Modus III Is A Portable Workstation That Wants To Turn Your iPad Into A Desktop

Modus III

To the untrained eye the evolution of technology can appear to be a rather futile oscillation. We had laptops. Then we threw away their keyboards and worked only on a screen. Then we decided touchscreen typing on tablets was annoying, so brought back a physical keyboard and added supports to hold the screen at that trusty old laptop screen angle that made so much sense… All of which probably says a lot more about human nature than technology evolution but no matter. Meet Modus III: it’s a home for your iPad that promises to iron out tablet productivity niggles by giving your slate a laptop/desktop-esque workstation to live in.

Modus III is currently only a prototype. Its creators are looking to raise $95,000 on Kickstarter to make this laptop-recreating portable workstation a reality — a distant goal at this early stage in their campaign which runs for another 31 days. Aren’t there already plenty of keyboard cases for iPads? Yes, there are. But Modus III does include some additional features that make it stand out. Or rather stand up. Using Modus III, it is apparently possible to position the iPad screen in the following, possibly more ergonomically friendly configuration (if you’re concerned about your typing posture inducing neck-ache. You may, however, get arm-ache reaching up to tap the screen):

(Looking at that get-up it’s hard not to wonder what Steve Jobs might have said if he was still around to cast his eye over the Modus III.  Probably something like this.)

The Modus III workstation supports a 180 degree range screen viewing angle. Your iPad is housed in a custom, clip-in module that then clicks into place in the workstation, which includes a built in Bluetooth keyboard, iPhone/smartphone dock (so your phone can double as a miniature second screen), a space for your charger cables and presumably a few other bits and pieces like the rear stand bracket required to hoist the workstation into the above position.

Isn’t Modus III rather large? The case dimensions are: 1.2″ x 11.5″ x 15.75″. So yes, if you want a portable keyboard case to carry around with you, Modus III does look like a fair bit more luggage than if you just took your iPad and threw a Bluetooth keyboard into your bag. Or used one of the smaller, dedicated keyboard cases on the market. (Or — what the heck — just used a MacBook Air.) So really this looks like something that’s better suited to staying at home on the desk. But maybe that’s exactly the kind of workstation you’ve been looking for? The basic configuration is at least relatively little additional weight (2.4 lbs) to carry around if you do want to move it, being made of an aluminium frame and plastic casing.

The tablet clip-in system is modular, which means it can accommodate different slates. Modus III’s creators say they plan to add support for Android and Windows tablets in future. The launch workstation will be compatible with the iPad 2, 3 and 4. Backers can also choose an iPad 5 module at no extra cost. It will also accommodate all iPhones and micro USB Android phones.

The Modus III’s price-tag is currently $169 for early Kickstarter backers. If you want more fancy case materials to clad your slate, options include carbon fiber, wood burl and MSRP but fancier finishes push the price up — in some cases considerably.  You can even choose a custom pattern if you’re willing to stump up an eye-watering $999. But there is, as they say, no accounting for taste.

The Form 1 3D Printer Gets An OS X Update

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The software package that comes with the Form 1 3D printer, which I reviewed a few months ago, has gotten a much-needed update. First, the new software, called PreForm is now compatible with OS X, which means more users can use the system natively on their machines.

The new software also supports automatic mesh repair using software from NetFabb. Writes Sam Jacoby of Form Labs: “PreForm’s mesh repair tool integrates software from Netfabb to examine the triangle meshes that make up your digital design. It will automatically clean up artifacts, close triangles, and join vertices, so that your models will print reliably on the Form 1.” This means prints will be far smoother than they were in earlier versions of the software.

I’ve used the OS X version of PreForm and found it to work flawlessly on Macs. PreForm creates a lattice structure that allows you to print objects using the Form 1′s unique technology and then slices the object up for proper printing. While it’s not a formal editor, it does allow you to scale and modify some models before printing. On August 6 Form Labs released an update that allowed users to estimate print time.

via 3DPrintingIndustry

Circle Gives You Distributed Control Of Your Family’s Internet So You Can Be Human To Each Other

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Let’s not kid ourselves: We don’t control the Internet, the Internet controls us. Any notions to the contrary are foolish at best, but a new Kickstarter project called Circle wants to help families fight back against the Internet’s omnipresence with hardware and software that allows individual control of devices connected to a local network.

