Luxury Phone Brand Vertu Launches Its First Android-Powered Handset — For Those With $10,000+ To Spend

Vertu logo

Vertu, the formerly-owned-by-Nokia maker of eye-wateringly expensive, leather-clad, gem-encrusted, handmade-in-the-U.K. ‘luxury’ smartphones, has launched an Android-powered device: the Vertu Ti.

After leaving the Nokia fold, back in October, it was rumoured that Vertu planned to do what many a Nokia fan still wishes that company would do: ditch Symbian and adopt Android. Today Vertu unveiled its first Android-powered phone, along with a new slogan: “Handmade in England. Powered by Android”.

The Vertu Ti runs Android 4.0, skinned with a dedicated Vertu UI. The handset costs from a whopping €7,900 — approaching $11,000 — for which you also get a 3.7 inch “virtually scratchproof sapphire crystal screen”; a grade 5 titanium strong-but-lightweight casing; a dual-core 1.7 GHz processor and 1GB of RAM; an 8 megapixel rear camera with 1080p video capture plus a 1.3 megapixel front-facing lens; 64GB of internal memory; and ‘Bang & Olufsen tuned’ sound. What you don’t get: 4G. 

Speaking to the BBC, Vertu CEO Perry Oosting explained why the company decided to adopt Android, rather than follow Nokia’s lead and opt for Microsoft’s Windows Phone platform. “You need to be part of an ecosystem,” he said. ”Your device will have to integrate with other devices. I think the Windows phone will have success but it is still a relatively small market share. At the moment it doesn’t have the global reach of Android — which is about 60 per cent of the market.”

Oosting didn’t mention Android’s openness to being customised but Microsoft’s refusal to allow mobile makers to skin Windows Phone with their own UIs may well rule out any luxury brand tie-ins, since Windows Phone currently offers limited scope for branding — beyond being able to display a branded homescreen Live Tile.

Despite (finally) reaching the conclusion that ecosystems are king, Vertu still obviously sells to a very exclusive club of buyers — with huge amounts of cash to spend on a phone. There are just 326,000 Vertu smartphone owners globally after 10 years in the industry, according to the BBC. China is said to be Vertu’s biggest market.

Apple’s Invisible “Microslot Antennas” Patent Means Your Next iPhone Could Have An All-Aluminum Case

iphone-pro-sexy-concept-01

A new patent granted to Apple today by the USPTO (via AppleInsider) describes an invention called “microslot antennas,” which would integrate cellular and wireless radio antennas directly into case materials, which could both reduce the size requirements of internal elements of a device, and also make it so that there’s no evidence on a gadget’s external case of the antenna’s presence, to the naked eye at least.

If you’ve been paying attention to Apple over the past decade or so, then you can probably tell that the company likes a certain design ethic (all-aluminum case construction) that it hasn’t been able to achieve with the iPhone. From plastic backing, to glass with an antenna built into a strip along the outside of the phone, to glass “windows” top and bottom, the iPhone has always been an exception to this preferred design aesthetic, owing to the need for radio communications to flow freely.

The patent was originally filed in 2007, which likely explains why all the example drawings depict a notebook computer instead of an iPhone or portable device. But the tech, which allows micron-wide antennas (of varying lengths, depending on needs) to be built into a device housing, would be able to communicate over cellular, Wi-Fi GPS, Bluetooth and other wireless frequencies, making it ideal for use in an iPhone design. The slots cut into the case are filled with epoxy or plastic to help prevent dirt and other material from getting in, meaning they should fare just fine in a purse or pocket, too.

This tech likely isn’t as easy as it sounds to implement, since otherwise we’d have seen it used already in iPhone and iPad models released to date. The black bar on the back of iPad models with cellular connectivity, and the windows on the back of the iPhone 5 at the top and bottom stick out like sore thumbs on otherwise unbroken surfaces, even though with the iPhone Apple managed to make it mostly work in its favor. But if Apple can bring this to shipping products, it could significantly help their ability to push the envelope with design. An iPhone carved out of a single block of aluminum? Yes please.

Top image source link: iPhone Pro

This Augmented-Reality Robot Is The Closest Thing You Can Get To A Real-Life Hologram

pictures

Ready to have your brain blasted to bits? U-Tsu-Shi-O-Mi is a “virtual assistant” that is actually a green-clad humanoid robot. Users look at her using virtual reality goggles and instead of seeing a mildly creepy, ninja-like blog they see an actual face and body. You can reach out, touch the body, and even shake hands with your robotic pal.

