CamBoard Pico Demos What Kind Of Gesture Control Your Next Computer Could Have Built-In

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CamBoard Pico is German firm pmdtec’s next-generation gesture input reference device. We showed you before what it could potentially do to change the computer interface, and now there are a couple of new videos from the company showing how it’s working with middleware makers and what it can truly accomplish in practice in actual shipping products.

The gesture detection in these videos is impressive, and shows a solution that’s not only small enough to be incorporated into devices like notebooks, but also works at a sufficient distance that it’s actually usable, accurately, when you’re up close and working with said devices as you would normally.

Individual finger detection and the ability to use the CamBoard Pico tech to accomplish simple, practical things like switching between open apps. Unlike Kinect, it looks like you can use the CamBoard pico even from your standard typing position on a notebook computer, just by raising a finger while typing. That’s much, much more useful than gesture tech that requires a user to adjust themselves back from the screen, or even worse, stand up to interact with a computer, and much more likely to gain wide adoption, rather than acting as a sort of novelty.

The second demo video, which shows pmdtec working with Metrilus middleware, demonstrates more the general gesture sort of control we’ve come to expect from Kinect and similar technologies, but again, the distance and flexibility are impressive. I’m excited to see what the forthcoming Leap Motion controller can accomplish when it ships later this year (it seems to offer similar functionality and working distance), but pmdtec’s goals and sales strategy are very different.

It’s targeting original design manufacturers (ODMs), who in term will sell through to OEMs. That means that together with its middleware partners, pmdtec can sell these things directly to computer manufacturers, meaning when you buy a future Acer, Asus or Sony laptop, it’ll come with accurate gesture recognition tech onboard if this product catches on. With these new practical demonstrations of how that might be of use even with current operating systems and interfaces, that’s a pretty exciting prospect.

Apple Patents Battery-Saving Multi-Touch Displays That Don’t Need To Be Active To Work

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Apple was granted a patent Tuesday by the USPTO (via AppleInsider) that describes a system for implementing multi-touch in a mobile device even when there the display itself isn’t actively showing any images. It’s a neat trick, and one that could help portable gadgets save battery life by not invoking the most battery-hungry element in their construction nearly as frequently.

The patent also notes that the screen doesn’t have to be off for these no-look commands to work; a user could do things like swipe a finger in circle to change volume or tracks, for instance, even while a display is active. That adds new control options, but also makes it possible to both remove external buttons should a design benefit from that, and also make the device easier to use when in a pocket or clipped to an armband or waist during a workout.

While the display is inactive, the patent describes that it could use gestures that mirror the button press actions on current iPod and iPhone headphone remotes. So, a single click could play/pause, a double click could skip tracks, and a long press could call up Siri, for instance.

In terms of recognizing when touch is and is not wanted, the patent suggests implementing a special mode that would allow it to both keep the screen dark but also receive touch inputs. This might involve a way to activate a mode between a full lock and a completely on and active device, which can be selected specifically for when a user is commuting or using the device while working out, but disabled when there’s risk of accidental touch.

It’s an interesting patent, and one which Apple has shown off as working with its previous iPod nano design, which essentially featured a square display and little else in terms of physical buttons. The trick might be making this work in such a way that it still completely eliminates any chance of accidental input – the lock screen concept is synonymous with touchscreen devices for a reason, after all.

Not activating the screen as much as possible is the key to prolonging device battery life, though, so it’s good to see Apple looking at ways to deal with that primary limiting factor. It’s no e-ink display built into the back of a smartphone, but it’s something.

Internet Borked? The Amazing Jellybean Resets It All In The Right Order With One Button Press (Or Over Bluetooth)

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A few years ago, I received a panicked phone call from a friend I hadn’t heard from in months. His Internet connection was on the fritz, and he had a huge project due the next morning. He’d called his ISP, and they were no help. As his only friend that, as he said, “knew computers and stuff”*, I was bound by International Homie Law to fix his crap.

“You’ve reset your modem, right?”

“Yeah, man — Comcast had me do that.”

“You reset your router, too, right?”

“Yeah. It’s still broken!”

“I’ll be over in a while.”

