Alleged iPad 5 Case Parts Leak In Video, Show Much Smaller Device Footprint Vs. Current Retina iPad

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Apple’s supposed next-generation iPad case components are on display in a new high-definition video from Unbox Therapy, showing a design that is clearly inspired by the iPad mini. This agrees with what we’ve heard and seen from previous leaks, but until now it’s been hard to get a solid grasp on just how dramatic the difference is between the current iPad and the one that’s said to be arriving in October or thereabouts to replace it.

The new iPad design looks to shave around 15mm off of the current model in terms of device width, and also looks to shave off some depth, both of which will probably result in a much lighter, easier to hold and carry device. The savings in terms of the overall width appear to come from a smaller bezel surrounding the unchanged 9.7-inch screen, which is again a trick borrowed from the iPad mini.

In the video, you can see how the new iPad case parts compare directly to the old version, and view additional details like a mirrored Apple logo on the back, as well as dual speaker ports at the bottom, separated volume buttons vs. a rocker on the old model, and more abruptly tapered edges, vs. the gradual slope on the current iPad.

By far the biggest failing of the Retina iPads has been their slight size increase over the iPad 2 to accommodate bigger batteries to power those juice-hungry high-resolution displays. If Apple’s truly going to focus on delivering a slimmer, sleeker case with the iPad 5, we could see a lot of iPad 2 hold-outs rushing to upgrade.

Apple Sends Separate Invite To Chinese Media For Sept. 11 iPhone Event, Adding To Increased Focus On The Region

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Apple has sent out a second round of event invitations to media today – this time directed specifically at Chinese publications and journalists, for a follow-up event to their September 10 shindig at Apple Campus in Cupertino. The invites have the same graphic as the original, but will occur September 11 at 10 AM CST at Beijing’s World Trade Center. This marks the first time Apple has held a standalone event specifically for Chinese media.

Recently, Apple has been doing a lot more to bring special focus to its operations in China. The company has been seeking new hires in China, for instance, as recently discovered via a considerable crop of LinkedIn job postings, and there are also rumblings that Apple is looking to build an engineering and R&D center in Taiwan, which it counts as part of its Greater China market. Greater investment in a local presence could be due to setbacks Apple faced earlier in the year apparently orchestrated in part by the Chinese government’s media agencies, which have reason to prefer local tech companies over outside influence.

Some suggest that Apple’s decision to host a separate event in China regarding its upcoming iPhone refresh is about it wanting to reveal a new partner in China Mobile. The carrier, which is China’s largest, hasn’t yet officially offered the iPhone, but recent reports suggest that both Apple and China Mobile had been nearing an arrangement to offer the smartphone on the network with this coming hardware update. That would give Apple access to some 744 million potential new customers (or at least 147 million, if you’re limiting yourself only to China Mobile customers with 3G access).

That’s a big carrot to be sure, and reason enough for a separate celebration, but there’s more at stake here than just a new carrier partnership (big as that is alone). Apple saw its China business suffer a setback during the last quarter, which is a very good reason for renewed attention being paid to customers in Greater China. A unique event for Chinese media should arguably do a better job of addressing the needs and wants of Chinese consumers.

There’s also the iPhone 5C, Apple’s low-cost iPhone hardware, which is rumored to be making its first official appearance at the September event. As Romain Dillet has noted, if real, this is clearly a device aimed at markets beyond the U.S. border. How better to highlight its international appeal than with an international spotlight?

Chances are the event in China will share much more in common with the one in Cupertino beyond just the invite graphic, but it’s still very noteworthy that it’s happening at all. In the past, Apple has seemed content to let China grow as a market key to its business organically; now, it seems more interested in taking an active role in shaping that side of the business.

Apple’s September 10 iPhone Event Now Official As Invites Sent To Press

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Apple has just sent out invites for a September 10 special event focusing on iPhone. The event is set to take place at 10 AM PT on the 10th at the Apple Campus in Cupertino, according to the invite, which will probably come as no surprise to those who watch the company and the rumors surrounding its impending product launches.