Made by a Japanese company called Different Dimension Inc., the robot uses a program called MMDAgent to interact with users. An initial prototype looked like a ‘tween in footie pajamas and a full-face hood. The newest version consists of half of a body and a much smaller profile. The pre-order price will be about $5,000.

Unfortunately the system still requires a VR headset and some solid computing power. However, because the entire package is so compact, you could imagine approaching a little green figure while wearing smaller VR glasses and interacting without much fuss. Interacting with a tiny green figure is obviously quite creepy – especially if passers-by don’t know what’s up – but what did Clarke say about technology and magic?

via Gizmag

Microsoft’s Next-Gen Xbox May Require You To Use A Kinect

kinect-for-windows-sensor

The war for your living room rages on, and Microsoft has no intention of yielding any hard-fought ground to its gaming rivals. Rumors of a new Xbox have been flying around for months now, but Kotaku has put together the mother of all next-gen Xbox (a.k.a. Xbox 720, a.k.a. Durango) posts thanks to a secretive-but-chatty source known as SuperDaE — if the moniker sounds familiar, he’s the guy who tried selling what he claimed was a Durango developer rig on eBay a while back.

First up, the hardware — Kotaku claims that the final, retail-ready Durango console will sport a eight-core processor clocked at 1.6GHz, 8GB of DDR3 RAM, and a “800mhz DirectX 11.x graphics processor unit.” Other reported components include a 500GB internal hard drive (mostly for installing games, which is now said to be required upon a game’s first launch), as well as a Blu-ray drive. That info matches up rather nicely with earlier reports about the Durango’s internals, so it’s becoming very clear that whatever Microsoft has up its sleeves should have no trouble pushing pixels over the months and years to come.

And for better or worse, there will be more Kinect in your future. Apparently, its days as a pricey peripheral of questionable value are over — an updated version is said to be included with every new Xbox going forward. To top it all off, it’s being reported that the new Xbox simply won’t function correctly unless the Kinect is connected and has been set up. The Kinect’s appearance at CES and Kotaku’s new report illustrate that Microsoft strongly believes in the promise of motion and gesture control that the Kinect brings to the table — even if some gamers just don’t see the value. Surely I can’t be the only one who has trouble calibrating a Kinect to work well in tiny rooms.

While the new Kinect has been updated considerably (it can apparently track more discrete points on more people’s bodies), that certainly doesn’t mean that the Xbox will suddenly go without a traditional controller. While Kotaku wasn’t able to figure out exactly what the thing will look like, the new model is expected to be “a natural evolution” of the design used for the 360′s controller, albeit with a new and largely unexplained way of connecting wirelessly to the console itself.

Apple Updates iPhone 4S To iOS 6.1.1 After European Carriers Advise Against Updating To 6.1

iPhone4s_3up_Photo_Siri_Sprgbd

Apple has just issued iOS 6.1.1, a bug-fixing update aimed at the iPhone 4S specifically to address issues around cellular issues on 3G connections for some European carriers, per the release notes. The update had been in beta for only five days, which is a much shorter cycle than Apple usually goes through for new iOS updates. The new release is a different one from that already in testing, according to Apple, which addressed Maps fixes for users in Japan.

Vodafone UK and 3 Austria had warned customers not to update their iPhone 4S to iOS 6.1 via text messages sent out to subscribers, advising that it prompted 3G connection issues including an inability to make or receive calls or texts. iOS 6.1 also caused issues for AOL corporate employees, creating errors around meeting management.

Those errors, as well as ones that users are reporting around battery drain and device overheating, aren’t specifically mentioned in the release notes for this update. Those problems also extend beyond the iPhone 4S, so it’s likely they’ll get zapped in another, less urgent bug-fixing update aimed at all the hardware to be released later.

Google Nexus 4 Wireless Charging Orb Now On Sale For $59.99 From Google Play, Ships In Less Than One Week

wireless-orb

Google’s Nexus 4 wireless charger has been a creature only of legend up until today, even though the phone itself shipped months ago, late in 2012. Now, though, American buyers can get their orb orders in for $59.99 for the Qi-based inductive charger for Google’s latest Android reference smartphone.

Estimated shipping for the Nexus 4 Wireless Charger, as it is so blandly named, is listed as being at under one week as of this writing. The charger takes around four hours to charge the Nexus 4 from empty to full and ships with a micro USB cable, and a plug designed for use in North America (we suspect other regions will see different plugs). It weighs 130 grams and props up the Nexus 4 at an angle to provide easy viewing.

