Samsung Wants You To Figure Out What To Do With Its Flexible Displays

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Samsung is having a unique kind of contest, the company announced today, and it’s not the kind where someone walks away with a Galaxy S4. The Korean smartphone maker is asking people to submit ideas around what kind of devices to make with its flexible display technology. Have a hardware startup? Samsung wants you… to figure out what to do with their product.

Samsung is looking “to encourage designers, hardware engineers and entrepreneurs to begin thinking about future start-ups ideas using flexible display technology.” Winners are up for prizes that range from $2,500, to $5,000 and $10,000, for third, second and first place respectively, and the entries will be scored based on how important flexible displays are to the overall design, and how realistic and viable both the hardware and the business plan turn out to be.

Unfortunately, Samsung stipulates that teams won’t get any kind of firm details about when they might actually be able to get any prototype components should their idea be feasible enough to become real, nor will the company reveal anything around component pricing with regards to flexible displays to participating teams. Teams can create devices with displays ranging from 1-20 inches, with a max full-HD resolution of 1920×1080.

But if you are a hardware startup with a great idea you want to keep to yourself, and aren’t just looking to flex some design and engineering muscles in a semi-serious way, you might want to pay attention to this key bit of copy from the contest homepage:

Samsung is continuously innovating, and may develop information that is similar to materials submitted in this contest, so only non-confidential information should be submitted.

In other words, while this looks like an innocuous enough contest, it could actually be a way to crowdsource product ideas, or at least Samsung isn’t legally saying it isn’t that. But the company is likely more interested in encouraging potential supply customers and building a product pipeline for a new component than alienating hardware engineers and makers.

So as with virtually any contest asking for creative input, participate at your own risk, but hopefully this one will at least give us an idea what a future of consumer devices that use flexible displays could look like.

Sphero 2.0 Is Twice As Fast, Agile, And Awesome

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Get ready for the next generation of playing with your balls.

Sphero, the robotic ball out of Orbotix that can be controlled with just a smartphone, has now grown up a bit, with the company launching Sphero 2.0 today.

Sphero 2.0 is twice as fast, rolling at a clip of about seven feet per second, and it’s three times as brightly lit as the first generation ball. According to co-founder Chief Software Architect, Adam Wilson, the second-gen robot isn’t just faster and stronger, it’s actually smarter.

Sphero 2.0 is now equipped with a different user interface, letting you “level up” as you get more and more control over the ball. When you start, you’ll be at a somewhat limited speed. The more you level up by completing challenges (such as driving for a whole minute without hitting anything), the faster your Sphero will roll, and the more LED colors you’ll have access to.

Even with other Sphero games, such as tag, you can level up and get more speed.

Along with the upgraded robot, Sphero 2.0 also comes with an inductive charger and two little ramps right out of the box, so you can work on getting some air.

As an added accessory, you can also pick up something the Orbotix guys are calling a “Nubby Protector,” which is a little rubber cover that gives the Sphero some extra traction, especially when you’re playing around in the pool. Covers come in red, clear, blue or yellow.

But Sphero 2.0 isn’t the only robot rushing around — Orbotix is also introducing Sphero Revealed, an Apple-exclusive version of the device that has a partially clear shell so users can see the inner-workings of the robot.

Sphero 2.0 is meant to reach a new demographic. Obviously, nerds and tech geeks lean toward the Sphero considering it’s one of the more advanced consumer robots available on the market. But Orbotix wants to reach younger kids, who automatically seem to enjoy the idea of leveling up and giving their Spheros an identity.

Plus, getting on board with a younger demographic allows for more educational opportunities with the Sphero.

Sphero 2.0 is currently compatible with up to 25 different applications and games, along with the standard Sphero app.





According to Wilson, the two-year break between new models is about what we should expect from Orbotix moving forward, but that doesn’t mean they aren’t working on other things. Wilson revealed that the company has things in the pipeline, including stuff to show at CES in January. So there’s plenty to look forward to.

If you’re interested in getting your hands on a Sphero 2.0, which costs $129.99, pre-order begins today with in-store availability starts on August 31. And if you’re really excited about seeing the guts of a Sphero, hold out until September 4 and you can pick up a translucent Sphero Revealed in Apple Stores.