I arrive at his house a bit later, and have him point me toward his networking gear. It’s stuffed behind the TV in his living room, as it’s the only place in his apartment with a functioning coax cable coming out of the wall.

I ask him to reset his modem again. He reaches over and unplugs his modem. So far, so good.

I ask him to reset his router again. He reaches over and unplugs his roommate’s AppleTV.

Whoops.


Every geek has a story (or 10) like this one. The Amazing Jellybean, an ongoing Kickstarter project, wants to make them a little less common.

The Amazing Jellybean is, at its core, a power switch. But it’s a power switch with smarts.

You see, the modem/router reset dance is a bit more complicated than it probably should be. Unplug both. Wait 60 seconds. Plug in modem. Wait 60 seconds. Plug in router. Wait 60 seconds. That’s 180+ seconds! Nicholas Cage could have stolen your car like three times by then.

The Amazing Jellybean (a name which I am starting to feel ridiculous typing) handles all that with a single button push. Push the button, walk away. It’ll kill both the modem and the router, then bring them back online in the right order and with enough time in between for a proper boot sequence.

That alone makes it a pretty killer product to get for, say, your mom. Or your uncle. Or that one friend who has no idea how he keeps getting spyware from all of the totally legit sites he browses on his curiously sticky Dell. Cough.

But you, you don’t need this, right? You’re a titan of technology! You don’t nee no stinkin’ box rebooting your modem for you! Oh, did I mention it has Bluetooth connectivity so you can reset your broken connection without getting out of your chair to battle dust bunnies? Yeah, that’s what sold me on it, too.

Is it a more of a band-aid than a permanent solution to a bigger problem? Sure — but it’s a problem that has been lurkin’ around consumer grade networking gear for decades now. It’s probably not gonna disappear anytime soon.

As for why it’s shaped like a Jellybean? I have absolutely no idea.

Find the Kickstarter page here.

[* Pro tip: When a conversation starts with “Hey, you know computers and stuff, right?”, the only correct answer is a straight-faced “What’s a computer?”]



Looks Like Those 1M Mystery BlackBerry 10 Devices Went To A Verizon Distributor

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BlackBerry delivered one of the world’s most mysterious press releases a short time ago when it revealed that it had sold a cool 1 million BB10 devices to an unnamed partner, but now it looks like some sleuthing has turned up the real client. AllThingsD and Detwiler Fenton both report that the likely source of the order was Brightstar, an international distribution company that counts Verizon, along with carriers around the world as its partners.

Brightstar is an established BlackBerry customer, and distributes handsets from the Waterloo manufacturer in some of its strongest markets, including in countries like Malaysia where BlackBerry retains very high popularity. Brightstar’s order (if indeed this is the client in question) would indeed be the largest ever single order of BlackBerry devices, but it’s also potentially a way for companies like Verizon to make a sizable bet on the company’s brand new OS and hardware, without taking on all the risk for such an order itself.

Detwiler Fenton says that the move indicates “Verizon doesn’t believe this well be a strong seller since it normally tries to allocate hot product on its own,” and that using Brightstar means it will spread out some of the responsibility and potential reward that comes with placing inventory in big-box retail locations like Best Buy, in exchange for the security of not being left solely on the hook should things go south. The U.S. launch of BlackBerry 10 happened last Friday, and while not all the cards are on the table, there’s still some early reason to believe things didn’t go amazingly well.

BlackBerry has its earnings coming up this week on Thursday, but sales of BB10 devices in the U.S. won’t be included in or influence the results. Still, stock price is down today after last weekend’s launch failed to garner the kind of high-profile success and buzz associated with new hardware from Apple or Samsung.

That million is still a big number, and a sizable order. But if Detwiler Fenton is accurate in its report and this involved carriers like Verizon placing an order through their distribution partner, it’s a lot less significant than were it to go to a single buyer. We’ve contacted RIM for comment, but they did not respond by time of publication.

The Right Tool For The Job

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The mobile phone is today’s PC, but not necessarily in the way you think. Fifteen years ago, the PC was the central hub in one’s interactions with the wider world. This was largely because of the state of miniaturization; our electronics simply weren’t small or efficient enough to make mobile phones and laptops nearly as powerful as desktops.

