As October Launch Approaches, BotObjects Releases Another Build Video

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BotObjects is a 3D printer company that promises “full-color” printing in a system that uses a set of colored filaments to extract colored plastic in layers. Like the Makerbot, the ProDesk3D deposits plastic in layers and can print colors in bands around an object and not really in specific spots on a model.

That said, they’ve more video of the printer in action (I can’t embed it here, perhaps by design); the founders have offered me a hands-on after quite a bit of back and forth.

After following this company over the past month or so, I’ve seen a number of 3D printers express skepticism at its product. I’ve seen a lot of vaporware in my day — I was one of the first guys to poo-poo the Phantom console back in the day — and, at the very least, these guys are willing to work the crowd. The printer, as shown in these videos, isn’t exactly printing in full color — it’s essentially only good at building bands of color around a device — but it could be programmed to add spot color in the right places.

While I can’t claim to have seen this thing with my own eyes, from my understanding of the technology we’re looking at a working model that will be ready to ship in a few weeks.

Is this a real color 3D printer? If you accept the clear limitations of the current incarnation then sure, it’s entirely feasible to create nicely colored plastic objects using this technology. If you’re looking for something more detailed, however, you will have to use services like Shapeways to print in real, full-color sandstone. I’m cautious but optimistic on the BotObjects ProDesk3D, which is about all I can be without seeing it in the flesh (or plastic).

The New Nomad ChargeKey Is Like A Jumper Cable For Your Phone

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A year ago the guys at Nomad released a small, portable USB cable for iPhones and micro USB devices. Now they’ve launched the ChargeKey, a super-small “cable” for charging your device via any USB port.

The ChargeKey connects to your actual keychain and fits into any USB port. You can then charge your phone or device via USB power and, when you’re done, simply place the ChargeKey back on your keychain.

They launched their new product at TechCrunch Disrupt in San Francisco.

The team is offering pre-orders of the charger for $25 and they’ll be shipping on November 30th. The creators liken the product to a “jumper cable” for your phone, allowing you to charge from any USB port. Team-member Noah Dentzel told us that he charged his phone via a USB port on the back of a TV at a bar, which is a pretty cool way to grab a little juice while getting juiced.

Like Us Network, A Pacemaker, Mark Cuban, And A Vending Machine: A Mobile Payments Journey

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What is this? An ordinary vending machine you say? If that was your guess, you would be wrong, but it would be understandable why you might notice anything special about it. That’s because, on the outside, this looks just like any other plain-Jane vending machine. No special screens or tap zones or NFC chips or anything like that grace its exterior, yet this machine can accept mobile payments from PayPal or Google Wallet.

How? Well, it has a special device inside of it — conceived and developed by Like Us Network‘s Ray Hernandez and Keyston Clay — that hooks up to the existing hardware inside and communicates wirelessly to accept payment and add credit from PayPal and Google Wallet. Other payments platforms are being planned as we speak.

Using either a smartphone app they developed or a mobile website (in order to identify a vending machine ID and to close the loop on the transaction) the credit is added to the machine when authorized. Pow! Your drink pops out just like you slid in a crisp dollar bill (or conversely like you struggled for over 3 minutes trying to unfold a bill that could be mistaken for a spitwad).

Outside the transactional nature of the payments process, there is also a loyalty play built in. The app can also tabulate loyalty points for sharing your purchase and execute other trackable activities. In one scenario, the team is investigating variable product pricing depending on the influencer status of the purchaser. For example, someone with a high Klout score might get an item for a reduced price or possibly even for free if they agree to broadcast their purchase. They are even considering geo-fencing some vending units to broadcast their location for impulse purchases. Pretty smart.

There have been many concepts over the years, mostly international, that have attempted or roll out alternative payments abilities for vending machines, but many have required new interfaces, hardware changes or payments methods that are not agnostic and that can add considerable capital expense to a deployment. That kind of  expense is notorious for stunting a roll out and stifling innovation.

But the beauty of Like Us Network’s approach is that it is plug and play. You drop their little wireless node into the vending machine, hook it up to the old-school chip board inside and mobile payments are enabled. No external alterations to the machine itself are required.

