The Google Nexus Tablet: The Top 6 Must-Have Features

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Google I/O is nearly upon us, and all signs point to Google revealing a tablet later today. The device leaked and then over the last few hours several high-level sources confirmed the device’s existence. It’s likely a low-end, 7-inch tablet powered by Google’s latest mobile operating system, Jelly Bean.

Try as they might, Google has yet to deliver an answer to the iPad. Most Honeycomb and Ice Cream Sandwich tablets were flops, and it’s devices like the Kindle Fire and Nook Tablet that have managed to make an impact though they hide their Android underpinnings beneath custom user interfaces. Apple is dominating in the tablet wars and with Microsoft officially throwing down with the high-priced Surface, the Google Nexus Tablet must be a success.

Killer Display

The Google Nexus Tablet needs a halo spec. It needs something out of the norm to champion its cause. It needs a killer display.

Apple raised the bar with the new iPad and its retina display. It’s unlikely that Google will use a super-high resolution display in the Nexus Tablet, but it needs a display better than something like the Kindle Fire. The Nexus Tablet’s display just has to be the best at its low price point, and that shouldn’t be that hard. Early leaks place a 1280 x 800 IPS display inside the Nexus Tablet — that’s significantly better than the 1024 x 600 Fire’s screen.

Something Special

Amazon launched the Kindle Fire right. Hopefully Google was paying attention. The Fire looks different and has several features exclusive to the device.

The Kindle Fire received a lot of traction at launch thanks to its Silk Browser. This browser promised faster web load times by routing the traffic through an Amazon server which compressed the data and delivered it to the tablet. Never mind that the Silk Browser doesn’t work that well, the feature sounded awesome at launch and gave Amazon a lot to brag about. Google needs something to brag about.

3rd Party Content Integration

Google content services suck. Rather than using Google Books and Play Movies, Google would be smart to utilize successful 3rd party apps to serve up the content. This crazy theory would put Amazon and Netflix as the main providers of books, movies, and music. In a sense this would kill the so-called pure Android experience usually associated with Nexus devices, but it would also make the device a lot more tempting to the average consumer. This move might also steal some Kindle Fire owners board with their devices but not willing to buy a more expensive device.

Expandable Storage

If the rumors hold true, the Google Nexus Tablet has a relatively small amount of onboard storage. But that’s fine for most people — as long as they can stick a microSD card into the thing.

The iPad’s lack of removable storage is still a sour spot among even its most fervent supporters. A simply memory card slot increases the amount of use cases while making it easier for owners to add and remove items from the device. For better or worse, Apple tends to route data to an iDevice through iTunes. But Google wisely doesn’t rely on desktop software for its devices.

Competitive Pricing

All the rumors state that the Google Nexus Tablet will likely be priced competitively with the Kindle Fire and Nook Tablet. Expect a price tag between $199 and $249.

The correct price will make or break the Nexus Tablet. Samsung, Motorola, and all the rest have yet to break the iPad’s hold on the $500 price point. Google would not be successful either at that level either, but the Kindle Fire has lost a good amount of its hype lately. Google might be able to sneak in and grab the number two spot from Amazon — the right price is crucial.

An Immediate Launch

The Google Nexus Tablet needs to launch sooner rather than later. Microsoft made a potentially grave mistake announcing the Surface tablet months prior to its release.

That said, Google has a history of sending I/O attendees home with its latest devices. Over the past few years Google handed developers smartphones, tablets, and hotspots. It wouldn’t be surprising to see that Google hid a few Nexus Tablets under the seats this year.


Microsoft’s Greek Headquarters Attacked By Arsonists

A police investigator gathers evidence following an attack on Microsoft's Greek headquarters at Marousi suburb, north of Athens

[Insert distasteful joke here regarding Windows Phone 7 lack of upgrade path to WinPhone 8]

Athens saw daylight a little earlier than normal today. At approximately 4:45 AM local time, arsonists rammed a van laden with gas cans into the front of Microsoft’s Greek HQ and set it ablaze. According to a Reuters’ report, the security guards were held at gunpoint, but also away from the fire. No one was injured in the attack.

Videos and pictures show Microsoft’s HQ are still intact although heavily damaged. “Staff were told not to come to work today, and probably also tomorrow,”Lia Komninou, Microsoft spokeswoman, said on Skai TV today.