So we made do with the PC — it was a jack of most trades, and getting more powerful all the time. Then, cue the proliferation of smaller devices like iPods, feature phones, and pocket GPS units that were fairly powerful and useful. The PC declined in the universality of its application, and while it remains popular to this day (however one defines it), its usefulness has been honed to a finer point — stationary productivity, gaming, storage, and so on.

Imagine, if you will, a graph with power (roughly speaking, including efficiency and variety of capabilities as well as raw horsepower) on the X axis and intended use cases on the Y. The PC usually ended up in the top right corner, a sort of computing Swiss Army knife that lacked only portability. On the bottom left you have things like calculators. The bottom right, corresponding to high power and few intended use cases, was empty until those new devices took up residence there, using advanced technology to accomplish more narrowly-defined tasks — playing music, finding one’s location, checking email, etc. Keep this graph in mind.

Fast forward to the present. Smartphones are enjoying their salad days at the moment, as PCs were in the late 90s. We have reached a pleasant plateau hardware-wise (barring any major breakthroughs), and divergence in software is now the word.

Smorgasbord

Samsung’s recent press conference, although excruciating in every other respect, was fun for me because of the sheer amount of features being discussed. It reminded me of that trick where a clown pulls scarves or the like from his mouth, and they just keep coming out (it was about as funny, too).

I don’t blame them for throwing the kitchen sink at us, even if the feature list ends up reading like a Skymall catalogue. They love technology! They love what it can do! We can all be positive about that. And believe it or not, there are millions of people who love gadgets like this. My dad, for instance, would flip over the two-way video thing. And built-in automatic spoken translation? It’s really quite impressive!

But here’s what interested me about it. Remember that graph from earlier? Let’s tweak it a little bit. If we only include mobile devices, what you find at the top right is almost certainly the latest Galaxy, a “life companion” device meant to be applied to practically every situation you could ever encounter.

At the lower left is the lowly feature phone, humble in its capabilities and its ambitions. Towards the upper right you have the iPhone, which, despite being advanced and versatile, is not explicitly intended for quite so many uses as the larger, more intense Samsung (witness the extra sensors, larger screen, etc on the latter). In fact, most everything would likely be clustered loosely around a line between the origin and the Galaxy.

Solve for Y

Now, if you’ll recall, the lower right was, previously, where the world shifted to as soon as it was possible. What do we see there now?

Not a lot.

There are a few, arguably. Wearable devices like the Fitbit or iPod shuffle, for instance, or e-paper devices imitating paper but communicating over 3G. And while wearable devices are indeed an increasingly popular area of development, they don’t quite scratch the itch I’m reaching for here. For one thing, they mostly offload their interfaces and many functions to other devices, and as such act more as an extension of your phone or PC, an extra accelerometer or temperature sensor that’s more convenient to carry or embed than a whole phone.

What the generation of devices succeeding the PC (back to the first graph, now) added was portability, certainly, but more importantly, they added focus. They took the idea of the PC and redesigned it around a single purpose. This produced some wonderful devices: The original iPod and dedicated GPS units I mentioned were incredibly good at what they did.

Now we have come full circle: Mobile devices built around the idea of the original PC — Swiss Army knives once more.

But think about what you do with your phone. The readers of this site probably do a lot more than the average user, but still, most use would fall within the basic categories of calling, written communication, web, imaging, gaming, and location.

I think we’re going to see devices laser-focused on one or two of these categories fairly soon. Maybe that sounds a little weird, first because there are already devices like that, and second because one might credibly argue that there’s no point to them. But I disagree with both points, thou man of straw.

Devices like the Galaxy Camera and Xperia Play (and to a certain extent Google Glass) may appear in some ways to be an attempt at a totally refocused mobile device, but let’s be honest: they are grotesque frankengadgets, the modern equivalent of CD-MP3 players, combining the drawbacks of two device classes in one handy package. We haven’t seen, for example, a device that truly marries the accessibility and connectivity of an iPhone with the picture-taking prowess of a DSLR, or a device that revolves entirely around your location while providing the versatility of apps and services, or a device focused specifically on the storing and organization of rich silent media like articles and books. Instead, every device is a compromise rather than a reinvention.