Monetization

Obviously it could be difficult to mark up items for sale, but the team are considering a few options. They are investigating a convenience fee for consumers or possibly data fees to the vending owners for the cloud ability of their node.

What pops into my mind as a viable option for monetization would be to simply take a cut of any (and only) purchases where the payment is facilitated by the system. I mean, that purchase might not have happened otherwise so the cut could be justified.

In general, I think their concept is a great idea, but who cares what I think? What I really want to know is “what does Mark Cuban think about it?” As it turns out, he actually has an opinion about it and, in fact, is an investor. Mark has invested $75,000 so far in the Like Us Network device.

How Mark Cuban came to be involved as an investor is an interesting story all by itself. Mark and Ray Hernandez came together during a freak accident at a gym where a man working out had a pacemaker “event” and fell off a treadmill. Both Cuban and Hernandez and some other good folks, came the man’s aid and afterward, conversation took place and the concept got onto Mark’s radar. He advised Ray and Keyston and now here we are at the concept’s launch at TechCrunch Disrupt SF 2013.

This Week On The TC Gadgets Podcast: Apple’s iPhones, Disrupt’s Hardware Alley, And Greg’s Birthday

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Two very important events went down this week. The first was Apple’s iPhone announcement, which we covered thoroughly (and perhaps exhaustively). The second was TechCrunch Disrupt SF 2013, which was particularly off the chain thanks to appearances from Evan Spiegel, Marissa Mayer, Mark Zuckerberg, as well as an amazing Hardware Alley showing on Wednesday.

We discuss this, TechCrunch writer Greg Kumparak’s birthday, and more on this week’s episode of the TC Gadgets Podcast, featuring John Biggs, Matt Burns, Jordan Crook, Chris Velazco, Romain Dillet and myself, Darrell Etherington.

We invite you to enjoy our weekly podcasts every Friday at 3pm Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here, as well as the TechCrunch Droidcast.

Click here to download an MP3 of this show.
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Intro Music by Rick Barr.

Google Expands The Chromebook Family With New Intel Haswell Hardware From Toshiba, ASUS And More

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Google had some news to reveal at this year’s big Intel Developer Forum conference today, including new Chromebook hardware from brand new OEM partners, as well as a few existing ones. The new devices will include notebooks powered by Chrome OS from Asus and Toshiba, as well as newly designed models from existing partners Acer and HP, and will roll out “over the coming months,” according to Google.

The new line of Chromebooks are based on Intel’s latest Haswell processor architecture, which offers big benefits in terms of power draw and performance. Google says that leads to battery life that lasts “all day,” though it isn’t being very specific about hardware specs or details yet. The Acer Chromebook is described as “light and portable,” while the HP Chromebook14 will offer a variety of color options as well as 4G connectivity on some models, and Asus is offering a Chromebox for portable desktop computing.

So with new hardware partners included, Google now has six top laptop OEMs working on the Chromebook line, including Samsung and Lenovo, in addition to its own hardware in the high-end Chromebook Pixel. The thin, browser-like Chrome OS is increasingly a popular option for hardware makers looking for a way to defray losses from the shrinking PC market, alongside Android, so it’s not surprising to see more manufacturers come on board. Pricing and other details around the new machines will follow later on.

We’re Not Afraid Of Google Glass, Says GoPro Founder Nicholas Woodman

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It’s hardware day here at Disrupt SF and this morning’s sessions kicked off with an interview with Nicholas Woodman, founder and CEO of action camera company GoPro. Woodman discussed how the GoPro evolved from being a wrist-mounted prototype he came up with on a surfing trip to today’s hugely successful clip-on-anywhere lens that can capture the action from a variety of perspectives.

With the current hype around wearables that trajectory is especially interesting, not least when you consider eye-level wearables like Google Glass. Asked whether GoPro is working on a Google Glass style product, Woodman suggested that while the company is looking at the space it’s more with a view to thinking about how to interoperate with those type of devices, rather than making a dedicated pair of GoPro Glasses itself.

“I think what’s going to be exciting is you’re going to see more of these products working together,” said Woodman. “You already see it with GoPro and smartphones and  people often ask me are you afraid of the smartphone? And the answer is no — the smartphone is helping our business because it’s killing traditional cameras… which is opening up retail shelf space for GoPro and opening up consumer dollars for GoPro.”

