LifeBeam Brings Fighter Pilot Heart-Monitoring Technology To Your Bicycle Helmet

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LifeBeam is kicking off an Indiegogo campaign for a new smart cycling helmet that uses smart sensors to track your heart rate.

LifeBeam is an Israel-based startup that thus far has specialized in aerospace technology that is used to track the vital signs of fighter jet pilots and astronauts. Instead of bulky chest strap monitors, Lifebeam uses their own specialized sensors that are built into the helmet to track their heart rate and vitals.

The people behind LifeBeam then asked themselves, “What if we put that technology into a smart cycling helmet?” Thus this helmet was born.

The aptly named SMART is just that. The helmet uses Bluetooth to relay all the information the LifeBeam sensors collect instantly onto monitoring devices, fitness watches, and smartphones.

LifeBeam has little experience designing and producing bicycle helmets, of course, so it’s turned to the popular cycling gear outfit Laser Sport to handle things on that end of the business. The finished product, if LifeBeam can raise enough money, should be a pretty handsome looking cycling helmet with some very high-end sensing technology.

“We are proud to present the world’s first smart cycling helmet,” LifeBeam says in their IndieGogo video. “Our unique sensing technology, partnered with Lazer Sport helmets, create high end cycling helmets that allow continuous measurement of heart rate and motion.”

LifeBeam is seeking to raise at least $50,000, and a starting contribution of $149 will get you your very own SMART helmet. If you’re an avid cycler and this seems like something you need, you can check out their IndieGogo page here.

Apple’s Growth Outpaces Samsung’s In Most Recent comScore U.S. Smartphone Share Report

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Apple’s iPhone made up some ground in the most recent comScore smartphone OEM market share numbers, covering the three-month period ending in January 2013. Apple’s share rose from 34.3 percent curing the previous quarter to 37.8 percent, a point change of 3.5. Samsung’s share also rose, going from 19.5 percent to 21.4 percent, growth of 1.9 percentage points. HTC and Motorola shed share, maintaining their third and fourth-place spots but each losing nearly as much share Samsung gained.

ComScore also measured smartphone platform share, and found that Google’s Android accounted for 52.3 percent of overall U.S. smartphone subscribers aged 13 or older, a drop of 1.3 percentage points vs. the previous quarter. Apple’s iOS gained ground, adding 3.5 percentage points to its share, going from 34.3 percent share in the quarter ending October 2012, to 37.8 percent in the one that just ended in January.

In other words, according to comScore’s number, Apple was the big winner for the holiday season. Which makes a lot of sense, given that it released the iPhone 5 in September, and the device continued to see supply constraints through October and November leading into the holiday sales season. Samsung’s flagship device, the Galaxy S III, had been on the market since June 2012.

In terms of platforms vying for third place, BlackBerry shed nearly 2 percentage points of its share during the quarter, but a lot of that was likely due to the imminent release of BB10. The first BB10 devices didn’t go on sale anywhere in the world until the end of the month, and they have yet to arrive officially at any U.S. carriers. Next quarter results should be a better indicator of how BlackBerry will fare alongside Microsoft in the U.S. in the war for a third modern smartphone platform.

Apple’s share of the smartphone market was also up from the three-month period ending in December, when comScore pegged it at 36.3 percent, with Samsung up to 21.0 percent, representing growth of 2.0 and 2.3 percentage points respectively. These two continue to slug it out at the top, but the most recent numbers show Apple pulling ahead at a faster rate. We’ll see if the Galaxy S IV launch, likely coming sometime next week, has any influence on consumer buying choices when it comes to the U.S. smartphone market.

This DIY, 3D-Printed Violin Is Nearly Ready To Play Beautiful Music

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Like many complex 3D-printed projects, this violin isn’t entirely made on a 3D printer but it’s interesting nonetheless. It is a violin that costs about $12 to build and uses paper, 3D printed parts, and some cheap wire to make an instrument that, while not pretty to look at, is definitely capable of making some sort of music.

The project, run by Alex Davies, is definitely in the extreme DIY vein. To make the violin, they 3D printed a mold for the body, laid material over it (in this case, paper) and prepared a neck out of cardboard. Here’s the bill of materials, such as it is:

Some newspaper, pilfered from the bus stop.

Flour and water for the wheat paste.

A 3D printer, and maybe 4 dollars worth of plastic.

Some picture hanging wire, pilfered from my room mate.

A drill, with a few drill bits.

A bottle of chai tea liquor.

The team even went so far as to make their own strings using a bit of wire and a drill. They used 3D-printed ABS plastic for some of the parts and used papier-mâché for the body, which seems to work fine. It’s obviously no Stradivarius but the fact that it’s even slightly playable is a great bit of luck and, with a bit of refinement I could see this as a real, usable product. In fact, the paper “exceeded expectations” in the sound department.

