After Initially Locking Down Funds, PayPal Relents And Gives GlassUp Access To Indiegogo Cash

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The GlassUp, an ambitious Indiegogo project that wanted to take the concept of Glass and make it more about passive consumption of content than about privacy-treading recording, video and photography, was in danger of losing a full third of its funding earlier today due to a PayPal rule, but is now on track again after the payments giant reversed its initial decision.

In what was potentially a disastrous development for hardware companies and others that use Indiegogo to fund projects and collect money from backers to help devices enter production, PayPal had at first stated that any backing pledges made via its service would have to be withheld until after GlassUp delivered its hardware to buyers. That’s fine and dandy when it comes to traditional e-commerce endeavours, where a product is generally shipped before someone is charged, but awkward when the whole point is to fund the creation of something that doesn’t exist with money freely offered up front.

GlassUp had managed to raise over $100,000 when it found out that PayPal had locked its account and made a third of its funds (those pledged via PayPal, as opposed to the other payment methods on Indiegogo) unavailable to the creators, which understandable put a bit of a dent in their plans. The project still has some ways to go – it needs $50,000 more in just a week – and it turns out that the PayPal donations were turned off around a week ago, with GlassUp creator Francesco Giartosio finding out only when a prospective backer notified him that his pledged didn’t go through.

PayPal has resolved the issue as of today, and offered the following statement to TechCrunch via a spokesperson:

We looked into what was happening with GlassUp and corrected the situation earlier today. GlassUp now has access to all of the funds that they’ve raised on Indiegogo through PayPal. We think they are developing a fascinating product and don’t want to impede their innovation in any way.

So from PayPal’s perspective, this was a simple screw-up and the company even goes out of its way to commend GlassUp’s “innovation.” But the fact remains that for up to a week PayPal had locked the GlassUp account, meaning it’s not clear where exactly the funding would be at this point had that not happened.

GlassUp could still make its goal by the deadline, but there’s always a chance that future crowdfunding programs face similar difficulties. Perhaps the answer lies in looking elsewhere for handling pledges to these kinds of campaigns, but keeping PayPal off the list of available payment methods would definitely limit the ease with which contributors can offer up funds, so hopefully this issue helps make sure similar problems don’t happen with other projects down the road.

Additional reporting by Natasha Lomas



Parrot Announces The A.R. Drone 2.0 Power Edition

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It was hovering. Just sitting there. The livery was different. A black body with different color blades. Something was clearly different about this Parrot A.R. Drone 2.0. It wasn’t as colorful as the ones he had seen before.

He sat there for a lot longer. This drone was clearly hiding something under the piano-black shell. Eight minutes passed. 16 minutes passed. Then, just before the 36 minute mark, the drone, nearly silently, returned over the trees.

But before he could react, another one appeared. And then another. A pair this time. Two second generation Parrot A.R. Drones. This time, instead of just hovering, the two made slow passes. Back and forth. Over and over.

He had seen this before. They were controlled, not by a smartphone, but by an internal black box and satellites high above. GPS. These modules were easy to obtain and configure, at just $130. He had previously learned that they connect to the drone’s USB ports and not only provide geolocation and route planning, but also record a lot of flight data.

He sat there a bit longer. A lot longer than normal. Soon he couldn’t take it.

The others were signaled. They downed the drone with a bed sheet. It fell harmlessly to the ground.

He ran over and grabbed it. He knew one of the two cameras on the other drone had seen him. They had to. But he had to risk it anyway.

Soon the cover was off the drone. He was shocked. There were two 1,500 mAh batteries inside. Two. This was something new, indeed. That explains the longer flight time. It almost exactly matched that of the normal Parrot A.R. Drone 2.0 equipped with the new HD battery.

The black exterior was slick, he admitted, a touch impressed. The standard A.R. Drone 2.0 always looked like a toy to him. But the new paint job adds a menacing touch.