…When there’s nothing left to take away

But the iPhone’s camera is great, you say! And you can get apps that provide the functionality you speak of, without removing other functionality from the device!

This perspective, however, is a by-product of peak multifarity. The more the better! Go Samsung! Ten pages of apps! But good design, which one encounters surprisingly seldom these days in the devices and interfaces we use the most, may be considered the result of subtraction rather than addition. People didn’t stop buying regular knives when Swiss Army knives came out. And of course people didn’t stop buying PCs when BlackBerries, iPods, and GPS units came out. Some things do one thing well, and some do many things adequately. It’s good to be able to choose between them.

Because you want the right tool for the job, of course. And right now we’re using the same tool for every job — which is a natural thing when we are exploring the capabilities of a technology. The first guy to build a hammer probably didn’t stop banging on things for days. And we’re so enamored of our all-purpose pocket computers that we haven’t thought how we might improve them by reducing their scope rather than increasing it.

People want focus, and people want to belong to a niche. We gravitate naturally towards these things as reflections of our personality and of our needs. Those needs and, it goes without saying, our personalities, differ widely. One person wants a six-inch screen with LTE and unlimited data so he can watch Netflix on the train. Another wants one with no audio at all, because it’s used entirely for pictures and email. Another (me, in fact) wants an e-ink screen on one side and a solar panel on the other.

The variety we crave does not exist yet; the variety we have is of the most limited sort. It may take a while, and there will probably be a few false starts, but I think (and hope) that this will be one of the next steps in the evolution and further proliferation of our companion devices.

Nintendo Amazingly Gets Worse At Marketing Just In Time For Plummeting Wii U Sales

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Perhaps poor marketing is holding back Wii U sales for Nintendo. As Spike TV’s GTTV host Geoff Keighley noted on Twitter, a new campaign from Nintendo is using flyers to show just how awesome the Wii U is.

Except, instead of going after console rivals Nintendo decided to aim its attack at its own, older-generation console the Wii. To be fair, the Wii is probably the strongest competitor to the Wii U, yet the consoles treat gaming very differently. The Wii is a family, group console, bringing people together, while the Wii U essentially lets you take your single-player game where ever you want, even if a family member wants to watch a movie with you.

To display the Wii U’s strengths against the many shortcomings of the Wii, Nintendo’s flyer shows a side-by-side comparison. Though the two consoles do share a few features, the Wii’s dots are clearly less awesome than the Wii U’s check marks. As we all learned in elementary school, dots < check marks. Obvi.

Luckily, Nintendo has made it so you can rip one of these flyers right off the wall and take it home with you. Maybe you can post it up in your bedroom, just over your Wii, to remind yourself that you should probably (not*) upgrade. Perhaps you can just store it away in your desk for later reference when someone asks, “What the fuck is a Wii U?”

Because, to be honest, not many people know about the dual-screened Wii U console, despite the fact that it was announced at E3 last year. Again, Nintendo marketing hasn’t really been killing it.

For instance, let’s take a look at this Wii U commercial.

To start, I’ve never actually seen this commercial air on TV. Secondly, a good deal of this ad is dedicated to non-gaming activities, such as drawing, watching TV, weighing yourself, browsing the web, and video chatting. Because, you know, that’s why people buy gaming consoles. It has nothing to do with Netflix, Hulu+ and a complete gaming experience.

But let’s not forget, Nintendo’s awful marketing isn’t a new thing. Remember the Nintendo 3DS commercials, with that girl from Glee and Selena Gomez, I think? If you haven’t seen it, it’s essentially a famous blonde girl sitting in a diner like a hipster trying to draw a piece of pie. Again, Nintendo clearly knows its market: girls who draw pie.

Again, if you find yourself forgetting that the Wii U is better than the Wii, or if you find yourself forgetting that the Wii U exists, march on over to your nearest airport or mall and grab yourself a flyer.

*Here’s our review of the Wii U.