Circle isn’t a router, like the Skydog, which was created by the Xerox PARC company PowerCloud Systems and is based on a similar concept. Instead, it’s a network device that can communicate with your router, and with all of your connected devices, offering up a filter between your existing gear and the unfiltered Internet, allowing you to set limitations for kids’ devices based on age, time, ad content and more. You can receive notifications about different types of Internet activity to your own device, too, and get reports about both “negative” and “positive” browsing, Circle claims.

In other words, Circle makes you the NSA PRISM program for your own household, but with a little bit of China’s Great Firewall thrown in the mix. You can schedule timed access to different categories of site, so that Facebook or YouTube time doesn’t get crazy, cut off access temporarily via Pause mode, turn off access once it’s time for bed, and even block ads entirely on devices that your kids use. All of this is managed via an app for iPhone.

Circle says their solution is better because it doesn’t require setting up user profiles or installing nanny software on every individual device, and because it works with your existing router, you don’t need to get an expensive replacement or change any network settings.

The team behind Circle includes Tiebing Zhang, a former network security engineer for the Department of Defense, and Honeywell Wi-Fi control systems engineer, as well as Jelani Memory, an entrepreneur with experience in design, sports, business development and much more besides. Circle definitely manages to look the part, thanks possibly to founder and Product Designer Sean Kelly, but whether it can back up those good looks with performance remains to be seen.

Circle is $150 to pre-order via Kickstarter pledge, with an anticipated delivery date of August, 2014. Nice to see a hardware startup give itself a reasonable amount of time to deliver. The startup is also looking for roughly $250,000 in total funds to make the project work, which will take the working prototype that currently exists and make it production-ready.

Windows Phone Takes Second Place In Latin America, Validating The Nokia-Microsoft Relationship

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Microsoft announced new data from IDC indicating that Windows Phone is the second-most-used mobile platform in Latin America. It would be simple to dismiss it as a minor victory in a secondary market, but the news is in fact a validation of Windows Phone’s strategy to grow its install base and accelerate its unit shipment growth.

Microsoft, obviously proud of the silver medal, reported the data, saying that “in one year, the operating system went from fourth to second place,” and that “there was 12 percent growth compared to the previous quarter.”

The context for this is twofold: Microsoft is gunning for volume while its low-cost handsets resonate in emerging markets, and while Windows Phone’s global aggregate market share is low, the platform is able to find traction in at least one hemisphere.

The news that Windows Phone is second place in Latin America is not a surprise, given the recent and steep sales volume of the Nokia Lumia 520 handset. The cheap device has quickly become the most popular Windows Phone handset, spanking earlier title holders, and not slowing down in its ascent.

The quick shift in Windows Phone market share in Latin America mirrors closely the rise of the Lumia 520 in the past few months, during which time — according to data from AdDuplex – its sales accelerated. Without too much mental stress, it isn’t hard to lash the trends together and deduce that Lumia 520 sales are helping to drive Latin American market share.

Microsoft implies as much: “In Latin America, there are more than 20 countries where the Windows Phone range of devices is available, from low-end smartphones, such as the Nokia Lumia 520 […].” Does this matter? Yes, and more than merely implying that Microsoft’s long, expensive, and somewhat lumpen mobile efforts are finally paying off, but also that the strategy behind its bets is sound.

Nokia, as chief OEM partner, gave Microsoft avenues to secondary markets that it could not have hoped to build or foster itself. And those secondary markets appear to be driving unit volume for Windows Phone.

So Microsoft wants to reach all markets, with devices from the Lumia 520 to the almost comically ostentatious Lumia 1020, but it appears that its cheaper phones in developing economies are for now providing it with the sort of growth it has long sought.

Top Image Credit: Vernon Chan

Chrome 30 Beta For Android Brings WebGL And New Swipe Gestures To Mobile, Easier Search By Image To Desktop

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Google today launched the latest beta of Chrome for desktop and Android. This release marks the first time Chrome for Android supports WebGL by default. Previous versions of the beta for Android already made WebGL the standard for rendering interactive 3D and 2D graphics in the browser, available behind a flag. It’s now enabled by default on all mobile devices that feature a relatively high-end GPU, including those found in the Nexus 4 phone and Nexus 7 tablet.

