Cube26 Brings Galaxy S4-Style Gesture Control To India’s Six Leading Smartphone OEMs

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Gesture control is a buzzword on the tips of everyone’s tongues these days, and after Samsung debuted a number of touch-free control features with the Galaxy S4, it’s natural that other OEMs are looking to integrated the same kind of tech into their devices. That tendency has played out well for Cube26, a Santa Clara-based startup we caught up with at CES back in January when they were shopping around their vision tech and gesture control.

Cube26 co-founders Saurav Kumar and Aakash Jain have found some interested buyers, starting with six of India’s leading OEMs, including number two smartphone provider Micromax, Intex, Celkon, Zen, iBerry and Lemon Mobile. All told, Cube26 says this represents 25 percent of the Indian smartphone market, which according to recent data, is one of the fastest growing on the planet.

Kumar explained in an email to TechCrunch that OEMs around the world are looking for new ways to stand out from the crowd, which is what motivated Samsung to come up with its own gesture features to begin with. Cube26 offers a way to do this via licensed software, rather than having to develop it in-house, giving any OEM access to tech perceived as at the cutting edge of mobile products. And unlike Samsung’s version, it doesn’t require specialized hardware; the Galaxy S4 contains two IR cameras to make Air Gesture features work, whereas Cube26′s tech is designed to be used with standard smartphone cameras, as well as other connected devices like smart TVs.

Cube26 offers up a number of gesture features including “Look away to Pause,” “Auto-call” (call starts when phone moved to ear), and “Touch-less Swipe to answer,” which is demoed in the embedded video. All of these need only a front-facing camera to work, and if you’re curious about how the look away feature performs, you can download the startup’s dedicated video player for iOS, a tech demo which Cube26 says has received over 150,000 downloads since its launch in April.

To reflect its increased efforts to sell to mobile companies, Cube26 has also brought on Kunal Ahooja, former CEO of Indian mobile OEM S Mobility as an advisor. Smartphones packing its tech have already rolled out from Micromax (the Canvas 4) and iBerry (the Auxus Nuclea N1), and devices from the remaining new partners will follow shortly, per Kumar.

Others including Israeli startup Umoove and Leap Motion are attempting to capitalize on the newfound interest in gesture tech via partnerships with OEMs, so expect a lot of activity from this space as the land grab continues. Whether or not anyone will actually use hand-waving to control their smartphones long-term, instead of just as a product differentiation gimmick, remains far more uncertain, however.

Nokia Kicks Its Auto Ambitions Into High Gear With Connected Driving, A Cross-Platform Suite Of In-Car Navigation Services and Smartphone Apps

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While Nokia continues to work on clawing back some of the once-market-leading smartphone business it has lost in the last few years to Apple and Android handset makers like Samsung, it has also slowly been building out a business based around its mapping and navigation division, rebranded as HERE earlier this year. That strategy — which has seen deals with the likes of Toyota, Volkswagen, BMW and Garmin for its in-car navigation systems — is going into high gear today. Nokia is launching Connected Driving, which included HERE Auto for embedded in-car navigation; HERE Auto Cloud for extra services like real-time traffic updates; and HERE Auto Companion, apps that will make it seamless to link up location data that you want to use or that you’ve created in your car, with what you are doing when you are outside the car and using your smartphone instead. On top of this, it’s upgrading its HERE Traffic system with a new data processing engine called “Halo.”

The launch today, in some regards, represents one of Nokia’s biggest challenges yet: it’s pitching itself as an operating system provider for other hardware makers (car companies; in-car system makers) to use as the platform for new products. Call it Nokia’s Android strategy.

Nokia is announcing the new products today and will be unveiling this suite of services at the the International Motor Show in Frankfurt, Germany on September 10. As with the rest of the products in HERE, Nokia’s intention is for all of this to be interoperable with different smartphone platforms. What that will mean in theory is that while HERE Auto and Auto Cloud will be loaded on to in-car systems, the apps in the Auto Companion will be launched for multiple platforms, including iOS and Android. In practice, though, Floris van de Klashorst, VP of connected cars for HERE, tells me that it’s likely that we will see the first services to be built on the platform that Nokia itself uses for smartphones, Windows Phone.