The police have not yet named suspects.

[Something something something people still sore over Windows Vista]


Zynga Reaches 22 Million Daily Active Users On Mobile, Announces Partners Program

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Zynga’s chief mobile officer David Ko said that the company has reached 22 million daily active users on mobile. If you consider that Zynga has about 53 million daily active users on Facebook, it’s a pretty strong sign that the company is diversifying on the Facebook platform (although we can’t deduplicate these figures for players who use Zynga games on multiple platforms).

On top of that, the company announced a new partners program that will let third-party developers reach its network. Atari, Phosphor Games, Crash Lab and others are initial partners.

“It’s easier than ever to create an app and yet harder than ever to find an audience,” Ko said. “We want to create an ecosystem with best-in-class mobile developers and best-in-class mobile games.”

Becoming a mobile gaming platform puts Zynga in more direct competition with gaming companies like GREE and DeNA, which have their own mobile gaming networks. This is not to mention the fact that Apple has its own Game Center and that Facebook is moving heavily into mobile app distribution too.

Ko also gave a look at a couple upcoming titles including a new Matching With Friends title, that should build on Words With Friends’ audience. He also said that Draw Something is nearing its 10 billionth drawing.


The Secret To Apple’s High Retail Sales? People, People, And People

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The inimitable Horace Dediu has run the numbers and it’s clear: Apple is great at retail and, over the past five years, the company created 35,852 retail jobs. NYT hit pieces notwithstanding, it’s clear that Apple is getting things right when it comes to retail sales.

Dideu’s numbers show us two things. First, Apple is filling their floor space with people and, in turn, hiring more retail employees. Second, Apple stores are more about being the front line for Mac advertising rather than a true retail experience. After all, Apple has essentially stripped down almost everything about the Apple Store. There there few third-party items and plenty of open tables covered in laptops tilted just so. As Dediu writes, “Steve Jobs once said that Apple no longer had to be present at trade shows because they have millions of conversations with their customers every day through their stores. These conversations happen with the retail staff.”

So that’s where all the people are and that’s why Apple made 36,000 retail jobs. They’re all acting as representatives for one of the best known brands in the world and, more importantly, they’re doing a surprisingly good job. However, it took years for this strange symbiosis to truly gel and it is this strange system – retail plus online plus a fan base so broad that Apple’s pronouncements often hold the force of law – that few tech companies can duplicate.


Vizio Announces The Co-Star, A $99 Google TV Box With OnLive Gaming Built In

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Watch out, Sony, Vizio is chasing your tail. Just yesterday Sony revealed its latest Google TV hardware, a $199 remake of the company’s first GTV products. And now today, Vizio took to the wires and announced its first player in the Google TV game, the $99 Co-Star.

The Co-Star is a serious contender in this game, too. The product boasts all the Google TV functionality along with additional baked-in apps such as Netflix, Amazon Instant Video, iHeartRadio, and for the first time on a Google TV box, OnLive. With OnLive gamers can demo, watch and actually play games through the cloud gaming service. Plus, all this is available for $100 less than Sony charges.

“Our focus to deliver the best consumer experience continues with today’s announcement of the Co-Star, which delivers a superior smart TV interface that anyone can add to their existing HDTV,” Matt McRae, VIZIO’s Chief Technology Officer said in a released statement. “We combined the powerful features of Google TV™ with an intuitive and easy to use interface, giving users the power to enjoy an entire world of entertainment.”

The Co-Star ships with a dual-sided Bluetooth remote (OnLive’s wireless controllers use Bluetooth) with one side featuring a number pad and touchpad with a QWERTY keypad on the other side. The box also sports 802.11n and USB connectivity options.

Vizio hasn’t yet detailed the expected ship date yet although pre-orders begin next month.


Microsoft Confirms They Won’t Be Making Their Own Windows Phones

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When Microsoft announced their intentions to jump into the hardware space with the unveiling of their new Surface tablet, the next logical question seemed to be whether or not the folks at Redmond would do the same for smartphones.

After all, the model seemed to be doing well enough for Apple — was Microsoft considering adopting a similar approach to help give their Windows Phones a new leg up?

