of feeds.

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Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video)

Google makes the Nexus 7 tablet official Android 41 Jelly Bean and a $199 price

Some of the mystery has been taken out of it, but Google has officially taken the wraps off of the Nexus 7, its first reference-grade tablet. The 7-inch slate is the first and currently only device shipping with Android 4.1 Jelly Bean, and takes advantage of its optimization for smaller tablet screens, magazines and movies — it’s also the first to ship with a finished Chrome for Android. Like what was widely suspected, the tablet is built by ASUS (shades of Eee Pad MeMO ME370T, anyone?) and mostly draws our attention in terms of what we get for the money: that quad-core Tegra 3, 1.2-megapixel front camera, NFC and 1280 x 800, IPS-based LCD are traits we’d normally look for in a pricier tablet. How much pricier, you ask? Google is asking just $199 for a dainty 8GB model and $249 for a 16GB version — that’s a lot of speed for the money, especially with a $25 Google Play credit and a slew of bundled content. There’s no SD card slot, however. We’ll test the Nexus 7 as soon as we can, but you can swing by Google Play (and possibly local stores) to order one in Australia, Canada, the UK and the US with a mid-July shipping window.

Check out our full coverage of Google I/O 2012’s opening keynote at our event hub!

Continue reading Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video)

Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video) originally appeared on Engadget on Wed, 27 Jun 2012 13:19:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGoogle Play (8GB), (16GB)  | Email this | Comments

Google Play hits 600,000 apps, 20 billion total installs

Google Play hits 600,000 apps, 20 billion total installs

Google during its I/O keynote hit a symbolic milestone: it now has 600,000 apps in the Google Play Store. As well, the store is clearly hitting a brisk pace in adoption, with 1.5 billion downloads every month and 20 billion since Android began. Free apps are available in 190 countries, with paid apps in 132. The app and download counts stack up fairly well to Apple’s own claims, although not universally: it’s just short of the App Store’s 650,000 apps, but Apple can still point to 30 billion total downloads. Google also hasn’t said how many apps are explicitly tablet-friendly versus 225,000 iPad-oriented apps. Either way, Google can say that it has largely erased the app quantity deficit, and that’s no mean feat.

Google Play hits 600,000 apps, 20 billion total installs originally appeared on Engadget on Wed, 27 Jun 2012 13:16:00 EDT. Please see our terms for use of feeds.

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