bRight Switch Wants To Upgrade The Light Switches In Your Home To Android Touchscreens

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Google’s Android OS is the dominant mobile platform by market share, but it’s also increasingly pushing beyond portables and onto a range of other devices types — including, if this crowdfunding campaign delivers on its promises, the boring old wall switches in your home.

bRight Switch is a prototype project that’s within touching distance of its $115,000 Indiegogo crowdfunding goal (with less than a day of its campaign left). Its aim is to replace plain old light switch hardware with what’s basically a small tablet fixed to the wall, expanding the functionality of the switch interface beyond simply just switching your lights on and off.

The bRight Switch actually plugs into a base unit to convert a wall switch from dumb switch to smart screen, but its makers claim the installation process is an easy job for an electrician.

bright switchThe bRight Switch tablet design is customised for a wall-mounted context to offer features that make sense in such a setting, such as people detection to automatically turn on lights on when someone walks into a room.

Other features the smart switch is set to support include the ability to remotely switch your lights on and off via the Internet and a learning mode that gets to know your routines over time and automatically switches lights on and off based on prior usage.

Also on board is a security feature whereby you can play back footage recorded by the camera on one of the switches in another room. Plus videocalling (via Skype, or similar) and streaming music via Internet radio services such as Pandora.

Other features include a built-in alarm; temperature display; dimmer ability for certain types of bulbs; an intercom feature allowing for chatting between bRight Switches located in different rooms; plus other security features such as setting an alarm to be triggered by motion in a particular room.

The units will also run standard Android apps, so you could presumably fire up Angry Birds on your wall if you’re really bored. bRight Switch’s makers are also planning to supply an open API to encourage developers to create new apps for the wall beyond what they’ve envisaged.

Of course, all these features are aspirations at this point with only a prototype of the bRight Switch in existence. If the device hits its funding target, which at the time of writing is looking pretty likely, its U.S. based makers reckon they can deliver to backers by July.

The switches use Wi-Fi to plug into your home router to support functions such as Skype calling and streaming Internet radio, while the Z-wave wireless protocol is used for talking to lights around your home that are not wired directly to the switch.  

How much will this smart light switch set you back? They’re charging $75 per switch for non-Bluetooth switches, and $90 for the Bluetooth version. Or $325/$435 for a five-pack of the two respective options.

What’s the point of the Bluetooth addition? Added functionality such as the ability to link up to external Bluetooth speakers for “full spectrum sound” — or, getting even more customised about home automation, the ability to track your phone (and therefore you) around the house, providing a “custom personalized experience as you move from room to room.”

Sony Looks To The Past To Move Forward

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The PlayStation. The Walkman. The Trinitron. The transistor radio. All icons in Sony’s storied history from an era when the Japanese giants still roamed the earth. The Sony of today is not like the Sony of yesterday. For every memorable blockbuster, there’s an infamous flub: The late embrace of MP3, losing its hold on the digital imaging market and of course, failing to attract adoption to Betamax, UMD, MemoryStick, and endless other formats and systems.

The Sony of today is a bloated industrial machine barely holding together. It’s worn out and slowed to a crawl. The once innovative company now follows instead of leads. It’s playing catch-up instead of breaking new ground. But things are changing.

The Sony of tomorrow is looking leaner than ever. It doesn’t look like the Sony of old with total market dominance, but for the first time in ages, Sony is becoming a competitor.

Sony’s harsh reaction to bloat is not the exception throughout the electronics world. HP is being crushed under its own weight. Samsung makes everything from semiconductors to home appliances to 50 ton war machines. Dell is shedding employees as it streamlines the only thing you get from a brand name PC these days – service.

During the 1980s, after the launch of the Walkman and Trinitron, the market crashed. Sony was in crisis. But it weathered the storm, and as most companies that survive global recessions, emerged stronger than ever. Co-founder Akio Morita took the reins in 1989 and set about to diversify Sony’s business, likely as a shelter against future crashes. It was under Morita that Sony’s brand took a hit. New SKUs flooded the market as Sony grew. His venture into producing movies stumbled for a few years. The Sony name no longer held the same cachet it once did.