While virtually every modern desktop browser already supports most aspects of the WebGL API (with the exception of Internet Explorer, which will support it in the next version), mobile browsers have mostly lagged behind. While the BlackBerry 10 browser, Opera Mobile and Firefox for Android now support it, the mobile web is only now starting to catch up with WebGL. iOS for Safari still doesn’t support it, but the popularity of Chrome on Android will likely give more mobile developers the confidence to start experimenting with it.

If you have a compatible phone, give WebGL a try with this demo.

New Swipe Gestures

Google is also bringing a number of new swipe gestures to Chrome. You can now, for example, swipe horizontally across the top toolbar to switch between tabs and drag vertically down from the toolbar to enter the tab switcher view.

With today’s update, Google is also introducing the device motion part of the Device Orientation API in the Chrome for Android beta channel. That sounds pretty dry, but it allows developers to get information about the device’s acceleration and rotation rates. This feature has long been part of the API, but it looks like Google only got around to implementing it now. You can give it a try here.

The only other major new feature for developers is support for the MediaSource API in the beta channel for devices running Jelly Bean or higher. This, Google says, makes it easier to enable adaptive streaming and time-shifting live streams in the mobile browser.

Chrome Apps are also getting some goodies in today’s update, including APIs for webview.request and media gallery write and download support. Chrome Apps, Google says, will now also be able to use Chrome Web Store managed in-app payments.

Chrome 30 Beta For Desktop

The desktop version isn’t getting too many new features, but Google is now making it easier to search for a given image right from Chrome. Just right-click on any image on the web, select “Search google for this image” and see Google’s search results within a second.

The other interesting new features on the desktop is support for the WebRTC Device Enumeration API, which allows users to switch between microphones and cameras (just like in Skype) without having to restart the WebRTC call.

The Pavlov Poke Shocks You When You Use Facebook Too Much

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Do you spend too much time on Facebook? Why not administer non-lethal shocks to your body when you click over to your News Feed! Two Ph.D. candidates at MIT, Robert R. Morris and Dan McDuff, did just that when they realized that they were spending over 50 hours on the service per week combined, and the results – and questions their project raises – are quite interesting.

“The shock’s unpleasant but it’s not dangerous,” said co-creator McDuff. However, they do hurt. The system watches your actions and sends a signal to an Arduino board that, in turn, administers the shock. Over time the user will tend to avoid Facebook and/or rock silently in the corner, quietly weeping. The system uses a specially wired keyboard rest to send the pain.

Did it work?

“We’re not sure,” said Morris. “To be truly effective, many shock exposures are probably needed. Proper conditioning procedures should be followed. Sadly, we found the shocks so aversive, we removed the device pretty quickly after installing it. Anecdotally, however, I did notice a significant, though temporary, reduction in my Facebook usage.”

The pair also created a less invasive version of the system by using Amazon’s Mechanical Turk to ask strangers to call the Facebook user’s phone and tell them to get off Facebook. The results, at once frightening and hilarious, are far less painful than the shock treatment. Callers would read off prepared scripts that berated the Facebook user for using Facebook.

You can look at the entire project here and even download the plans and scripts. Morris said that Facebook is as bad as cigarettes (to a degree.) He writes:

All too often, people assume they use a given technology because they want to and because it is in their best self-interest. Unfortunately, this assumption does not align with how these technologies are designed. Sites like Facebook are crafted on the basis of something called engagement metrics, which measure the number of daily active users, the time people spend on the site, etc. Unfortunately, these metrics are not designed to assess well-being. A product can have incredibly high engagement metrics, and yet be extremely bad for its users (cigarettes, for example).

Facebook is junk Internet – it’s not good for us, it’s pleasant but vaguely dissatisfying, and it makes us feel good for a short while and then bad for the rest of the day. This project, as tongue-in-cheek as it is, addresses some important issues that all of use face in our online behavior and, more important, makes us reconsider just why we’re visiting Zuckerberg’s Timesink every few hours in the first place.