A rundown of the new services:

HERE Auto. This is Nokia’s embedded in-car navigation service. Using cached content, Nokia says it’s the first on the market that provides comprehensive mapping data even when a user doesn’t have a data connection. This includes turn by turn voice guided navigation in 95 countries, as well as 2D, 3D and satellite map views, with street-level imagery. Van de Klashorst tells me that Nokia is now also working on an SDK (yet to be released publicly) that will let third parties integrate services directly into this experience. He pointedly tells me that this will not include ads, which users they have surveyed have said are too distracting in cars. But this doesn’t rule out placing markers, for example, for a particular pizza joint when you are driving by it looking for some Italian food. Other features that are likely to come in by way of the SDK are music services and social networking services (not distracting like ads at all, right?!). Early users of this before the wider release include in-car system maker Continental, which is using them as part of its “Open Infotainment Platform.” I’d expect other app makers and navigation service companies to be added to the list soon.

HERE Auto Cloud. Like HERE Auto, this is also designed to work with and without data connections — useful for when you are in remote areas, or you are in regions where you may be roaming outside of your carrier’s network. This is Nokia’s own layer of extra services around driving — for example real-time traffic updates, helping drivers avoid congested areas, road closures or blockages that occur en route, as well as other services such as recommendations on places to eat, parking spots, information on where to charge an electric vehicle or where to find the most inexpensive fuel.

From the screenshots that Nokia provided to me, it looks like this is one of the fruits of its relationship with Foursquare:

HERE Auto Companion. This is the bridge between what Nokia is doing in the car and what it is doing outside of it. The Auto Companion, as Van de Klashorst demonstrated to me, works both on the web and as a mobile app, and it’s actually very cool: what it lets you do is create mapping instructions or take notes of a place that you’d like to visit, when you are sitting at your computer or on your phone, and then, when you get into your HERE-powered car, those data points follow you. If you start a trip in your car, and then park it, you can continue finding your way using your handset. Taking a page from the many apps that let users control what their TVs at home are recording, Nokia says that drivers can also use the app to find their car (using LiveSight augmented reality technology) and check stats for fuel levels and tire pressure. Part of this will be based on the new HALO platform, which basically will gather data using different sensors on the car. This will be used not just for app services for the consumer but to help gather more accurate information about weather in a particular place and more.

For cars that are shared between more than one person (say, in a family) each user can have his or her own interface in a vehicle:

Van de Klashorst tells me that the big idea here is to personalize those in-car experiences: “One thing that is apparent is that people have a strong relationship both with their cars and with their phones, but the in-car systems are ice cold. People cannot influence or modify or personalise them. To make them personal is a very important aspect.”

And when you think about this, it’s a potentially interesting area when you link it up with wider trends in the automotive space, such as with car sharing services like Zipcar. “With car sharing services, this car that you don’t own becomes your car. Systems like this once will be a very important part of elevating and experience to make it your own,” he notes.

Apart from the challenges of competing against other smartphone players (including Google, Apple and BlackBerry) who also have stakes in the automotive game — Apple already has integrations with several car makers and there are often rumors swirling of how this will expand over time; Google has gone so far as to create self-driving vehicles; and BlackBerry has QNX — Nokia is doing this from a position that is not without its own challenges. In Nokia’s last quarterly earnings, Here posted sales of $305 million, down 18% over last year, up 8% on the previous quarter and it remains loss-making, with a $116 million operating deficit, which is at least marginally better than the $120 million a year ago. (A HERE representative points out, however, that the division has “underlying profitability” and “strong automotive sales,” showing that it’s following through on establishing financial independence from Nokia’s smartphone business.)

Still, Nokia has in its hands a very key asset: it holds one of the biggest databases of mapping information in the world, meaning it doesn’t need to rely on third parties for it. And even with its many layoffs, it still employs hundreds of engineers that are thinking of clever ways of using that to Nokia’s advantage. Nokia has nothing to lose by trying to get out into pole position in this space at this still-early stage in the connected car revolution.