The trick with 3D printing is that it can be used to make many things but not everything. Ideally most 3D printing projects should require as little hands-on crafting as possible but this is obviously not always the case. However, the DIY movement has to start somewhere, even if it’s with a poor, beleaguered violinist causing a handmade instrument to yowl in pain. You can read more about the project here.

via YAxis

U.S. Galaxy S IV Screenshots Leak, Backing Up Smart Scroll Claims And Some Hardware Specs

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The Galaxy S IV leaks are coming fast, from a number of sources including the company itself, and this morning brings two in rapid succession. First, as Matt reported earlier, shots depicting the addition of new Smart screen settings from a version of Android 4.2.1 for the Galaxy S III surfaced, and now another source is claiming to have received images of the same thing from a U.S. model Galaxy S IV.

The Galaxy S IV screenshots come from GSM Israel, a blog with a pretty solid track record in reporting early leak information. This time around, the blog say it’s very confident that these screenshots are legit, as they come from a “very reliable” source. Another reason to believe these are the real thing? They match up pretty closely to the earlier GS III screen leaks depicting similar changes to that device’s settings screens, as you can see in the side-by-side image below.






Alongside a screen that seems to confirm Samsung will indeed be including “Smart scroll” in the new version of its Galaxy S smartphone, along with features that change screen orientation, pause media playback and disable screen timeout based on head positioning, these leaks also indicate we’ll see the rumored 1.8GHz quad-core processor powering this phone. Data from the Quick System Info Pro app also suggest rumors about the GS IV’s 1920×1080 pixel screen, with Retina-busting 440 ppi pixel density and an approximately 5-inch display, are also accurate.

There’s also a screen of the device’s camera options, which indicate it’ll be able to max out at 13 megapixels, another oft-rumored spec for the still-unannounced device. Samsung likely won’t have many surprises left to deliver on stage when it unveils the Galaxy S IV next Thursday, March 14 at a presentation in New York City, but this still looks like a phone that will help Samsung continue its Android device sales dominance. And we’ll still be on hand to make sure you get the news and confirmations of these features live as they happen.

Let’s Create! Pottery, Because Virtual Pottery And 3D Printing Were Made For Each Other

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I can’t tell you how many times I wished my virtual pottery collection in Let’s Create! Pottery, a fun game on iOS and Android that lets you sculpt and paint little pottery pieces, could be brought to real life.

Now through the magic of 3D printing, I can do just that.

Inside the game, you can sculpt and paint your pottery piece just as you would in previous versions of the game.

Once you put the finishing touches on your pot, you’ll see that there’s a new option to “print”. This takes you to a page where you choose the size of your pot and put in an order to Sculpteo, a 3D printing firm based in France.

A small pot, around 2 inches tall, can be ordered for around $14 (including $6 shipping). Larger sizes are a little more expensive. A medium pot (4 inches) will cost $30 while a large (6 inches) will cost around $100.

Let’s Create! Pottery shipped a review unit to our offices, where the 3D printed pottery piece in question arrived in a quaint wooden box. Inside, I found the pot nestled in a bundle of hay, which was a nice touch.

While the future of 3D printing looks towards producing entire houses and automobiles, this is a reminder that it’s still immensely useful for the little stuff.




RS Components Celebrates Raspberry Pi’s Birthday With A Limited Blue Edition

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Hungry for a blue Raspberry Pi, anyone? RS Components has just that. With a blue board, blue casing, and a certificate of authenticity, this limited Model B Revision 2 is a great way to celebrate the Pi’s 1st birthday. Too bad you can’t just buy it.

These anniversary boards are not for sale. RS Components is issuing them to a variety of developer, enthusiast and non-profit channels. But since the Raspberry Pi is aimed at these markets anyway, this is a noble move. No doubt several will show up for sale on eBay and fan boards anyway, where they’ll fetch crazy prices from diehard fans.

RS Components is also giving several away on twitter. DesignSpark has all the details.

The Raspberry Pi had an incredible first year. More than a million boards were sold and new models are in the works. Thanks to its low price and versatility, the Raspberry Pi is introducing (and in some cases, reintroducing) legions of computer users to the magic of raw computing.

“I remember when Raspberry Pis were rare enough that I had a spreadsheet that told me where they were in the world,” founder Eben Upton previously told John Biggs. “Now we’re a million Pis in.”

After Focusing Mainly On Mobile, FreedomPop Is Now Bringing Freemium WiMAX Internet To Your Home

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FreedomPop has spent the past year trying to turn the wireless industry on its ear with its freemium mobile Internet service, but the Niklas Zennstrom-backed company is now setting its sights on replacing people’s pricey home Internet contracts. After teasing folks with pre-orders for wireless modems late last year, FreedomPop officially opened up its home service to the masses this morning.