“While this whole project is intended to be somewhat of a joke, we believe a serious discussion is needed about how communication technologies are designed,” said Morris.

MakerBot’s $1,400 Digitizer Now Available To Pre-Order, Will Ship By Mid-October

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The folks at MakerBot have been teasing their Digitizer desktop 3D scanner since this past March, but now they’re just about ready push it out the door. For $1,400, you too can scan all the little knick-knacks in your life and turn them into 3D schematics to print or share with others.

In case you haven’t been keeping tabs on the Digitizer, here’s how the thing works: you place an object on its central turntable and fire up the device, at which point a pair of lasers (for greater accuracy, naturally) will scan the object’s surface geometry and turn that cloud of data points into a 3D model. MakerBot says the whole process takes about 12 minutes, after which you’re able to push the file to a 3D printer of your choosing and have a grand ol’ time.

There are, of course, some limitations to be aware of. The turntable can only support objects that are 3kg (or about 6.5lbs) or lighter, and you should ideally use the thing a very well-lit room. And while the Digitizer promises to be fast and easy, at $1,400 it’s not exactly impulse buy material.

When we visited MakerBot’s new 50,000 square foot factory in Brooklyn, CEO Bre Pettis referred to the Digitizer as a “game changer” for the 3D printing movement and it’s not hard to see why. For the past two years now, MakerBot’s efforts have largely been about making the process of 3D printing as accessible as possible. With a little bit of tinkering (and some patience for the occasional screw-up), 3D printing novices can get a feel for turning the contents of pre-produced files into actual physical objects.

It’s the other half of that equation that’s so tricky — if you wanted things to print you either had to trawl Thingiverse in hopes that someone had already modeled the thing, or figure out a way to model it on your own. To put it mildly, that’s a fair bit of work. With the advent of scanners like the Digitizer though, the barrier to creating those 3D blueprints and disseminating them to the world is almost nil… as long as you can afford it.

Of course, MakerBot isn’t the only company making it easier to turn physical objects into printable data — hackers and startups have harnessed Microsoft’s venerable Kinect to do just that, there’s a sea of crowdfunded hardware projects that aim to put their own spin on the experience. Still, MakerBot is easily one of the best known proponents of the 3D printing movement, and a device like Digitizer may just be what the movement needs to make 3D printing a fixture of the mainstream.

BlueStacks’ GamePop Subscription Mobile Console Gets 5 New Dev Partners, Bringing Library Value To $200

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The Ouya Android gaming console is already out, but its competitor from BlueStacks is picking up steam in the development phase. The subscription-based GamePop and GamePop Mini will have titles from five top new developers at launch, the company announced today. Those include TinyCo, Animoca, Game Circus, Creative Mobile and Nevosoft, and together they represent over 340 million downloads on the Google Play store as of right now.

GamePop’s entire value proposition is dependent on the fact that it can offer gamers access to a rolling catalogue of 500 premium games for a monthly subscription price of just $6.99, so being able to sign up devs with big-name hits is a key success factor for BlueStacks. And according to BlueStacks and its partners, this is also an opportunity for previously mobile-only game makers to explore the TV and home console market, which is a potentially lucrative shift.

“Support from the developer community is like air,” BlueStacks CEO Rosen Sharma explained in a email to TechCrunch. “Without it, you can’t get users, as people will have never heard of the apps. We feel very fortunate the community is lining up behind GamePop so strongly.”

Previously, the GamePop team announced that HalfBrick, Glu, COM2US and OutFit7 would be offering titles on its platform, locking down some of the most successful mobile games and apps available on Android. There still hasn’t been a major studio like EA or Gameloft announced as a partner, however, which could hurt its chances of being taken seriously by the gaming community.

As my sometime partner in crime Chris Velazco pointed out on yesterday’s TechCrunch Droidcast, game library is a key concern for any device, and the Nvidia Shield, which in some ways competes with the GamePop and the Ouya thanks to TV-out capabilities, faces problems in that regard despite major publisher backing.

There’s no question that game choice will be key to the GamePop’s ability to woo customers, especially when asking for a regular, monthly commitment. A stable of solid Android developers who’ve proven their ability to attract downloads can help, so today’s announcement is good news for those rooting for the concept, but true marquee titles are going to be the key to success here, since the entire concept is based around turning casual gamers into something a little less casual and a little more invested.

