Samsung Prepares A Phone For Every Feature As The Galaxy S4 Zoom Shows Up At Bluetooth SIG

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Samsung is in a unique position among Android smartphone manufacturers, which allows it to create devices like the Galaxy S4 Zoom, a rumored S4 variant that showed up for certification at the Bluetooth SIG this week (via UnwiredView) as the “SM-C101.” The S4 Zoom is reportedly going to resemble the unreleased S4 Mini, but boast a 16 megapixel rear camera with optical zoom.

Optical zoom is really the one remaining advantage that point and shoot cameras have over smartphone shooters, at least from a hardware perspective. Other companies, including LG and Huawei have been working on building smartphone optical zoom tech, too, but if Samsung brings this one to market with its rumored 10x zoom, it’ll be the strongest one currently available, beating the Nokia 808 PureView’s measly 3X power.

Samsung has the luxury of experimenting with different form factors, and using its flagship branding to offer a range of devices that potentially cut off competitors by giving users a complete device to match ever competitive advantage. Like the S4 but want a more manageably sized screen like on the iPhone 5? Get the S4 mini. Like the S4 but want something a little better able to withstand the environment and harsh conditions like the Xperia Z? Get the rumored rugged S4 variant. Want an S4 but with the best smartphone camera in the business, which exceeds even Nokia’s most ambitious efforts? Get the S4 Zoom.

Samsung’s lineup variety strategy may be more about blocking the competition and casting a wide net than anything else, but a big zoom on a mobile camera will have a lasting effect on the industry if it goes over well and produces impressive results. More importantly, it could bring about even bigger changes for the dwindling standalone point-and-shoot camera market, which means other smartphone OEMs won’t be the only ones watching to see if and when the Galaxy S4 Zoom makes a splash, which could happen as early as June according to release date rumors.

The Google Glass Wink Feature Is Real

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Rumors have been circulating that Google Glass may have a feature that lets you wink to take a picture. Within the kernel source code, developers have discovered that the feature does exist deep in the code, but for most users of Google Glass, this feature is not an option on the front-end.

However, TechCrunch has confirmed with multiple sources, who wish to remain anonymous for obvious reasons, that the wink feature is indeed real and being used by a small number of engineers who were seeded with the original developer units of Google Glass. In other words, those who are developing for Glass as part of the second wave of units (#ifihadglass) are not privy to the feature, as far as we know.

In fact, one source told us that Google actually came to a location to physically install an updated version of the software to unlock this feature, which appears in settings. Developers have already started building applications that employ the wink feature, but Google can also offer the command on an OS level.

Here’s how it works: At any time while Google Glass is on your head and turned on, the user may perform an extended wink (much like the one Lucille Bluth does repeatedly in Arrested Development*) to snap a picture instantly.

A second source explained to us that Glass actually trains itself to recognize your wink. In other words, you calibrate the tool so that Glass recognizes what your particular “wink” looks like. Without calibrating the length of a purposeful, command-giving wink, Glass would pick up each and every blink as a photo op. Obviously.

Multiple sources confirmed that the wink feature is available as an option in settings, once Google has updated the unit with the proper version of the software. The kernel also confirms this, as the code has options for “ENABLED” and “DISABLED,” as well as information on “CALIBRATION,” just like one of our sources mentioned.

Sensors

Google has not clarified the exact number or names of the sensors within Google Glass, though many believe that there is both an infrared sensor on the inner portion of the headset, as well as a proximity sensor baked inside. The proximity sensor is there to handle the “waking” and “sleeping” states of your device, according to Google’s official statement.

Just like a smartphone, Google Glass will go to sleep when you put it down, halting incoming calls and messages and turning off the display (though keeping the camera button alert in case there’s a Kodak moment afoot). When you pick it up and place it on your head, it instantly wakes back up and starts receiving notifications, etc.