[via Kotaku]

Thermodo Reveals New Stretch Goals, Outside Developer Support And Backer Reward Levels

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Tiny smartphone thermometer accessory Thermodo is on a funding roll, and it hopes to keep things going with new backer levels that it has shared exclusively with TechCrunch. Two new colorways are in development for funding milestones, as well as Windows Phone app support, and now third-party developer are revealing that they will be working with some specific third-party apps.

Thermodo will debut new stretch rewards at the $250,000, $300,000 and $400,000 funding levels, including a limited edition red and green version of the Thermodo itself, as well as a commitment to Windows Phone support. Robocat, the startup behind Thermodo, also announced three new backer levels today, which include a variety of different combinations of existing rewards, all of which is clearly designed to further propel backer interest and help it continue to raise its total funds ahead of the project end date, which is 15 days away now.

Developer interest is the most important piece of the puzzle from the perspective of making Thermodo a device with wide appeal. It has an admittedly limited feature set after all: it tells the temperature, and that’s it. But with broad developer and platform support, it starts to become much more than just a simple weather app accessory, since it can be used with apps that incorporate a wide set of data to serve different kinds of purposes.

Thermodo is working on partnerships with a number of developers are a result of the Kickstarter success they’ve had so far, Robocat founder and lead developer Willi Wu explained via email. “Many developers have expressed great interests in integrating Thermodo in their existing apps or make new apps, including Jake Marsh of Conditions app, David Smith of Check the Weather app and Moshen Chan of Living Clock app,” he said. “We are also looking into collaborations with developers on Android and Windows Phone.”

Robocat is trying to rack up the big bucks for Thermodo, and doing a good job so far. That’ll mean it will face a bigger challenge when it comes time to ship, but the company seems confident in its ability to do so.

Who Needs Original Content? OUYA To Launch With Nintendo 64, SNES And NES Emulation Support

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The OUYA Android-based gaming console is getting ready for its debut: the stated beginning shipping date for Kickstarter backers is March 28. At launch, it sill isn’t clear exactly how many software titles the console will offer, but a new report suggests that at the very least, early backers will have emulators to play with on the small, inexpensive console.

OUYA forum admin and owner Ed Krassenstein said in a post on his site that EMUya, a NES emulator, has been submitted to OUYA for review and should definitely be available at launch, and a couple of SNES emulation options are confirmed, including the SuperGNES and the Mupen64Plus Nintendo 64 emulators. The Mupen64Plus project is also said to be available at launch, with the developer behind it posting that it has already been approved by OUYA for inclusion in the official store.

Emulators on OUYA aren’t new in and of themselves. Back in January, footage surfaced of the developer kits of the console running Nintendo 64 games, as well as SNES titles. Emulation support appears to even be sanctioned at the top: the N64 emulator’s inclusion in the actual OUYA store proper means users shouldn’t even have to sideload the titles themselves to get access. We’ve reached out to OUYA to see if it has an official stance on emulation and its acceptability on the OUYA platform, and will update if they respond.

Whether or not it gets the “official” nod, emulators coming to OUYA is a good thing for the upstart. A lot of the apprehension around the console’s upcoming launch centers around how much content it will be able to offer at launch, and the quality of that content. OUYA has been making a point of announcing as many software partners as possible, but it still isn’t exactly clear what the launch lineup will look like when it first becomes widely available for consumers.

Emulators mean that at least early adopters will have a rich selection of software to choose from, even if that content isn’t exactly “legal” to use. But emulators are freely available for virtually every platform out there, including Android smartphones and media center PCs. OUYA might succeed by finally making the tech truly plug-and-play, by integrating it into a set-top device designed to be used from a couch with a gamepad. The appeal will still be limited, but it might be enough to keep user attention as OUYA ramps up for its big splashy retail and wide consumer market launch later on this year.

HTC Will Start Being More Vocal About Its Brilliance, Confirms Camera Supply Is Behind HTC One Delay

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HTC has revealed that it will finally drop the frankly stupid “Quietly Brilliant” tagline it has been using for the past few years, the WSJ reports, with company marketing chief Benjamin Ho saying they “haven’t been loud enough” with marketing to date. The first fruits of that change in strategy are already apparent, with HTC handing out snacks at the Galaxy S4 launch event in NYC, and the use of the hashtag #theNextBigFlop to directly take down the S4 on Twitter.

