Amazon Debuts Bulk Kindle Fire App Distribution For Schools And Enterprise Via Whispercast

whispercast

Amazon introduced Whispercast for Kindle back in October of 2012, and now the service is getting an update that allows it to deploy not just books and documents, but also apps. that means organizations like schools and businesses can now widely deploy apps across a number of Kindle Fire devices quickly and easily.

The service improves on the previous way of getting the same app onto a number of different Kindle Fire tablets owned by a single group, which actually required a manual install using everyone’s individual user account. Now, they can not only push out apps from the Amazon Appstore to all of their target devices, but they can also use Whispercast to send an invite to employees who have their own BYOD Kindle Fires. Once those employees join up with the program, they can be gifted the relevant Fire apps direct to their existing accounts.

It’s a pretty convenient feature, and free to use, which makes it all the more attractive. Back when Amazon first debuted Whispercast, it was pretty clear they were trying to make the decision about which platform to choose for broad device deployment easier. Schools benefit immensely from this kind of wide deployment, which, partnered with the Kindle Fire’s lower cost of entry, might help it become a more attractive option for organizations who might otherwise be leaning towards iPads.

Apple offers centralized app distribution to a range of deployed iPads via third-party MDM solutions, but now with Whispercast’s expansion into app territory it can offer some of those same functions without requiring third-party software or solutions, though it is less flexible and extensible than many MDM offerings. It was a natural next step for Amazon to introduce app deployment to Whispercast, so now that it’s here it’ll be interesting to watch if this moves the needle on institutional Kindle Fire adoption.

Canon’s New, Much Smaller Entry-Level DSLR Gets Pictured And Detailed In New Leak

eos_kiss_x7_1

Canon is said to be working on a new smaller DSLR called the EOS-b (or Kiss X7 in Asia), according to a series of recent reports, including one today from Japanese blog Digicame-info (via Canon Rumors). The new much smaller entry-level body will also come with a new kit lens, a version of the EF-S 18-55 f/3.5-5.6 complete with STM, Canon’s new AF motor that’s designed to reduce or eliminate AF noise when shooting video, as well as produce smoother incremental zoom.

The camera will have an 18 million pixel APS-C sensor with a Digic 5 processor, as well as a fixed 1.04 million dot 3-inch LCD display. The camera overall seems to borrow a lot from the recently released Canon T4i, but it has a much smaller physical footprint, as you can see from the side-by-side comparison pic below.

Some advantages the camera will have include what looks like a new hybrid CMOS AF system with a wider range than the one introduced on the T4i, and it also looks to use the LP-E12 battery pack Canon introduced for the EOS-M mirrorless interchangeable lens camera system it introduced last year.

The big advantages are the extremely small body size, which also weighs around 30 percent less than the T4i in addition to taking up less space. At only 370g body-only, the so-called EOS-b would be a small carry-anywhere camera without the compromises of a mirrorless compact (slower AF, manual focus-by-wire, lack of a true optical viewfinder, etc.).

Canon Rumors says this new DSLR will retail for around $799 for the kit when it debuts in the U.S., which could happen sometime in May. If true, it might be a very attractive option for anyone looking for a cheap and portable entry point into DSLR photography, though Canon’s decision to keep introducing new products into its lineup without really removing any does seem a bit perplexing. Lackluster performance of the too-compromised EOS M might be behind the development of the EOS-b, but it’ll be interesting to see if a super-small DSLR entices them more than a strong ILC competitor.

Vavuud Wind Meter For Smartphones Contains No Electronics, Delivers Accurate Ground Wind Speed Readings

Vaavud-wireless_indoor

Smartphones have a lot of on-board sensors, but do they really have enough? No way, say a slew of recent hardware startups, of which Danish Vavuud is only the most recent. Vavuud is turning to Kickstarter to help build a smartphone-compatible wind meter, one that miraculously contains no electronics and yet still can communicate accurate wind speed measurements wirelessly to iPhones and Galaxy devices.

The Vavuud wind meter provides an easy way to measure wind speed exactly where you are, with a device that’s remarkably inexpensive and deceptively simple. It plugs into the headphone jack of your device, but that’s to give it a stable base; it actually uses two magnets in the rotor, which generate a magnetic field that the smartphone can pick up and process using algorithms normally used for sound processing to translate it to wind speed data. Vavuud co-founder Thomas P. Helms says it’s been tested with iPhone 4, 4S, and 5, as well as Galaxy SII and SIII so far, and it has been calibrated in a wind tunnel at the University of Denmark to ensure accuracy.