GoPro is clearly (yet) another device that’s tapping into the snowballing trend to augment and extend the smartphone user experience with a variety of additional hardware sensors. Sure, it’s not a wet-behind-the-ears hardware startup just coming up on Kickstarter — GoPro started out around 2004 — but as auxiliary connected hardware with something extra to offer it’s also positioned to benefit from the ubiquity of smartphones.

Woodman argued that he sees a similar potential for GoPro to work in concert with any commercial Glass type products that emerge in future. ”GoPro is used in a totally different way to a traditional camera, and then beyond that the smartphone makes for an incredible video remote control for a GoPro right?” said Woodman. “Now I can preview and control my GoPro with my smartphone, playback my videos and share them directly from the smartphone. Never needing to hook my GoPro to a computer.

“And then you think of things like Glass and what not — a Glass-like product become terrific heads-up hands-free remote control devices for the GoPros and I think it’s just going to become more and more enabling and you’re going to be able to use your GoPro in even more versatile ways thanks to these complementary products.”

Asked what it would take for Google Glass to become a serious competitive to GoPro, Woodman said he could envisage Glass-style products owning the first person perspective in future but stressed that’s just one aspect of what GoPro does.

“I think that devices like Glass are going to do a terrific job of capturing your first person perspective. And that’s what people first think of when they think of GoPro,” he said. “But go and look at the content that you see being created and shared with GoPro. And look at the perspectives that are making up the content and you recognise that this first person view is one of hundreds of perspectives, thousands of perspectives. That’s really what GoPro’s all about: enabling this versatility.

“GoPro’s the world’s best selling camera because of this versatility — because it isn’t a one thing for one person. And it’s also the world’s best selling camera for professional production companies on a volume basis because of what it enables you to do. So then you recognise that — that GoPro’s strength is in its versatility — and then you pull back out to a Google Glass and while you recognise that that is very good for that purpose it doesn’t lend itself well to the world of GoPro.”

That said, Woodman said the company is not feeling complacent about potentially having a Mountain View sized competitor, in the not too distance future. ”We’ve very careful to be very appreciative for the success that we have right now but also we still wake up sacred every morning. You know we’re smart but we’re not that smart. Fear drives you a lot harder than success does,” he added.


Backstage Interview



In An Age Of Crowdfunding, GoPro CEO Nicholas Woodman Says Bootstrapping Is Still “Really Powerful”

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Here’s a question that more than few consumer hardware startups are struggling with these days: should they try and raise money from a slew of wary investors or bring their projects to the public in hopes of a Pebble-style success? GoPro founder and CEO Nicholas Woodman sat with down with our own Matt Burns on the Disrupt SF 2013 stage to address that same question, and his message to would-be hardware startup founders is to strongly consider another option.

“Bootstrapping is a really powerful thing,” Woodside said. As long as you can bootstrap without sacrificing a competitive advantage or moving so slowly that you’re “eaten alive by competitors,” the benefits of being able to stay devoted to your singular vision can’t be overstated.

“Everyone has an idea over time of what the business should be, and during the formative period too many opinions could be disruptive,” he added.

Frankly, that’s easier said than done. Woodman was fortunate enough to have some supportive family members ready to help after a surfing trip begat an epiphany about the need for small, rugged, wrist-worn cameras. Between his mother and the savings he had left over from a previous venture, Woodman had about $65,000 to get GoPro off the ground (and subsequent $100k investments from his dad didn’t hurt), and some savvy product development and marketing deals have eventually helped sculpt GoPro into the company it is today.

But would that sort of approach apply for everyone? Definitely not. The spectrum of complexity is a vast one though, and some hardware projects will require significantly more capital before they can make the leap from wild-eyed notion to consumer-ready product. And that’s to say nothing of how lucky Woodman was to have family members who threw their own resources behind his new venture.