Suddenly, as if on commend, the drone’s colored blades whirled to life. Damn, he thought. I should have unplugged the Flight Recorder, as the drone rose quickly through the air. Apparently she discovered it was missing and activated the return home command built into the Flight Recorder. He was careless. Again.


She knew he would take the bait. The new drones, appropriately called the Power Edition, cost her the majority of her remaining cash from her birthday. $379. Just $80 more than the standard A.R. Drone 2.0. But it packed two HD batteries that allowed for 36 minutes of flight time. And then, the flight recorder, was just the added touch.

Sure, she knew, that for a bit more she could get an entry level quadcopter that offered more flexibility, allowing for add-ons like better cameras. But she didn’t care. The Parrot A.R. Drone 2.0, and now the Power Edition, was very easy to fly. Even her mom could do it.

Best yet, her two friends purchased one, too.


He returned back to base. His friends were already there. He took off his spy gear and stored it in the box his dad built into the tree house. His birthday was just two months away. Right before Halloween. He was going to be Lion-O. They were going to be Tygra and Panthro.

It was getting late. His mom was calling him into dinner. She was going to be there. Sitting across the table from him. Smirking. Oh how he wished he hadn’t wasted the money his grandma gave him on a Wii U. He so wanted an A.R. Drone 2.0 like his little sister and her friends. Just two more months. And sweet, sweet vengeance would be his.

Dropbox Alternative Lima (Née Plug) Works With Chromecast, Breaks Into Kickstarter Tech Top 10

Plug Kickstarter

It’s been a crazy 36 days since Plug started its Kickstarter campaign. First, Plug is now called Lima due to some trademark issues. But everything else stays the same. The $69 adapter will seamlessly transform your USB drives into a personal Dropbox for all your devices. And now it will support Chromecast.

As a reminder, here’s how Lima works: you plug your router into the little adapter, as well as one or multiple USB drives. After that, you launch the app on your computer and then everything will go through Lima thanks to a deep filesystem integration. All your files will be moved to those drives and available on all your devices, at home or away. The only limit of this Dropbox alternative is the amount of storage space you have on your USB drives.

Lima is actually a small Linux-based machine that creates a VPN network between your devices and the adapter. The overall experience feels a lot like browsing and using your Dropbox files, except that you can choose to cache some folders on your device or not — it works like the offline playlist button in Spotify. Finally, you don’t have to pay a subscription fee and you own your files since they are not stored in an Amazon S3 data center. Lima expects to deliver its adapters in December.

For its new Google Chromecast feature, the company takes advantage of the SDK to stream media content to your TV using your phone or tablet. Music, photos and even videos should all work. For a little bit more than $100 ($69 + $35), you can stream everything that is on your computer from your sofa.

“We automatically re-encode all the videos that are stored on Lima,” co-founder and CEO Séverin Marcombes tells me. “An h.264 version of each video will be kept in Lima’s cache.”

That step was already necessary to allow Lima users to watch their videos on their phones and tablets — especially for iOS devices that can really only stream h.264 videos. The team just took it one step further by building Chromecast support into the iOS and Android apps.

Even more impressive than the device itself is the Kickstarter campaign. Back in July I wrote: “the Kickstarter campaign just started but its goal is pretty low. At $69,000, the Paris-based team will certainly attract a thousand backers to reach its goal.” It turns out that this sentence diminishes what the team has accomplished.

In just 12 hours, Lima managed to shatter its $69,000 goal. In fact, with $858,000 and 24 days to go, the campaign is now the 10th most-funded Kickstarter campaign in the technology category. In this list, there are pretty well-known projects, such as Form1 and Oculus Rift. The question on everyone’s mind now is whether the campaign will break the $1 million barrier.



Watch This Creepy Little Robot That Can Sneak Under Your Door

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Today in our continuing series entitled “Robots That Will Eventually Drink The Liquid From Your Eyeball In Your Sleep” we present the STAR.V3, a superfast, 3D-printed robot that can squeeze itself down to fit underneath a door and/or scuttle quickly away as soon as it steals your precious juices.