Pressy Is The Customisable Hardware Button Your Android Phone Has Been Waiting For

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Most physical keys have been chased off phones, thanks to the rampant rise of touchscreen technology, but here’s a Kickstarter project that wants to bring smarter kind of physical key to your phone. Pressy is a hardware button that plugs into the headphone jack of your Android phone and can be customised to trigger a range of functions.

So, for instance, if you always wanted a shortcut to snap a photo and upload it straight to a social network you could create that function in the Pressy app. Of course there are apps that can do this sort of thing, but the point about Pressy is that it’s a chunk of hardware that sits within easy reach of your fingers — thereby cutting down on the number of actions required to perform the function you’re after.

The (free) Pressy app will apparently allow a range of shortcuts to be created, based on a combination of short and long presses of the Pressy key. Which all sounds great, so long as you don’t get your shortcuts mixed up — and end up turning on your flashlight instead of taking a sneaky photo, say. Or sending an SMS to your mum saying ‘I’m on my way’, instead of toggling on your Wi-Fi.

The app will also allow for app settings to be customised too, so in addition to a basic photo snapping shortcut you could set up a specifically sneaky photo shortcut that keeps the phone’s screen and flash off and kills the shutter noise. If you wanted to be really, really creepy.

What if you’re using your headphone jack for, y’know, actual headphones? Pressy’s makers have thought of that. The key can be clipped into a small key chain housing, rather than plugged into your phone — and the button on your headphones then doubles as the Pressy key, so you don’t have to fish your keys out of your pockets to trigger your shortcuts.

How much does this smart micro button cost? $17 will get you the basic Pressy. You’ll have to be pretty patient though, as it’s not due to ship til March next year. The project is at least well on its way to hitting its goal of $40,000, with more than $30,000 raised and still 46 days left to run on its funding campaign. Hardware hacking FTW.

vrAse Is A Wearable Smartphone Case That Makes Your Face A Virtual Reality Play-Zone

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The Oculus Rift virtual reality headset isn’t even available for consumers to buy yet but here comes the cut-price competition… While the Rift development kit  will set you back $300 — and still requires a PC to do the gaming horse-work — vrAse, a soon-to-be-launched-on-Kickstarter project, is approaching virtual reality from another direction. It wants to turn your existing smartphone into a pair of wearable virtual reality/3D specs. And do so for as little as £48/$75.

Since high-end smartphones are powerful computers in their own right, and come furnished with cameras front and back, why not just stick your phone right on your face, right? Provided you don’t mind looking like Mr Phone Face, of course. vrAse is one part Oculus Rift, one part Google Glass, one part sci-fi ski goggles — with gaming, 3D movie-watching and augmented reality use-cases envisaged by its creators, assuming they can get developers to make the apps to go with their goggles.

At launch there’s clearly not going to be a lot of ready to rock apps but they say they will offer demo content to show off vrAse’s AR and 3D gaming capabilities. Plus, any movies already made for 3D can also be downloaded or streamed in Side by Side format (SBS) for viewing on vrAse. And films and games can also apparently be converted to SBS for viewing on the device.

vrAse is effectively a toughened smartphone case, attached to a pair of wearable goggles. Your existing smartphone slides inside the case so you’re looking directly at its screen through vrAse’s dual lenses — which generate the 3D/immersion effect. And that’s pretty much it. Compatible smartphones at launch are the iPhone 5, HTC One, Xperia Z, Galaxy S3, Galaxy S4 and Galaxy Note 2. In future the creators say they will make it compatible with any smartphone.

How immersive will vrAse be? That’s the key question. And the answer will depend (in part) on the smartphone screen you’re pairing it with. The higher the screen res, the better looking the picture will presumably be. Beyond that, vrAse’s creators aren’t going into detail about what sort of field of vision to expect from vrAse so it’s hard to say how it will stack up against the likes of Oculus Rift. It is looking considerably cheaper to buy, however, so set your expectations accordingly. Update: vrAse says the range of vision is configurable but currently the device offers more than 105 degrees of binocular vision field. 

vrAse’s makers are hoping to raise £55,000 via Kickstarter. If they hit their target they’re aiming to ship to backers in February. Their crowdfunding campaign kicks off on Saturday.