The original Sphero will also drop down to $109.99 at retail.

Spiri Is A Programmable Quadcopter That Lets Developers Focus On Building Airborne Apps

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If you’re hankering to hurry up a Half Life-style future of eye-in-the-sky scanners keeping tabs on the comings and goings of human meat-bags you’re going to need a decent quadcopter to carry your dystopic dreams.  Enter Spiri, a programmable quadcopter that’s been designed as a platform for airborne app creation. It’s also autonomous, meaning you don’t have to have mad piloting skills yourself just to test whether your neighbour spy app works. And even if your neighbour gets annoyed and throws a rock at it, Spiri can take a few knocks (thanks to reinforced carbon fiber ribbon protecting its body/blades).

The Linux-based quadcopter comes stuffed with sensors, cameras, wi-fi — i.e. the sorts of things you might want to power your apps — plus cloud support and development tools. One advantage of using Spiri vs a less developer-friendly quadcopter is that devs don’t have to worry about controlling and correcting its flight (which is powered by a separate processor) — that side is taken care of, say its creators. So you can concentrate on honing your computer vision algorithms to peek into Mr Trilby’s garden shed.

Spiri’s Canada-based creators are hoping to build a community of developers around the device, so have an API and are developing an app platform for distributing apps:

Our API and library of flight primitives and other basic commands allow developers to work on top of the main chip, which runs Ubuntu Linux with ROS (Robot Operating System). This is an open source platform supported by an active community of hobbyists, engineers and scientists. We are designing a simple script-calling environment for end use, as well as a native programming environment for app development. The Spiri Applications Platform, also under development, will give developers a way to get their apps out to the wider Spiri user base.

The quadcoptor’s main processor, which will run your apps, is a 1Ghz dual-core ARM Cortex A-9, giving this gizmo roughly as much power as a mid-range Android smartphone. Airborne apps that might make sense for Spiri could include urban mapping or building maintenance use-cases, say it’s creators. But really thinking up the cool software stuff is where you guys come in.

Spiri’s makers are seeking to raise $125,000 via Kickstarter campaign to get this gizmo off the ground. One Spiri quadcopter can be yours if you pledge $520 — or there’s a dev preview kit option, which lets developers get Spiri plus an early look at the development environment, for $575. They’re aiming to ship to backers next April.

Thalmic Labs Gets Two Ex-BlackBerry Execs (Including One Who Just Left) To Help The MYO Armband Succeed

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Thalmic Labs has picked up some heavyweight senior talent in its quest to bring the MYO gesture control armband device to market. Both are ex-BlackBerry, and both bring a lot of experience in the management of a consumer devices company, and in the supply chain for producing said devices.

Thalmic’s newest employees are Mike Galbraith, former SVP of Operations at BlackBerry, and David Perston, former Senior Director of New Product Introduction Outsourcing at the smartphone-maker. Galbraith becomes CFO of MYO, and Perston takes on a role as VP of Manufacturing. Given that arguably the two biggest challenges facing hardware startups are working out finances and managing the supply chain and production process, having some folks with experience in those roles is likely a good thing.

Galbraith comes direct from BlackBerry, which is just the most recent example of corporate shake-up and high-level departures at BlackBerry. BlackBerry just lost three executives last week, in fact, according to a report from the CBC confirmed by the company. As Chris reported at the time, BlackBerry seemed to be framing the departures as part of its aggressive reorganization and turnaround plan, but the recent announcement that it’s looking for suitors as well as considering going private offers good reason to believe top talent is leaving of its own volition.

“What really attracted me to Thalmic Labs was the innovative solution that Stephen, Aaron and Matthew are creating that has the potential to take human computer interaction to a whole new level,” Galbraith offered when asked why he chose Thalmic for his next destination. “I firmly believe there are boundless opportunities with MYO’s unique position within the dynamic wearable computing space.  I was also impressed with Stephen, Aaron and Matthew’s vision for MYO and beyond, in developing integrated solutions to enhance how we engage with things in our world.”

Perston, who left BlackBerry back in 2011 after nearly 15 years at the company, said that his “first love is startups” and cited the team and the product itself as his main motivation for joining. In both cases, it seems clear that Thalmic has gained from BlackBerry’s misfortunes of late.