“To our knowledge we are the first to use the magnetometer in smartphones in this way, so we of course think the technology itself is kind of cool,” Helms explained via email. “It’s also cool because on a mechanical level it appears quite simple, but there is some relatively complex math behind it .”

It’s likely that Vavuud will be able to work with any modern advanced smartphone with built-in magnetic field sensors (which is pretty much all of them), so the limited existing test pool shouldn’t frighten away potential backers. The Vavuud is designed to be used by anyone who might find accurate current windspeed readings useful – a potential group of users that includes windsurfers, sailors, paragliders, model plane pilots and more.

“Surfers, sailors, paragliders etc. have needed an online anemometer for ages to be able to create and share crowd-sourced wind information,” Helms explained. “Because conditions at your favorite spots may depend on very local factors like mountains, could be affected by thermal conditions, and on and on.”

Vavuud is looking to ship the Wind Meter by June of this year, with pre-orders beginning at the £15 level. iOS and Android apps from Vavuud itself are expected to become available at the same time, but it’s easy to imagine how, as with the Thermodo, the developer community might embrace another means of collecting information about the world around you and integrate Vavuud into their own apps.

Nike+ Selects Ten Finalists For The Accelerator Program Powered By TechStars

screen-shot-2012-12-10-at-12-03-18-pm

Back in December, Nike unveiled the Nike+ Accelerator program, powered by TechStars. After going through hundreds of applications, TechStars and Nike selected ten finalists. They will now begin a three-month program and take advantage of the Nike+ API and SDK to develop and release new companion products for the Nike FuelBand or Sportswatch.

The teams will relocate to Portland — next to Nike’s headquarters — where they will exchange ideas and information with mentors, such as Nike’s Vice President of Digital Sport Stefan Olander, founder and CEO of TechStars David Cohen and co-founder of Foursquare Naveen Selvadurai. By being selected, finalists received $20,000 of funding.

Here’s the full list of finalists:

  • FitDeck: Digital decks of exercise playing cards that deliver ever-changing workouts for fitness and sports.
  • GoRecess: Helps users find, book and review fitness activities.
  • Chroma.io: An indie game studio that creates virtual worlds tied to real-world activity.
  • CoachBase: Provides a digital sports coaching platform.
  • GoFitCause: Leverages fitness data as a means of raising money for charities.
  • HighFive: Ad network for health and fitness apps that helps people achieve their goals by rewarding them along their journey.
  • Sprout At Work: Provider of corporate wellness solutions leveraging social and gamification tools to inspire employees and empower employers.
  • GeoPalz: An interactive gaming and rewards platform for kids and families.
  • Incomparable Things: Creates activity-driven fantasy sports leagues.
  • RecBob: Offers a platform that makes recreational sports easy by organizing play.

When it comes to creating an accelerator program, there are three key advantages for Nike. Even though the details of the deal with TechStars are unknown, the program is a cheap way to imagine and develop new use cases for the Nike+ product line. Instead of paying 20 to 40 engineers for three months, Nike chose to create an incubator and give $20,000 to each team. It is clearly not a money-losing venture. Nike could even hire some of the participants at the end of the process, without having to hunt for those engineers.

Second, Nike counts on a long tail effect. If one or two teams make an incredibly successful product, it will entice developers around the world to develop for the Nike+ platform. Success stories are a powerful communication tool among developers.

Finally, fostering entrepreneurship is a trendy thing to do. It makes Nike look like an innovative company, not afraid of encouraging new ideas and up-and-coming companies. Entrepreneurship could become a brand attribute to differentiate the company from its competitors, which could drive sales.

TechStars gains a bit of mainstream recognition and press coverage by partnering with Nike. It is a well-known incubator that knows how to create and organize an accelerator program. The Nike+ Accelerator represents a new revenue stream for TechStars as well.

What’s next for the finalists? They are now working hard on their ideas and will pitch investors, journalists and Nike executives during the demo day in June. It will be interesting to see what comes out of the first batch of finalists of the Nike+ Accelerator program.