While the juicing feature has not yet been enabled in the robot, researchers at Berkeley’s Biomimetic Millisystems Lab have been able to create this “sprawl tuned autonomous robot” AKA STAR using 3D printed pieces. David Zarrouk, Andrew Pullin, Nick Kohut, and Ronald Fearing created the robot out of a number of simple, easily replaceable and biomimetic parts.

The robot can move up to 5.2 meters per second and it is especially quick on smooth surfaces. A simple control board and simple motors control the star-shaped wheels and collapsible arms.

The team aims to make it a sort of field-repairable search and rescue bot. Because you can print parts for it quickly using almost any 3D printer and it weighs only a few grams, you can carry a few of them and not worry if they break on transport. You can read a bit more about the robot here or you can just sleep with one eye open in hopes of catching this little thing before it catches you.

via RoboticsTrends

Illumoscope Is An iPhone Macrophotography Accessory That Lets You View Your Inner Ears In Spelunking Detail

Illumoscope

There’s a thriving cottage industry of smartphone extension accessories, seeking to harness all that compute power and battery life, and also often make use of some of the phone’s on-board sensors. Well, here’s another: a neat iPhone extension for macrophotography fans that could also have a variety of medical and/or industrial use-cases.

The Illumoscope — currently seeking $60,000 on Kickstarter to fund manufacturing costs — is a case for the iPhone 4/4S/5 that has built in macro photography optics plus a light conditioning system to allow for optimal illumination of whatever it is you want a closer look at. The extension means you can use the iPhone’s camera to get a lot closer to a subject than you would otherwise be able to, to capture very fine detail. Or go investigating.

Examples of things you might want to peek at in more detail include jewellery stamps, electronic circuitry, insects and detailed art works, say its creators. They also envisage various medical scenarios such as checking out your moles or looking into your inner ears for infection — rather than having to get someone else to do it for you (the Illumoscope was actually devised by a audiologist). Yes there are various macro lens iPhone accessories already on the market but the Illumoscope goes one better by supporting multiple use-cases, not merely the taking of pretty close-ups.

It also makes use of the phone’s built in flash to do the lighting up required to get a clear close-up but moderates the beam to avoid over-saturation. The basic system consists of an iPhone case (which can be reversed if you want to switch back to using the phone’s camera sans macro optics) plus a variety of attachment accessories to support the various use-cases.

Attachments include a borescope for in-ear or other nook-and-cranny investigations; an observation chamber where insects can be contained for closer inspection; and fixed view and measured view scopes for scanning large areas at high magnification. One posited scenario for the latter attachments is checking your hotel bed for bed-bugs. The creators also note the borescope attachments could be used for peeking into port openings on electronic devices — which could be handy for makers and tinkerers.

The campaign launched this week and most of the early bird $25 pledges have been snapped up already. For that pledge price you get an Illumoscope plus two observation chambers, two borescope tips, one measured view scope and the Illumoscope software (the device apparently works with “many” iOS camera apps too, though).

If it hits its funding target — there’s a way to go but the campaign only launched this week and has grabbed 40 backers already with 28 days left to run — the Illumoscope’s creators are aiming to ship to backers this October.

Apple Looking Into Device-To-Device Gifting Of Owned Digital Media Via NFC

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Apple isn’t known to be that bullish on NFC use in mobile devices, but a new patent application originally created earlier this year and published by the USPTO today (via AppleInsider) shows it’s thinking about the tech in a few ways at least. The application describes a means for transferring iTunes content from device-to-device, via NFC when two people are in physical proximity.

The patent describes a couple of different media “gifting” scenarios facilitated by NFC. In the first, it would enable the kind of existing media gifting already possible on iTunes via email, where one user buys content for another at time of purchase. But the second scenario is more interesting, because it deals with transferring already-owned media from one user to another.

