Sony Officially Unveils The PlayStation 4: X86 CPU And 8GB Memory, But About Experiences, Not Specs

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Sony had an event today and as expected, it introduced the PlayStation 4. The next-gen platform is designed to shift focus from the living room to the gamer, Sony said, and overall, PlayStation’s approach is meant to make it possible for gamers to play wherever they want, whenever they want.

PS4 lead system architect Mark Cerny talked about how the evolution of the PS4 came about, saying it began five years ago, earlier on in the life of the PS3. The PS3 was a first step, which was designed to connect to a variety of services, but it was limited because of how early it launched in that world, Cerny said.

“Much less value is found today in blast processing or a system-on-a-chip,” Cerny said. He suggested tech could interfere with design innovation. The tech remains important, he stressed, but the idea was to create a platform that was all about experience. Sound familiar? That’s because it’s a tune Apple and Steve Jobs started playing years ago when they realized the spec race was a nonstarter in the mobile phone world.

“By game creators, for game creators. It is a powerful and accessible system,” Cerny said on stage, suggesting that this time around there was a strong emphasis on ease of development, hence the use of a standard x86 PC CPU. The GPU is designed for use with “practical tasks,” he said, with the overall goal of making development a painless experience.

Essentially, the PS4 is an advanced, x86-based personal computer, which means that it should be easy for developers to build. All of this is clearly an answer to a major complaint from studios about the previous generation, which was infamously tricky to master from a software perspective.

Sony also unveiled a redesigned DualShock 4 controller, which has the Vita-style touchpad depicted in rumors, ad works with a 3D “stereo” camera accessory to track its movements in a loose approximation of what’s possible with Microsoft’s Xbox Kinect.

The hardware is clearly also borrowing some tricks from mobile games. It has save states that allow users to quickly freeze and resume gameplay, without having to save just by switching on and off the console. There’s also background downloading, which allows digital titles to be played before they’re even completely on your local drive.

Social is another key tentpole for the PS4, according to Cerny. He described a new function that allows you to quickly pause and upload gameplay videos as easily as you might have done with static screenshots in the past. There’s also spectator functionality for watching “celebrities” gaming, something which seems to have been borrowed from Twitter’s success with famous members. Networking will also be based around real names and profile pictures, instead of strictly on gamer tags and avatars, too, and all of this will plug into mobile apps to help gamers stay in touch.

The New, New PlayStation: Watch The 2013 Sony PlayStation Meeting Live At 6pm Eastern/3pm Pacific

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Join us live at the 2013 PlayStation Meeting where Sony will hopefully unveil what’s next for their iconic gaming console. The event runs from 6pm Eastern/3pm Pacific and I’ll be posting images and commentary in our liveblog below. You can also watch it live right here thanks to Ustream.

Here Comes The Next PlayStation! Join Us Live At 6pm Eastern/3pm Pacific For The Sony Event Liveblog

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The war for your living room is about to heat up. While Microsoft is still keeping its own next-generation console under lock and key, rival Sony is gearing up to take the stage in New York City and show off exactly what it’s been working on for the past few years. Naturally, we’ll be liveblogging the whole thing starting at 6PM Eastern/3PM Pacific tonight.

Like nearly every other major hardware release in recent memory, the PlayStation 4 (or whatever it’s going to be called) has been the subject of scads of questionable rumors and clandestine leaks. Curious code name? Check. Preliminary glimpses at hardware? Check. Unnerving (and hopefully unfounded) reports that the console won’t play nice with used games? Sadly, check.

Even now, the rumor mill persists — Sony may push its next-gen console out the door as soon as November (with the ability to control it via smartphone, no less) if a new report from Kotaku holds water. Still, for while we know (or think we know) about Sony’s plans for tonight, expect the company to whip out a few surprises to keep the masses planted firmly on the edge of their seats.

That said, at this point it seems highly unlikely that Sony will pull back the curtain on everything it’s working on, if only because of its sketchy track record with keeping promises made on stage. One need only look at the company’s original PS3 announcement to see that some of the experiences that Sony promised it would bring to the table just haven’t materialized (or at least, haven’t materialized in the way we had hoped).