The answer, it would seem, is no. Information Week spoke with Windows Phone senior marketing manager Greg Sullivan, and when he was posed the question, he was quick to confirm that the company had no such plans.

“We have a strong ecosystem of partners that we are very satisfied with,” Sullivan went on to say.

It goes without saying that Microsoft has quite an ecosystem of hardware partners churning out Windows-powered PCs too, but it seems as though their focus on cracking the smartphone space has put their relationships with companies like Nokia, HTC, Samsung, and Huawei on another level entirely.

After all, PC players like Dell, HP, Toshiba, and the like don’t have much of a choice — if they value their stake in the traditional computing business, they’re going to continue to push out laptops and towers that run on Windows. What else are they going to do, switch to shipping Ubuntu on their products?

Things are much hairier in the mobile realm, with multiple platforms continually duking it out for dominance (though some clearly have an edge over others), and Microsoft knows they have plenty of lost ground to make up when compared to rivals Apple and Google. As such, Microsoft can’t really afford to alienate their mobile hardware partners, and revealing that they would create their own Windows Phone device to compete alongside those of their partners would certainly ruffle some feathers.

That’s not to say that Microsoft will never do it. They managed to keep the Surface wrapped up very tightly prior to its launch, so it’s clear that they still have the ability to pull off some surprising stunts. If they do venture into creating their own branded mobile hardware though, it’s going to be way, way down the line, after they and their hardware partners have established Windows Phone as a viable player in the smartphone space. Though some analysts see that as a matter of when and not if, Windows Phone isn’t quite there yet.

And that’s assuming they get to that point — for now, one of Microsoft’s big jobs going forward is to help build market momentum around their platform, and ensuring that their buddies push out timely, solid hardware is going to be a crucial part of that.


Sony Xperia Ion Review: Punching Above Its Weight Class

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Short Version:

It’s been a long time since Sony released a smartphone in the U.S. market that had a chance of hitting it off with customers — too many of their recent releases have either been meant for niche markets (the Xperia Play 4G) or were expensive and unlocked (nearly all of these things).

That said, they’re looking to give it another go with the new Xperia ion, and it certainly looks like it could go all the way. It’s the company’s first LTE-enabled phone to land in the United States, it packs a much touted camera, and it’ll only set AT&T customers back $99. What’s not to like?

Read on for all the juicy details.

Features:

  • 4.6-inch 720p Reality Display and Mobile Bravia engine
  • Runs Android 2.3.7 Gingerbread
  • 1.5GHz dual-core Snapdragon S3 processor
  • 1GB of RAM
  • 16GB of onboard storage, can take up to an additional 32GB microSD card
  • NFC
  • 12MP rear-facing camera (records video in 1080p) with Exmor R sensor
  • 1.3MP front-facing camera
  • Runs on AT&T’s 4G LTE and HSPA+ networks
  • MSRP: $99 with a two-year contract, available June 24

Pros:

  • Rock-solid camera
  • Impressive 4.6-inch display
  • Aggressive price point

Cons:

  • Why does this thing run Gingerbread?
  • Finicky capacitive Android buttons
  • Peculiar button placement on the Ion’s side puts form ahead of function

Long Version

Hardware & Design:

Looking at the Ion dead-on doesn’t leave you with much of an impression — the Ion’s face is clad in black, and is dominated by the 4.6-inch Reality Display. A terribly small speaker grill is nestled right along the device’s top edge, and a row of small capacitive Android buttons (more on them later) sit just above the Sony logo on the Ion’s chin.

In short, it’s not much of a looker from the front, and it lacks the quirky characteristics (think the color palette of the Xperia U and the nifty transparent sliver of the Xperia P) that helped some of its recent predecessors stand out in a crowd. Lack of style isn’t my only issue with the device’s face; that row of capacitive buttons took quite a bit of getting used to.

I’m not sure if it’s just because I have weird thumbs or what, but it can be a real struggle at times to register a touch on those buttons. They’re rather small (which doesn’t help things at all), and it often takes a more concerted press than one would expect to make things work the way they should. It may seem like a minor thing to get worked up over, but the effect is cumulative — having to touch the same button two or three times to make the device bend to my will for a few days isn’t too taxing, but it could make for some real headaches for people who actually take a chance and buy the thing.

