This Week On The TechCrunch Droidcast: Samsung’s Galaxy Glut, Nexus Price Cuts, And HTC’s Next Step

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Is it Wednesday already? It must be, because we’ve got yet another edition of the TechCrunch Droidcast to carry you through the rest of your day (or least the next half hour). This week it’s just Darrell Etherington and I shooting the breeze about the goings-on in the Android world, but there’s plenty for us to dig into.

Samsung has a new tablet for kiddies and confirmed it’ll show off the Galaxy Gear smartwatch next week for starters, and Google has just priced its 8 and 16GB Nexus 4s to move. Meanwhile, poor old HTC may be trying to put together a mobile operating system of its own so it can make some inroads into the Chinese market (and hopefully secure itself a future).

Throw in a bit of Kobo talk (at Darrell’s insistence, being Canadian and all) and a few off-topic moments at the end of the show to tear apart Nintendo’s downright ridiculous 2DS handheld, and you’ve got this installment of Droidcast in a nutshell. Interest piqued? Take a listen below and subscribe to the podcast in iTunes if you’re picking up what we’re putting down.

We invite you to enjoy weekly Android podcasts every Wednesday at 5:30 p.m. Eastern and 2:30 p.m. Pacific, in addition to our weekly Gadgets podcast at 3 p.m. Eastern and noon Pacific on Fridays. Subscribe to the TechCrunch Droidcast in iTunes, too, if that’s your fancy.

Intro music by Kris Keyser.

Nintendo Reveals The Hideous $130 2DS, Will Cut Wii U Price To $299

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Nintendo wants to compete with cheap tablets more than ever, but just not the way you think. The company will release a new version of the 3DS — the Nintendo 2DS, which has a tablet-esque form factor. As the name suggests, it is a 2D-only handheld console compatible with 3DS and DS games. At $129.99, the 2DS is $40 cheaper than its sibling. The company also announced a $50 price cut for the Wii U on September 20, ahead of the releases of the PlayStation 4 and Xbox One.

While the 3DS is doing well, it’s another story for the Wii U. As of June 30, Nintendo reported 3.61 million sales. As a reminder, in July 2007, seven months after the release of the Wii, the company was selling 1.8 million consoles each month. Now, Nintendo wants to compete on price to stay relevant.

But the console still lacks games. Many third-party publishers, such as Electronic Arts, Activision and Ubisoft, will only release their games on the Xbox One and PlayStation 4. The PlayStation 4 will cost $399 and the Xbox One $499.

Nintendo probably thought that launching the Wii U a year before its competitor was the right move to get a head start. But it is hard to convince existing Wii owners that the Wii U isn’t just a tiny upgrade with a tablet-like controller. The name of the console itself doesn’t help. It finally is an HD console from Nintendo, but it’s hard to communicate about the number of pixels on a screen.

With the 2DS, Nintendo finally built a gaming tablet. It could have a certain appeal to parents who are hesitating between a cheap Android tablet and a Nintendo handheld console, but the form factor doesn’t seem very practical for gamers, and especially children with tiny hands.

Available on October 12, the 2DS will retain the same features as the 3DS, except its main feature — the 3D display. It has the same stylus, Wi-Fi and comes with a 4GB SD card. While $130 is cheap, 3DS games are still more expensive than iOS or Android games. But you won’t find Mario on your iPad.

As Nintendo suggests in the 2DS promo video, the new console is “a handheld gaming system from Nintendo like you’ve never seen before.” Everyone can agree that Nintendo is right on this one.

An earlier version of this article misstated the price of the 3DS. It is $40 more expensive than the 2DS ($169), not $50.

RoboCoin, The First $20,000 Bitcoin ATM, Now Available For Pre-Order

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RoboCoin, a kiosk that allows you to trade Bitcoin for other currencies, is now available for pre-order and should be shipping for “Fall 2013.” Lest you decide to become the Bitcoin bank for your neighborhood, remember that the machine costs $20,000 ($18,500 for early birds) and can currently trade BTC for USD.

The device is essentially a hardened, ATM-like machine with biometric time locks and privacy-shielded touchscreen. It can accept and dispense cash (and is “International denomination-ready”) and is Wi-Fi and 3G-enabled.

According to a blog posting the team is ready to change the way Bitcoin is bought and sold.

“RoboCoin represents a compelling investment for business owners,” they write. “They’ll earn a percentage of transactions and attract Bitcoin’s loyal user-base, while also offering unprecedented access and ease-of-adoption to Bitcoin newcomers. Furthermore every Robocoin on the market increases Bitcoin liquidity and usage, putting upward pressure on the digital currency’s valuation, awareness, and legitimacy.”