Sony grew during these years, but not in a way that set it up for future dominance.

Sir Howard Stringer took over the company in 2005. He was the first foreigner to take over the Japanese company. Attempting to tighten the belt of the bulging company, he cut 9,000 jobs under his tenure. When Kazuo Hirai succeeded Stringer in 2012, Sony’s brand was in tatters. Once holding over 20 percent of the digital imaging market, it had slipped to around 5%. Mobile was the future and at that time Sony was not correctly positioned in the market. Their events were strange amalgams of star watching (they’d trot out Will Smith and Tom Hanks and other greats at CES just to wake up journalists during their interminable presentations) and ham-handedness.

Kaz quickly set to reinvent Sony by focusing the company on mobile, imaging and gaming. This ambitious strategy notably excluded some of Sony’s older strengths including TVs and home entertainment. Kaz also quickly set out to cut the company’s headcount, and during his first two years at the helm he eliminated at least 12,000 employees. On the heels of a disastrous financial forecast, Sony announced this week intentions to cut another 5,000.

In late 2012 Sony killed its venture with Ericsson which had yet to acquire a competitive share of the mobile market. Sony announced the PS4 in early 2013, which saw a blockbuster launch later that year. Sony also offloaded Gracenote two days before Christmas 2013. In the early days of 2014, Sony sold its PC business, exited the ebook market and repositioned its TV division after 10 years of losses.

Just this week Sony Corp. unexpectedly forecasted a $1.1 billion annual loss. Some investors and analysts have requested Sony completely leave the consumer electronics market, yet the company stands by its efforts in mobile, imaging, and games.

Give Sony credit. Over the last few years, Sony has released notable cell phones, cameras and gaming advancements. The company states that it has seen a significant increase in sales of smartphones. Sony is currently the third largest camera marker after Canon and Nikon and its recent photo products are stunning. Then there’s the PS4, which launched to blockbuster numbers and is currently riding high on consumer sentiment.

Sony still has cutting to do. The company is forecasting another $1.1 billion loss in 2014. It’s clear Kaz and Co. are willing to make the hard call and cut off underperforming divisions. But can they do it fast enough? There are still a gazillion SKUs sold under the Sony brand. With the right focus, the Sony of tomorrow could be as strong as the Sony of the past, but that takes dedication, a desire to slice and dice accreted business units, and a lot of vision.

Sony had all of that, long ago. Can it get it back?

Game Frame Puts Pixel Art On Display In The Coolest Possible Way

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Displaying pixel art at larger sizes in your house can be as simple as making a large print, but that means you’re stuck with a single image. San Francisco’s Jeremy Williams wants to make something a little more dynamic, so he has created the Game Frame, a square box with 256 LED lights that’s designed to make it easy to show off pixel art and OG video game art.

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The Game Frame calls to mind a simpler time, when we used graph paper to create most digital art, and if you could assemble colored squares, you could help build a AAA video game title. It’s also a modern interpretation, however, and a way to display either your own original creations or those that live in your fondest memories.

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Pre-installed on the Game Frame are 40 new animations from pixelart legend eBoy, but you can easily move your own over via SD storage using BMP files with a maximum resolution of 256 pixels (or 16×16, though larger images are supported via panning). The SD card can potentially store thousands of images, according to Williams, and the frame itself is Arduino-based and works with all existing Adafruit libraries, plus it’s fully modable, and has a playable Breakout clone pre-loaded, so it’s not just for showing off pretty art.

imagesBackers can pre-order a unit at $210 fully assembled, or less if you want to supply some of your own parts plus some elbow grease. They’re going to ship in June, according to the project page, in batches of 300 per month. Ideally, someone buys a bulk order and opens a gallery using these things, because they’re pretty awesome.

Google Search App For Android Adds New Voice Commands, “Time To Leave,” And Olympics Google Now Cards

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Google is rolling out an update to its Google Search for Android app today, and with this, it is introducing a number of new features for Google Now as well.