Either way, Sony’s little shindig in Gotham tonight is going to be one to worth listening in on. To stay abreast on all of Sony’s big announcements, keep your eyes on our PlayStation Meeting event tag here.

Forrester: Tablet Ownership In Europe To Rise 4x In 5 Years — 55% Of Region’s Online Adults Will Own One By 2017, Up From 14% In 2012

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Analyst Forrester is predicting tablet ownership in Western Europe will quadruple by 2017 – with the percentage of online adults owning a slate projected to increase markedly from less than a fifth (14 per cent) last year to more than half (55 per cent) in 2017. In 2011 the tablet-owner figure stood at just 7 per cent, underlining how quickly digitally connected consumers are adopting slates. ”With double-digit growth in tablet uptake across Western Europe in 2012 and further double-digit growth expected, tablets can no longer be considered a fad,” says Forrester, writing in a new tablet-related research report it’s putting out tomorrow.

The analyst said it expects the consumer-owned installed base of tablets to reach more than 147 million in Western Europe in 2017, up from 33 million in 2012. Its tablet growth forecast is based on a survey of 13,000 consumers in France, Germany, Italy, Netherlands, Spain, Sweden, and the UK. The polled nations with the largest proportion of tablet owners, as a percentage of their total online population, were the Netherlands, with 20 per cent tablet penetration in 2012; Spain with 18 per cent; Italy with 16 per cent; and the U.K. with 15 per cent. France was lowest with just nine per cent.

In a preliminary version of Forrester’s tablet report, seen by TechCrunch, a few observations stand out — including a downward shift in the age-range of the largest group of tablet owners, shifting away from 30- to 40-year-olds to 18- to 24-year-olds. The analyst found a quarter of online adults in the 18- to 24-year-old category owned a tablet in 2012. The shift towards more younger tablet owners may accelerate in future — Forrester points to the rise of “competitively priced” Android powered tablets in the sub-€250 category, such as Amazon’s Kindle Fire and Google’s Nexus 7. And since tablet ownership increases with income, according to Forrester’s findings, and the young are keenest on owning a tablet, then cheaper Android tablets which are half the price of Apple’s iPad are likely to be helping to drive adoption lower down the age range, to users who previously may not have had the disposable income to afford an iPad. As well as Android-powered slates stepping into that pricing vs demand gap, Apple also came out with the smaller, cheaper iPad mini last year. Yet more fuel for the tablet fire.

The living room and the bedroom are the only locations where tablet owners chose their slate over their smartphone

While the young are the keenest on tablets, Forrester said they are by no means the only age-group with an interest. Nearly one in six European online consumers aged 65 or older already owns a tablet, according to the report.

Despite the rise of cheaper slates, price remains a considerable barrier to tablet entry for a big chunk of online European adults — Forrester found that around a third of those polled are not planning on buying a tablet due to price (and regardless of income) — suggesting lots of potential tablet owners still have trouble justifying the purchase of an additional gadget, on top of their smartphone or PC.

When it comes to tablet usage, Forrest found that tablets are unsurprisingly most used in the home — specifically the living room, bedroom and kitchen, whereas smartphones have a much wider and more consistent distribution of usage (as illustrated by the graphic below). The living room and the bedroom are the only two locations where polled tablet owners chose their slate over their smartphone. Or, in other words, the most used gadget is the gadget you have in your pocket.

According to Forrester, the main usage activities for tablets are accessing the Internet, emailing, social networking, playing games, and viewing pictures. It also found that tablets are not the highly personal devices that smartphones are: of the tablet-owners who have a spouse/partner, 63 per cent said they share their tablet with them, while one-third share it with their children — making tablets “a far more social device than smartphones”, according to the analyst.

“Tablets are social devices mostly used in the digital home,” said Thomas Husson, analyst and co-author of the new report, in a statement. “Companies that want to exploit tablet opportunities need to understand they require a differentiated approach from smartphones.”