Things get a little better upon turning the device over, which reveals a similarly understated design. Strangely though, I think this is where the Ion actually shines a bit. A handsome dark metal backplate (that’s sadly prone to attracting smudges) takes up most of the Ion’s rear end and is bound on the top and bottom by a pair of removable plastic caps that hide both a microSD and a micro-SIM slot. The only bit of branding back there is the iconic green Sony orb plopped right above the Xperia logo, and I frankly like it that way.

The other thing to note about the Xperia’s back is that it gently curves to fit your hand, something that helps hide its 11.68mm waistline. That curve coupled with that metallic backplate imbues the Ion with a sturdy, comforting feel in spite of the fact that it weighs in at only 4.9 ounces. That said, I take some issue with the way Sony crafted the sides of the device — the edges were designed in such a way that the power, volume, and camera buttons are mounted at an angle. The buttons themselves aren’t any harder to physically press, but their angled placement means they’re not quite where your fingers expect them to be.

This is especially prominent when trying to use the two-stage camera shutter button — my finger naturally gravitates to the highest point on the edge of the device, which often tricks me into applying pressure exactly where the shutter button isn’t. Again, it may seem like a minor thing to get worked up over (and users may get used to it in time even if I didn’t), but it’s annoying to see how Sony’s sense of aesthetics have made it slightly more difficult to use the phone the way I want to.

Software:

Gingerbread, I wish Sony knew how to quit you.

Perhaps I’m a bit jaded — after having used an Ice Cream Sandwich device as my daily driver for the past few months, going back to a lightly-tweaked take on Android 2.3.7 Gingerbread for nearly a week didn’t seem like a tempting proposition. Sony maintains that the device will gets its Ice Cream Sandwich update in due course (the Xperia S just got its own ICS update a few days ago), but really — it’s the middle of 2012 and Ice Cream Sandwich first hit the scene toward the end of last year.

It may just be one of the pitfalls that needs to be dealt with when mid-range devices are concerned, but I can’t quite shake the feeling that a solid handset isn’t quite living up to its potential because of Sony’s decision on this front.

Anyway, I’m not going to get too caught up in pondering the sort of device the Ion might have been, and Sony has done their part to try and freshen up this stale cookie. Longtime readers may know that I’m no great fan of what manufacturers do to the stock Android experience, but Sony thankfully hasn’t gone too crazy with their custom UI — save for a few particularly heinous widgets (Timescape and the large, love-em-or-hate-em Tools widgets in particular) I actually found myself enjoying some of what Sony came up with.

The app launcher in particular seemed nice and clean, with apps being arranged on multiple horizontal scrolling pages a la Ice Cream Sandwich. What made the whole thing even better was the fact that Sony didn’t completely load the device up with bloatware or plugs for their myriad media services — Sony only preloaded a few apps and at least some of them are rather useful.

Sony’s LiveWare manager app for instance is a scaled down version of Tasker, which prompts user-defined apps to spring to life when accessories like headphones or power cables are connected to the Ion. And just like clockwork, Sony’s Timescape social app makes yet another appearance here. The app pulls in tweets, Foursquare check-ins, Facebook status updates, and LinkedIn updates into a vertical stream of social information that’s at the same time visually striking and super smooth to scroll through. Just do yourself a favor and stay away from the fugly widget.

Of course, since AT&T is selling this thing, you can expect the full complement of carrier bloatware apps to round out the package. All the usual suspects are present and accounted for (I’m looking at you especially, Yellow Pages), but to my great relief, tapping a small grid icon in the bottom right corner of the app launcher lets you delete most of them quickly and without prejudice. Kudos to Sony for making that process dead-simple.

Camera:

One of the Ion’s biggest claims to fame is its 12-megapixel rear-facing camera, which makes the device second only to HTC’s Titan II for the title of “beefiest cameraphone” on AT&T’s store shelves. Thankfully, I’m pleased to report that Sony’s claims aren’t just marketing fluff — this is one of the nicer smartphone cameras I’ve used in quite a while.

But first, let’s address some of the mechanical bits. Holding down the two-stage shutter button while the phone is locked lets users jump straight into the camera app while the device is locked, which sounds great except for one thing — by default the camera app is set to snap a picture as soon as someone uses the shutter button to unlock it. That’s right, it just takes a picture as soon as the phone wakes up, which means that you’ll have no clue how well you’ve framed the shot or if the camera focused on the right subject until it’s too late.