This kind of “used” digital media sales is something we’ve seen Apple key in on before in patents; Apple previously applied for a patent for a system that would allow for the transfer of previously-owned digital media from one user to another in a patent filed in June, 2012 and published in March.

In both that application and this one, transfer of digital goods is facilitated by use of an authorization key that tells Apple’s servers that the receiving party has permission to access the track, movie, book, etc. The original application was mostly about resale, whereas this one focuses on gifting (and the use of NFC for in-person transfers) but both applications are so similar in basic concept that it seems very likely Apple is seriously looking into how it can make ownership of digital media more like ownership of physical media.

While you could technically just copy files from your library to someone else’s with the current DRM-free iTunes audio media files (though that’s not exactly kosher), it’s still much better to imagine a system in place where gifting and transfer are built-in to digital media marketplaces. And the mention of NFC might give hope to those wishing Apple would start investing in that tech to help encourage its widespread use.

Made In Space, Makers Of The Only 3D Printer In Orbit, Answer Some Pressing Questions About Manufacturing And Yoda

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This week we learned that NASA was sending its own 3D printer into space to support the astronauts on the International Space Station. But NASA didn’t build the printer. Instead they farmed it out to a company called Made In Space, a startup focused on making a solid, space-ready 3D printer that can survive the vast darkness of the cosmos.

That company has a great sense of humor and wanted to talk a little bit more about their product and the printer. In fact, they explained that they are currently working on a closed loop system that would allow the astronauts to reuse plastic over and over again in the printer. I spoke with the founders of Made In Space, Aaron Kemmer, Jason Dunn, and Mike Chen, about their new product and what it feels like to be the first additive manufacturing company to send their product into orbit.

TC: Let’s start with this question… How can you be sure the printer won’t become sentient and lock the pod bay doors?

Made In Space: I’m sorry, Dave. I’m afraid I can’t answer that.

TC: Tell us about the printer. Why is it special?

MIS: Our printer will be the first device to ever manufacture anything off of the Earth.

This milestone is significant because up until now, everything that is needed in space must be made on Earth and then launched to space, which is an incredibly expensive and time-consuming process. This is a tremendous impediment to progress in the space industry, and is also one of the primary factors that makes space missions so risky. You really need to plan for every contingency ahead of time.

In 2014, When our 3D printer starts manufacturing parts on-demand in space, NASA and other space entities will have the capability to repair their space missions on the fly if something goes wrong.

Astronauts will be able to create new parts as-needed on the station in a matter of minutes or hours, instead of waiting months to years for the needed parts to arrive on station. This will speed up development time, accelerate the innovation cycle, and increase the safety of space missions.

TC: Why didn’t you just buy a Makerbot and fly it into space?

MIS: When we started to bring additive manufacturing to space, we originally looked at adapting commercial off-the-shelf 3D printers. In 2011, we conducted in-depth testing of off-the-shelf 3D printers in microgravity. The results of our testing clearly indicated that no 3D printers designed for terrestrial use were fit for the space environment.

There are quite a number of significant differences between a 3D printer designed for use on Earth and one that is fit for use in space. We have had the good fortune of working with and employing quite a few highly experienced aerospace engineers with extensive experience creating space-ready hardware.

Not only does the printer need to work in extended microgravity, but it needs to be capable of surviving the extreme forces imposed on it during launch, and meet a very long list of NASA imposed requirements to fly hardware to the International Space Station. These are just some of the developments we’ve needed to make. It’s taken us thousands of pages of internal documentation just to describe the engineering work we’ve done to get our printer ready for space.

TC: How are you associated with NASA? NASA spins of companies now? Like Tang?

MIS: NASA is one of our customers. It is common for NASA to contract private companies to provide products and services for space exploration. A good example is Boeing. One of the most featured in the media these days is SpaceX, who is now delivering goods for NASA to the Space Station on their rockets.