The infrared sensor, on the other hand, is far more mysterious. Google hasn’t really spoken about it much, though sources around the web tend to believe that the unidentified little sensor on the inner rim of the headset is indeed an infrared camera. This would allow Glass to track eye movements to some degree. As our sources have clearly confirmed, the IR camera can at the very least detect a blink and a wink, and the possibilities beyond that are deep and wide. Just take a look at these Google patents.

Patents

The first is a patent that names Adrian Wong, Google Glass engineer, Ryan Geiss, a senior software engineer at Google, and Hayes Raffie, an interactions researcher on the Special Projects team at Google.

The title? “Unlocking a screen using eye tracking information”.

The patent broadly describes a method by which a user could unlock a display (most often referenced as a Heads-up-display on a wearable computing device) through various forms of eye-tracking. Sure, unlocking a device and snapping a picture are different, and so is the method by which this patent describes unlocking and our information concerning the Google Glass wink command for pictures.

However, be well aware that there are 26 mentions of the word “infrared,” and more than 100 mentions of the term “HMD” (head-mounted display). There also seems to be a passage within the patent that confirms the ability to decipher blinks (if only to disregard them, in this instance, but still).

To unlock a screen coupled to the HMD after a period of inactivity that may have caused the screen to be locked, a processor coupled to the wearable computing system may generate a display of a moving object and detect through an eye tracking system if an eye of the wearer may be tracking the moving object. The processor may determine that a path associated with the movement of the eye of the wearer matches or substantially matches a path of the moving object and may unlock the display. The path of the moving object may be randomly generated and may be different every time the wearer attempts to unlock the screen. Tracking a slowly moving object may reduce a probability of eye blinks, or rapid eye movements (i.e., saccades) disrupting the eye tracking system. The processor may generate the display of the moving object such that a speed associated with motion of the moving object on the HMD may be less than a predetermined threshold speed. Onset of rapid eye pupil movements may occur if a speed of a moving object tracked by the eye of the wearer is equal to or greater than the predetermined threshold speed. Alternatively, the speed associated with the moving object may be independent of correlation to eye blinks or rapid eye movements. The speed associated with the motion of the moving object may change, i.e., the moving object may accelerate or decelerate. The processor may track the eye movement of the eye of the wearer to detect if the eye movement may indicate that the eye movement may be correlated with changes in the speed associated with the motion of the moving object and may unlock the screen accordingly.

Now, take a look at this patent.

Though it doesn’t go into any detail on eye-tracking, it does reaffirm Google’s intentions to use infrared sensors within their head-mounted, wearable computing devices. A year later, that device is called Google Glass.

Next Steps

Whether Google intends to roll out this feature more broadly is still unknown.

Since Google is allowing a small number of developers to use “wink,” the company is clearly staying true to its tradition of beta testing services thoroughly before a huge rollout. In fact, anyone wearing Glass right now is undoubtedly a beta tester of the whole operation.

But wink will almost certainly raise questions of privacy. If you feel like a simple, spoken “Ok glass, take a picture” is already too much of an invasion of your privacy, imagine how you’ll feel when some Glasshole can take your picture without you ever being the wiser.

On the other hand, the wink also brings up all kinds of interesting use-cases, such as the ability to determine when someone is having a seizure, for instance. People were afraid of the geolocation, and CCTV, and online banking, too, at one point in the past. And look how that turned out.

It’s too soon to tell whether Glass will fly or die, but it can sure as hell wink.

*Who’s excited for May 26?

Amazon Making Smartphone With 3D Screen, Dedicated Audio Streaming Device, WSJ Reports

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Amazon offers a range of hardware, including its Kindle e-readers and tablets, but now it’s looking to expand the line with two new smartphones and an audio-only device that streams music, according to the Wall Street Journal. The phones include a high-end one with a glasses-free 3D screen, as well as another about which details were not included in the report, which presumably would be a more traditional design.

Amazon has been rumored to have been working on a phone for a while now, and the recent hiring of top Windows Phone evangelist Charlie Kindel also raised alarms that Amazon might be in the smartphone business soon. Natasha wrote about how Kindel had previously discussed Android’s fragmentation problem, and how it provided opportunity for other players to step up and innovate. This could be what he’s attempting at Amazon, and these devices might be part of that project, although nothing about its plans have been officially revealed as of yet.