The new hires and rapid growth of the Thalmic team, which is on track to surpass 50 employees by the end of the year, reflects the unintended bounty that could befall the Kitchener-Waterloo region as BlackBerry continues to struggle. It’s likely there will be a lot of talent injected into the market for the growing startup scene in the area to take advantage of, and that’s something investors are taking note of.

Class-Action Lawsuit Alleges Microsoft “Issued Materially False And Misleading Statements” About Surface RT

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A class-action lawsuit filed against Microsoft alleges that the company issued false statements regarding the performance of its Surface RT tablet, and did not fairly value its inventory of the devices at the end of its third fiscal quarter.

The issue at hand is that Microsoft took an externally unexpected $900 million charge relating to the value of its Surface RT inventory during its fiscal fourth quarter. Surface RT is Microsoft’s first tablet hybrid, marking its entry into parts of the OEM space that it had not tread before.

Sales, it seems, were low. This led to Microsoft revaluing its inventory, forcing it to write down $900 million. However, the lawsuit claims that Microsoft knew that the Surface RT was in trouble long before, and therefore it committed fraud by not telling investors that its tablet was struggling during its fiscal third quarter.

The $900 million writedown led to an earnings miss for Microsoft. The company’s stock fell more than 11 percent the next day, erasing north of $30 billion in market share. The bent of the lawsuit is therefore simple: If Microsoft did not faithfully report the performance of the Surface RT, in spoken and written word, and in sworn accounting testimony, investors were duped into thinking that all was well regarding the Surface project. Or at least that things weren’t dire enough to warrant a near $1 billion charge.

And if they were misled, only to have Microsoft drop a $0.07 per share charge onto their laps at the end of its fiscal year, that’s something of an issue.

There are two questions that will determine if the lawsuit has any merit whatsoever: Was Microsoft out of line in its comments regarding its fiscal third-quarter earnings call and relevant activities, and did it commit any sort of accounting error by not writing down Surface inventory earlier?

The most interesting evidence that the lawsuit alleges as material to its claim of fraud is that Microsoft indicated that fiscal fourth-quarter revenue would be “similar to [the fiscal third quarter] … [and will] continue to reflect sales of Surface.” In the third quarter, Windows division revenue that was not derived from OEM incomes rose 40 percent, reflecting Surface sales in part.

So, Microsoft made a comment that appeared to indicate that its Surface product was generating sales that would continue to impact — and the implication here is less strong than the lawsuit would like — Windows division revenue positively.

Other evidence that Microsoft made materially incorrect statements about how Surface RT was performing aren’t strong. Here’s Ballmer, as cited by the lawsuit:

The bold bets that we made on cloud services are paying off as people increasingly choose Microsoft services including Office 365, Windows Azure, Xbox LIVE, and Skype. While there is still work to do, we are optimistic that the bets we’ve made on Windows devices position us well for the long term.

None of that states that the Surface RT project is doing well now. Instead, Ballmer notes plainly that “there is still work to do.” I think that that provides more than ample hedging for the CEO. Naturally, if you are curious and require more than my short synthesis, I recommend the full legal document.

The strongest positive comments that are cited about Surface RT in the lawsuit tend to quote the Surface Pro instead, a product that is performing better around the world. Then co-head of the Windows division Tami Reller did state that “Our deep customer satisfaction surveys on the product show that there is very high satisfaction ratings with Surface. That’s true on Surface Pro, that’s high on Surface RT.”

That is a provable statement. Microsoft has only to produce its surveys, and the charge evaporates.

The only way I can see this lawsuit finding any sort of legs is if a weakness is found in Microsoft’s accounting practices — with a demonstrated paper trail — that the company deliberately avoided a charge to its Surface RT inventory to delay having to publicize its slow sales. And only if the “class” in “class action” can be fairly defined.

Given that the $900 million charge has been directly tied to a price cut that did not occur in the third fiscal quarter, I do not see how that is possible. You could argue that Microsoft could have been more pessimistic about the fortunes of its Surface RT inventory. But optimism isn’t fraud.