The Nexus 4 has a dock mode when used with the Wireless Charging Orb, which displays photos, Currents articles and other info, including the battery charge level. Judging by how quickly Google has been selling out of Nexus phones, there’s no telling how long these will last, so get your orders in if you’ve been waiting.

Minecraft: Pi Edition Brings Mojang’s World Building Game To The Raspberry Pi For Free

Pi-Edition-header-1

Today on the Mojang blog, the developer announced general availability of Minecraft: Pi Edition, a version of Minecraft designed specifically to run on the open source Raspberry Pi computer. The version is completely free and was originally announced late last year as an effort to get kids more interested in the kind of exploratory programming the Pi can offer.

Minecraft: Pi allows players to interact with it in the usual way, but it also supports a variety of programming languages so that players can get much more involved with editing the game’s code. That gives it more flexibility than you’ll find in the paid consumer shipping versions of Minecraft, in a package that’s completely free to run on $35 Raspberry Pi hardware.

The version missed its initial planned launch date, but that was because porting Minecraft to the Raspberry Pi proved more difficult than originally thought. Despite delays, the arrival of this software on the platform once again expands the possibilities for the platform created by Eben Upton and his team. A lot of the innovative uses we see involve hardware hacks, but this is a change that should give some kids their first crack at seeing what’s involved in game development from the ground up.

New Ad Shows That The Microsoft Surface Pro Is A Lean, Mean Break-Dropping Dubstep Machine

Screen Shot 2013-02-11 at 3.19.12 PM

A handsome man pulls out a Microsoft Surface Pro from his bag. He’s wearing a well-cut suit (he’s at work). He’s a hipster, but a serious one. While putting the Surface Pro on the table, two attractive women stop their conversation to look at this unknown and remarkable computer. Or is it a tablet? Either way, they’re ready to dance.

But let’s focus on the man’s hand for a second. He takes a stylus from the side of the Surface Pro and stretches out his arm. Then everything goes crazy. It turns out that everyone had a Surface Pro, starting with the two women who were wondering what the Surface Pro was a few seconds before. They’re hooked. Everyone just took ketamine and they’re ready to roll.

Everybody starts dancing around the conference-room table. They all circle a chart on an Excel spreadsheet using the stylus. Is the meeting over? Because everyone is standing up now. Apparently it’s not over, because in the next shot, everybody is still sitting. Doesn’t matter. Got Excel.

Oh, but the main character is now dancing on his knees in the middle of the table, Surface Pro in hand. But wait, two new characters enter the conference room! It’s the sourpuss boss. What in tarnation? Are his employees insane? No, man, he’s here to drop the break. More dancing, more drawing on an Excel spreadsheet.

The main character is back, still dancing with the Surface Pro on the conference table. Now he’s using it over his head. Maybe he has a Wi-Fi-coverage or screen-glare issue.

We finally jump back to the first shot. The handsome man is sitting at his chair in front of his Surface Pro, ready for the hypothetical meeting that we just experienced. “Introducing Surface Pro.”

Once again, Microsoft produced a TV ad that doesn’t show much of the product or its intended uses, which is very reminiscent of the Surface RT ad. Sure, it’s full of energy and Excel spreadsheets, but the Surface Pro is a newcomer. You have to educate the viewers, show them what they can achieve with a Surface Pro. Circling Excel spreadsheets and plugging in a microphone are not enough. And what was with the beat-boxing?

Doesn’t matter, had dubstep.

Apple Can Certainly Play Watchmaker, But Don’t Expect Devices To Hit Your Wrist Any Time Soon

Image (1) iwatch_def11.jpg for post 157418

Apple iWatch rumors have hit the mainstream, thanks to reports from both The New York Times’ Nick Bilton and The Wall Street Journal’s Jessica Lessin, with sources describing “curved glass” “watch-like” prototypes, potentially with components in production testing at Apple supply-chain partner Foxconn. But before you label a jar “Apple iWatch Reserve Fund” and start pinching your pennies, consider the likelihood that this kind of tech is coming to store shelves soon, if at all.

Here’s the thing: Apple builds stuff all the time. Literally all the time they’re working on things, including the fabled Apple television set that has made Gene Munster’s predictions one of the longest current running jokes in the tech industry today. Would Apple build a wearable computer prototype? Given the success of iPod nano wristwatch case accessories, given the unprecedented crowdfunding of the Pebble smart watch, given Google’s clear and present interest in wearable tech with Google Glass, the answer is “of course.” But to build and to ship are two entirely different things, and Apple often does the former, but only selectively continues through to the latter.