Apple is said to be unveiling multiple devices on the day, including a lower-cost iPhone “5C” as it’s been dubbed in the press, as well a more expensive iPhone 5 successor, possibly called the iPhone 5S. The 5S is supposed to have an improved camera, as well as improved internals and a new gold color option, while the iPhone 5C will reportedly feature a plastic backing with internals essentially unchanged from the iPhone 5. The invite features the phrase “This should brighten everyone’s day,” along with a graphic depiction of multi-colored dots, which suggest leaks of iPhone hardware with different color casings are on the money at least.

A lot of attention will be on what Apple reveals at this event, not only because it could mark the first time Apple announces more than one new iPhone model launching at or around the same time. There’s also iOS 7, Apple’s first major visual overhaul of its mobile OS, which is due to arrive likely around the same time as the iPhone ships. That’s probably going to happen on or before Sept. 20 or thereabouts, if early reports prove accurate.

Other highlights of the show will likely include more details about iTunes Radio, which should launch to US users at least along with iOS 7. But hardware will probably be the star of the show, as the world tunes in to see what Apple plans to do to increase the global reach of its smartphone devices, extending it to markets that previously might have felt the pricing pinch with Apple’s decidedly premium approach to mobile thus far.

We’ll be in attendance at the event live, bringing you all the latest on Apple’s brand new smartphone plans for 2013.

Nymi Is A Heartwave-Sensing Wristband That Wants To Replace All Your Passwords & Keys

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Passwords could be passé if this Toronto-based startup has its way. Bionym, which was founded in 2011 and closed a $1.4 million (CAD) seed round last month, has devised a biometric recognition system in the form of a wearable wristband — called Nymi, just launched as a pre-order for $79 for early 2014 shipping.

The wristband relies on authenticating identity by matching the overall shape of the user’s heartwave (captured via an electrocardiogram sensor). Unlike other biotech authentication methods — like fingerprint scanning and iris-/facial-recognition tech — the system doesn’t require the user to authenticate every time they want to unlock something. Because it’s a wearable device, the system sustains authentication so long as the wearer keeps the wristband on.

To authenticate via Nymi, the user puts the wristband on and touches a topside sensor with one hand to complete an electrical loop with the bottom-side sensor touching their wrist. That generates the ECG data used to authenticate their identity, and the wristband transmits the ECG (via Bluetooth) to the corresponding registered app, on a smartphone or other device in proximity to the user, to verify the wearer is who they say they are.

Bionym says Nymi is a three-factor security system, being as multiple pieces have to be in place for authentication to be achieved. However the system skips some ongoing hassle of multi-factor systems by maintaining an authenticated state and only requiring the user to offer up their biometric data once per day (or however often they remove the wristband).

As well as an ECG sensor and Bluetooth low energy for transmitting data, the wristband contains a gyroscope and accelerometer so it can support gesture unlocking scenarios, too (it has 6-axis motion sensing) — so you could use a particular wrist twist to unlock a car door, for instance. That sort of scenario will depend mostly on third party developers getting involved and building out an app ecosystem around the device. Bionym is releasing an API that will be open source so it’s hoping to attract broad interest.

Proximity is another parameter developers could build into unlocking scenarios — a payments application would make sense to require the wristband to be in close proximity to a reader to confirm a transaction, for instance, whereas a smart TV might want to configure a profile to a particular user when they walk into the room.

The wristband device itself could also be used for health/activity tracking, says CEO and co-founder Karl Martin. “We will support basic gestures ourselves, and we will also give access to the motion information for other uses. For example, people might want to use it for activity tracking, in addition to the gestures,” he tells TechCrunch.

The Nymi device will include a battery to power the data capture and transfers — which Martin said will support about a week’s use between charges. The corresponding Nymi app will let users create custom notifications if they so desire, so they could configure the app to alert them to new emails or messages when they authenticate the device in the morning. The app will be available on iOS, Android, Windows and Mac OSX initially. An open-source SDK will allow for developers to port support to other platforms.

Bionym, which was originally spun out of the University of Toronto (where Martin got his Ph.D.), claims it doesn’t have any “real direct competitors” for the specific functionality it’s offering.

“We don’t view this as just a product to unlock your devices, smartphones, etc. Those are security applications. We’re looking beyond that to smart environments. How do we enable hyper-personalised experience? These are all applications of identity. Security is one application but not the only one, and as far as I know nobody else is doing that,” says Martin.