UniKey Founder Talks About The Future Of Access Control Ahead Of October Ship Date

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The UniKey Kevo has been a hot topic for the past year, its touch-triggered unlocking amazing the likes of investors, TV shows and retailers alike. The auto-lock system first appeared on an episode of “Shark Tank”, and shortly thereafter received a round of funding which brings the company’s total to $2.75 million.

We caught up with UniKey founder Phil Dumas at the ff Venture Capital office (ffVC is one of UniKey’s investors) to chat about the device being a pre-order and how to deal with competition.

But first, let’s clear up what exactly the UniKey Kevo does just in case you missed it. The Kevo uses Bluetooth 4.0 to identify you before unlocking your door, just with a touch. Unlike Lockitron, which can allow users to remotely lock and unlock their door, Kevo doesn’t support that function but rather focuses on proximity and convenience. Kevo users never have to reach in their pocket or wallet.

The company has a partnership with Kwikset, one of the largest lock manufacturers in the U.S. so that installation is quick and easy.

“We’re not the first company to unlock a door with a phone,” said Dumas. “But we are the first company to make the experience so much better than a traditional key. All you have to do is touch the lock.”

But what if you lose your phone? Well, Kevo is set up to let you log in through the web app or on a different device to gain access. Each Kevo also comes with a fob, with extra fobs available for $25 each.

Eventually, Unikey will move into other spaces, including automotive, air travel, professional settings, etc. to ensure that, one day, you’ll be able to throw out all your keys. There is also potential for Unikey to partner with home control and home automation companies in order to trigger certain events in the home based on a door locking or unlocking.

For now, however, the company is getting through its pre-order phase. If you’re interested in the $219 Kevo, you can pre-order at Amazon, Newegg, Home Depot, and Build.com. Shipping begins in October.

Skydog’s Home Networking Command And Control Router And Platform Ships To Backers, On Sale In October

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The Skydog home network solution Kickstarter project we covered back in April, created by Xerox PARC spin-out company PowerCloud Systems, is shipping today to its over 1,000 backers on schedule, proving that not every Kickstarter project will be delayed and ultimately disappointing. In case you missed it the first time around, Skydog is a control freak’s dream device when it comes to home Wi-Fi networks.

Skydog allows parents to see exactly where their kids are browsing, and to limit and block access to specific sites, or even cut down net time altogether. It’s the same sort of service enterprises can and often do choose to run on their corporate networks, especially in data-sensitive environments. PowerCloud Systems has experience building those kinds of solutions, and saw an opportunity to bring the same level of control to the consumer sphere, via a combination of easy-to-setup hardware, and an easy to use cloud-based dashboard.

After delivering on its pre-orders, Skydog is looking to offer up its devices for general retail availability starting in October. People can pre-order from their official site now, with packages starting at $149 for a package that includes a dual-band 802.11n Wi-Fi router, as well as the mobile app and a 3-year subscription to Skydog’s cloud service, which allows access to home network control and reports from anywhere via the web.

A recent Kickstarter project, the Circle, aims to accomplish much the same thing as Skydog, but with an accessory that works with your existing router and without the subscription model. It’s very promising, but Skydog has shipped in time with their projections and has a proven record of being able to build this kind of solution, as well as satisfied beta testers, while Circle has very pleasing mobile app screens. Of the two, if you’re looking for way to clamp down on out-of-control Internet usage at home, Skydog and its October retail availability seems the surer bet.

IDC Lowers 2013 Tablet Forecast To 227M, As Phablets And Wearables Crowd Into The Market

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The PC industry may be shaken up by the rapid encroachment of tablets into consumer and enterprise spending habits — a trend that’s seeing lighter devices like the iPad, as well as cheaper tablets like Amazon’s Kindle Fire and more, eat into the market share of bigger and more expensive computers. But it’s all a matter of perspective: today IDC said that it’s actually lowering forecasts for tablet shipments this year and in the future.

“Growing competition”, IDC says, from smartphones with bigger screens (the recently-legitimized phablet) and wearables like smart watches, combined with a lack of exciting tablet product launches in Q2, are leading the analysts to says that there will be 227.4 million tablets shipped worldwide in 2013, down some 2 million from 229.3 million as previously estimated.