The report also underlines a ‘halo effect’ for smartphone makers who also sell tablets. Forrester identified a general allegiance among smartphone owners to their phone’s brand when choosing a tablet — especially pronounced for iPhone owners but not limited to Apple’s hardware. The report notes:

While the Apple iPad is the dominant tablet in Western Europe, it is most popular with iPhone owners — a staggering 83% of European iPhone owners who have a tablet opted for an iPad. Similarly, the Samsung Galaxy tablet is most popular with Samsung Galaxy and Wave smartphone owners, and the Windows 7 tablet with owners of Windows-based smartphones.

Tablet owners also tend to own a plethora of other connected gadgets — six others on average, according to Forrester — and are “more technology savvy than non-tablet owners”, a finding that is consistent with an early adopter profile. Forrester links smartphone ownership to tablet ownership as a key driver for slate sales up to now — noting that “the proportion of European smartphone owners who own a tablet (28 per cent) is more than double that of those who aren’t smartphone owners (12 per cent)”.

However the analyst says what’s true for the current crop of (still early adopter) tablet owners, won’t be true as tablet ownership expands to take in a greater proportion of the population. ”We are still in the early-adoption phase of tablet ownership, so the next wave of tablet owners will not be as eager; to convince them to adopt a tablet, marketers will need to stress attributes like accessibility, ease of use, and relevance,” says Forrester.

The analyst believes tablets are likely to expand their usefulness beyond the living room/bedroom in the near future, with usage patterns being shaken up by a variety of factors including enterprise/workplace adoption of tablets; the diversification of form factors (such as smaller tablets and phablets, touchscreen laptops and “netvertibles”, hybrid devices and other new forms); as well as the roll out of 4G cellular services and more cellular data bundles.

Likewise, tablet usage will be dictated by form factor — so usage patterns may also shift, as tablets migrant to other locations. “A tablet with an attachable keyboard will encourage greater usage of email and work-related applications; and while not a pocket-size device, a 7-inch tablet will encourage greater portability,” the report notes.

With $650K In Seed Funding, YC-Backed Upverter Chases The Dream Of A Hardware Startup Revolution

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Toronto’s Upverter is a startup that’s poised to effect change that could reshape the landscape of entrepreneurship. That’s not something you can say about most of the businesses we cover on a daily basis, whether or not they have good ideas. But it’s definitely true of Upverter, the company that’s hoping to build a cloud-based hardware engineering platform that can match and overtake its desktop-based counterparts within the next few years.

So what would that mean for the messy, expensive business of hardware prototyping and product creation? Nothing less than the beginning of a new era, according to Upverter CEO and co-founder Zak Homuth.

“The three of us that founded the company all kind of come from a mixed hardware/software background, we all studied electrical engineering, we all worked co-op jobs at startups all around the world, did a little bit of hardware and a little bit of software,” he explained in an interview. “And then we got together to try to improve the rate of innovation with hardware. We all ran away from it, because it was easier to build software than to build hardware, and we wanted to fix that, because we wanted to build hardware personally.”












The idea was to make tools that would allow Homuth and his co-founders to build a hardware company as their next startup venture, so they quit their jobs, sold their possessions to get some working capital and moved to Homuth’s parents basements, with the nascent idea of building an engineering platform that lives entirely in the cloud. For the fledgling startup, the question was whether or not they could build a GitHub for hardware, how cloud-based it could be, and whether that was something anyone even wanted. Flash forward four months.

“Then we got into Y Combinator, picked the company up, moved it down to Mountain View and got this shitty little townhouse across from YC,” he said. “By that time we’d figured out that the solution to the version control problem, the innovation problem, the crowdsourcing problem was to move it all to the cloud, and specifically the tools. Because if you move the tools to the cloud you make it possible to control the file format, so that you can do version control, you can control consumption, you can control the viewer.”

Upverter launched a very simple version to a very controlled group before coming out of YC, and then took that MVP-style product into something that could be used by the general public in September of 2011. “It couldn’t really do much,” Homuth admits. “But it was the line in the sand that allowed us to say ‘Does anybody wanted to do engineering this way, instead of the way you’ve been doing it for 30 years?’ and we got enough ‘yesses’ that we kept working on it.”