The rumored 3D device is said to use some kind of retina-tracking technology to present a holographic image that’s viewable without glasses, and that hovers above the screen. It sounds a little like a gimmick to be honest, especially considering how CE devices with 3D have fared so far, like the 3DS, which recently has downplayed its 3D capabilities in recent marketing. Other phone makers, including HTC and Sony, have also dabbled with 3D displays on phones, all of which have essentially failed to make an impact.

Lately, however, a lot of companies have been creating hardware which doesn’t necessarily have an immediately apparent niche. There’s the Chromebook Pixel, for instance, as well as Google Glass and rumors of the Apple smart watch. There’s the Acer Aspire R7 more recently, too, all of which essentially point to a need to have a big, splashy marquee product that isn’t necessarily the hottest consumer device.

Amazon’s other phone could be the more mass-market play, and the dedicated audio player sounds like it might want to become the iPhone of the streaming music generation. WSJ says that some of these devices might launch as soon as in the next few months, though there’s no guarantee that they won’t be shelved, so 3D screens could also just be something Amazon is testing internally.

We’ve reached out to Amazon for comment and have yet to hear back, but will update this post if they provide any official comment.

10BN+ Wirelessly Connected Devices Today, 30BN+ In 2020′s ‘Internet Of Everything’, Says ABI Research

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How big is the connected devices universe? Analyst ABI Research reckons the Internet of Things contains some 10 billion+ wireless connected devices today. But it’s predicting this figure will triple in size to more than 30 billion devices in an Internet of Everything by 2020, as more and more objects are plugged into the network. The figures come from new ABI research published today.

The firm says the standardisation push behind ultra-low power wireless technologies is “one of the main enablers” of this Internet of Everything — which already contains such curios as the Hapifork and keyless entry systems that let you open your front door from an app. ABI analyst Peter Cooney notes that while 10 billion devices might sound like a lot, there are still many years before the IoE “reaches its full potential” — whatever that means.

“The next 5 years will be pivotal in its growth and establishment as a tangible concept to the consumer,” says Cooney in a statement.

ABI says a range of wireless technologies — including Bluetooth, Wi-Fi, ZigBee, Cellular and RFID, plus many others — are all important to driving growth in smart connected devices, but says the “long-term expansion of the market” depends on wireless technology “becoming invisible so that the consumer will be oblivious to which technology is used and only know that it works.”

And while “hub devices” — namely smartphones, tablets and laptops — are the enablers of the IoE ecosystem (such as the iPad being used as the hub for a smart connected kitchen scales, for instance), ABI sees future growth in this network being driven by “node or sensor type devices,” as device-makers start to think about connecting more of the things more of the time, not just things that are in close proximity to people some of the time.

ABI predicts that by 2020 nodes/sensors will account for the majority (60 percent) of the total installed base of IoE devices. Personal connected mobile devices will still be “an essential building block,” however.

[Image by FutUndBeidl via Flickr]

Shaka Is A Wind Meter Device For iOS With Gustier Ambitions

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After reading about WeatherSignal, a new project from London startup OpenSignal which makes use of the latest sensors in smartphones such as the Samsung Galaxy S4 to crowdsource weather information, I was reminded that I recently caught wind of Shaka, an Estonian startup that has built a wind meter accessory for iOS.

Due to start shipping next month, the battery-free Shaka Wind Meter plugs into an iPhone, iPod touch, or iPad’s headphone socket, and combined with the existing onboard sensors of Apple’s hardware and the startup’s own app/service, measures, records and displays wind-specific weather data such as current and average wind speed, maximum wind gust, ambient temperature, and wind direction — all mapped to a location via GPS.

The device’s inspiration and intended use-case was to enable people who take part in wind-related sports, such as windsurfers and kitesurfers, to find good wind conditions. “Forecasts are often inaccurate and the coverage with stationary and connected stations is not good enough,” says Shaka co-founder Raigo Raamat. “We wanted to simplify the process of sharing good wind conditions inside the community.”