Robocoin first surfaced in in San Jose at a Bitcoin conference and is directly competing with Lamassu Bitcoin Ventures Bitcoin ATM. This model connects directly to Mt. Gox or Bitstamp, two BTC exchanges, for instant funding.

Having a real, working ATM will add a considerably energy to the Bitcoin market. While these units are arguably expensive (a cheap ATM tops out at about $3,000) it’s clear that the back end is what matters here and not the box. Wheeling one of these into, say, a hacker conference or other con would get you plenty of traffic and improve the standing of Bitcoin in general. Once BTC to other currency transactions are commonplace, it’s clear that cryptocurrencies may have even more of a fighting chance.

Nighttime Urban Parkour Enthusiast? Stay Safe With The Fos

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It’s only a matter of time before fashion and tech fully collide. It’s not enough that we now like to buy our clothes on the internet — companies like Google and Nike and Fitbit are determined to make us strap technology onto our faces and arms.

But it stretches beyond even that.

A new phenomenon I’ve noticed lately is the idea of LED-lit clothing, including Adafruit’s build-your-own ties and shoes and ThinkGeek’s Wifi Shirt.

A new Kickstarter project, Fos, is looking for funding to do the same thing with a focus on athletes.

Fos is an LED-illuminated patch of cloth that can be stuck onto other items of clothing, like a jacket or shirt.

Users can program their Fos to display calories burned, how close you are to your goal, etc. Users can even use Fos’ demo application to choose specific graphics or video to display on the 60fps LED patch with 64,000 shades of light. According to the creators, it weighs less than a golf ball.






The idea is not only to look super cool (and trust me, nothing is cooler than electronic clothing), but to stay safe when working out in urban areas. However, founder Anders Nelson admits in his Kickstarter video that it’s not only for the Urban athlete.

The Fos is also for the party animal raver inside all of us. In fact, DJs can even decide to push out custom-tailored graphics to all the Fos bodies in the room to make one giant human light installation. But first, of course, the Fos needs to hit the mainstream.

And before that can happen, Fos needs to reach its $200,000 funding goal on Kickstarter in the next four weeks.



Researchers Build The First Brain-To-Brain Control Interface

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Researchers at the University of Washington, Rajesh Rao and Andrea Stocco, have created a remote, non-invasive brain-to-brain interface that allowed Rao to move Stocco’s finger remotely on a keyboard using his thoughts.

“The Internet was a way to connect computers, and now it can be a way to connect brains,” Stocco said in a release. “We want to take the knowledge of a brain and transmit it directly from brain to brain.”

Rao has been working on these interfaces for a decade and brain-to-brain control has been achieved in mice using invasive techniques. This is the first time the process has been used on humans and requires a transcranial magnetic stimulation coil to be placed on the head of the subject. The user in control can then send a signal by reacting to something on a screen or in the room. A electroencephalography machine picks up the brain waves and transmits them to the subject who, in turn, mimics the motion of the controller.

Thus far the team has been able to demonstrate how to play a simple video game remotely. The controller plays in the game in one room in the lab and the sensors pick up his hand motions. The signal to initiate these motions is sent to the subject and, in turn, the subject begins mimicking the actions of the controller using the same game interface, essentially playing the game remotely without seeing the screen.

This is not mind control. The subject cannot be controlled against his or her will and neither party can “read” each other’s thoughts. Think of this as sending a small shock controlled via the Internet to trigger a fairly involuntary motion.

The researchers are planning to expand this to more complex motions and try it on other subjects in the next round of testing.

Shopify Launches Point-Of-Sale System To Unify Online And Brick-And-Mortar Retail

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Ottawa-based Shopify, the online storefront provider that helps around 65,000 retailers reach their customers on the web, including Tesla, Crossfit and others, today announced a new retail point-of-sale solution that uses iPads for its terminals. The POS solution will enable existing Shopify users to unify their online shops with their physical locations, sharing information on inventory, sales and more seamlessly between both.

This is the second in Shopify’s one-two punch to bring its ecommerce solution up to the next level. The first was the introduction of Shopify Payments, which saw the company take on payment processing on its own, without the need for secondary partners. Merchants can still use other payment gateways, but Shopify now offers its own solution by default for new sign-ups, and has very competitive pricing, especially once you get on to higher-valued subscription tiers.