Ho also explained in an interview with the Wall Street Journal that supply shortage, specifically involving camera components (which are unique to the HTC One and use a new “Ultrapixel” layered sensor technology), is what’s behind the continued delay in launching the HTC One in the U.S. That’s acting as a choke point preventing the speedy ramp up of production, Ho told the WSJ.

While HTC is being more vocal in terms of both being aggressive with the competition and its products, and with informing the public about the real reason behind its slow global rollout of the flagship HTC One device, it has a lot of ground to make up. Q4 sales were down 41 percent year over year, and recently, HTC CEO Peter Chou said recently he’ll resign if the One fails to succeed with consumers.

The Taiwanese company will also be dumping funds into marketing, meaning that this change from the “Quiet” company of old isn’t just about optics. Ho said in the WSJ interview that it will be increasing its digital marketing spend by 250 percent this year compared with last, and that print and traditional media ads will get a 100 percent budget bump in 2013.

It’s unclear how much of that budget will be dedicated to smack talk, but HTC is already actively banging that drum. In addition to the Twitter campaign mentioned above, there’s also recent comments made by HTC North America President Mike Woodward, who told Business Insider that his company was “pleased to see no innovation in the design itself” with the S4, noting that he thought “Samsung is trying to overwhelm us with money and marketing.” In the interview he noted that while HTC couldn’t match the Samsung marketing giant in terms of available cash, it will amp up its efforts.

HTC doesn’t need to spend a lot of money, but it does need to stop pretending that making good hardware and then sitting back and being mostly quiet about it is the way to compete in the smartphone game. Luckily, it looks like the company has finally realized that too. Now it just needs to ship.

Wacom Cintiq 22HD Vs. Modbook Pro: Screen Real Estate Takes On Portability For The Digital Artist

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Tablets are everywhere these days thanks to the iPad, but they lack a certain finesse necessary for fine digital arts work. That’s where longtime players like Wacom and Modbook still excel. Recently, I’ve had both a Wacom Cintiq 22HD and a new Modbook Pro in the studio for testing, and both have proven immensely handy for digital drawing, painting and photo editing.

One’s clearly a desktop affair, while the other’s much more portable, but if you’ve only got the budget for one (it’s $2,000 for the Cintiq and around $3,200 for the Modbook), which to choose?

The Modbook Pro is a modified MacBook Pro, from a company that has been hacking Apple’s notebooks together with Wacom pressure sensitive screens and turning out Frankenstein Apple tablets since long before the days of the iPad. The latest Modbook Pro is based on the mid-2012 version of the non-Retina MacBook Pro, with some amazing specs to boot. Some highlights (as tested):

  • 2.9GHz Intel Core i7
  • 16GB 1600MHz DDR3 RAM
  • Intel HD Graphics 4000 512MB
  • 480GB SSD
  • $4519 price as tested
  • Product info page

The Modbook also retains most of the ports of the MacBook Pro, with one Ethernet, one Firewire 800, a Thunderbolt port and one USB 3.0, plus the SD and audio in/out ports. The other USB 3.0 on a standard MBP is used to power the Wacom digitizer built into the Modbook’s display, which offers 1024 levels of pressure sensitivity with the included stylus, which slides into a holster built right into the case.

You also get a slot-loading Superdrive on the Modbook Pro, along with a power button and sync button, which you press to make sure the pen is properly calibrated with the display whenever you power it on. The display itself is a matte, 13.3-inch 1280 x 800 pixel LCD, which has a textured feel that resembles paper when drawing with the included stylus.






The hardware is impressive, and feels sturdy and durable. Very sturdy, in fact, which accounts for one of its biggest drawbacks: it’s very, very heavy. At 5.4 pounds, it’s almost a pound heavier than a 13-inch MBP on its own, and since it’s a tablet designed for portability you quickly notice how hefty it actually is. Despite what you may think, it manages to not get too hot when in use, which is a huge bonus for a device that you’ll want to lie flat on your lap most of the time.