Of course, there’s often a tipping point in situations like this, and GoPro is no stranger to taking outside money. Back in late 2012 the company locked up a $200 million investment in a deal with Foxconn that valued the camera at a whopping $2.25 billion, but Woodman said the deal wasn’t so much about padding the company’s coffers as it was about building a relationship with a world-class OEM and the man who runs it. What’s more, GoPro was originally planning for an IPO before then which was deferred thanks to that hefty investment (though Woodman confirmed that an IPO is still in the works). Even so, Woodman believes that his bootstrapping experience was absolutely critical to GoPro’s growth, and pointed to one particular moment when the lack of accountability to investors fundamentally changed the company’s direction.

“As soon as we could afford it we bought a race car,” Woodman said. It’s not the sort of use of company resources that would thrill investors, but Woodman maintains and it led “to one of the biggest ideas we’ve ever had at GoPro” — taking those miniature cameras off the wrist and mounting it to “anything imaginable”. Needless to say, the gamble paid off.


Backstage Interview



Pebble Founder Eric Migicovsky Not Shaken By Samsung Galaxy Gear And Smartwatch Competition

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Founder of smartwatch startup Pebble Eric Migicovsky took the stage at Disrupt, interviewed by our own John Biggs. He addressed head on the recently revealed competition from smartphone giant Samsung, and talked about what Pebble does that no other competitors out there have necessarily nailed down, and why he thinks their approach will continue to prevail despite mounting interest from top-tier, established hardware makers.

Migicovsky said that everyone seems to be ignoring the reason that Pebble was a success to begin with, which mainly has to do with identifying use cases for a wearable device. He argued that a smartwatch should “flow into the background” of a user’s life, and that the way to convince people to put one on is to show them how it can be useful to their life, but at the same time essentially become a background process, rather than something that requires major changes in how you live on a daily basis.

Asked directly about competitors, Migicovsky was quick to point out that OEMs have been making smartwatches for years, including Samsung, LG, Sony, Motorola and many others. Once again, he argues that all those companies are ignoring the reasons that people are interested in smartwatches to begin with – they want something that will “mesh into your life,” have long battery life, and not have to be babied and coddled for fear of getting it wet or inadvertently smashing it up.

The overall vision for the Pebble is one of a “thin client,” Migicovsky says. “We think the best computer you have is the one sitting in your pocket,” he argues, referring to the smartphones most of us now carry. Those have great screens, touch input, 3G and 4G connectivity and more. There’s no need to replicate that, but instead the real opportunity is to build a control device not only for that phone, but for other connected devices in your life, too. He mentioned wrist-based thermostat control, as well as connection with bike sharing terminals, and pointed to the RunKeeper integration as a perfect example of how they envision Pebble slotting into people’s lives.

For those who haven’t tried it out, RunKeeper’s Pebble integration replaces the screen when you start the app and start a run from your phone, showing you distance travelled, pace and more. Ideally that’s how Pebble would work on a much broader basis, becoming contextually the most appropriate tool for whatever you’re doing, whenever you’re doing it.

That’s why when Biggs asked him about Pebble 2.0, or what the next-generation device would look like, Migicovsky demurred and said it’s the same hardware you currently have on your wrist. Software is the next stage for Pebble, he contends, with the ultimate aim being partnering with developers to build out that ecosystem and help Pebble work with plenty of sensor and new apps to become a more generally useful tool for any given context.

Migicovsky also dodged a second attempt to get details of next-gen hardware when Biggs framed a question in light of Apple’s rumored iWatch. The Pebble founder wouldn’t speculate as to how Pebble might have to change to compete with an Apple wearable, and reiterated that software is the future. Of course, it’s never good policy for a device maker with something currently on shelves to talk about next-generation products, but for now at least, Migicovsky and Pebble seem to be all about developing the software ecosystem to explore the full potential of what they’ve already built.


Backstage Interview



Soil IQ Makes A Smart Probe For Your Garden

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Soil IQ is a company that’s bringing the “Internet of things” trend to urban and rural farming.

They’re building a probe that streams soil fertility and weather data back to a paired app. Founded by a Princeton grad and soil scientist who has worked with hundreds of Kenyan farmers to increase crop yields, Soil IQ’s mission is to help people to grow food more sustainably.

“The reality in this country is that most of our food is produced on factory farms,” said CEO Jason Aramburu. “They’re great for producing corn, soybeans and grains, but not so good for producing healthy food.”