Thankfully all that requires is a quick settings tweak, and the rest of the camera experience is quite solid. The process of auto-focusing and actually snapping a photo was awfully quick — just under three seconds to focus, shoot, and return to standby mode. Once inside the camera app proper, users can select from a number of different scene modes (though the default scene recognition mode is smart enough to accurately handle most situations) and shoot panoramas to boot, but there isn’t much in the way of manual controls outside exposure and metering settings.






Of course, all that would mean nothing if the photos didn’t turn out well. Fortunately, colors were bright and vibrant, though perhaps to the point of being slightly over-saturated at times (more on that in a moment). Low-light performance wasn’t too shabby either, but the Ion’s Exmor R sensor isn’t a miracle worker — there was still quite a bit of grain present in shots taken in darker locales. C’est la vie.

The Ion can also record 1080p video at 30fps, and results were generally passable — test recordings generally displayed plenty of detail, and additional features like image stabilization and the ability to light up the LED flash came in quite handy. The process isn’t entirely flawless though, as the camera tends to take a few extra moments getting into focus when you’re ready to begin shooting and the image stabilization can occasionally be hit or miss.

Now, about that over-saturation issue I was talking about — it’s not entirely the camera’s fault. It’s worth noting that the images look extra vivid on the device itself thanks in part to Sony’s use of their Mobile Bravia engine, and that their level of vibrance will vary once you move those photos onto other devices. And speaking of which…

Display:

Since the Ion is the first Sony smartphone I’ve worked with in a while, I wasn’t quite sure what to expect from its 4.6-inch, 720p Reality Display. As such, seeing the bright, crisp display come to life for the first time was actually a bit of a surprise — sure, it lacks the deep blacks seen on AMOLED displays but the LCD panel Sony’s using is no slouch (especially since at 342 ppi it beats the Galaxy S III and the iPhone 4S at the pixel density game). The display’s viewing angles are actually quite good, though prepare for the colors to wash out a bit the further you move away from dead center.

The screen’s performance in daylight seemed respectable at best. Since Sony doesn’t include an option to automatically set screen brightness, you’ll have to manage that yourself should you decide to venture into the outside world, and the screen tends to get overwhelmed unless brightness is cranked up full blast.

As I’ve mentioned before, Sony’s Mobile Bravia engine plays a significant role in how images and video appear on that sizable screen. With the Bravia option on (note: it’s on by default) colors were vibrant and vivid to the point of being slightly lurid at times — this was especially apparent in one of my test videos, where the Xperia ion tended to make a stage lit mostly in blue take on a notably purple cast.

It wasn’t necessarily a bad change (I actually think it gave the video some cinematic flair), but not everyone may enjoy the effects engine has. In addition to pumping up colors, the Bravia engine also sharpens the image, leading to the double-edged sword of slightly crisper images and video versus the potential annoyance of seeing more jaggies. Occasionally nuclear colors aside, I think leaving the Bravia engine on is generally a plus; it adds a bit of pop to the viewing experience, and it’s simple enough to shut down if it gets to be too much.

For a closer look at the difference, take a look at this image — the left side is a screenshot of a photo I took with the Bravia Engine off, and the right is a screenshot of same image with the Bravia Engine on (click to enlarge).

Performance:

The Ion’s spec sheet would’ve been considered top-tier just last year, but my how times have changed since then. We’ve since entered the age of the quad-core chipset (even though most of them don’t end up on U.S. soil), but the 1.5GHz dual-core Snapdragon S3 processor nestled inside the Ion’s curved frame still has plenty of game. The device seemed plenty responsive when put to the usual gamut of daily tasks — swiping between menus was buttery smooth, as was pulling down the notification drawer and scrolling through my innumerable contacts. Similarly, I had no trouble at all watching Top Gear reruns on Netflix or building obtuse structures in Minecraft Pocket Edition.

If you want to break things down numerically, the Ion managed to squeeze out an average Quadrant score of 2872, which roundly put to shame my trusty Galaxy Nexus (average: 1812). It’s still a long ways off from HTC’s ostensibly mid-range One S (generally around 4-5000 depending on the circumstances), but the Ion certainly has enough horsepower to be a daily driver for all but the most demanding users.