Google Exploring Location-Dependent Security Settings For Smartphone Unlock

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Google has a patent application published today (via Engadget) that would make the standard system of unlocking a device much more intelligent, using a smartphone’s built-in sensor to change your security settings on a sliding basis depending on where the phone finds itself. This would allow a user to make it easier to unlock a phone while in the comfort of their own home, while making it more difficult when the device is in a public place.

The invention is clearly designed to make it harder for a stranger or unwanted intruder to access your phone and its data when it may be easily lifted from your pocket or bag while in transit or at a public location like a cafe. In the end it’s a convenience feature, more than a security one, since the most secure option would be to use the most intrusion-resistant method of screen locking available at all times. But making things easier to access at home makes a lot of sense, in terms of decreasing friction and potential displeasure with the general user experience.

The patent as described also contains a provision that would allow for a third authentication method to be set for a second so-called “familiar area.” This would allow for a number of different possibilities, like setting different levels of security for home, work and the rest of the world, for instance. It’s a handy and noteworthy wrinkle in the patent app, since it could also make it possible to essentially set up a specific security profile required in professions where on-site security of data and mobile devices is paramount.

There are a lot of ways this could potentially be useful, in fact, and it’s one of those context-based features that Google seems to be focusing on with Google Now and recent updates to apps like Keep. In the future, you have a different phone depending on where you go, and that’s something most of the tech giants seem to be working on.

Omate, A Smartwatch That’s Also A Phone & Sports Tracker, Passes $100K Kickstarter Funding Goal In A Day

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Post-Pebble‘s $10.2 million Kickstarter record, the smartwatch launches keep on coming. And coming. And coming. And coming. And probably coming next month, in Samsung’s ‘Galaxy Gear’ case.  The latest wrist-affixed contender to step up for a slice of smartwatch pie is called Omate TrueSmart, and is the creation of a New York based startup.

Omate Kickstarter campaigned launched yesterday — and has already blasted past the initial $100,000 funding target, with $144,000+ and counting. Not bad going for such a nascent yet crowded space.

So what’s the big deal about Omate? Notably it’s not just a smartphone accessory but includes a 3G radio so if you add a micro-SIM it can be a standalone mobile phone in its own right. Assuming you want to talk into your wrist. And even if you don’t it can function as a phone companion, using the on board Bluetooth 4.0 or Wi-Fi.

Omate also runs a relatively up-to-date version of Android, v4.2.2, skinned with a wrist-friendly UI of course, so that means four icons on the screen at once — although the platform is also open and hackable, according to its creators.

Running Android potentially means access to lots of apps — albeit, most are clearly going to need to be customised to fit its 1.54 inch screen (it’s up in the air whether Omate will have access to Google Play, at this point). The device will apparently come with a “full set of pre-qualified Android applications”, according to the listing, with no specific list as yet. Although “social media messaging” is mentioned in the listing and there’s a Facebook screenshot so that’s one heavy hint.

The Kickstarter campaign also mentions generic “sports apps”, and activity tracking is clearly a focus for Omate’s creators — likely so they can tap into the quantified health trend. The watch includes GPS — so would presumably be able to crunch basic activity data such as distance, pace etc. Add to that, it’s water-resistant (IP67) and dust-resistant so should take some rugged, outdoor use. 

Also on board: a 5MP camera so you can snap up-nostril shots of yourself running to share to your social networks, presumably (Skype videocalling apparently won’t be supported).

The watch is powered by a dual-core 1.3GHz chip. Memory is 512MB with 4GB of storage, expandable by microSD up to 32GB.  There’s no word on battery life if you’re actually using the watch but its 600 mAh cell is apparently good for up to 100 hours on standby. Eking decent battery life out of a wrist-mounted device remains a core challenge for smartwatches. The smartest smartwatch in the world is only going to be as useful as its useful battery life is long.

The Omate’s price tag is around the $199 mark, with all $179 early bird pledges gone and only a few remaining at the $189 level. Its makers rather ambitiously reckon they will be ready to ship the first batch to backers come October.