The company has since been tracking down money, building out its tools to a point where they actually compete with existing design tools, via a release just a few short months ago. Upverter has raised $650,000 so far from angel investors, including YouTube founding team member Christina Brodbeck, and Xobni co-founder Adam Smith, and that has managed to allow them to build a software tool that begins to be able to compete with existing tools. But there’s still a long way to go, Homuth says.

“It’s not at parity by any means, it can’t do everything that $100,000 software can do yet, but you can do non-zero stuff,” he said. “You can actually get stuff manufactured, you can actually simulate, you can actually manage a product’s life cycle, you can actually design. And that was step one in our three step plan to change engineering.”

Step two is to get the platform to parity with existing tools

Step two is to get the platform to that parity point, where it can compete with existing tools on an equal footing with legacy software. Getting to a point where they can design equally well in a browser as with a desktop tool is around six months away, according to Homuth, at which point Upverter will be able to start building out its sales and marketing team. Once it gets there, Upverter will have built in a little over three years what legacy CAD companies have taken 30 years to create. The next goal, beyond that, is to become the “Rosetta Stone of engineering,” meaning that no matter how you come at engineering, no matter what tools you’re using, it’ll translate and you can work with anyone else in the world on the same files and on the same projects.

Upverter’s ultimate goal is still at least a couple of years away, Homuth says, and the time it takes to get there will be dependent on what kind of money the startup can raise. He’s actively looking for fresh investment now, while also continuing to add to the 10,000-strong user base it has managed to attract so far.

The rise of Upverter means a potential explosion on the horizon for hardware startups, which is why the company is hosting a hardware hackathon with Y Combinator on February 23rd. Making hardware engineering collaborative, affordable and easy to access can have a tremendous impact on the cost of doing business and risks associated with creating new hardware, which is why Upverter achieving its goals could lead to a new revolution for hardware startups, incubators and investors alike.

If you happen to be one of those hardware startups, Upverter is offering free team accounts to TC readers. Just follow this link to sign up.

The Nifty MiniDrive Gives Your MacBook Air Or Pro More Internal, Removable Flash Storage

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MacBooks are on a straightforward path to becoming closed case devices, with very little in the way of aftermarket expandability options for consumers. Which is why the Nifty MiniDrive Kickstarter project seemed so promising: It’s a microSD card adapter that fits flush with the side of your MacBook Pro or Air, which means you can add up to 64GB of additional flash storage via a port that many people probably only use very occasionally anyway.

It’d be easy to do this yourself if Apple used the kind of spring-loaded, flush-mount SD card slot you see on a lot of Windows PCs, but as it is, when using standard SD cards and adapters, the end protrudes about a third of an inch out of the side of the computer, which means keeping something there permanently will invite disaster if you’re putting it in and out of a bag with any frequency. The Nifty MiniDrive fixes that, with a design that’s custom-fit for the different models of MacBook (there’s an Air version, one for the MacBook Pro and another for the 15-inch Retina Pro).

Removing the card requires a special tool that Nifty ships with each MiniDrive, which is not unlike a SIM-card tray ejector, but with a hook so that it can catch the recessed groove found on the adapter itself. It’s a remarkably effective design, which works well in practice. Losing a MiniDrive tool would mean your drive is stuck in the SD card slot, but you can fashion your own removal tool from a staple or paper clip should it ever come to that, so it isn’t a huge concern. Plus, these are designed to be used mostly by people who don’t require frequent access to that port anyways.






As you can now get microSD cards in capacities ranging up to 64GB, with 128GB possibly to follow soon, that adds a considerable amount of extra disk space in a package that adds almost no weight to your existing setup, and doesn’t change the outside physical profile of your machine. On my 128GB MacBook Air, the Nifty MiniDrive with a $60 64GB microSD Class 10 card gives me 50 percent more storage. And if I fill it up, it’s easy enough to swap out another drive, keeping the first microSD card close at hand in case I need to retrieve something from the archive.