In terms of network performance, I’m loath to admit that I couldn’t latch onto an LTE signal in my particular corner of New Jersey (a problem that I imagine isn’t unique to me considering AT&T’s LTE network is only live in 41 cities), but I managed to pull down an average of 7.3 Mbps down and 1.3 Mbps up. It doesn’t sound great, but the Ion actually performed slightly ahead of other AT&T devices — namely an iPhone 4S and an unlocked Galaxy Nexus — I tested alongside it.

Though one of the Xperia Ion’s main draws is going to be that nifty camera, Sony is positioning it as more than just a media creator — it’s also a media hub. As you might expect from a company that launched the working group behind it, the Ion is DLNA certified, and it was a snap to get it linked up with my DLNA-compatible LG smart television and media server. From there, I was able to fire up the included Connected Devices app and sling my media onto the big screen. Streaming videos from my media server proved to be a breeze too, and it didn’t take long before Plex was serving up (dorky) content to the Ion.

If you’ve got a micro-HDMI-to-HDMI cable handy, you can also connect the Ion directly to your television at which point something very interesting happens. Once the connection is in place, the Xperia swaps its stock launcher for an upscaled version meant to be displayed on a television, allowing users to fire up apps and pore through media on the phone.

Provided you’ve got an HDMI-CEC (or SIMPLINK, or Viera Link, or whatever) compatible television, you’ll also be able to control the Ion with your television remote. The ability to take any compatible television and effectively turn it into a smart television set certainly has its appeal, and while it’s gimmicky and it’s fun, it’s hardly the kind of thing I’d want to use for any extended period of time.

When it comes to sound, the Ion is actually sort of a mixed bag. Call quality was generally very clear, but even with the volume cranked all the way up, I still had trouble hearing the person on the other end of the line. The same goes for the Ion’s main rear-mounted speaker — for a device that’s so centered around media, you would think that Sony would have bothered to pop a better speaker in the thing. Even at maximum volume (which, again, doesn’t seem that loud) the speaker produces sound with muddy middles and almost non-existent lows. I’ll admit that I can’t be too surprised as it’s relatively rare to get an unabashedly good speaker in a smartphone, but I was a tad disappointed nonetheless.

Battery:

For better or worse (I usually lean toward the latter), Sony has opted to seal the Ion’s 1900 mAh battery under that black metallic plate I’m so fond of. Though the road warriors among you may miss the ability to swap out spare batteries as needed, the Ion does a fine job of chugging along throughout the day.

Since I started using the Ion as my go-to phone earlier this week, I’ve averaged about eight to nine hours of consistent use each day — checking my email, firing off text messages, watching the same clip of a tap dancing Broadway starlet over and and over — you know, my usual routine. If you’re not the sort to check your phone at every possible moment, you can expect to squeeze closer to 13 hours out of the thing before needing to juice up again.

If you’re planning to binge on some video content though, expect that figure to plummet to roughly six hours, and that’s if you’re mighty careful with all the rest of your settings.

Head-To-Head With The HTC One S And iPhone 4S:

Conclusion:

For all of the Ion’s foibles (and there are quite a few), there’s still plenty to like here. The Xperia Ion definitely leans to the more premium end of the mid-range spectrum, and it tries valiantly to punch above its weight with features like its solid camera, media functionality, and great display. Its price tag too makes a pretty compelling statement — there are far worse things you could get for $99.

Ah, but the real question is whether or not it’s worth your money. I was originally going to say that if you’re in the position where you really can’t justify spending an extra $100 on a top-of-the-line smartphone, then the Ion will do in a pinch. Now that I’ve thought about it a bit more, that’s selling the Ion a bit short.

Despite how harsh I may have been with some of my comments, I really do think the Ion is a good phone. The problem here is that like with many mid-range phones, the Ion straddles that very fine line between “good” and “great,” and it doesn’t seem to have quite enough oomph to push it over the edge. Strangely enough, this may well change down the line — with a few minor tweaks and perhaps a helping of Ice Cream Sandwich, the Xperia Ion may eventually grow to become a must-buy, but it’s not quite there yet.