There’s no doubt plenty of others are eyeing up the password-alternative space, though. Google is one and is part of the FIDO Alliance that’s seeking to come up with a new framework for digital authentication. Anyone who can crack the ‘passwords are broken’ problem with a robust, low-friction alternative is clearly in for a very lucrative ride.

Add to that, there’s potential for capturing extremely granular user data if users are required to wear a sensor at all times when accessing their gadgets and services. However Martin stresses that Nymi is building in privacy “by design,” as well as security — with a hardware-secure element where the user’s ECG data is cryptographically stored and which — crucially — other applications will require user permission to access.

“We have a cryptographic chip on the wristband,” he notes. “We’re not just depending on software, we have hardware-based cryptography there. It … allows that communication to be encrypted. It doesn’t just depend on just the Bluetooth standard which has some weaknesses.

“When it’s transmitting your identity… to your devices around you you don’t want anybody to know that it’s you unless you opt in, you don’t want to be  tracked, you don’t want somebody, say, a Bluetooth scanner to know when you’re around so we encrypt that information so that it becomes opt in. Nobody can know that it’s you without your permission.”

Using hardware-based cryptography also allows the Nymi to bolster its defences against identity spoofing attacks. “If your identity is essentially a long binary string, can’t somebody just copy that and retransmit it? And the answer to that is we digitally sign all the data coming off the wristband so that it’s impossible for anybody to spoof that data and essentially steal your identity,” he adds.

So what will Nymi offer its early adopters? At launch, in the beginning of 2014, it will support built in device unlocking capabilities, and be supported by a range of third party apps, says Martin.

“We’re going to be working very closely with developers this fall,” he says. “We already have lots of developers signed up for that. So we’re going to be ourselves offering basic capabilities ourselves for unlocking personal devices and computers. And then at the same time we are engaged with several companies that make consumer electronic products… that’s going on behind the scenes. And then there are third party developers — and we’re going to be all about nurturing that to happen so that by the time we launch there will definitely be some high quality third party applications.”

Looking ahead, the grand vision is surely for a password-less future, based on authentication via wearable biometrics. That’s a ways off, right now though, as Martin concedes. ”The goal is not to simply manage passwords, the goal is to replace passwords,” he says. “That being said it obviously takes time for these things to be adopted in a ubiquitous way so we are looking at some intermediate solutions to integrate with password managers, things like that.

“Part of our launch right now is to see what are the kinds of integrations people want the most… We want to get people’s ideas for what the vision for this kind of a product is so we can focus on that.”

Nokia’s Licensing Its Name To Microsoft, But It’s Free To Keep Building Hardware, And Could Even Dial Up To Mobile Devices Again By January 2016

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Amidst the “sadness” of today’s news that Nokia would be splitting up, selling its Devices & Services division to Microsoft for $7.2 billion, there is a little silver lining for the Nokia fanboys in the house. As part of the €1.65 billion ($2.2 billion) licensing deal (which also includes “reciprocal rights related to HERE services”), Nokia gives details of how Microsoft will license Nokia’s brand. The description indirectly indicates that Nokia may still end up making hardware sooner rather than later, and it may even go so far as to start producing mobile devices again in 30 months, by January 2016.

The note (emphasis mine):

“Microsoft has agreed to a 10 year license arrangement with Nokia to use the Nokia brand on current Mobile Phones products,” the note reads. ‘Mobile Phones’ is Nokia’s term for its non-smartphone devices, which it calls ‘Smart Devices.’ Nokia continues: “Nokia will continue to own and maintain the Nokia brand. Under the terms of the transaction, Microsoft has agreed to a 10-year license arrangement with Nokia to use the Nokia brand on current and subsequently developed products based on the Series 30 and Series 40 operating systems. Upon the closing of the transaction, Nokia would be restricted from licensing the Nokia brand for use in connection with mobile device sales for 30 months and from using the Nokia brand on Nokia’s own mobile devices until December 31, 2015.

What we have here is some license to use the Nokia brand for the next 10 years, but also a gradual phasing out of it: Microsoft, it has been noted, is buying outright the Lumia and Asha brands. But when it comes to the Nokia name, it has signed a license to use it only on lower end devices built on Series 30 and Series 40 operating systems. (Asha is based on Series 40, so it’s not clear whether those will fall into this category.) That effectively makes it sound like the Nokia brand will not be attached to new smartphones and higher-end feature phones produced by Microsoft. As for how “Nokia” may get used in those S30 and S40 mobile phones, that’s not specified: it could be on the devices, but it could just be in how the phones are marketed.