Now that it has both payment processing and in-store POS, Shopify can own the entire process end-to-end for businesses looking to cash in on bricks-and-clicks trends in retail. More and more, shop owners are looking at online as complimentary to their business, and designing stores around showrooming to supplement their virtual sales initiatives.

“We’re already doing the online thing and this seems like a natural extension,” said Shopify VP of Product Adam McNamara in an interview. “We talked to a lot of our customers, and around 30 percent of them run a physical retail store as well. We looked at this and started talking to these people, and found that most of them had some sort of in-store point-of-sale system that integrates with Shopify, or had nothing at all. But overwhelmingly, what people needed was something that allowed them to run their physical store, and run their online store, and allowed them to accept payments, and we thought ‘Well, we can do all these things.’”

The advantage is clear, and Shopify will have a clear one over and above other competing solutions like Revel since it has a presence with so many online retailers already, and can offer an extremely simple iPad based solution on a subscription basis, complete with online setup support in the form of tutorial videos, as well as in-person technical help, though McNamara thinks most won’t require that.

Shopify has been doing what it does and doing it well for many years now, but the company is really aiming to shake things up with these two bold new launches. It wades into spaces ripe with competition, but does so with a value prospect that’s clear: one retail solution for all a retailer’s needs. That’s going to be hard to turn down, based on the reduction of complexity alone.

Kúla Deeper Is A Hardware Add-On For Your SLR That Lets You Create 3D Photos & Video

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Iceland-based startup Kúla has devised a hardware extension for digital SLR cameras that lets you create 3D photos and videos. The 3D images are viewable (after converting them with its dedicated software) on a 3D TV or other stereoviewer. They can also be converted to anaglyphs and viewed using a retro pair of 3D viewer glasses if you want to pretend you’re living in the 1970s.

The hardware camera add-on, which is called Deeper, fixes over the SLR’s lens and adds a pair of mirrors either side that are used to capture the dual images required to create the 3D effect. Kúla says it’s generating a “hyper stereoscopic” 3D effect because the distance between the mirrors is greater than the distance between the human eye, which apparently results in a deeper 3D perspective.  They’ve put sample images online if you want to test out their claims (and have some 3D glasses to hand and/or advanced eye-crossing skills).

3D remains a relatively niche technology vs the glorious 2D screen technologies we continually ogle on our phones, tablets, smartwatches, TVs, etc.  3D TV adoption continues to be slow, meanwhile the 3D phones that came along in 2011 went away again in the blink of an eye, after it became apparent no one wanted to buy them. (It’s a slightly happier story for consoles, with Nintendo managing to carve out a market for its 3DS handheld console in Japan, forecasting sales of more than five million units this year.)

Part of the problem with 3D is it typically requires people to replace a perfectly good existing gadget before the end of its useful life. And while viewing 3D content might be of interest once in a while, it’s not necessarily enough of an urge to push an early upgrade. So Kúla’s take — of adding a 3D function to an existing 2D device — makes a lot of sense.  However, it still remains to be seen whether there is enough of a 3D-content generation appetite to raise the €55,000 it’s asking for on Nordic crowdfunding site Karolinafund.com to bring Deeper to market.

If it gets funded, the Deeper add-on will apparently fit lenses of Ø77mm diameter by default. They are also offering Ø52, Ø62, Ø67 and Ø72 mm adapters. The cheapest pledge price to get the Deeper add-on is currently €59. Kúla says it’s hoping to be able to ship to backers in September, assuming its funding flies.

Control Philips Hue From Your Mac’s Menu Bar With New App For OS X

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Philips Hue is a fun but expensive way to turn your at-home lighting into an interactive experience to pass your idle hours, but so far it’s been mostly controlled via smartphone. Chances are, you spend a good portion of your day at your computer, and it’s likely easier to control things from there. Enter Hue Menu, a new Mac menu bar app that gives you direct control over your Philips Hue light bulbs.

Philips opened up Hue’s API to third-party developers after recognizing there was a strong appetite already in the community for add-on software and programs. Hue Menu takes advantage of the company’s new efforts to reach out to the community by putting controls for brightness, on/off state of individual lights, color and more right where it’s readily available whenever you use your Mac. You can do things like change color based on Mac’s built-in color picker, add color presets, and even sample colors directly from photos stored on your Mac.

Upcoming features planned by Hue Menu developer Charles Aroutiounian include alarms and timer-based lighting settings, as well as geofencing and more. Like with the IFTTT hacks and other neat tricks built around Hue, this will likely have limited appeal, but it’s still a cool way your Mac can make life a bit more interesting if you’re a Hue/connected home fan.

