GamePop Subscription-Based Android Gaming Console To Cost $129, COM2US Joins Developer List

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The latest product from BlueStacks, the GamePop Android-powered gaming console, will retail for $129 once it exists its free pre-order offer, which is ongoing and will continue through the end of June, the company announced today. And it will launch with a solid line-up of paid gaming titles for the all-you-can-eat subscription fee of $6.99 per month, thanks to newly announced partnerships with COM2US, Korea’s largest game developer, which will have its own dedicated channel in the GamePop menu.

Other newly announced partners included Intellijoy, and education developers that boasts three of the top 10 spots in the education app category of Google Play, which will be adding around $30 worth of software to the subscription package on offer from GamePop. At launch, GamePop plans to have 500 top paid gaming titles available to subscribers, with revenue split 50/50 between itself and those game developers chosen to be included in the roster.

GamePop also shared sparse details about its controller system, which will feature dedicated hardware as well as other mobile devices. I spoke with BlueStacks’ John Gargiulo about the new GamePop announcements, and about the controller in particular.

“It is not what people will expect, it’s much better, we will ensure that the experience is high quality game-by-game,” he said. GamePop will also support using Android or iPhone devices as controllers, via a virtual gamepad interface, and also using “new control paradigms that have recently been made possible,” he teased, though he couldn’t go into more detail about what exactly we’d be seeing in terms of unique control schemes. Most likely gesture-based controls that leverage the accelerometer in those devices will be in play, perhaps providing a Wii-style gaming experience. These will also be tailored to titles game-by-game.

Overall, the game-by-game approach is a key competitive advantage for GamePop, Gargiulo argues. Whereas others like OUYA have put the impetus on developers to bring their software to their platform and tweak it to make sure it fits, GamePop is doing the opposite, and making sure that developers can bring their software untouched to its device. That means devoting more resources from its own team to ensuring the experience is a good one on the console, but it’s a necessary step when you’re asking developers to embrace a new business model, and it’s something that will ultimately help lower the barrier of entry and ensure that Bluestacks can offer as strong a library as possible.

That library needs to include games that people already know and love, Gargiulo believes, and delivering that will be the difference between success or failure in this space according to him.

“What’s really helping us win developers is the fact that we’re using our resources, our funding, our engineering to build all of the IP around their apps and games working on GamePop,” he said. “Whereas, the old school console model, and what others are doing in this space, is asking quite a lot of developers. Developers don’t have a lot of bandwidth, and people are asking them to integrate SDKs, special controls, build special menus and that’s not something we’re asking for.”

Instead, developers are helping cross-promote the console through in-app advertising and other channels, which requires relatively no effort, and, depending on subscriber base, they stand to make a lot more money than they can by offering their titles on a pay-per-install basis. Gargiulo also says that in-app purchase mechanics will remain untouched, and that all proceeds from those sales will go direct to developers (minus the standard Google Play store cut), without BlueStacks taking any cut of the action.

The GamePop is still on track for a Winter 2013 release, the company says, and it arrived at the $129 pricing based on a desire to make sure that it has powerful enough hardware to support the most demanding mobile games, and provide some degree of future-proofing. Its 500-game selection may be subject to future expansion, since they company has seen tremendous developer interest, but will also feature a rotating crop of titles, with under performing games being dropped to ensure players always have access to the top titles.

Apple Adds A New iPod Touch With 16GB Of Storage And No Rear Camera For $229

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Apple today dropped a mid-cycle refresh of the iPod touch, its iOS-based iPod, with 16GB of storage on board and without a rear camera, for $229. This slots in its existing lineup between the refreshed, fifth-generation iPod touch, which has a rear camera (and a loop for attaching a wristband), and the iPod nano.

The new iPod still has the same 4-inch Retina display you’ll find on the existing iPod touch and the iPhone, but it only comes in one color, black and silver, and it replaces the 16GB fourth generation leftover which Apple had offered since introducing the fifth-generation touch, presumably to fill the price gap between it and the 32GB $299 model of that lineup. The fourth gen models had been available for $199 for 16GB, and $249 for 32 GB, so this threads the needle between those two options in terms of price point.