Apple Patents An Augmented Reality System That Turns The World Into A Shareable ‘Pop-Up Video’

Screen Shot 2013-03-19 at 7.50.17 AM

Apple has been awarded a patent today (via AppleInsider) that describes an augmented reality (AR) system that can tag real-world items in a live video stream and display information about them in a HUD overlay. It sounds exactly like Pop-Up video in practice: turn your device to focus on Rick Astley, for instance, and get a pop-up picture of the singer belting out “Never Gonna Give You Up.”

The patent describes an AR system for iOS devices, which can be used in a variety of different ways. At its most basic, it works by labeling elements of an image in a live video feed, as when it names the parts of a circuit board being shot with the rear-facing camera on an iPad-like device in Apple’s patent. But it has more advanced features, too: Apple describes a user being able to edit the supplied data in case of inaccuracies or incorrect matches, and also includes various means for sharing the information between users and devices.

Apple’s system involves a collaboration aspect, as one user can annotate or edit the information being presented on their own view, and send it to a second user’s device. The iOS device employing the AR tech is also described as being able to show both the straight image itself, and the version with overlaid information at once in windows side-by-side, allowing both an unobstructed view and one with all the contextual information. In Apple’s provided example, a real-world view of San Francisco is paired with a computer-generated model of the same. The user can interact with the CG model to navigate through streets, and modify points of interest in case they’re traveling, something which sounds like it would add considerably to the current iOS Maps experience.

This type of dual-view could then be shared live with a second user, Apple says in the patent. So one user could build a virtual map and highlight important POIs, and then sync that with a second user’s device to help them navigate. It could also be used to collaborate in various professions, including doctors comparing x-rays or other medical imaging.

This AR system is mostly unique because of its sharing and collaboration features, but it also includes techniques that could easily be at home in a wearable AR display like Google Glass. But even as just a simple extension to Maps, it has value, and as an API built into iOS, the possibilities really start to take off. AR is getting more advanced, but we’ve seen players like Layar pivot away from similar products. Still, Apple would have different goals with such an invention, so it’s still possible this could make its way to shipping product.

Samsung Confirms It Will Build A Smart Watch As Speculation About Apple’s iWatch Continues

20090721_01M

Samsung is indeed working on a smart watch, the company’s Executive Vice President of Mobile told Bloomberg in an interview today. “We are preparing products for the future, and the watch is definitely one of them,,” Hee told the publication in no uncertain terms, adding that between itself and Apple, the “issue here is who will first commercialize it so consumers can use it meaningfully.”

Hee provided no further details about what a Samsung smart watch would look like, what features it would offer consumers or when it would go on sale, but he did say that the South Korean company has been working on a watch product for “so long,” and patents back up that assertion. Samsung has patents related to wrist watch tech spanning nearly a decade, as Unwired View notes, covering various types of wearable phone designs.

In fact, Samsung has even produced some of its creations, including the S9110, a smartphone in the shape of a watch it actually shipped in 2009. In fact, Samsung created the first-even watch phone back in 1999, when it created the SPH-WP10. That predated the smartphone, of course, but it did indeed ship.

Bloomberg also reiterated that Apple plans to introduce its own smart watch design as early as this year, citing an anonymous source in what is likely a reference to an earlier report that said the same. The report also included information about what Apple’s watch might do, which includes displaying caller information and map data, as well as being able to make calls and track health-related information.

Samsung has created smart watch tech in the past, but this might be another case where Apple takes the tech and leads the way in terms of building a device that actually works with a user’s existing workflow, popularizing the concept before Samsung and others move to follow its lead. At any rate it’s definitely an area of renewed interest for the Korean electronics manufacturer.

Wacom Unveils The Cintiq 13HD, A Compact Drawing Tablet/Display Combo With Full HD For $999

Cintiq 13HD Left View

Wacom’s Cintiq line of drawing tablets is the cream of the crop when it comes to digital graphics editing and creation, and the 12WX long reigned as an impressive entry-level option for those with limited budgets and/or available work space. But the 12WX is over five years old, and both display and drawing tablet tech has advanced, which is why it’s excellent news that Wacom is introducing the all-new Cintiq 13HD today.