The “new space” industry is getting more exciting with every passing year, where startups in Silicon Valley like Made in Space are working with NASA and other groups to push the envelope of what is possible with space missions.

TC: How did you test this for space travel?

MIS: The process starts with an extensive suite of modeling and simulation tools that we use to run analyses on every detail of our design.

The primary way that we test our hardware for space travel, though, is by repeatedly testing our systems in an actual microgravity environment, on parabolic aircraft flights through the NASA Flight Opportunities Program. To date we’ve accumulated over 500 parabolas of zero-gravity manufacturing time.

We also put our printer through rigorous environmental testing with NASA at Marshall Space Flight Center, where we test everything from electromagnetic interference and radiated emissions, the ability to survive launch vibrations, crew safety, and just about everything in-between.

We now have over a dozen full-time employees and a team of 20+ people.

 

TC: So this is very important: will they ever print a Yoda in space?

MIS: We asked our team, and they told us that they would try. We told them “do or do not, there is no try.”

HTC: Hell That’s Confusing

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After much fanfare including a mundane video teaser, HTC just released the first part of their latest advertising campaign. Starring Robert “Iron Man” Downey Jr. the video spot is, well, memorable. It’s a touch crazy, a bit confusing, and doesn’t showcase anything HTC makes. But you won’t forget it. And that’s what makes for an effective ad.

As Natasha explained when HTC released the teaser, HTC is asking, almost rhetorically, what their initials stand for. Like “Humongous Tinfoil Catamaran” and ”Hipster Troll Carwash,” says the ad. You get it. Hyper Tongue Circus. Hello, Titicaca Coast. Hippopotamuses Tightroping Carelessly.

There’s good reason for this. Despite being a major player in Android since the very beginning, HTC isn’t a household name. These clever, and mostly silly acronyms, will act as a sort of mnemonic for the brand.

Because, really, anything is better than High Tech Computer Corporation, which is what the initials really stand for. Not very catchy.

Haptix Is A Gesture-Sensing Laptop Clip That Wants To Be Kinect For Accountants

Haptix

As BlackBerry will now readily admit, gesture-based touchscreens have taken over from physical keyboards in the mobile space. But there’s still plenty of plastic keys on and around PCs. Not that people aren’t trying to change that. The Leap Motion controller is one well-funded device that’s attempting to move things along by letting you swipe in mid-air to interact with a terminal, rather than clicking on a boring old mouse.

Well, here’s another: Haptix uses twin cameras to peek at what your hands are doing and turn their actions into input signals. It supports both in-air gestures — a la Leap Motion — but also interprets 2D gestures (such as pinch to zoom) made on any flat surface. In other words, it can turn a tabletop into a touchscreen. Haptix’s creators, who have just kicked off a Kickstarter campaign seeking $100,000 to help fund manufacturing costs, are Darren Lim and Lai Xue. Lim is a 2013 Thiel Fellow and Xue has ‘used to be the youngest engineer at Intel‘ on his CV.

Supporting both 2D and 3D gestures means Haptix users can rest their hands while using it — thereby heading off any complains about tired wrists, which have been levelled at Leap Motion in (the mostly lukewarm — okay, damning) reviews. It also means the surface of a laptop keyboard can be used as a touchscreen instead of having to reach over for a trackpad or mouse. However just offering 2D gesture sensing wasn’t enough either, says Lim, arguing that the 3D sensing element is essential to making the device feel “intuitive”. “It’s crucial to see your fingers on the screen,” he adds.

Thus Haptix also supports mid-air swipes/typing too, so it’s not tethered to a flat surface if you don’t want to be. It’s a cake-and-eat it approach — with the only limitation being that gestures need to be performed within its field of vision. Currently the Kickstarter prototype Haptix has a 120 degree field of view but Lim and Xue are hoping to expand that to 150 degrees when/if they get to ship product.