You’ll still get the front-facing FaceTime camera, with 720p HD video recording on this device, the same A5 processor, and the same battery life. The new iPod touch variant is actually .06 ounces lighter than the existing versions, however, which is probably the weight of the rear camera module component. It also boasts the same Bluetooth 4.0 and Wi-Fi capabilities as the fifth-gen device.

As MacRumors points out, this refresh was actually predicted by KGI Securities’ analyst Ming-Chi Kuo, who has an impressive track record on products so far, though he also predicted an 8GB model, too. Still, the fact that he nailed the lack of a camera and the price point on the 16GB model is impressive.

Apple has seemed more open to making changes that go beyond internal specs on products mid-update cycle, including the iMac, which got a VESA-compatible variant earlier this year. I suspect that Apple needed its component and manufacturing costs to get to a point where this version would become viable in terms of its margin expectations, and also that it probably benefitted from clearing the supply lines of the fourth generation model by waiting this long to introduce this variant, but it still might be indicative of a new way Apple is thinking about product releases.

Samsung Confirms 4.3″ Dual-Core Galaxy S4 Mini To Widen Access To Its Flagship S4 Brand

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Samsung has officially confirmed the Galaxy S4 Mini, following a brief leak earlier this month. The new handset takes the name of its current flagship smartphone, the Galaxy S4, but couples it with more mid-range specs to extend the reach of the flagship brand to a larger pool of consumers. It’s a strategy Samsung also deployed with its prior flagship, the Galaxy S3, taking the wraps off a Galaxy S3 Mini last year.

Indeed, Samsung’s overall smartphone strategy is about producing scores of iterations at various price points and screen sizes in order to saturate the market with as much of its hardware as possible. A strategy that, coupled with its massive marketing budget, continues to be extremely successful for the Korean electronics giant, making it far harder for other Android OEMs such as HTC to compete with their far more modest device portfolios.

As with the majority of Samsung’s devices, design wise you’d be hard pressed to distinguish the Galaxy S4 Mini from any other recent Samsung device. Its smaller size being the most distinguishing feature vs the flagship S4. The Mini has a 4.3″ qHD Super AMOLED display vs the 5″ pane on the flagship S4. At 4.3″ the Mini is not actually that small, certainly not compared to some of Samsung’s budget devices, but the target here is users who might not be comfortable with the phablet-sized screen of Samsung’s current flagship but still want something flashy enough to look like a flagship.

Under the hood, the S4 Mini has a 1.7 GHz dual-core chip, rather than the quad-/octa-core of its big brother. There’s 8GB of internal memory and 1.5GB of RAM. The rear camera is 8MP and the front-facing lens is 1.9MP.  Samsung says it will be offering a 4G version of the device, as well as a 3G and dual-SIM version — based on what makes sense for each market.

Features wise, Samsung says the S4 Mini supports “many” of the same features as found on the flagship S4 — including Sound&Shot, Panorama Shot and Story Album, on the camera software side. Other confirmed apps include Group Play, ChatON, S Translator and WatchON. The Mini clearly lacks the full gamut of software services poured onto Samsung’s flagship but most smartphone buyers aren’t going to be fussed about a few lacking apps, especially as the Mini’s price-tag should also be a bit more modest.

There’s no official word on pricing or a full list of confirmed market availability — but expect the S4 Mini to land wherever the S4 has, and certainly to head to the U.S. and the U.K.

Don’t Expect To See New iPhone Or iPad Hardware At WWDC, The Loop Advises, But New Macs Possible

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The Loop’s Jim Dalrymple is probably the best-connected Apple blogger on the planet at the moment, so when he posts an entry called “WWDC Expectations,” the entire community’s ears perk up. The annual Apple developer conference is only a couple of weeks away, and there’s been lots of speculation about what we might see. Dalrymple brings us back to earth, outlining pretty clearly what we will or won’t see.