Yes, it’s not a huge drop, and you can argue that these are only estimates anyway. And it’s still some 57.7% higher than 2012 shipments. But IDC’s figures point to some themes that are worth watching for: whether even less-expensive tablets are possibly still too expensive for what consumers are willing to pay; whether even tablets — in some regards pared-down in functionality from PCs — are still too over specced for what many consumers want and need; and the issue of how much of our wallet we will want to dedicate to these products, as more of them enter the market.

On the enterprise side, IDC notes that right now, in fact, the tablet is pretty minor but is growing: It notes that tablet adoption in sectors like education and retail collectively accounted for 10% of all tablet sales in 2012, and that will only grow to 20% by 2017.

IDC also notes that it’s starting to see more developed markets already take their feet off the gas in terms of rapid adoption, with “maturing markets such as the U.S. now expected to cede share more rapidly to emerging markets such as Asia/Pacific.” It predicts that by 2017 there will be 407 million tablets shipped.

More immediately, competitive pressures will mean lower prices for tablets coming soon, IDC notes. “We expect average selling prices to continue to compress as more mainstream vendors utilize low-cost components to better compete with the whitebox tablet vendors that continue to enjoy widespread traction in the market despite typically offering lower-quality products and poorer customer experiences,” writes Tom Mainelli, research director for tablets.

In terms of regional activity, IDC points out that North America, Western Europe and Japan, which had traditionally been the leaders in tablet adoption, are already seeing some slow-down in sales, compared to other parts of the world. Today they account for 60.8% of the market, but that will drop to 49% by 2017, with emerging markets making up the remaining 51%. (Another proof point for why it’s so important for companies like Google, Facebook and others to build out their businesses in these markets.)

“Year-on-year growth is beginning to slow as the tablet market approaches early stages of maturity,” said Jitesh Ubrani, research analyst for IDC’s Worldwide Quarterly Tablet Tracker. “Much of the long-term growth will be driven by countries like China where projected growth rates will be consistently higher than the worldwide average.”

Apple Working On Intelligent Brightness Control And Automated FaceTime Camera Selection

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Ideally, your smart device of the future anticipates your needs and adjusts itself to suit them without requiring input on your behalf. Two newly published patent applications (spotted by AppleInsider) from Apple describe systems that could help do just that for future iPhones and iPads, via selective screen brightness control and auto camera switching during FaceTime video calls.

The first patent application describes a way for a user to selectively adjust brightness and contrast of different user interface elements independently of one another. Essentially, this could work in practice by doing things like selective lightboxing as you might see on a photo-focused website, foregrounding elements that contain active content and providing enhanced visibility as well as offering some battery savings.

This is something that some apps already offer, giving users control over what elements are darkened or made brighter within their specific software. Apple’s invention would have the advantage of making this a system-level feature, and one that works automatically in some cases, lightening the load on developer resources and making it so that users can reasonably predict how any given app will use it. This could have big impacts not only in general usability, but for specific accessibility advantage as well.

The other patent application new today describes a way in which Apple devices might be able to switch automatically between front and rear-facing cameras on the fly, based on cues from the user and what’s being captured by each camera lens. This would require devices to capture both streams at one time, but Apple says in the patent that advances in mobile processor tech have recently begun to make that possible without too much excess demand on system resources.

In practice, such a system would be able to work with live calls via services like FaceTime, so that when a participant says something like “Look what Bruno’s doing” and the rear-facing camera detects a dog-like shape in frame, it switches automatically to broadcasting that feed to the receiving party. This could also work for locally-recorded video, the patent application says, doing things like switching between front and back cameras depending on if it detects the person doing the filming is talking or not.

Both of these are the type of next-gen tech projects that likely won’t make it into hardware for the immediately incoming generation, but they’re logical enough additions to existing features that we could well see them in a couple of years’ time.