On the other side of the bargaining table, we have an interesting loophole for Nokia here. First of all, Nokia has, elsewhere in the company, a business left in which it will be licensing patents. You can see where it might use that channel to license its brand as well — right away if the device is not a mobile device, and in 30 months if it is for a mobile device. (Eau de Nokia aftershave, anyone?)

More interestingly, there is no restriction on Nokia itself using the name on non-mobile devices of its own from the day after the deal comes into effect. And after December 31, 2015, Nokia will be free to make its own mobile devices once again, under its name, if it so chooses.

There is a lot still left at Nokia that can make its way into a mobile device or a gadget of another sort. Through all of Nokia’s thousands of layoffs, closure of Symbian and adoption of Windows Phone, the company has kept plugging away at new technologies and thoughts about how it might apply them, and in an optimistic frame of mind, this could point to some exciting things:

“There will be all kinds of devices over time, and it might not be what you think of as handsets today,” noted David Wood, the co-founder of Symbian who is no longer with the company. “Who knows what will be interesting in the longer timescale? With innovations around wearable computing like Glass from Google, Nokia may want to get into some of this eventually.”

“Our current CTO organization has research on-going in a number of areas, not all of which are public, but which could give opportunities for new Nokia or partner products which would not conflict with this. We’re now beginning the detailed strategic planning for the new Advanced Technologies business, built on many of the activities from our current CTO and IPR organizations and expect to share more of our detailed strategy by the closing of the transaction,” a spokesperson tells me.

Of that CTO office, recent Nokia alum Wood describes the team as “very bright people who have now learned their lessons about how a company that was once cutting edge can fall into being risk averse.”

He points to innovations with touchscreens, augmented reality and more that languished in the labs for fear of cannibalizing a then-successful business. Natasha notes that some of the areas that Nokia has been exploring in its Advanced Technologies division include research into the carbon-based graphene, nano technology and flexible displays — and that’s only the stuff that’s been made public. In other words we may well see devices, and mobile devices, come from Nokia, but not as we know them today.

That’s right, old Nokia may go back to its innovative, disruptive roots. Considering its current smartphone share is only 3%, it’s a brand really with nothing to lose.

The disparity between a 10-year license and the 30-month mobile device restriction raises questions, too. Assuming that Microsoft doesn’t necessarily want to create confusion in the market, it’s curious that they would sign a long-term deal for the rights to a name, but then basically let Nokia use the name however it wants after 30 months. Perhaps it doesn’t have the intention of holding on to that license (as in, it may sell it on) for 30 months, either because it will discontinue that business, or because it will be looking for a buyer for those assets — one way that it might make $600 million in cost synergies through the deal.

And what happens to all of the above if the deal falls through, failing to pass regulatory or shareholder approval? Business as before, it seems, with an additional break fee for Nokia: “The transaction is subject to potential purchase price adjustments, protecting both Nokia and Microsoft, and a $750 million termination fee payable by Microsoft to Nokia in the event that the transaction fails to receive necessary regulatory clearances.”

Image: 30th birthday card, Cardstore

Apple Patents iOS Unlocking Methods That Determine Level Of User Access To Device Features And Software

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A big request from parents regarding iOS has been that Apple implement user accounts on its mobile devices, in order to make it so that a parent can sign in with greater access to device features and apps than a child, for instance. It’s a system that already has an analogue on the desktop, and that Google has seen fit to implement with multiple user accounts with varying levels of permissions for tablets running Android 4.3 and higher. A new patent granted to Apple today (spotted by AppleInsider) describes a way of changing device access depending on who’s doing the accessing.

Apple’s newly awarded patent describes a system wherein the method used by a user to unlock a device via gesture-based input would determine what apps are made available, as well as what hardware functions are available. So, for instance, one gesture (could be the drawing of a specific shape or letter with a fingertip) might allow access only to games content on the phones, while another could offer up access to an entire category of apps provided through corporate deployment, but not to other features.

The system Apple has patented also allows for gestures to unlock the phone directly into specific apps, so that one could launch the email app and keep a user within that bit of software exclusively, for instance. Other incarnations could limit access to certain phone features, including the camera and mic, or to in-app purchases, locking down a device for worry-free sharing with a child.