WWDC, otherwise known as the Worldwide Developers Conference, is for developers, Dalrymple rightly reminds us, and that’s where we’ll see the bulk of the keynote focused. Those hoping for a new iPhone or iPad will have to wait a while longer, according to his report, but we won’t see a complete lack of new hardware.

The Loop says to look to the Mac family as a source of some fresh products at WWDC. That makes sense, given recent reports that MacBook Air stock at retail outlets in particular is dwindling, and given that we haven’t seen an update on that front since June last year. Apple also introduced the 15-inch Retina MacBook Pro at WWDC last June, so that’s another area where we might see an update, though it did just receive some mid-cycle changes back in February.

Other sources have said that we will see new MacBook Pro and Retina MacBook Pro refreshes at WWDC, and that Mac notebook refreshes will be the key focus in terms of hardware developments at the event.

Dalrymple quickly changes gears to what he believes will be the highlight of the show, which is on the software side. iOS and OS X will definitely be a highlight, he suggests, though he does caution that the changes on the iOS 7 side, which are rumored to be guided by Apple design lead Jony Ive and are said to be quite considerable, might not be as extreme as they are being characterized by some early reports.

The report closes by flagging deeper service integration between iOS and OS X, as bridged by things like iCloud that tie the two platforms together. Apple has definitely been moving in that direction in recent iterations of both its mobile and desktop OS, so that would not come as a surprise.

Apple has already done its best to manage expectations for this event without giving anything away, with CEO Tim Cook setting sights squarely on the fall and 2014 for new product launches during a recent conference call. Short of an official press release detailing its agenda, it doesn’t get much better than a post from The Loop in terms of giving us an even more accurate picture of what’s on the docket for the WWDC keynote.

Microsoft’s Surface Pro Gets A 256GB Storage Option When It Hits The Japanese Market In June

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Microsoft’s Surface Pro, the tablet/laptop amalgam device designed to perfectly showcase Windows 8, is getting a 256 SSD internal storage option, the biggest yet for the device. Previously, Microsoft has shipped the Surface Pro with either a 64GB or 128GB internal drive, but when it arrives in Japan June 7, it’ll come in 128GB and for the first time, 256GB flavors (via Engadget).

The 128GB model will retail for just about $1,175 U.S. in Japan, or just under $200 more than the 128GB version’s current retail price. The beefier version should help address some of the criticism levied at the Surface Pro for actually reserving a big chunk of on-board storage for OS components, which was particularly harmful in the 64GB capacity.

A 256GB option not only makes the Surface Pro more generally useful, it also gives Microsoft another way to compete with devices that consumers might look to instead, like the iPad, which introduced a high-capacity 128GB version shortly after the Surface Pro’s launch, and the MacBook Air, which offers up to 512GB of storage through customization options.

The Surface Pro spec bump will likely make its way to the U.S. and other markets eventually, as it seems like something that Microsoft could use to boost interest in its Windows 8 flagship slate. But there are also rumors of an entirely new Surface to ship in June, with a possible introduction at Build. I’d say it’s more likely we’ll see this spec bump touted at that conference, as the first-gen Surface is barely out of the oven as it is.

The Surface Pro reportedly hasn’t been selling at that well, with figures from March showing it hadn’t even broken 500,000 devices shipped at that point, based on sources close to Microsoft’s supply chain. That’s obviously not good by really any relative measure, so it wasn’t entirely clear that Microsoft would do much with the line in the future. This new storage option is proof that for now at least, Microsoft is still investing resources in the Surface Pro, even if it isn’t on the verge of releasing all-new hardware under the brand.