The Knut Is A Web-Enabled Monitor For Everything

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If you’re headed away this summer, leave the Knut behind to keep and eye on things. This small, Wi-Fi-capable widget can transmit various measurements to your iPhone anywhere in the world.

The Knut is a Kickstarter project by Richard Pasek and Jay Gondelman in Boston. They’re looking for $80 per Knut and it has various sensors built in as well as functional sensors for various other measurements.

Knut has a high accuracy temperature sensor and a battery level sensor built in. If you want to monitor more than just temperature, you can connect an external sensor or multiple sensors using the 3-port hub. Currently we have functional humidity, vibration, door, water proof temperature, and water presence sensors.

They’ve surpassed their $25,000 goal so these things will definitely ship. The real questions is how people will use this to monitor their basements, humidors, and elephant paddocks.

Project Page


Today’s Google Doodle Is An Actual Turing Machine

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Today’s Google Doodle is a working Turing machine that contains six puzzles. Sophia Foster-Dimino, Jered Wierzbicki, Corrie Scalisi, and Marcin Wichary on Google’s Doodle team built the app in honor of Alan Turing’s 100th birthday.

What’s a Turing machine? It’s not an actual machine, per se, but a thought experiment that allowed for the advent of digital computing.

…an unlimited memory capacity obtained in the form of an infinite tape marked out into squares, on each of which a symbol could be printed. At any moment there is one symbol in the machine; it is called the scanned symbol. The machine can alter the scanned symbol and its behavior is in part determined by that symbol, but the symbols on the tape elsewhere do not affect the behaviour of the machine. However, the tape can be moved back and forth through the machine, this being one of the elementary operations of the machine. Any symbol on the tape may therefore eventually have an innings.

Turing went on to head the team at Bletchley Park that decoded Germany’s Enigma encryption machine, thereby turning the tide of the war. The British government subsequently sentenced him for “gross indecency” – homosexuality – and offered him prison or chemical castration. He chose the latter and killed himself two years later.

Former UK Prime Minister Gordon Brown posthumously apologized to Turing in 2009.

Let’s take a moment to remember Alan Turing, the inventor of the modern computer and a persecuted intellectual who, in the end, gave us everything we use every day.


After Surviving ABC’s ‘Shark Tank’, Unikey Technologies Raises $1.1M For Smartphone Door Keys

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Unikey Technologies, a company made known by ABC’s Shark Tank for technology that turns your smartphone into a universal door key, has raised $1.1 million according to an SEC filing. The amount appears to be in addition to a $500,000 equity stake raised from Mark Cuban and Kevin O’Leary earlier this year on the season finale of the program.

Once the Unikey locking system is installed in a door, any paired Android, iOS, or BlackBerry device can unlock it. The system is not dependent on an app, but rather the system unlocks the door by simply detecting when the phone is in the immediate vicinity. “As long as I’m in range of the lock, I can control it,” said Unikey founder and CEO Phil Dumas on the show.

Cuban and O’Leary were rather enthusiastic about the company and Dumas accepted $500,000 in exchange for two seats on the company’s board and a 40% equity stake. This was after one of the show’s other sharks, Robert Herjavec offered $1,000,000 for  a whopping 75% of the company.

As Dumas explained on the show, his background is in biometric security and while at Sequiam Corp, helped launch the first mass-market biometric residential deadbolt. As we’ve probably all experienced, biometric security is anything but foolproof. There are a lot of points for potential failure. This led Dumas to develop Unikey as a more reliable and convenient system.

With Unikey, a paired phone simply needs to be next to the door to gain access. Plus, the company promises a robust user management system allowing owners to quickly grant and deny access to other phones — there’s even a scheduling system to allow access during only specific times. A standard key still works with the system, too.

The Unikey is not yet available for purchase or pre-order. However, there’s a form on the company’s website to reserve a spot in the pre-order line and you may want to put your name down. Unikey tells TechCrunch that they’ve had tens of thousands of sign-ups since appearing on Shark Tank.


If you don’t mind dealing with several minutes of ads, you can see Unikey’s Shark Tank footage by clicking to the 28:42 mark. Sorry, the video is U.S. only, but it’s not my fault. Yell at ABC for locking down their videos.