But when he and his two other co-founders — Jens Kasemets and Mihkel Güsson — embarked on the project as far back as 2011 they soon realised “many more communities” could benefit from a device that enabled a smartphone or tablet to be transformed into a “connected weather station” for either private use or for contributing to and accessing real-time crowdsourced weather data. These range from academia, agriculture, emergency services, to golfers and motor sports. “The problem for all these use cases differ, but all need local weather measurements as input,” says Raamat.

To that end, Shaka has gustier ambitions beyond just a wind meter. Longer term, the startup and graduate of the harware-focused accelerator HAXLR8R (which also provided seed funding), plans to build what Raamat’s calling a platform for the world’s smallest weather station. “We’ll add barometric pressure and humidity sensors to achieve that and also support Android devices,” he says. The startup’s ultimate target is expensive and non-connected legacy handheld weather stations.

Today the company is monetizing on the hardware only — the accompanying app is free — but in the future it will offer additional paid-for services, along with opening up the platform to partners who want to develop apps on top of Shaka that target various weather-related communities.

OUYA Closes $15 Million In Funding Led By Kleiner Perkins, Boasts 12,000 Game Developer Sign-Ups

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Today, gaming console and software company OUYA announced that they have closed a $15 million round led by Kleiner Perkins, and with participation from the Mayfield Fund, NVIDIA, Shasta Ventures and Occam Partners. This marks one of the largest institutional investments to go to a project that had its humble beginnings on Kickstarter.

OUYA is a company that launched back in 2012 on Kickstarter under the guiding hands of Julie Uhrman, a video game industry veteran who believes that gaming should be affordable and enjoyable for everyone. She and the team developed a $99 Android gaming console, which hooks into the TV and comes with automatic access to free-to-try games. It launched on the crowdfunding site to much fanfare, scoring $8.6 million in funding, which ends up being around 9x more than OUYA asked.

Along with the $15 million round, which brings OUYA’s total amount of funding to $23.5 million, the company will also be bringing KPCB General Partner Bing Gordon on to the board of directors. Gordon brings with him years of experience from Electronic Arts.

Here’s what he had to say about the funding:

OUYA’s open source platform creates a new world of opportunity for established and emerging independent game creators and gamers alike. There are some types of games that can only be experienced on a TV, and OUYA is squarely focused on bringing back the living room gaming experience. OUYA will allow game developers to unleash their most creative ideas and satisfy gamers craving a new kind of experience.

The OUYA hardware has proven its spot in the market with the successful Kickstarter project, followed by an institutional investment led by a firm such as KPCB. “The message is clear: people want OUYA,” said Uhrman.

But the same story rings true for software, as the company has seen over 12,000 developers sign up for the platform to build games and monetize them in any way they’d like. This is up from 8,000 developer signups in March.

And if that weren’t enough, OUYA has been picked up by major retailers like GameStop, Best Buy and Amazon, with availability originally intended to begin June 4. OUYA is pushing that back to June 25, however, announcing the delay today as a result of a desire to be able to meet initial demand.

Clearly, the affordable gaming console speaks to people. But is it enough to make OUYA profitable? In an interview with TechCrunch, Uhrman explained that OUYA essentially breaks even on the hardware from the $99 gaming console, and that all games will be free-to-try. Curious if that was sustainable, we asked Uhrman if free-to-try would always be the case with OUYA games.

“Free to try is a core tenet of OUYA,” said Uhrman. “We wanted a gaming experience for the television that’s inexpensive to get into. Developers monetize however they’d like to, which is why we have games with unlockable demos inside a fully paid version, or micro-transactions, and even a donation based game. I’m looking forward to the first episodic, subscription-based game,” she said.

According to Uhrman, the latest round from KPCB and friends will go toward further supporting game developers and development, bringing in exclusive and unique OUYA content, and meeting the demand seen from all parts of the world, including Japan, Brazil, Germany, Spain, and Italy.