In response, Soil IQ has built a wireless soil sensor for small gardens and farms to help regular people grow a healthier supply of fruits and vegetables. Their probe is powered by a solar panel so it can run indefinitely. They’re planning on retailing it for about $49 to both consumers and larger partners.

Then, not only are they targeting U.S. consumers, the company has a dual mission. They’re also working with one of their investors, Orange Telecom, to help deploy these probes to farmers in East Africa.

Aramburu previously started an organization called re:char where he worked with more than 1,300 Kenyan farmers to increase their yields.

But now he says he’s trying to focus on food production for the 100 million households in the U.S. So he shifted into building Soil IQ. The probe can track and stream soil nutrient content, pH, temperature, moisture and light data. They’ve built an analytics platform that makes recommendations to home gardeners about how to optimize seed selection, fertilization and watering.

It can work with either soil-based or hydroponics gardens and either food or medicinal crops. They’ve even rigged it to send SMS or Twitter alerts when plants need attention.

They also have a big ace in the pocket through a partnership with Yves Behar, the famed industrial designer behind FuseProject and chief creative officer behind Jawbone. He’ll help with fashioning Soil IQ’s app and product.

The business model has a number of different angles. Not only is there the hardware revenue, Soil IQ could also license out their dataset, assuming enough people use it to produce interesting data on which crops grow well in different environments. If they also build up enough of a consumer base, they could also earn affiliate revenue from promoting other products like organic fertilizer or seeds.

The company has raised about $200,000 from Orange and other angel investors.



Your Board Game Is In My Video Game: Tangible Play Mixes The Real And Virtual

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What do you get when you put a pair of board gaming geeks who have worked at NVIDIA, Google, LucasArts, and Ubisoft together in the same room? It probably looks like Tangible Play, debuting at Disrupt SF.

Founded by Pramod Sharma and Jerome Scholler this lean startup aims to mix augmented reality, animated graphics, and audio with traditional board game elements. While this idea isn’t new, Sharma believes his team has created something special.

“In terms of social mission – we really think that we are connecting people through games,” he said. “Every time we demo our product to anyone, we hear that its super-cool. I think part of this is uniqueness and simplicity of the product.”

Sharma worked at Google in the book scanning project and spent eight years managing search and infrastructure. Scholler shipped Ghost Recon Advanced Warfighter and Force Unleashed 1 and 2 for the 360 and PS3. He also built front-ends for Android. They’ve raised $350,000 this far from a team of angels. The company was part of the recent Stanford’s StartX accelerator group.

They launched their product today at TechCrunch Disrupt.

“About a year ago, the idea started when Pramod realized that his daughter has a lot of physical games / toys with very limited play lifecycle, while the iPad has unlimited entertainment power. We asked ‘How can we bring the long lasting engagement of iPad games to physical games?’” said Scholler.

“Something magical happens when you can grab things in your hand and can have a shared play experience,” he said.

After a bit of experimentation, Sharma used his computer vision experience to build a working prototype that could use the iPad camera to recognize objects and help play games. Scholler designed the game using his experience at Google. The game requires a very simple stand with a little cap that sits on the top of the iPad. The cap contains a mirror which allows the camera to see the playing surface and interact with the physical world.

The games are fairly simple. The box contains a set of parts – blocks, letters, and the like – and the app scans the playing surface for the objects. Each game can recognize certain shapes and, in the case of the word game, you spell words with tiles that you place in front of the iPad. The game app instantly recognizes the letters and displays them on the screen.

“The big innovation of tangible play is the elegant design of iPad accessory and extremely sophisticated computer vision / AI software that works with the accessory. It basically enables the development of whole new category of apps. We decided to focus on games right now but in future it will enable all sort of applications,” said Sharma.





The game will launch with two titles, a word guessing game and a puzzle game called Tangram. In its first incarnation the pair watched a mother and daughter play the world guessing game for an entire hour. They knew they had a hit.

“Our current focus for the project is to launch these two games and then open up the platform,” said Sharma. Once these titles gain a bit of steam, it will be fascinating to see Candy Land powered by robots or Connect Four that watches you in your sleep.

If you’re interested in signing up for the beta, head to www.tangibleplay.com.