The 13HD has more in common with the recently-launched and larger 22HD and 24HD tablets than the outgoing 12WX; it features 2048 levels of pressure sensitivity on its 1920×1080 HD LED 13-inch display, versus just 1024 on the 12WX, which had a maximum resolution of 1280×800. The 13HD crams as many pixels as the 22HD boasts into a screen that’s 40 percent smaller, resulting in a much higher pixel density for crisper text and image rendering.

The Cintiq 13HD also comes with an integrated stand, which locks in at four viewing angles, including flat, 22 degrees, 35 degrees and 50 degrees, and can be used on either a hard flat surface like a desk or your lap. It’s the only Cintiq that’s really lap-appropriate, in fact, so if you’re looking for something with relative portability this is the way to go.

Wacom will begin selling the Cintiq 13HD direct from its own online store and through select partners at the beginning of April, and it will retail for $999.95. That might sound like a lot to pay for a drawing tablet that still requires either a Mac or PC to work, but it’s a bargain compared to the $2,000 you’ll pay for the next-level-up 22HD. I owned the 12WX myself, and was a huge fan, so I can’t wait to get one of these in for testing closer to launch.

Remember that Wacom has also teased a standalone drawing tablet to be unveiled later this year, so combined with this 13HD release, which has been hotly anticipated in the digital arts community, the company is shaping up to have a very big year indeed.

Bowers & Wilkins Intros The Zeppelin Air And Z2 Wireless Speakers With iPhone 5 Owners In Mind

BowersWilkins-Zeppelin-Air-iPhone5-plinth

Bowers & Wilkin’s Zeppelin speaker is one of its best products, but as times evolve, so does the company and its products. That’s why the British Speaker manufacturer is introducing the Zeppelin Air wireless speaker and the brand new Z2. Not too long ago, B&W released the A5 and A7 speakers, for consumers who are truly wireless. Neither speaker has a dock of any kind, but rather stream music wirelessly through Apple’s AirPlay. But with the A line, B&W realized that, regardless of wireless play or not, people enjoy having a dock on their speaker. “When you walk into your home, the speaker is always in the same place, and we’ve heard from customers that they like slapping their phone down on the dock and letting it charge,” said Brian Devlin. “That way they always know where it is.” Both the Zeppelin Air and Z2 have both wireless functionality as well as iPhone 5 docks.

Zeppelin Air

To start, the Zeppelin Air hasn’t seen much of an update in the design department. And perhaps rightfully so, considering the speaker has one of the more iconic designs in its class among competitors. The Air has been updated with a Lightning dock, and the company even made that dock flexible. Because it bends, you’ll never have to worry about damaging the Lightning port on your iOs device or the dock of the speaker. The Zeppelin Air is available in May for $599.99.

Z2

The Z2 is instantly reminiscent of the Zeppelin Mini, B&W’s shot at a Zeppelin spin-off. Bowers & Wilkins insists the Z2 is not a next-generation Mini, but a brand new product line. Just like the Zeppelin Air, the Z2 offers Airplay streaming, a lightning dock, and B&W’s flexible dock technology. The Z2 comes in a considerably smaller package than the Air, and the dock almost seems invisible until you’re hovering over the speaker. The Z2 is available in April in both black and June in white for $399. Both products are made for the high-end listener, but if you can pick up an A5 or A7 along the way, Bowers & Wilkins will have truly completed its goal. The focus with all new products out of the company is that the music should follow you, and not the other way around.

iPhone Still Ranks Far Above Samsung Galaxy Line In Mobile Ads, Says Velti

Screen Shot 2013-03-18 at 4.23.55 PM

A lot of headlines have focused on the new Galaxy S4 as a potential iPhone challenger in terms of hype and mindshare, but mobile ad firm Velti offers a different perspective in its February summary of global exchange data from its network. The company still sees iOS and iPhone dominating among mobile advertisers, despite the rising tide of Android devices.

Velti saw that 8 of 10 devices on its global ad exchange were iOS-based, including the iPhone 5, iPhone 4S and iPhone 4. Samsung managed to take two of the top 10 spots, but placed relatively low on the list with the Galaxy SII and Galaxy SIII at 7 and 10 respectively. The Galaxy SII is the only one to crack the top five in any region, coming in fifth overall in Europe, and while in general older phones ruled (there’s generally bound to more of them active out there), the iPhone managed to already crack the top 3 in Asia. That’s good news for Apple, which is focusing more attention on that region with recent launches.