Although only made of plastic and glue (plus the metal connectors), the two Nifty MiniDrives (one for 15-inch Retina Mac and one for 13-inch Air) I have are performing well. They’ve survived multiple removals without incident, the silver finish on their endcaps matches the color of the MacBook’s aluminum case perfectly, and OS X instantly recognizes the drives when inserted. In an age of Wi-Fi cameras and mostly cramped SSD storage, they’re a great little addition to any Mac notebook setup, and should be available to order soon from Nifty’s website.

Google Finally Shows Off Google Glass UI, Announces #ifihadglass Purchase Campaign

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Google is slowly pulling down Google Glass’ veil of secrecy. With each announcement, the company reveals a bit more of its secrets. This time around, the video above shows Google Glass’ UI in real world situations — you know, real world as in jumping from a plane and swinging on a trapeze. Forget about the wide-eyed concept videos; this is the real deal.

Get ready for even more Glasshole sightings, Google is ready to hand out Google Glass units to non-developer types. But you have to apply. And still pay the Glass Explorer Edition’s $1,500 price tag. But Google Glass!

Using the hashtag #ifihadglass, take to Twitter or Google + and with 50 words or less, explain how you would use Google Glass. Photos and videos can be included as well. The deadline is February 27, and Google didn’t state how many Glass units will be handed out through this program, but the competition will be fierce.

The UI shown in the video is radically more subdued than in the original concept video. Gone are the little circles and VH1 Pop-Up Video-ish notifications. Instead, users interact with Google Glass through a single pane in the top right. Everything from Google searches to notifications to hangouts seemingly happen in this one space — rather than dancing around the field of vision like in earlier Google Glass videos.

The world seen through Google’s omnipresent eye but where are the ads?

Google has yet to announce when general consumers will be able to buy Google Glass. But that’s smart.

Google is slowly rolling out units to die-hard fans that can likely help the development and deal with first-gen bugs. Frankly, at this point, Google Glass isn’t ready for mass consumption. It
will be released when it’s ready and until then, lowly consumers like most of us will have to sit on the sidelines and enjoy the future vicariously through YouTube demo videos.










OTG Lays The Foundation For A Connected Airport That Speaks Your Language, Whatever That Language May Be

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OTG, the restaurateur that made waves when it installed free access iPads in some of the world’s busiest international airport hubs last year, is improving its existing system with the deployment of a translation system that will allow it to provide translation of its restaurant menus in 13 different languages. The system is already live in test deployments at locations like Toronto’s Pearson airport, and CEO Rick Blatstein tells me it’s already having a positive impact on sales at OTG-run restaurants.

The effort will soon encompass 20 languages and see wider deployment in more of the airports where OTG is already operating in North America, including LaGuardia and Minneapolis-St. Paul. Blatstein said that his company quickly saw the value in offering multi-lingual support after realizing that at Pearson, for example, English is the first language of only around 40 percent of travelers at any given time on average.

“We have all of our menus and everything translated and tested ahead of time so that when you push the flag of your language, it automatically translates that for you,” Blatstein said. The idea is to make travelers feel more at ease, since they’re able to communicate in their own language. Ordering can happen right from the iPad kiosks, meaning there’s no chance of encountering language-barrier problems between travelers and serving staff.

OTG’s iPad deployment also provides travelers with access to Facebook, Twitter, flight status information, and more without charging them. The aim is to make air passengers feel less like a captive audience and more like treasured guests when spending time in the airports that frequent travelers likely know all too well. The translation service, applied at launch to restaurant offerings, is a first step, according to Blatstein, and one that will eventually make its way to the company’s offerings outside of its restaurateur endeavors, too. Customers could soon order commercial goods from iPads in the language of their choice, Blatstein suggests, or set up accommodations or ground transit at their destination ahead of time.

Airports can maintain multi-lingual staff, and cater to the most common languages spoken at their hubs, but you can’t cater to all the various people from every neck of the woods at every location all of the time. But with an iPad-supplemented customer-service model with built-in translation services, you actually might be able to be everything to everyone. OTG isn’t quite there yet, but it’s making big steps in that direction, and that could make air travel (or at least the parts in between) much more pleasant for all involved.

iPhone Brand Outshines Samsung’s Galaxy As iPhone 5 Becomes Best-Selling Smartphone Globally In Q4, iPhone 4S 2nd — Analyst

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Apple’s iPhone 5 became the best selling smartphone globally in Q4, pushing past Samsung’s flagship Galaxy SIII, according to research by Strategy Analytics. The data comes from its Handset Country Share Tracker service. It’s the first time the iPhone 5 sales have topped Galaxy SIII shipments. According to the analyst, a “rich touchscreen, extensive distribution and generous operator subsidies have propelled the iPhone 5 to the top spot”.