The Zortrax Is A 3D Printer From The Polish Motherland

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Zortrax! Drukarko moja! Ty jesteś jak zdrowie. The Zortrax (yeah, really) M200 is a $1,899 3D printer made in Poland that will be shipped internationally by a team of crack Polish engineers and designers. It has a 7×8 inch build plate and can print objects of up to 488 cubic inches. It prints ABS and Nylon and has a specially treated plate so you don’t need to lay Kapton tape down before you build.

The best thing? As the creators note, it comes in a “slick, aluminum” case “that just works.” “It really ties your office space together,” they write. Finally: a 3D-printer company that is thinking about the Feng Shui of your crib. Best of all, this guy makes it for you:

All kidding aside, it’s interesting to see this sort of crowdfunding project coming out of Europe, let alone Poland. The company that created the Zortrax is called Gadgets3D and has headquarters in Poland and Hong Kong. They seem to have a great deal of experience in RepRap kits and the like, and this is their first foray into a fully functional 3D printer for less than $2,000. That they’re taking a chance on the world stage – and that they’re nearly funded – is a testament to the power of crowdfunding sites.

Should you consider the badassedly-named Zortrax vs. something local like Makerbot? I’m not certain. However, if you want a bit of a deal, want to support the Polish motherland, and like your 3D printers to smell like kabanos, this might be the model for you. You can check out the Kickstarter project here.



This DIY Super Laser Can Cut Through A Ping Pong Ball

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There are few things as satisfying – and dangerous – as burning through stuff with a laser. Drake Anthony AKA Styropyro is a young man who enjoys making DIY lasers out of things, and he recently completed a 3000mW laser made from the diode of an old DLP projector that can blow out a beam so hot that it burns paper, plastic, and electric tape in seconds.

Considering the most powerful handheld laser you can buy clocks in at 1,400mW, Anthony’s laser is pretty powerful. He has an entire YouTube channel dedicated to his potentially-damaging efforts, although this light-saber-esque laser is probably his most impressive feat yet.

Considering he makes is enclosures and the electronics himself and he’s still in his teens, it looks like Styropyro has a long career ahead of him training his laser cannons on enemy attack ships on fire off the shoulder of Orion.

via Giz

Drones Aren’t For Delivering Tacos: UVS Avia Builds Quadcopters For Nuclear Sites, Search-And-Rescue

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A wellspring of interest in quadcopters for commercial applications is advancing globally. From Airware’s recent $10.7 million round from Andreessen Horowitz to the launch of AngelPad’s DroneDeploy, quadcopters are one of the hot, hardware trends that founders and VCs are latching onto.

This experimentation is also happening on the other side of the world. Russia’s UVS Avia is building higher-end microdrones to examine nuclear reactors and waste sites, along with doing search-and-rescue in remote areas.

They built a quadcopter that weighs about 1 kilogram, can fly above 100 meters and has at least 1 hour of battery life. It costs a hefty $40,000, but that’s because local Russian taxes effectively double the price and because they target government and military clients. Commercial drones for hobbyists cost a few hundred dollars, but often only have about 15 minutes of battery life. So far, UVS Avia has sold a “few dozen” drones.

It can be equipped with infrared vision, night vision or radiation protection to fly over sites like nuclear reactors or to monitor nuclear waste.

“Civilian versions weigh about 100 grams, while this is a kilo, which is a lot,” said CIO Maxim Shaposhnikov. “Everything is stronger and better.”

While the hardware for these drones is being commoditized, Shaposhnikov says the real advantage in the future will come from software.

“Normally, even for military use, all drones are managed by humans,” he said. “But our idea is to make the drones completely automatic, like maybe they could fly for months and charge automatically.”

The other thing they want to add is the ability for drones to communicate with each other. He said, you could eventually get 100 or more drones to monitor an entire city in a completely automated process.

“We think the whole industry is going in the same direction,” he said. “In five years, it will be really cheap to make drones, but the intelligence should be really advanced. New batteries are being developed that will allow a five hours of battery life. Everything is moving ahead, so software will be the key.”

The company has raised about 3 million euros in funding from private angels.