There are still some major hurdles standing in the way of a shipping iWatch, and these are barriers that aren’t likely to be overcome in, say, the next few years. For evidence of what’s wrong with the idea of an imminent iWatch, you need only look at the market equivalents that currently exist.

The MetaWatch and the Pebble, two Kickstarter success stories that have actually made it to market, both have considerable limitations as practical devices. Battery life is a major concern, and consistent functioning of basic services like email notifications is a problem. The fact that both of these projects are coming from companies with years of experience building smart watch devices isn’t reassuring, either – these problems seem like issues with first-generation prototypes, but they’re coming from companies that, in the case of the Pebble, have already shipped thousands of production units before now.

Apple could have some advantages over these makers, since it’ll have direct access to private iOS APIs should it build an iWatch, but the technology still doesn’t seem ready for practical application. No one wants to charge a watch with anywhere near the frequency currently required, no matter the brand behind it.

You could argue that Apple has a history of coming in and delivering a dramatically improved product where others have failed, which is exactly why it was able to build a compelling MP3 player with the iPod. But the smart watch industry isn’t like the others it has revolutionized. MP3 players needed saving; smartphones needed a shake-up; tablets were limping along. Smart watches, however, are still something for which there is negligible-to-no proven demand in the general consumer population, tech-head crowdfunders excepted. There’s no problem for Apple to fix here yet, in other words, and there may never be.

There’s no problem for Apple to fix here yet, and there may never be.

Apple could still surprise and deliver an iWatch experience that creates a demand where there was none before, as they have done in the past. Former Apple interface designer Bruce Tognazzini argued that in a blog post last week, but some of his main points actually explain precisely why we’re nowhere near seeing this ship. He suggests Apple has a wireless charging patent that would make charging less annoying, and offers Siri as a way to navigate a device with relatively small touch hit points and potentially fidgety controls. He also offers up NFC as a way for the iWatch to communicate for things like mobile payments, and talks about another patent for curved glass helping explain the form factor. Yet all of these things involve tech that Apple either has yet to implement, or has yet to implement well (in the case of Siri) in a shipping product.

Apple is a company that takes risks, but an iWatch would be an aggregate of risks with no precedent and little immediately apparent utility value. I have little doubt that it isn’t in the R&D lab at Cupertino right now, but if you’re getting your hopes up for a street date, you might want to hibernate for another few years. I’ll wake you when it’s here.

New HTC One Flagship Phone Gets Pictured, As A Picture Reportedly Taken With Its Camera Leaks

htc-one-evleaks

HTC’s new flagship phone is likely called the HTC One, and will probably debut later this month ahead of MWC, and now we have an image of what looks like a render of shipping hardware courtesy of EvLeaks. The HTC One image published today by the well-regarded source of pre-release Android info resembles earlier images but with an active home screen. This weekend also saw an image posted to Flickr with “HTC One” listed in its EXIF data, contributing to speculation that that is indeed what the phone will be called.

The HTC One image posted today potentially reveals a bit more about Sense 5.0, which in earlier leaks looked to have borrowed some design influences from Microsoft’s Windows Phone mobile OS in that it adopted a grid-style interface. Judging by the image posted by EvLeaks, that could be populated by content from social networks, as the photos on the homescreen seem to originate from Facebook contacts. Other noteworthy features include only the presence of a back and home button on the device bezel – curious both because Android moved to soft keys only on stock devices with the latest update, and because it lacks an app switcher button.

That could be a feature particular to Sense, but I wonder whether it’ll be compensated for somehow in the OS itself. Either way, the hardware looks solid; it’s somewhat of a departure for HTC, with what look like chamfered edges that might awaken feelings of familiarity in iPhone 5 owners, and top and bottom panels that look somewhat similar to those on BlackBerry’s new Z10 smartphone. But the speaker grills and screen size look like they could set this far enough apart to keep it unique, despite similarities with other OEM hardware.

In related news, this photo posted to Flickr supposedly comes from a camera in an “HTC One” device, boast a 2.0 aperture and coming in at around 4.1 megapixels, which is in keeping with reports that the HTC One will have a camera that uses three stacked 4 megapixel sensors to deliver better sharpness, dynamic range and depth of color. The image does indeed deliver a pretty good rendering of text for the in-focus area, and fairly low amounts of noise considering that it looks to have been taken in a low-light environment.

The Ultrapixel camera could be one of the features that takes center stage at HTC’s February 19 event in NYC. We’ll be on the ground live to cover the unveiling as it happens next week, so we don’t have long to wait to find for sure out what’s fact and what’s fiction.