Strategy Analytics estimates that 27.4 million iPhone 5 smartphones shipped worldwide during Q4, versus 15.4 million Galaxy SIII units. The iPhone 5′s share of the total global smartphone shipments was 13 per cent in Q4, according to the analyst, while Samsung’s handset captured an estimated seven per cent share.

Neither Apple nor Samsung break out quarterly per handset model device sales — although Samsung does report channel shipments for some smartphone models, and Apple has reported launch weekend sales of new iPhones — so it’s worth stressing that Strategy Analytics figures are estimates.

In addition, comparing the performance of Apple and Samsung’s respective flagships has another drawback. The different launch dates of the respective handsets make a direct sales cycle comparison a little unfair, since Apples iPhone 5 launched last September, positioned to fully capitalise on holiday sales, while Samsung’s Galaxy SIII is considerable older, launching back in May. The hype around its successor, the Galaxy SIV, is already cranking up, potentially dampening sales as consumers may be opting to wait for the next generation device — with a launch rumoured as soon as next month.

That said, Apple’s iPhone 4S launched in October 2011 – yet still managed to out-ship Samsung’s 2012 flagship in Q4. Apple shipped an estimated 17.4 million iPhone 4S handsets — two million more than Samsung’s Galaxy SIII shipments for the quarter — making the 4S the second most popular global smartphone model in Q4, with an eight per cent share (the Galaxy SIII was third).

Apple’s iPhone 5 and iPhone 4S together accounted for one in five of all smartphones shipped worldwide in the quarter, according to Strategy Analytics’ data. It described this as ”an impressive performance, given the iPhone portfolio’s premium pricing”, adding that the Galaxy SIII’s global popularity “appears to have peaked”.

Apple’s premium pricing strategy is matched by the use of premium materials in the construction of its handsets — with metal and glass the materials of choice for the iPhone 5 and 4S, rather than the plastic used in the Galaxy SIII. Apple is also able to deliver OS updates over the air, bypassing carrier testing requirements, which frequently impede Android updates — meaning some Android fans may choose to opt for a newer model of smartphone in order to get the latest version of the OS.

Apple Says It Was Targeted By The Same Hackers That Hit Facebook, Will Release Protection Software Tuesday

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Apple has revealed that it was attacked by the same group that went after Facebook in a recent attempt to break that network’s security. The company says a “small number” of its employees’ Macs were affected, but there is “no evidence that any data left Apple,” according to a report by Reuters. The company will be issuing software to prevent customers from being attacked in the same manner, Apple said.

Apple’s report follows the news from Facebook on Friday that it was targeted by hackers apparently operating out of China. Facebook also reported that none of its users’ data was compromised through the attack. Apple is said to be workign with law enforcement on trying to find the source of the hacking attempt, and will be releasing a software tool aimed at its customers to help them protect their own Macs against the malware used by the unidentified assailant.

The goal for both Apple and Facebook, in being the source of these reports about attacks on their own companies is to be proactive and get out ahead of the news, in order to reassure customers that they’re doing everything possible to ensure the security of any data they hold. The object lesson of Sony’s PlayStation network breach, and the ensuing criticism and lawsuits that resulted from it being perceived as “slow” to notify outsiders of the attack is probably one cause of heightened transparency on the part of companies facing cyber-security threats.

For Apple, admitting to a security breach is a rare occurrence. The company acknowledged some 400 iTunes accounts were hacked back in 2010 in response to customer complaints, but this kind of pre-emptive move indicates that we’re likely dealing with a different level of security threat altogether. On the plus side, account data seems not to have been leaked, and this means authorities will have the help of two technology giants and their considerable resources in tracking the perpetrators down.