Nokia’s Smarterphone Buy Yields First Fruit: $99 Touchscreen Asha 501 Polishes S40 With Fastlane View For Recent Apps, Contacts

Nokia Asha 501 Red Front

Nokia has given its Series 40-based range of touchscreen Asha smartphones another push to try to keep up with the low end reach of Google’s Android platform today. The mobile maker has announced a new addition to the range — the Asha 501 (pictured left & below) — which also ushers in a new version of the Asha touch UI that’s designed to be quicker and slicker, and has a focus on swiping gestures to make it feel more fluid.

The three-inch capacitive screen Asha 501, which has Wi-Fi but no 3G and costs $99 before taxes & subsidies, is expected to start shipping in June, via some 60 carriers in more than 90 countries worldwide. Nokia’s Asha range typically targets emerging markets in Africa, Asia and South America but Asha devices have also been ranged in Europe.

Although Nokia has retired its other in-house platform Symbian, to concentrate its smartphone efforts on Microsoft’s Windows Phone OS, it has continued to expand its portfolio of low end Android alternative S40-based devices — adding in a variety of new hardware and software features to devices in the range, including full Qwerty keyboards; dedicated keys for Facebook/WhatsApp; refreshed industrial design; its Bluetooth sharing technology Slam; its Xpress browser to lighten the data consumption load; preloaded social networking apps; free games downloads; and a focus on long battery life.

But keeping up with low end Androids also means improving Asha’s usability — and that’s what its latest platform refresh is all about.  The Asha 501 is in fact the first fruit of Nokia’s 2012 acquisition of Smarterphone, a Norwegian company that made mobile OSes for feature phones designed to give them smartphone looks and capabilities.

Nokia said the new Asha platform is faster and more responsive. It also introduces a touchscreen UI refresh — with a dual homescreen view: the Home screen is a “traditional icon-based view for launching individual apps or accessing a specific feature”, while the new Fastlane view changes based on device usage, showing things like “recently accessed contacts, social networks and apps”.

Fastlane “provides a record of how the phone is used, giving people a glimpse of their past, present and future activity, and helping them multi-task by providing easy access to their favorite features”, according to Nokia’s press release. The feature sounds a lot like certain portions of Motorola’s Android skinning software — such as the widgets deployed on 2012 devices like the Motorola Motosmart.

The overall idea of the design refresh is to make it easier for Asha users to get to the apps and features they’re after, according to Nokia – with the two main screens accessible by a “simple swipe”. ”Fastlane is integral to the whole Nokia Asha 501 experience, but so is the ‘swipe’ motion,” a spokeswoman told TechCrunch. “With swipe as you experience it on the device, we were able to make optimal use of screen space, so you see just what you need. You swipe to everything else, including pull-down menus and of course, Fastlane. The whole user experience is faster and more responsive.”

New Asha, New Apps

So what about apps? The new Asha platform does require developers to rework apps for it — either by writing them afresh or porting them over. Which does mean Nokia is pushing the reset button yet again, but the company would probably argue that at this price point with these price-conscious consumers, users aren’t expecting hoards of apps — just select key apps. It’s also added in-app purchases to the new Asha platform, offering developers a new way to monetise Asha apps, along with its Nokia Advertising Exchange and carrier billing network.

“A good percentage of existing apps can be ported to the new platform,” said Nokia’s spokeswoman. “We already have many developers working on this. Going forward and with the new Nokia Asha Software Development Kit, developers can write an app once, and it will be compatible with future devices also built on the new Asha platform, with no need to re-write code.”

Apps that are already available for the new Nokia Asha platform include CNN, eBuddy, ESPN, Facebook, Foursquare, Line, LinkedIn, Nimbuzz, Pictelligent, The Weather Channel, Twitter, WeChat, World of Red Bull and games from Electronic Arts, Gameloft, Indiagames, Namco Bandai and Reliance Games. Nokia said its HERE location software will also be available as a download, starting in Q3 this year — and will “initially include basic mapping services”.