Help Crowdfund This All-Seeing Doorbell To Become The Sauron Of Your House

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The all-seeing iDoorCam is a pretty ingenious little gadget. Designed to work with your current doorbell setup — it connects to the transformer that powers most in-home doorbells — this simple button replaces your current doorbell and allows you to see who is at the door and even turn off your doorbell when the baby is asleep or you just need a little peace and quiet. It even transmits video and audio to your cellphone so you can deal with visitors while away from home.

The project comes to us from the team of Andrew Thomas and Desiree Mejia, two product designers from California. They have built hardware for Apple and they’ve taken their skills and expertise to corner the doorbell market. They are looking to ship in October.

The doorbell costs $127 for early adopters, and they’re looking for a pledge of $100,000 to complete the first batch. It will cost $150 retail when it officially launches.

Sadly, unlike the Lidless Eye of Sauron, lieutenant to the Dark Lord, Morgoth, the iDoorBell will not allow you to take over the minds of weak-willed hobbits who may come by your hole for elevenses. However, you can carefully explain to the UPS guy that leaving a huge package under your doormat is not actually “hiding it.”




How To Build A Raspberry Pi-Based Bitcoin Mining Rig

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While you won’t get rich running a single Raspberry Pi Bitcoin Rig, you can probably make back your initial investment in this ingenious little machine. RaspPi Bitcoin rigs are nothing new but Dave Conroy has just built one and, more important, shared his plans in a fairly easy-to-read page.

The system uses the Pi as a main processor and a 330MH/s ASIC. In total he spent $127 on his kit and, as far as we can tell, the power outlay will be negligible.

The system uses an ARM-centric mining OS called MinePeon. It is basically a version of Arch Linux ARM with a few mining apps thrown in. Then all you need is a Bitcoin wallet and a little bit of time. Given that you’ll be mining at a maximum of 330MH/s, you probably will be seeing pennies a day, if that. If you’re absolutely new to Bitcoin, you can learn a bit more about how to set up all the accounts and wallets here. I think the real point, however, is the novelty of the kit.

It’s cool to see this little rig running and I think the wee USB-powered fan on top of it is the crowning touch. Put a couple dozen of these in a room and you could probably really do some damage and your farm will look sort of like Pikmin, which is a bonus.

Microsoft’s Upcoming Sculpt Keyboard Is The Coolest Piece Of Hardware From Redmond So Far This Year

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I suspect that you spend quite a large percentage of your life typing. Before work over email, on your smartphone during your commute, on your main computer at work, after work trying to find something on Netflix, and so on. It’s part of our daily flow, week in and month out.

Given that the thing we touch more than anything else is a set of keys that we must press thousands of times per day, having a well-designed keyboard is a worthy investment. Too many people execute their toil with bad hardware. My general preference rests with large, mechanical gaming keyboards, as they sound lovely and you can really fly on them.

There is a rival school of thought for power typers: ergonomically shaped keyboards. You’ve seen them with their middle humps and spread keys. They are the opposite of Apple’s vision, for example.

However, ergonomic keyboards are generally somewhat plain affairs. Plain in the sense that they are not pretty. But there is something to be said for keyboards that are designed to fit your hands and the natural bent of your arms: They feel great.

Preamble aside, Microsoft has a new keyboard coming out in two days that is quite nice. I rarely get my hackles too raised over forthcoming peripherals, but in this case the Sculpt Ergonomic Desktop keyboard (we’ll just call it the Sculpt) is something that I found attractive and a pleasure to type on. I never expected to put aside my Razer Blackwidow, but here we are. Moving from a straight keyboard to the flexed Sculpt, I regained the ability to bang right along on the new set of keys in under an hour. There are still occasional mistakes at the fault of my mind slipping back into old patterns, but that is a small issue.

A Microsoft glamour shot of the machine:

And an iPhone snap from this morning (sorry, Biggs):

The Sculpt is wireless, but doesn’t lean on Bluetooth, so you won’t have that particular nightmare.

When it goes on sale later this week, the Sculpt will retail for $129 as part of a three-part bundle: Mouse, keyboard, and detached num pad. The num pad is simple enough to not warrant notice, The mouse is a bulbous affair, designed to raise your hand off the desk — thus preventing you from resting your inner wrist on the table — and rotating your hand to a more natural position.