Aside from finally effectively enabling “guest mode” on a device, this patent in action would allow Apple to build a lockscreen launcher that can be operated not only via gestures, but also by voice and by keyboard, mouse or stylus events (all of which are covered by the patent). The potential applications, for use not only among parents but also in schools, in secure data enterprise environments and more are extensive, so hopefully this is one of the patents that Apple actually puts into practice.

Like Apple, Microsoft Now Controls Every Aspect Of Its Smartphones, But Hasn’t Shown Itself Ready For The Responsibility

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Microsoft gains a key advantage with its acquisition of Microsoft’s handset and devices division today: control. Microsoft itself says that acquiring the phones business helps it highlight “high value experiences” on devices around its mobile operating software, and cites the need for a “first-rate Microsoft phone experience” for users. Control over both software and hardware is what ensures those advantages, and that’s a lesson Microsoft learned from longtime rival Apple, which once upon a time entered the smartphone market and ate the bottom out of Microsoft’s mobile business.

Why Unify?

Apple’s main advantage, and the one that has given it the chance to rise to its current position of prominence in both the PC and smartphone markets, has always been its reluctance to license its software for use on third-party OEM hardware. In keeping both its mobile and its desktop OS the specific province of its own devices, it can ensure that it the software and the hardware are perfectly attuned to one another.

This tuning simplifies the update process, guarantees less OS fragmentation, normalizes hardware specifications (which leads to more predictable and consistent software experiences) and generally just makes sure that every time someone is using a Microsoft Windows Phone, they’re seeing and experiencing exactly what Microsoft’s software engineers intended.

Microsoft Cedes To BYOD

Another big reason for Microsoft to pick up a mobile hardware division is to capitalize on bring-your-own-device (BYOD) trends that are helping to erode its enterprise presence currently. The company says in its press deck explaining the rationale behind the deal that combining devices with “high volume/value services” is the best way to increase its user base, and this means developing a better strategy for adapting to the consumerization of IT.

Apple is essentially the archetype for BYOD success. The company’s devices, both iOS and Mac, have infiltrated formerly MS-dominated schools, businesses and government offices, fuelled by a bottom-up adoption of their software, services and gadgets by users who have Mac and home and were dissatisfied with their experience at work. Microsoft needs to win these customers back in both arenas to grow more aggressively, and it perceives total control of all aspects of its mobile business as a key necessary component for that to happen.

Halo Effect

Microsoft is behind the rest of the market in a number of ways, especially when it comes to tablets and apps. The company sees smartphone success as a key component in those other lines of business, as well as in helping to rejuvenate the somewhat stagnant PC market. In other words, Microsoft is chasing the Apple “halo effect” with this Nokia mobile business acquisition.

Redmond fully admits to this strategy in its press materials. Per its strategic rationale deck:

  • Success in phones is important to success in tablets
  • Success in tablets will help PCs

Microsoft seems to have tried to skip one of these steps, or else leave it to outside parties (the phone component) and hoped the Surface could both amp up its tablet business and bolster flagging PC sales. The Surface has not been a breakout success, however, which brings us to the next point.

Surface Level Problems

Nokia said that it had been considering alternative plans for its hardware division since Microsoft announced the Surface. Nokia interim CEO Risto Siilasmaa said during Nokia’s press conference around the deal that it came to the conclusion that the mobile phone hardware division needed to be “tightly aligned with the software ecosystem” and attendant services in order to compete.

It’s interesting that the Surface was the stated progenitor of this deal, when Surface stands as the one example of how Microsoft has already behaved when it took the reins with holistic hardware and software design. The Surface and Surface RT tablets were designed as showcase devices that could reveal the power of Windows 8, a radical redesign of Windows with features designed for crossover touchscreen devices. But Surface hasn’t done amazingly well, with MS taking a $900 million writedown of inventory on Surface devices during its last fiscal quarter. Microsoft CEO Steve Ballmer is bullish on phone business, however, and where it stands pre-acquisition.

“Windows Phone has grown over 78 percent over the last year,” Ballmer said on stage during the Nokia conference. “Sales of Nokia Windows Phones have gone from literally zero two years ago to 7.4 million units in the most recently reported quarter.”