Apple’s iPhone and iPod devices ruled overall with a 38.1 percent share of Velti ad impressions, with the various iPad models making up 17.2 percent. By comparison, all Galaxy devices together only managed less than 5 percent of ad traffic in February. iOS ads were also better performing in terms of effective cost per thousand (ePCM), garnering 20 percent more than their Android counterparts. That’s in spite of a higher click through rate on Android: ads on Google’s mobile platform earned around 50 percent more clicks than those on Apple’s.

Taking tablets on their own, there isn’t even remotely any competition for iOS. Android tablets as a whole account for only 0.7 percent, according to Velti, with the iPad making up 97.5 percent, with its share mostly shifting from standard iPads to iPad minis between January and February of 2013.

Overall, the picture on the advertiser side doesn’t look to be changing very much at all, despite Android growth in worldwide sales. iOS actually gained share between January and February according to Velti, though only a very small 0.3 percent, but the firm said that iOS has earned more than 60 percent of advertiser demand for the past six months running.

Samsung’s Galaxy S4 will be watched for a number of reasons, but it may be most interesting to see if it can help sway the needle with mobile advertisers. He who controls the spice controls the universe, after all, which in this case means that Apple’s domination of the mobile ad world definitely give it a leg up among developers and media content providers.

YC-Backed CircuitLab Has 70K Monthly Users For Its Browser-Based Electronics Design And Simulation Tool

circuitlab_logo_pos

CircuitLab is coming up on its one year anniversary, and the startup (now part of Y Combinator’s winter 2013 cohort) now boasts 70,000 monthly active users, who run an average of one circuit simulation every six seconds. The phenomenal traction for the electrical-engineering-focused startup has a lot to do with the team offering up a tool that’s both free and particularly well-suited to educational use, and it bodes well for CircuitLab’s chances of helping early stage hardware startups get off the ground.

For CircuitLab, it’s all about taking up a place of primacy at the very outset of the electronics design chain. To that end, co-founders Mike Robbins and Humberto Evans designed CircuitLab to be a web app where electrical design engineers could draw and simulate a circuit without reading a single manual, and without using complicated, expensive legacy desktop software that was completely one-sided. CircuitLab makes it so that engineers can work together on simulations that are accessible via any browser, getting away from the existing practices in place around tools like PSpice, Multisim and LTSpice.

The open nature of the CircuitLab tool has helped it gain lots of early traction with academics and institutions, since it’s a free, accessible standard platform that teachers can use to help electrical engineering students get simulating without delay, and without having to worry about compatibility or platform lock-in. In a phone interview, Evans and Robbins said that they’ve reached out specifically to spread the word among educational faculty, but that they also often hear about the product being picked up in classes based on the recommendations of students.

“Our bigger user base so far has been in academic institutions, and we’re certainly replacing some of the desktop software that gets used in those programs,” Robbins explained. “The most direct problem we’re solving for them is that half of their students now come in using Macs, and the existing tools are ll Windows-only or even weirder software than that, and we’re hearing from Professors they could not support their classroom because everyone’s using different software.”

Getting students on board as a sizeable early user group is obviously a good thing: the current electrical engineering majors will go on to be the working engineers in half a decade, meaning there will be a generation of professionals whelped on CircuitLab and ready to act as evangelists. But in general Robbins adds that CircuitLab is seeing good use in a number of other scenarios, too, often with small pieces of a product that are simulated separately from the larger whole, like a power supply vs. an entire board. Robbins says that’s a “useful place” for CircuitLab to be, likely because it’s so broadly applicable.

CircuitLab has just nailed down a couple of key partnerships with Electronics.StackExchange.com, where it acts as the embedded schematic design and simulation tool, and with the publisher of EE Times and EDN, which is the industry leader when it comes to professional electronics publications. That, combined with the backing and support of YC, put it in a very good place.

Others like Upverter are out there operating in similar territory, but Evans and Robbins say that CircuitLab is targeting an earlier stage of the process overall, and they argue there’s still plenty of room for lots of competitive and complementary players in this space. Given that many of the dominant tools already out there are old and have changed little in the past ten to twenty years, they’re likely right, and their strong early traction backs that up.