The Mood Ring Gets Its Quantified-Self Update With The W/Me Wristband

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A lot of the gadgets that help people monitor and track their physical health focus on providing feedback related to physical activity for use with tracking workout data and energy expenditure during the day. Now, a new Kickstarter projected called the W/Me band wants to leverage similar data sources, but with the goal of providing a more holistic picture of wellness.

The W/Me wristband is based around a sensor that monitors your body’s automatic nervous system, providing feedback on body activity that you may not be at all aware of, including breathing patterns and heart rate, to let you know about automatic reactions you may be having that are detrimental to your state of health or physical wellbeing. Then, with rhythmic breathing exercises, the idea is that you’ll be able to correct these negative patterns and improve your general health and mood for the better.

The W/Me project is different from most activity tracking in that it takes a very specific goal of managing breathing and describing a user’s mental state. It provides readings for agility score and ANS (autonomic nervous system) age in addition to a general description of your mental state, which provides information that tells you both how good you might be at dealing with stress, and how old your nervous system is, independent of your actual biological age.

The wristband will have Bluetooth 4.0 connectivity, as well as an LED readout that can provide information independent from an attached smartphone. It advertises a full week’s worth of use on a full battery charge, and also has a built-in USB connector for charging. It uses a built-in heart rate variability sensor, combined with the company’s own algorithms to arrive at its various readings, which can be displayed either on the band itself or on a companion app.

Whether or not you believe in the science behind this, this is a clear growth market for quantified-self devices. There’s plenty of opportunity to explore the intersection of these devices and alternative theories of medicine and wellness, so it’ll be interesting to see if these kinds of gadgets can help bring health- and self-monitoring tech into the mainstream.



Turn The Raspberry Pi Microcomputer Into A Low-Cost Laptop With This Atrix Dock Hack

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The $35/$25 Raspberry Pi microcomputer is being used by hardware hackers to power all sorts of creative projects. Including, in the above instance, a Raspberry Pi powered laptop, created by developer Eric Chou — principally by tying in the Motorola Atrix laptop dock. Which surely must be the coolest use of that piece of kit to date.

The smartphone that the dock was intended to be hooked up to has since been discontinued but as Adafruit Industries points out in the below ‘how to’ video, the laptop dock can still be picked up via various online outlets. Its Micro USB and Micro HDMI jacks offer a neat, relatively straightfoward way to turn a Pi into a laptop. Adafruit’s video shows which connectors to get and how to splice them together to plug in the Pi and get the DIY laptop working.

Chou, meanwhile, has costed out his version of the Pi laptop hack — including an optional Airlink WiFi module. In total the components costs around $125, plus the cost of the Pi — making it cheaper overall than the build costs of the XO ‘One laptop per child’ laptop (the XO apparently costs around $200 to make). It’s also a lot more accessible to individuals and small groups, being as the latter machine has to be ordered by the thousand so is generally restricted to government-backed mass education projects. Go the Pi-powered DIY route and so long as you’re willing to roll up your sleeves and do a little hacking, much smaller batches of low cost laptops can be put together and put to work where they’re really needed.

The Raspberry Pi’s potential as a low cost computing platform for developing countries is pretty exciting. Pis are already being used to power a school computing lab in rural Cameroon, thanks to a Belgian volunteer project which involved a suitcase full of the microcomputers being taken out to Africa and set up with monitors and keyboards acquired locally. It’s a great fixed-location learning solution, but couple in a bit of kit like the Atrix dock and portability could really extend the usefulness of the device.

A Pi-powered laptop wouldn’t need to be tethered to a classroom location, but could be taken home by kids so they can carry on learning (the dock also contains a battery so even without any electricity at home it would offer some hours of use). The not-for-profit Raspberry Pi Foundation, which created the Pi with the hope of getting more U.K. kids learning to code, has said it is keen to look for ways to get more Pis out to developing countries this year, where the need for a low cost computing solution is even greater.