Here’s FreedomPop’s home service in a nutshell: users who pay $89 for the company’s Hub Burst wireless modem and sign up for a basic account are treated to 1GB of free wireless Internet access right out of the gate. That home cap seems a little on the low side considering just how much data people are consuming these days, but with median household data usage under 5.5GB FreedomPop figures there’s plenty of room to make a splash by targeting folks who just don’t lean on the web all that much.

While FreedomPop home users are treated to a higher free data cap than their wireless counterparts, most of the service’s nuts and bolts remain the same regardless of what device people are hooking up to it. FreedomPop’s goal of bringing free Internet to the unconnected (or underconnected) masses may seem altruistic at first glance, but the company is naturally in this business to make some money. The plan? That users will participate in affiliate promotions and pay extra monthly fees in exchange for higher monthly rate caps (think $9.99/month for 10GB of access) and a slew of value-added features. Subscribers can also effectively share their monthly data ration (a feature that was only just recently fired up) with friends and family as needed.

If any of this has managed to pique your interest, remember that Clearwire’s WiMAX network (which FreedomPop leans extensively on) isn’t quite as fleshed out as the 4G networks offered by other providers. That said, FreedomPop is still planning a switch to Sprint’s LTE network at some point this year, so that FreedomPop’s data offerings may soon become much more appealing.

Hand Recognition, Gesture Support Landing On Microsoft Kinect For Windows Soon

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The Kinect is arguably Microsoft’s most important innovation of the past decade, and has done more for changing the nature of computer interaction than pretty much any other recently created input devices. Today, Microsoft Research has demoed how it’s about to get even better, with the addition of hand recognition complete with refined gesture support.

Microsoft is showing off the new features at its TechFest even this week at Redmond HQ, and The Verge has a video of the new capabilities in action. As you can see from the video, you can use pinch-to-zoom, as well as hand gripping motions that allow for panning and scrolling too. The technique employs machine learning to recognize the difference between an open and closed hand, which is then integrated into Windows games and apps.










The video shows navigating maps, as well as playing Jetpack Joyride in Windows 8, and shows how a simple close finger gesture can be recognized as a mouse click essentially, which would be a very handy tool to add to Kinect’s Windows-based powers. The upgraded features are destined for Windows soon (though no specific timeline was given), though sadly there’s nothing to announce yet for bringing the enhanced gesture detection powers to Xbox.

The Kinect will soon have its own fair share of competitors when it comes to gesture-based input for desktop computing. The Leap Motion Controller ships May 13 to pre-order customers, and promises to deliver extremely fine gesture detection on both Windows and OS X, to the point where it should work for virtual painting and drawing applications, with a module much smaller and without the same physical space requirements as the Kinect. The MYO armband from Thalmic labs is also attracting a lot of early attention for its own, body sensor-based gesture control powers.

Microsoft did some terrific ground breaking in this space, but now the company has keep pace with a number of hungry young startups eager to blow it wide open. These new feature additions for Kinect for Windows should help Microsoft keep the competition interesting.

Samsung To Continue Its Innovation Push With Head Tracking Auto-Scroll On The GSIV

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If these leaked screenshots are the real deal, the upcoming Samsung Galaxy S IV will feature a rather innovative way to scroll. Called “Smart scroll” the phone can apparently scroll based on a user’s head angle. This will work in browsers and emails. Novelty? Probably. Innovation? Absolutely.

Auto-tracking is the next frontier in user interaction. Intelligent eye-tracking would result in a revolutionary paradigm shift. Contrary to earlier rumors, Samsung’s Smart scroll doesn’t seem to track eye movement, but the leaked screenshots seem to indicate a similar result.

Sammobile notes that these screenshots were taken from a leaked Android 4.2.1 build intended for the Galaxy S III but insists the Galaxy S IV will have the features as well.

There’s no word on how this interaction takes place. Chances are it uses the front-facing camera in some way rather than including new tracking hardware. But, if true, Samsung is again pushing forward the smartphone.

Samsung is now a global leader in smartphones. It’s not following anymore. The company is charging forward ahead of other vendors and innovation is leading the way. The Galaxy S III is loaded with clever features not found in other smartphones: Direct Call, S Beam, Pop up play.

Apple won the early smartphone wars thanks to similar clever functions. Apple’s innovation turned to iteration. But not at Samsung. And consumers are reacting in kind, making Samsung the largest smartphone vendor.

It’s likely that the next Galaxy S will feature other novel functions along with head tracking. All secrets will be revealed on March 16th when Samsung unveils it at a massive NYC event.