However, as you likely expected, it’s the keyboard part of the package that is worth noting. During a meeting with Microsoft I dubbed it the Macbook Air of keyboards. I’m not sure they’ll pick that up as its tagline, but I’d recommend it. The keyboard will also be sold outside of the bundle for around $80.

The Sculpt does have a single drawback: It doesn’t have the key action that I am accustomed to. By that I mean that the action of pressing a key doesn’t make you grin, as it does with a proper mechanical keyboard (ask your local nerd to play with their keys, you will then understand).

During the early days of the Surface project, that Microsoft was becoming an OEM was big news. Big news that was slightly wrong. It has built peripherals since time immemorial. And the Sculpt keyboard is its best keyboard yet. I’m going to main it for a few days, and then switch back to my mechanical setup for a direct comparison. Still, I’m not in a hurry to send it back to Microsoft and revert to my former setup.

Microsoft is a company in transition, growing new business units as its core Windows work slips in a slowing PC market. The peripheral team, however, is ticking right along.

Top Image Credit: xlibber

How NASA Will Use 3D Printers In Orbit

In June 2014, astronauts whizzing by high above us in the International Space Station may be able to print a highly detailed plastic Yoda head or, barring that, important parts that they may need while in orbit.

NASA has already designed and built their own additive manufacturing printer that has a build envelope of about a square foot. The video above shows just how they will use the printer and how they tested it in mircogravity. The printer will contain ready-made plans for common parts and they can also receive models from Earth if they need something special.

They will run the printer to make parts that “break or get lost” (where things can get lost of a space station is a different, far creepier matter) and they will be able to build various items in space to support experiments. In short, NASA now has the replication power of a 12th-grade classroom at a highly science-focused high school, which is pretty badass.

Stantt Uses Body-Scan Data To Create A Shirt For Every Body Type

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Clothing brands have begun using body-scan data to tweak their clothing sizes and to help customers find the right fit. But a new Kickstarter campaign is taking this method further by creating sizes from the ground up. With 50 different sizes modeled after body scans, Stantt wants to provide a quick and cheap alternative to custom-tailored clothing.

Stantt founder Matt Hornbuckle started by scanning the bodies of more than 1,000 men ranging in age from 25 to 35. Each scan was composed of about 200 body measurements. He narrowed these down to three main measurements that would determine how well a shirt would fit: chest width, waist width and arm length. Using the data collected, Hornbuckle created each new size from digital models of various body builds.

Right now, several stores use personal body scans to find or manufacture a size. The difference with Stantt is it uses already collected data to predict potential body types. Instead of taking your own body scan, you can measure yourself at home and enter in the three numbers. Stantt also already has sizes constructed based on these measurements, so you won’t need to wait for the actual production of the shirt. To order a Stantt shirt, customers enter their measurements, and the corresponding size will ship right away.

After comparing his data to popular brands, Hornbuckle says he found that standard small, medium and large sizes only fit about 15 percent of men. But Stantt isn’t looking to take on large consumer brands.

“If you look at some of the big stores out there where a lot of guys shop, their casual shirts have 50 different styles, with six to seven sizes, and those numbers add up in a big way.” Hornbuckle tells me. “What we’re focusing on is a line of being really simple and straightforward. We’re going to focus on just the essentials.”

Hornbuckle also faces competition from startups who are making custom-tailored clothing much more accessible and affordable. For example, Trumaker sends “outfitters” to take 12 personal measurements, determine the right size and deliver a custom-made shirt. Another company, Vastrm, makes custom-fitted polo shirts, based on height, weight, body type and waist size. After trying on some sample shirts, you can tweak the fit online and then start ordering.

Both these options are able to offer more styles and customization options for cuffs, pockets, colors and more. But they also take time and effort to finesse the fit. Hornbuckle says his solution makes shopping easier for men, with measurements they can take themselves and no waiting for clothes to be custom manufactured.

Hornbuckle says he recognizes that supplying shirts in 50 different sizes to ship immediately is a lot of hassle for production. That’s why he is starting the Kickstarter off with five simple options: a standard button-down shirt for $98 in three colors and a polo shirt for $68 in two.

Stantt is planning to offer other styles and garments based on demand. You can check out their campaign here.

Stantt Kickstarter from Stantt on Vimeo.