Google Now already tells you to leave for work so you can arrive on time, and it will now do the same thing for your trips to the airport, event and dinner reservations. Basically, any Google Now card that used to only remind you when you needed to be somewhere (flights, calendar events with locations and times, restaurant reservations, movie and concert tickets) can now also tell you when you should leave to get there on time. You’ll be able to specify whether you’re taking public transport or driving, and how early you would like to arrive (which comes in pretty handy when you’re driving to the airport).

Time To LeaveIn addition to this, Google’s voice recognition feature now lets you make calls and send texts. Just say “call John” or “send text to my brother” and the app will pull the right contact up for you. If you have a few John’s in your contacts, it will check who you want to call and if you have multiple numbers, it will ask you about that, too.

As Google has previously said, it wants to be your personal assistant. And just like some of its other voice features, these new features allow you to have a relatively complex interaction with your device without ever touching the keyboard.

Other new features in this release include a new Google Now card for the Sochi Olympics, with easy access to medal standings, news and upcoming events.

The team has also increased the number of languages users can use to set reminders by voice in Google Now. The app now supports, French, German, Japanese or Korean, so if you feel inclined to do so (and you are in Germany), you can now say “Erinnere mich daran um 12 Uhr Rolf anzurufen” and Google will indeed remind you of your call at noon.

HTC Will Pay Nokia Licensing Fees As Part Of Patent Dispute Settlement

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Smartphone maker HTC will have to pay up to Nokia to continue peddling its wares (via Android Central), as part of a patent license agreement set out by the two companies today. The settlement means that all pending litigation between the two companies is dismissed as of today, and the extent of the payments made by the Taiwanese company isn’t being made public.

Nokia has been racking up wins with regards to HTC’s use of what it views as its intellectual property. First, HTC was found to be in violation of a key microphone tech patent held by Nokia, and then the HTC One Mini was banned from sale in the UK over the use of certain chipsets (which was stayed), and finally the HTC One faced an injunction in Germany, too.

The deal will see HTC also share rights to its own LTE patent portfolio, meaning Nokia probably just generally won overall. It also sounds like future considerations are included in the deal, as evidenced by the suggestion that the two companies will “explore future technology collaboration opportunities.”

HTC is no stranger to paying up to use key mobile patents related to Android smartphones: It also signed a licensing agreement with Microsoft back in 2010 to avoid similar infringement claims. This new arrangement with Nokia seems like it’s probably a sort of 11th hour concession of defeat, coming as it does on the heels of a loss to the Finnish company by the District Court of Mannheim published earlier this week which would’ve seen HTC forced to rethink its device design. HTC had indicated at the time that it would seek to appeal the decision, but now, with all ongoing cases resolved in the deal, that’s off the table.

HTC can’t seem to catch a break, but with a rumored new flagship launch on the horizon, it’s probably best that the company take its licks and move forward rather than continue to be distracted by ongoing legal battles.

GoPro Files For IPO As The Action Camera Maker Prepares To Go Public

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Action camera company GoPro has filed the initial documents for its initial public offering, according to a press release from the company this morning and confirmed by GoPro to TechCrunch. The announcement is brief, revealing only that the San Mateo company intends to go public as soon as the Securities and Exchange Commission completes its review process of the IPO submission draft filed today, February 7.

GoPro only just appointed a new Chief Financial Officer February 4, bringing former Qualcomm Atheros SVP Jack Lazar on board to occupy the spot. Lazar has occupied high-ranking financial roles at a number of companies both public and private over the years, and began his career as an auditor at Price Waterhouse. At Atheros, he helped the company IPO back in 2004, a year into his tenure. In hindsight, it seems likely Lazar was brought on to help prepare for this transition.

The camera maker was originally planning an IPO back in 2012 before its $200 million private investment round, but CEO Nicholas Woodman confirmed to TechCrunch back in September that one was still in the works. When the company raised its $200 million round from strategic partner Foxconn, it was valued at around $2.25 billion.