Messaging giant WhatsApp is noticeably absent from the list but Nokia’s spokeswoman suggested that may change in future, noting: “WhatsApp and other key partners continue to explore new Asha.”

In select markets, certain carriers are also offering data-free access to apps including the Facebook app and mobile website on the 501 for a limited time, offering another hook for the target cost-conscious consumers.

The 501 comes preloaded with Nokia’s cloud-based data compressing Xpress browser. Nokia has also created a new web app, called Nokia Xpress Now, which ”recommends content based on location, preferences and trending topics”. It said this will be available via the Browser homepage or as a download from the Nokia Store.

“Nokia has surpassed expectations of what’s achievable in the sub-100 USD phone category with a new Asha handset that is unlike any other, with design cues from Lumia and a mix of features, services and affordability that is valued by price-conscious buyers,” said Neil Mawston, executive director, Global Wireless Practice, Strategy Analytics, in a supporting statement.

Commenting on the launch via Twitter, Gartner analyst Carolina Milanesi added: “Asha 501 shows what you can achieve when you design bottom up rather than strip down features to hit the right price point.

“Asha 501 Dual SIM with hot swap very important to users but what is most striking on this device is the user interface.”

The full device specifications for the Asha 501 are as follows:

  • Dimensions:  99.2 x 58 x 12.1 mm; 98 grams

  • Camera: 3.2 MP

  • Single SIM standby time: up to 48 days

  • Dual SIM standby time: up to 26 days

  • Talk time: up to 17 hours

  • Additional memory of 4GB (card included in box), expandable up to 32GB

  • Forty free EA Games worth €75 downloadable from Nokia Store

  • Available colours: Bright Red, Bright Green, Cyan, Yellow, White and Black

  • Suggested pricing is 99 USD before taxes and subsidies.

There Was A ‘Glass’ Before Google Came Along, And It Was Used In Antarctica In 2001

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Whether you think Google Glass is something you’d wind up using one day, you have to admit that the technology is impressive. Packed inside of the pair of specs is a computer running Android, camera and all of the wireless capabilities you’d need. The idea of wearable computers is nothing new, and a team that explored Antarctica actually had their own pair of “Glass” long before it was en vogue.

In a blog post chronicling the team’s experience, Tina Sjogren remembers what it was like to pull together a wearable computer running Windows 98, paired with a “finger” mouse for controls and a glass screen as its display. It sounds a lot like an early version of Google Glass, but this was a technological marvel, considering that it was built and used at the South Pole in 2001.

The specs of the device, which was called “South Pole Wearable,” are nothing short of amazing, including custom built software to share information and post photos. It was also solar powered, something that Google Glass could really use. It didn’t use 3G, 4G or Wi-Fi and instead relied on satellites:

Finger Mouse
Wrist Keyboard
HUD (VGA Heads Up Display, Eye-trek Glasses by Olympus)
Wearable Windows 98 computers
Daylight flat panel display
Customized Technology vests
Shoulder Mounted Web Camera
Bluetooth near person network
Iridium data over satellite
Power converters
Solar cells
Control and Command voice software
CONTACT blogging software
Image editing, word processing

The entire kit weighed 15 pounds, which is almost double what the original Google Glass prototype weighed — about 8 pounds. It now weighs about as much as an average pair of sunglasses.

Tina and Tom Sjogren set forth to build something that allowed them to transfer all types of information as they skied through the snowy South Pole. Sharing this type of information in real time was not something that many could wrap their brains around, therefore the pair didn’t get the type of attention for their device that Google is getting for Glass today. Tina says:

We wore a computer on our hips, a mouse in our pocket, and the glass was our screen. We did it not to show off but because we had no other choice.

She also sees a future for Google Glass and regular consumers: “New technology often needs time to catch on and I can see a future for Google Glass today. It will come down to how sleek and useful they are. A stylish design paired with all the wonders of augmented reality – what’s not to love?”