Ballmer essentially re-iterated that Microsoft believes strong phone sales will lift all boats in terms of the rest of the company’s services, software and hardware businesses, and that this acquisition and the alignment of phone hardware and software will help to accomplish that.

Business As Usual For Nokia’s Mobile Hardware Biz?

Despite the big changes, Microsoft seems fairly happy with Nokia’s Windows Phone performance so far, and in fact even before this deal it had significant influence not only on Windows Phone device specifications, but also on design, TechCrunch has heard from sources close to the companies. All of this suggests that Microsoft taking over entirely with mobile hardware won’t necessarily change the course of Lumia devices all that dramatically.

Nokia has done better with Microsoft hardware than Microsoft has, in the end, and we could see the new Nokia assets and employees given more control over Microsoft’s hardware destiny as a result. There’s a Nokia Windows tablet supposedly in the works already, in fact, so Microsoft may have bought itself into a position where it can take the hardware reins without overturning the stagecoach.

But the fact remains that Microsoft hasn’t shown it can succeed with an Apple-style approach; in fact, quite the opposite. It’s positioning taking over its own destiny with respect to mobile devices as a way to boost its ecosystem in a bid to eventually make the Windows Phone platform more attractive for outside OEMs, which is different from Apple’s angle, but in the short-term, the goal of building devices that best showcase its software and services remains the same. Microsoft has already false-started on that same goal with the Surface – whether Nokia can help it avoid the same pitfall with phones remains to be seen.

Spotify Makes Its Biggest Hardware Play Yet With Spotify Connect, Syncing Music At Home And Beyond

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Spotify is today adding a new feature to its iOS app that represents the streaming company’s most ambitious move yet to position itself as the go-to music app on connected devices — and in the process entice more people to pay the $9.99 per month required to use the app. It’s launching Spotify Connect, a new button in the app that will let users seamlessly shift Spotify music playing between their handsets and different Wi-Fi-connected devices in the home, starting with audio devices from 10 manufacturers.

Spotify Connect also has a social twist: if you have other Spotify users on your Wi-Fi network, they, too, can take control of the decks through the feature. (But just make sure you only let friends connect to your Wi-Fi whose musical taste won’t clash with yours because Spotify, maybe betraying its benign Scandinavian roots, is relying on a kind of civility code for how this gets used. Adding in any kind of blocking or controlling feature would just “make things needlessly complicated,” Pascal de Mul, Spotify’s global head of hardware partnerships, told me in an interview.)

Ultimately, the aim is for Spotify — now live in 28 countries and with a catalog of 20 million tracks — to become as widespread as possible, and therefore the most convenient music app for consumers to use. “Remember when every music device came with a tape deck or CD player or radio? We would like that ubiquity for Spotify, to be that way on every device,” said de Mul. (He used the word “ubiquitous” a lot.)

But not all platforms are created equal. Spotify Connect is coming out on iOS for iPhone, iPad and iPod touch devices today, and de Mul tells me that the company is working on updates for its Android and desktop apps that will also add the new Spotify Connect feature. But for now there are “no plans” to update its Windows Phone or BlackBerry apps.

How it works

I had a look around Spotify Connect, and it works like this: if you’re listening to some music on your phone, and you come home and want to continue listening but through a bigger sound system, you select the little speaker icon to the right of the music navigation bar. Up pops a screen with a list of devices that are connected to the network. You select the device and the music instantly transfers to playing on that device. Your handset, using the Spotify app, becomes the controller of that music. When the desktop app with Spotify Connect comes out, you can include that in the list and use it to control the music, too. For someone that had to call Sonos support more than once to get her system to work properly (to be fair… we had a tricky analog integration) this is dead simple to use.

For now, the initial list of device makers are Argon, Bang & Olufsen, Denon, Hama, Marantz, Philips, Pioneer, Revo, Teufel and Yamaha, with more brands getting added before the end of the year — basically hardware makers that have built in chips made by companies that have cut deals with Spotify to embed its technology. That list of chipmakers, meanwhile, right now only has two names on it, SMSC (now part of Microchip) and Frontier Silicon, but just as Spotify is talking with more hardware makers, De Mul says he expects that chipmaker list to grow, too. For now, those who are Spotify Connect compatible will include a compatibility badge on their packaging.

So what happens to existing hardware deals?