And before you ask, Haptix does have an algorithm to detect when a user is actually typing on a physical keyboard to avoid confusing real typing with some other input gesture. It also includes an infrared camera so it can still function in dingy environments, a la Microsoft’s Kinect peripheral for XBox.

As well as adding a gesture interface layer to laptops and computers, Haptix’s creators reckon it could be used by people wanting to control an Internet-connected TV. Albeit, that requires rigging up the device so that it covers the appropriate patch of your coffee table. Which looks pretty inelegant, judging by their product shots. The design of Haptix certainly seems better suited to closer use-cases — such as being clipped onto a laptop screen where it can point down at the keyboard.

One laptop/PC use-case its creators envisage for Haptix is being able to optimise the work flow of people who have to manipulate a lot of data in spreadsheets — such as accountants. Once it’s affixed to their computers these Excel ninjas would no longer need to shuttle their hand back and forth to a mouse/trackpad but could perform all those essential micro-mousing movements just by sliding their number-loving fingers over the keyboard. (If ‘Kinect for accountants’ can’t rock the accounts department, nothing can.)

Haptix currently works with Windows and Ubuntu, but Android (for smart TV integration) and OS X support are also in the works. Lim and Xue are also planning on releasing an API — assuming their invention flies — so that developers can start playing around and crafting dedicated apps for Haptix. In the meanwhile it integrates with Windows via the system’s support for multitouch inputs —  and Ubuntu via a driver that enables multitouch function. Lim claims Haptix’s performance is not at all laggy, and feels “as responsive as using a mouse”.

The Kickstarter campaign is offering the Haptix device itself for an early bird price of $59. There’s also a $25 pledge for people wanting to try turning their own webcam into a gesture-sensing input device using software based on the algorithms driving Haptix.

YC-Backed SoundFocus Launches With An App For ’20/20 Hearing’, With Mysterious Hardware On The Way

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Alex Selig grew up with hearing loss, using hearing aids for most of his life. After studying engineering at Stanford University, he teamed up with Varun Srinivasan, a CMU computer science to build SoundFocus. Right now, SoundFocus is simply an app that tests your hearing capacity and tunes your music accordingly. But there are bigger dreams in the pipeline.

“This really started because, in doing some research, I found out that 600 million people in the world have hearing loss, yet only one in five people who need a hearing aid actually own one,” said Selig. “But getting a hearing aid isn’t like when you have bad vision and can stop into a drug store and pick up a pair of reader glasses. It’s much more difficult.”

That said, SoundFocus’ main goal is to one day sell a piece of hardware (they’re keeping mum on what exactly that will look like) that can be sold at general retail stores that automatically works to help correct your hearing.

For now, however, SoundFocus is working on building awareness of hearing loss through use of the app. After a one-minute test to determine the volume you can hear, and at which frequencies, SoundFocus then tunes your music accordingly to give you the clearest, most enjoyable audio experience you can enjoy.

The SoundFocus app lets you pull in music from your iTunes library on your phone, as well as your Spotify collection, as long as you have the premium mobile account on Spotify.






Though Selig and Srinivasan aren’t opening up about the hardware they’re working on, which should make an appearance sometime “in the next few months,” they did give a vague description.

“We’re working on something that will tune the audio coming out of your PC, tablet, or smartphone,” said Selig. “Eventually, we want to be able to tune anything you’re listening to today, but we’re starting out with things that come out of audio jacks.”

According to the founders, the business model revolves around the forthcoming hardware, as the app and usage of the app are free.

From the description, it sounds a lot like the SoundFocus guys are building a special set of headphones, but that could eventually morph into a cordless, wearable device like traditional hearing aids.

For now, however, the team is highly focused on the launch of the app. If you’re interested to find out whether or not you’re one of the 600 million people globally suffering from hearing loss, head on over and check out the SoundFocus app in the Apple App Store.