Apple Acquires Swedish Firm AlgoTrim, A Company That Does Mobile Media And Data Compression

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Apple has acquired AlgoTrim, a Swedish startup that builds codecs and designs solutions that maximize performance of data, mobile imaging, video and computer graphics while minimizing memory requirements, according to a new report by Swedish emerging industry news service Rapidus, confirmed separately by TechCrunch. The helps Apple in terms of allowing it to build more efficient media deliver for mobile devices, that use less bandwidth while preserving quality.

The last major news from AlgoTrim came out back in March 2012, when it announced that it would be powering a Photo Album app for Japanese carrier KDDI, via a JPEG processor it created that could improve JPEG processing up to six times vs. traditional LibJPEG standard processing tech used in Android devices. AlgoTrim has been around since 2005, and its flagship product, the Code Compression Library (designed to reduce the size of mobile device firmware) has been in use on mobile devices since 2006.

AlgoTrim deals in all kinds of data compression, and promised to deliver imaging solutions that would deliver “modern computational photography” to mobile devices. Computational photography essentially uses sensors, computing, actuators, intelligent lights and other components to go beyond the current limitations of digital photography, which is based primarily on its analog, film-based precedent. The basic idea is to provide much more accurate images, with sophisticated lighting and vastly improved rendering by straying away from a strictly 2D, pixel-based model of image representation.

The work that AlgoTrim is doing in digital imaging could be very useful to Apple as a means to help the camera powers of its mobile devices jump to the next level. Not to mention that the rest of the company’s tech is generally useful, if extremely technical, in terms of helping to improve the overall operating efficiency of mobile devices. In essence, AlgoTrim focuses on getting more out of mobile processors while also chasing ever-lower power demands.

Rapidus reports that AlgoTrim co-founder, CEO and head of software development Anders Holtsberg recently moved to Silicon Valley and is reachable via Apple’s own central telephone switchboard. Calls to AlgoTrim, as well as AlgoTrim incubator Minc, were met with the response that no one was allowed to discuss anything about an Apple acquisition at this time, a standard response for smaller companies snapped up by Apple. Apple itself hadn’t responded to request for comment as of this writing.

An AlgoTrim acquisition is very much in keeping with Apple’s acquisition strategy; the company has already acquired six companies this year according to reports, including a number of startups dealing with maps, transit and location, along with one semiconductor firm. Typically, Apple has pursued lower profile targets in deals that are seldom formally announced, opting to pick up smaller startups that have the expertise needed to accomplish one of its own goals, rather than purchasing larger companies that are extremely successful in their own right and trying to continue to run that product, as Facebook has done with Instagram, for instance.

Update: Apple has come as close to confirming the acquisition to TechCrunch as it ever does with the following statement:

Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans.

HTC Reportedly Building New Mobile OS Specifically For China Market, In Partnership With Chinese Government

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HTC’s Hail Mary play might not take the form of another new smartphone: The Taiwanese company is reportedly working with Chinese government officials to build a mobile OS that includes “deep integration” with China-specific services like Weibo, aimed specifically at the Chinese market. The project could see the new mobile OS launch before year’s end, according to the Wall Street Journal, which first reported the news.

The report said it wasn’t clear whether HTC’s China OS would be forked from or based upon Android in some way, and a source speaking to the paper said that in fact the company has changed plans throughout the year regarding whether it would be something completely new, or just a new user interface based atop Google’s mobile OS. Already HTC has some devices using the OS in active testing, and prototypes are in the hands of Chinese government officials.

Attempting to partner with a company to build a partially homegrown OS solution isn’t a new move for China. The Chinese government recently partnered with UK-based Canonical, the makers of Ubuntu, to build a China-specific version of its own OS that likewise favored integrations with China-made apps and services. In general, the Chinese government has been actively trying to lessen reliance on foreign-made software. A white paper from China’s tech ministry released in March criticized its country’s over-reliance on the Google-made Android OS.

A strategic alliance with the Chinese government could help HTC secure some good lasting power even as it faces challenges in terms of worldwide market share and sales of its Android-based smartphones. It’s unlikely that its own China-specific OS will pose any major threat to the dominance of Android and iOS, especially in the short-term, but if China’s government is serious about putting lasting investment in home-grown alternatives that favor Chinese software and services, building significant market share early might not be a necessary component of its survival.

In other words, making yourself integral to a long-term China government plan for technological independence is probably a wise move for HTC in uncertain times, which isn’t to say it wouldn’t be better served by also improving its fortunes elsewhere in the world, too.