Weight issues aside, the Modbook Pro delivers as a drawing tablet. It feels very natural, and mimics the experience of paper well. With the caveat that you’re writing on that paper on top of a stone tablet from biblical times. But it meets the definition of portable, if only just, and gives you access to full Mac and Windows (through Boot Camp) programs, including Sketchbook Pro, Photoshop, Manga Studio and many other industry stand-bys. The problem is that you often want to use it on desks and other flat surfaces, and there’s no good way to change the angle.

It meets the definition of portable, if only just, and gives you access to full Mac and Windows programs.

Another issue is the on-screen keyboard. It’s the default one built into OS X, which many may not even know exists. It’s clunky, it only works with the stylus (no touchscreen input here), and it quickly has you diving for a Bluetooth keyboard if you’re doing anything other than opening and closing a drawing program. A good thing for comfort is that you can rotate the screen from the menu bar easily for portrait use.

This Wacom drawing tablet is the latest in the Cintiq line (though the 13HD will soon change that, when it hits retail). Unlike the Modbook, it isn’t a self-contained computer and must be connected to a Mac or Windows machine to work. It does have a much larger display, however, capable of true HD 1920×1080 resolution. Here’s a bit more about this bad boy:

  • Features 16 customizable ExpressKeys and 2 touch strips
  • 2048 levels of pressure sensitivity
  • Built-in adjustable stand
  • $1,999
  • Product info page

The Cintiq 22HD has two big differences from the Modbook, but in a way, they actually act as pretty equal trade-offs. The Modbook Pro costs a lot more, but that price difference is about the same as you’d pay for a MacBook Pro on its own, which is exactly what you’ll need to already own if you want the Cintiq 22HD to actually do anything, since it needs to plug into a computer.






There’s also the portability factor: the Cintiq simply isn’t. It’s like any 20+ inch display, but slightly bigger on account of the adjustable angle stand and the built-in ExpressKey and touch strip controls. Plus it’s tethered to your computer via a DVI cable (and whatever adapter you require, perhaps to Thunderbolt or HDMI) and a USB cable that handles the pressure sensitivity duties. But, you can actually slide the Cintiq 22HD off its stand, should you want to lay it in your lap for comfort’s sake, though you’d better have a pretty wide and accommodating lap to use it this way.

That said, the Cintiq 22HD is a dedicated drawing tablet and its dedication to that task shows. Despite the fact that both devices use the excellent Wacom pen tech, the 22HD has double the pressure sensitivity, so it picks up more subtle changes in pen pressure, ships with a much better and more comfortable drawing stylus, and has a better, brighter display that also hase a much better viewing angle. Like the Modbook, it supports display rotation, and on its handy swivel stand, is actually easier to manhandle when used on flat surfaces.

the 22HD has double the pressure sensitivity, so it picks up more subtle changes in pen pressure.

The Cintiq is also easier to use without a keyboard, thanks to the programmable ExpressKeys. You can assign them and the touch panels to zoom, pan, scroll, undo, delete, select all, or perform virtually any function you can do with a keystroke combination. That means a lot less cause to resort to keying in commands, which ultimately saves a lot of frustration.

In some ways, comparing these two devices is like comparing an iMac to a MacBook Pro; if you need portability, you’re going to go with the latter regardless of the relative virtues of either. And the Modbook Pro is an excellent choice for demanding graphics professionals who need a portable device that has none of the trade-offs in terms of performance or software compatibility of something like an iPad or Galaxy Note 10.1.

But if you fall within a broader group of pros and prosumers who are looking at either the entry-level Cintiq or the Modbook as a standalone solution, I’d have to go with the Cintiq. The Modbook’s portability is actually a hindrance in terms of making it comfortable for long-term use, and the Cintiq is just a better performer with more advanced, more nuanced tech on board for digital drawing and photo manipulation. Coming from the older Cintiq 12WX, the 22HD is a massive improvement, and that’s saying a lot considering how thrilled I was with the 12WX.

The Modbook Pro is a remarkable achievement and perfect for those who demand portability, but it’s much more of a niche device. The Cintiq 22HD will disappoint no one who’s in the market for this sort of thing and has the budget to buy it. The main question that remains for that group of people is whether the just-announced 13HD can suit their needs instead, and I’ll let you know the answer to that in our upcoming review.