Spotify Connect is not the company’s first foray into home entertainment systems, but it represents a new chapter in how Spotify wants to be in better control of the experience in the future.

Before today, if you wanted to stream Spotify music in your home, you had a couple of options. One was to buy specific connected hardware that would have made a bespoke integration with Spotify, and you would connect to control those devices using Airplay or Bluetooth. But de Mul notes that this was not ideal.

“Yes, we have made partnerships with a lot of hardware makers, but in taking stock of that, we’ve realized that it’s a time-consuming process that was only getting us into high-end devices, those where device makers felt justified in making the extra investment.”

And besides, he told me, Spotify wants to target users buying devices at all price points, not just the most expensive ones. The other issue, he said, was that updates to these bespoke integrations were not easy. “All that stuff lagged in the innovation cycle,” he said. “Every time we did something new it would take a while for it to come up in new devices.” What this means is that while these existing integrations can continue to be used with Spotify, they won’t work with the Connect service, and they won’t be updated with any other new features, either.

The other important aspect of Spotify’s hardware strategy up to now has been tied up in its relationship with hardware makers that specifically make app-based systems. The biggest of these, and Spotify’s first-ever hardware partner, was Sonos. While Sonos has been a very important partner for Spotify, and de Mul described it as “very awesome,” he also noted that there is “no plan to extend Connect to Sonos and no plan to continue to develop with Sonos” longer term. Part of this goes back to Spotify’s intention to centralise and better control the experience on its service: with Sonos you control the music experience using the Sonos app, and of course Sonos only works with… Sonos, “and we want ubiquity.” Update: Spotify says the quote is taken out of context, in that it cannot share future plans, not that it doesn’t have any at all. “We will continue to support and improve the Spotify experience on Sonos,” a spokesperson noted, once again not confirming any timescale or specifics.

So, some pretty clear signs of Spotify centralizing and consolidatng in the home audio space today, but what is perhaps more interesting is how Spotify Connect will longer term link up with its wider connected device strategy.

The company has been making some inroads with connected cars — for example a deal cut with Ford earlier this year to integrate and stream Spotify music on Ford’s SYNC in-car system. And Spotify has been appearing on connected TVs from the likes of LG and Sony.

Challenges

Car and connected device integrations also fall under the remit of de Mul (who himself worked for Philips before joining Spotify three years ago), and the landscape that he sees ultimately has all of them working in complete synchronicity. There remain some big challenges, however.

The first is whether consumers are interested enough in something like Spotify Connect to pay for the premium app to get it if they don’t have Premium service already. So far, there are no plans to take services like Spotify Connect out from behind the paywall. But that’s not to say it won’t ever happen. “We’re always evaluating putting more services into the free tier,” de Mul noted. “There is always a balancing between what we do for free and what for premium. In the U.S. we already have radio for free on mobile, so we’re trying to have those discussions. You will see more features moving to free.”

The second is whether consumers will be willing to make the investment in devices that will work with Spotify Connect. If Spotify and its investors have the patience, it may also just take time for users to make the leap to buy compatible stereo equipment, since, so far, things like speakers and amplifiers haven’t proven to have the same kind of purchase cycle as a computer or laptop.

The third is whether Spotify will extend this service beyond Wi-Fi and into cellular networks, so that even when Wi-Fi is not present the service could still work — such as in a car. “We are talking to everyone, including carriers,” de Mul said. “Everyone is playing every card.”

Hex Airbot Shatters Crowdfunding Goal For Its Cheap, 3D Printed Drones

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Hex’s tiny Airbot drone first turned heads earlier this year at China-based hardware accelerator Haxlr8r’s second demo day, and now the team behind it is finally pushing to bring the inexpensive flier to market by way of a recent-launched Kickstarter campaign.

The basics will probably sound a little familiar: like other consumer-oriented drones on the market, users can control the Hex from smartphones with Bluetooth 4.0 support, and the team is also selling camera modules to bolt on the thing as it goes off on its seven-minute flights. Throw in a flight-stabilization system to simplify the controls and you’ve got a fun little toy to harass the neighbors with.

But is sheer novelty enough? To be quite honest, there’s no shortage of startups and incumbents out there trying to make a name for themselves by trying to bring remote-controlled drones to the masses — there’s France-based Parrot and its popular line of AR drones, to say nothing of India’s Social Drones and A16Z-backed Airware to name just a few. Competition is getting to be awfully stiff (even if your average person on the street would be probably hard-pressed to come up with reasons to use one), but the Hex team thinks it has a few advantages over the rest of the pack.