“Cool, maybe the time has come for this tech”

Wearing Google Glass wasn’t the experience that Tina and Tom had back in 2001, as Tina refers to their display as “too bulky to wear all of the time.” The eye piece on their device had greenish text which, much like Google Glass, didn’t obstruct your view. It even had voice commands. The two even slept in their gear at nights, to keep it warm and protect it from the elements. In 2002, they became the first to broadcast live photos and sounds from the Antarctic ice cap.

The trekkers counted on Ericcson as their sponsor during the mission, and here’s a drawing they made of a “future explorer” wearing their device:

I spoke with Tina today, and she told me that the reason for building the device was based on their love of exploration: “Our specialty is to find and marry software and hardware for unique situations such as extreme expeditions, military, security and other.” The purpose of building the device was simple, yet profound: “We had a story to tell. There had never been live dispatches done from a skiing expedition on the continent before. We also helped General Dynamics with feedback on how this could work on aircraft carriers.”

Twelve years after the Sjogren team set out on their adventure, Google is trying to make the world around us equally as interesting with Glass. It’s too soon to know whether it will catch on with consumers once they’re made available to people other than developers.

If we’ve learned anything from Tina and Tom, it’s that good ideas have this way of coming back year after year, getting better and more polished each time.

As Google Glass has gotten more publicity, Tina summarized her feelings about it succinctly, capturing the true mentality of someone who loves to see new things, explore new places and share experiences: “Cool, maybe the time has come for this tech.”

The Robohand Project Gives Kids A New Grip On Life

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Makerbot has released an inspiring video about how a group of hackers built 3D-printed hands for children and adults who are missing fingers or entire hands. The project aims to take the cost and complexity associated with hand prosthesis out of the process. It is working.

The blog post is here but, in short, the Robohand project is an effort to release the plans for a completely open-source, 3D-printable hand. The fingers close when the user bends his or her wrist and the parts can be printed on any 3D printer. It’s perfect for kids because, as they grow, caregivers can simply upgrade the hand with a few mouse clicks.

“We scale it up and print him another one,” said Richard Van As, a carpenter who lost four fingers in an on-the-job accident. Van As, who lives in Johannesburg, learned of the Makerbot when he teamed up with prop designer Ivan Owen. Owen and Van As collaborated on the project over the past year and have helped folks with amputated or missing digits get the proper prostheses.

You can donate to the project here or just enjoy the video. I would equate this project to the effort to give out glasses to children in the developing world. The fact that two Internet buddies solved the problem of hand prosthetics in their spare time, however, is amazing and inspiring.

Google Glass Update Adds Hangout, Google+ Notifications, Long Press For Search Throughout The UI

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Google Glass is still very much a pre-release product, but a new update today (via 9to5Google) edges it closer to a shipping device, thanks to some core functionality additions that you’d expect to see in consumer Google hardware. The “XE5″ update adds inbound notifications from Google+, so you can see direct shares, comments and mentions, as well as comment and +1 those updates. There are also now Hangout notifications, as well as faster transcription, and a long-press to activate search function available throughout the UI.

That’s not all, as there’s also better crash reporting (important if you’re beta testing a product for imminent consumer release) as well as international number dialling and SMS support, better and more accurate battery info reporting, a new sync policy that’s designed to stop you dipping too far into your data policy and your battery life, and general improvements.

Google has been shipping Glass Explorer Edition sets to its initial group of pre-launch customers, who have each had to pay $1,500 for the privilege. So far, the reviews of the pre-launch gadget have been mixed, with tech evangelist Robert Scoble singing its praises on high to anyone who will listen (“1. I will never live a day of my life from now on without it (or a competitor). It’s that significant.” is how he starts his review), to extremely negative thoughts on the subject by entrepreneur Andrew Chen.

Yet all of these opinions are on a device not yet meant for public consumption, and with this update we see how far Google still has to go to get things ready for the big debut. Which, going by recent accounts, is still quite a while off, with a 2014 target date per Eric Schmidt. Watching the update path now is a good way of tracking what Google is focusing on with getting Glass launch-ready, however, and it’s no surprise that it wants to provide deeper hooks to its social networking efforts early in the game.