TiVo’s Roamio Platform Gets Opera SDK Support, Bringing HTML5 Web Apps To TiVo DVRs

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TiVo’s brand new Roamio platform is about to get a whole lot “appier” thanks to the introduction of Opera’s Devices SDK, and the addition of the Opera TV Store, a means through which developers can offer HTML5 web apps to TiVo device owners. The new partnership will also give developers an SDK to build TiVo-specific apps for an app store the over-the-top services provider plans to launch later this year.

TiVo’s Roamio platform launched just last week, via a new family of DVR hardware devices that improve considerably on the amount of content that can be recorded, and there’s a new feature coming that allows live and recorded content streaming, even out-of-home, thanks to an upcoming feature that’s going to be introduced via an update (hence the “roam” pun).

While most of the update was focused around the hardware — adding more tuners and more storage to improve the core DVR experience — TiVo also improved several of the onboard apps, making them faster and more responsive. According to TiVo VP of Product Marketing Jim Denney, some of that improvement comes from switching to the Opera Browser for those apps. The Netflix and YouTube apps in particular, both of which are built on Opera, are a lot faster to open and use.

Already, Roamio devices offer up access to some pre-installed apps including Netflix, Hulu Plus, Pandora, Spotify and more, and it consolidates content from all of the above in addition to cable services when you’re searching for shows. The introduction of the Opera TV store, which TiVo is aiming to deploy early next year, will bring a whole catalogue of new HTML5-based apps to the service, broadening the type of app-based content users have access to exponentially.

Opera’s TV Store is already available on millions of shipping devices, and the Opera Devices SDK made its way onto over 25 million connected TVs in 2012 alone. That means that TiVo customers will be getting access to a platform that’s already mature when the Opera Store goes live on its devices; there won’t be any waiting while a new store is set up and curate the way there would be if TiVo had started from scratch.

TiVo also contends that the partnership will help it more quickly introduce new and improved pre-loaded software to its set-top DVRs, since Opera has become a key partner for big brands and service providers that are making the switch to HTML5 in order to gain more presence on connected home entertainment platforms.

Access to Opera TV Store content is a big value-add that should help TiVo’s Roamio price tags look more attractive to users who might otherwise feel like a Roku or Apple TV device could fit their needs. And if TiVo and others suspect that Apple is preparing to make a fresh foray into the living room, as has been recently rumored by none other than our own contributor MG Siegler, building as full-featured an offering as possible definitely explains the push to build a software ecosystem.



Skype Building 3D Video Calls That None Of Us Will Likely Use

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Skype is working on a technology that will no doubt be impressive when used once and then promptly ignored for the rest of time – 3D video calls. The project was revealed in an interview with the BBC to commemorate Skype’s 10th anniversary (which makes me feel old), but it could be another decade before we see that project bear fruit.

Microsoft’s Corporate VP for Skype Mark Gillett told BBC that Skype’s labs has been doing work on both 3D capture and 3D display of video calls, and while it’s impressed with the progress made in monitors and TVs that can produce a 3D image, the company still believes there’s a lot of work needed to be done before the 3D capture technology is where it needs to be. That’s because there’s too much tuning required to get the multiple cameras you need for producing 3D images angled as you need them for live video calls.

Gillett said in the BBC interview that Skype has the tech working in the lab, but needs the hardware ecosystem to be able to support it before it’s introduced. But he also said that 3D video chat would take longer to catch on with consumers than other 3D video tech in all likelihood, which begs the question of whether it ever really will.

3D movies and broadcast television efforts have been seen by many industry watchers as something of a flop, after all. The BBC abandoned plans to use 3DTV tech for its programming, citing weak demand and the need for glasses as part of the problem, neither of which helps encourage the massive cost related to filming and airing 3D content. Sony also seems pretty much to have discontinued (though no official proclamation has been made) its dedicated 3D display for PlayStation gaming, despite 3D gaming being one of the best use-case scenarios for the tech.

In the BBC article, Gillett says that Skype is looking in the near-term at more practical improvements, like bringing 1080p video calls to hardware beyond the upcoming Xbox One console. Building 3D calling capabilities in the unlikely event that the tech takes off in a big way may turn out to be a prescient move, but for now it seems like a case of building something no one likely wants. Maybe fix the way Skype syncs up IM conversations across platforms instead? Please?