The drone’s body is entirely 3D printed for one, which Hex’s Arnie Bhadury says makes the process of tweaking the thing and prototyping new designs substantially easier.

“It’s very easy to iterate and update the product just like any modern-day software,” Bhadury said. “It also allows customization and personalization from the user’s point of view.” Considering how cheap 3D printing new cases and components could be, it’s not impossible to see how selling those sorts of accessories could become a new revenue stream for the young company.

It’s hard to argue with the price tag, too. The most basic version can be had for a scant $50, which is enough to make it a tantalizing weekend project for wannabe hardware hackers and air jockeys who want to fiddle with the airbot’s Arduino-compatible board. Naturally, prices for more robust rewards can get pretty steep — it’ll cost you $469 for an airbot plus a video transmitter module and a pair of video goggles to see exactly what’s going on up there — but the project already seems to have struck a chord. The team’s Kickstarter campaign is only a week old, but they’ve already managed to shatter their modest funding goal. They’re hoping to pick up $10,000 in funding from drone enthusiasts, but the current tally is sitting over $180,000 with plenty of time left on the clock.

Enfojer Wants You To Turn Your Instagram Snaps Into DIY B&W Prints

enfojer

We’ve had an analogue film to digital smartphone scanning device on Kickstarter, so here’s pretty much the reverse: a smartphone digital photo to analogue print photo enlarger on Indiegogo.

Phone-owning humans’ love affair with digital photography continues charging along at full tilt — fuelled by the ubiquity of cameraphones and the apps that allow easy digital photo remixing, whether it’s Instagram filters, or Frontback‘s dual aspect, or Rando‘s serendipity. All that snapping means a mountain of photos on mobile devices and social networks (not to mention sitting unloved on servers in the cloud). Sure you can browse them digitally, and repurpose a few as e-wallpaper, but this kind of photography is mostly a communication medium. The photos keep flowing to keep the conversation going. But what if you want to stop and linger on a few choice shots — and maybe even see real-world photo filters in action?

The Enfojer is a photo enlarger designed to make it (relatively) easy to translate digital photos into analogue black and white prints — so you can put a few digital shots up on your wall and get involved in the creation process yourself. It doesn’t reproduce colour, to keep the photo development process simple (and non-toxic), and does require you to get your hands dirty with dipping prints in and out of developing and fixing fluids but its creators claim to have streamlined the process so it’s suitable for Generation App. Once all the kit is set up they reckon you can turn an Instagram into a B&W artefact in a mere six minutes.

Enfojer can enlarge images from any smartphone (the cradle is compatible with phones up to 141 mm x 71 mm) or film up to 6×6 format. Prints can be created up to 20x20cm. The smartphone photo enlarger uses the phone’s own LED screen as the light source to expose the photographic paper. The device also has a wide angle polycarbonate “toy camera style meniscus lens” — which blurs the image slightly so it doesn’t end up looking pixellated. Think of it as an analogue filter (to go with your digital filters); “we tried sharper and better ones, but the results were too sterile,” note Enfojer’s creators.  The rest of the required kit is classic darkroom stuff like photo developing trays, fluids and a red LED light to work to.

Of course there’s no shortage of services offering to pro print your Instagram photos for you, in a variety of ways — such as Piccolo, Instantgram.me, Kanvess.com to name three — but Enfojer has an educational/enthusiast angle since it’s DIY photo printing. Enfojer’s creators say they’re aiming the device at ”budding photographers” who don’t already have access to a pro photo enlarger and are interested in learning about the dark (fading) arts of analogue photography. They also reckon it’s a cheaper photo-printing option than “average” photo printers.  Which may well be true, since printer ink is apparently more expensive than blue diamond dust.

Enfojer’s Croatian creators are seeking $100,000 on Indiegogo to fund manufacturing costs of the device — but it’s not a fixed funding campaign so they’ll get to take home whatever the crowd decides to shower on them. Backers can pay to bag an Enfojer on its own for $200, or pay up to $450 for a full kit that includes several trays, tongs, a  tray rack, darkroom light and a pack of photographic paper.