News Corp’s Education Tablet May Be The Bureaucratic Fit Schools Need To Adopt Tech

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Public school systems are cheerfully decorated dictatorships: discipline, standards, and testing are the driving concepts of modern k-12 education. The very reason why districts purchase bundles of the same textbooks is so they can keep classrooms in lockstep alignment as teachers meticulous meet timely instructional goals. Amplify, NewsCorp’s new education division, finally revealed its long-awaited flagship product: a sophisticated tablet designed specifically for schools, which many finally be the perfect bureaucratic blend of classroom management, assessment, and monitoring that schools need to adopt technology en mass.

But what in the sam hill is News Corp. doing messing around in education? Well, it’s true that Rupert Murdoch is one of the more well-known (and polarizing) figures in the media landscape; his reputation precedes him, and it’s not one that’s typically been associated with education reform. While the News Corp. founder’s sudden transformation into an education reform advocate may seem a head-scratcher, the motivation becomes clear when, in Murdoch’s terms, one considers that K-12 education is a $500 billion sector in the U.S. alone — and one that remains relatively untouched by corporations like News Corp.

A little over two years ago, Murdoch set out leverage the News Corp. brand to help fix a public education system that, in his words, has “lower standards than American Idol,” hiring one of the more prominent figures in American education, former chancellor of New York schools, Joel Klein, to pursue opportunities in EdTech. With Klein as his new education guru, the pair quickly made their first big strategic move, acquiring New York-based software, assessment and data services startup, Wireless Generation, for a whopping $360 million.

However, News Corp.’s plans for education were quickly derailed by the infamous phone-hacking scandal that forced Klein leave his position to lead the company’s internal investigation. After two years of investigations, trials and more, News Corp. rebranded its education unit last summer as “Amplify,” revealing some of the basic tenets that would shape its digital strategy, which include “assessment via mobile tools, curriculum design and the online distribution of resources via AT&T-powered tablets,” as Greg wrote at the time.

Klein and company are convinced that, for public education reform to be successful, the private sector needs to get more involved — as does the role of technology in the classroom to help both teachers teach more effectively and help students learn. Amplify attempts to put those ideas into practice, by allowing the company to not only sell its curriculum on any tablet makes its way into schools, but by betting that schools will be willing to fork over a pretty penny to access blended learning tools (and an infrastructure to store learning data) all through a custom tablet.

Of course, Ammplify isn’t the first to offer these types of learning tools on mobile devices, as many startups (and even bigs like Pearson) already have similar cross-platform, web-based tools on the market. However, no particular device or platform has emerged as the clear leader, and by offering classroom management tools and features that one would expect from News Corp, like a kill switch that allows teachers to limit students’ access to apps on the tablet, Amplify hopes to get a leg up.












As to those features: Amplify’s Android-based 10″ tablet comes preloaded with all the basic learning software that teachers need to dole out information on any given subject: textbooks, multimedia lessons, Encyclopedia Britannica, and a graphing calculator. It even includes the widely popular Khan Academy suite of YouTube-based lectures, which were recently converted to an off-line textbook-style format.

More importantly, Amplify’s tablet suite is a managerial dream: teachers can carefully monitor students behavior, administrators can deploy content across an entire grade-level, and districts can evaluate schools with custom standardized tests.

Amplify gives teachers, as both disciplinarian and educator, impressive control. They can selectively enable or disable apps to direct student learning; distracted students get an “eyes on teacher” alert if their usage behavior indicates an inattentive mind. Impromptu polls and tests individually evaluates each student and gives them customized refreshers.

The very cost-structure of the tablet system is designed for administration. Even with a two-year subscription at $99 per year, the wifi-enabled tablet is still a pricey $299 (a 4G version is $349 with a $179/year contract). But, it’s meant to be purchased by whole schools, districts or states, and comes with 24-hour live technical support to ensure students are meeting goals in a timely fashion. If schools could replace some of their textbooks and IT overhead, the cost appears less daunting. But, it’s still high.

Just as important, Amplify has been built around the Common Core, a new national curriculum guideline emphasizing career and college readiness. Yet, since the federal government can’t set national standards, schools have been left to fend for themselves and develop their own tests. Amplify’s evaluation wing aims to ease the confusion and develop a reliable set of measures that can easily be distributed school-wide with the click of a button.

During Greg’s interview with Amplify CEO Joel Klein at Techcrunch’s Disrupt San Francisco, he made it clear that all of the wonderful hardware in the world won’t make a difference unless it’s built for the schools and teachers. There’s already a crowded market of education technology, from classroom management software ClassDojo, to tablet software from textbook giants McGraw-Hill and Pearson.

Successful players in the education space knew that schools need scale, structure, and support. When Google entered the market, they got buy-in from state-level officials and now have over 20 million users.

Klein, knows that education is a game of Monopoly: provide a school everything and ye shall receive everything. The result, in this case, may be the push that the education system needs to enter the 21st century.