In an interview at Disrupt SF 2013, Woodman discussed the challenges of fundraising for a hardware startup, and the benefits of bootstrapping even at a time when crowdfunding platforms are prevalent. The founder talked about how he started with $64K of his own startup capital, followed shortly from $100K put in by his father, and how that afforded him the ability to start with a clear and singular vision.

GoPro has seen its sales numbers for its action camera products and accessories double ever year, according to the company. It made over $500 million in gross revenue on the strength of 2.3 million cameras sold in 2012, and racked up over $100 million in sales last January, and Woodman hinted that the company might exceed $1 billion in revenue for all of 2013 in a Bloomberg TV interview last October.

Dyson DC59 Review: A Portable Powerhouse To Help You Ditch Corded Vacuums Entirely

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People who haven’t used a Dyson often believe their reputation to be hype. How, after all, could one device designed for sucking up dirt so far exceed any other machine designed for the same task? There’s no operating system, no laundry list of features, no app market to consider, and so on. But while vacuums are simple in function, Dyson’s sophistication behind the scenes makes its machines somewhat magical, and the new DC59 (or DC62 in Canada, which explains the badging in the photos) Animal Digital Slim vacuum may just be the most magical of all.

Basics

  • 26-minute battery
  • 6-minute boost mode
  • Comes with 4 vacuum heads
  • 4.6 lbs
  • 0.12 gallon bin capacity
  • MSRP: $499.99
  • Product info page

Pros

  • Thrice the sucking power of any other handheld vacuum
  • 6 more minutes running time than its predecessor
  • 50% more power than DC44 in boost mode

Cons

  • Boost mode taxes battery quick
  • Trigger-based operation will annoy some

Design

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Regardless of their utility as cleaning devices, Dyson’s line of vacuums are icons of good design. For James Dyson, the company’s founder and CEO, the word “design” encapsulates not only looks, but also engineering and technical aspects of the product. It’s a holistic approach to product creation, and one that resonates with the Apple vision for how devices should be built.

Dyson is often likened to Apple, and the comparison shows true when looking at the DC59′s ID. The vacuum carries on the tradition of Dyson’s handheld line, but adds a sharper angle to the handle, shifts the filter location and modifies the ‘crown’ of cyclones that feed through to the new Dyson digital motor V6. The result is a cleaner look, but also one that emphasizes the increased power in this new generation of vacuum engine.

The purple tube design is a continuation of the trend begun with the DC44, which features a blue shaft, and could be seen as an odd choice for the more staid vacuum shoppers in the crowd, but the overall design is one of the most harmonious in Dyson’s line, and the DC59 is easily the best-looking cordless vacuum available overall in my book.

Performance

Having previously owned a Dyson DC35 as my main vacuum, I’m not unaccustomed to Dyson cordless models. That was a stalwart machine, and served my two-bedroom condo well, but it had a 15-minute max operation time and was actually heavier than the DC59, plus it lacked the pet-friendly main floor vacuum head and upholstery attachment.

The DC59 has a lot more power, and you can tell instantly that it’s a more effective upright floor vacuum replacement than any of its predecessors. The problem with the Dyson cordless line has always been that it has likely just enough power to get you through a standard cleaning of your space-constrained place before giving out, but not enough to either be really thorough or complete additional tasks like dusting (using the included dusting head).

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26 minutes is a big step up, and provides nearly double the life of that generation. It’s plenty to cover my new place, which has two floors, including carpet, hardwood and tile, and there’s still a bit of juice left over for dusting duties. The weight loss over previous models really helps, too, in terms of making sure your arm doesn’t feel fatigued even if you’re reaching up to do the drapes or get that cobweb out of the corner.

Finally, it seems like the trigger and handle have been redesigned to make operation easier, too. The trigger seems more sensitive, meaning it’s harder to accidentally turn off the vacuum mid-use, and the angled handle design is easier on the wrist and hand.

In use, Dyson’s DC59 lasted about as long as advertised, give or take a few minutes, but it felt luxuriously long compared to previous models. It handled everything I could throw at it, including cleaning out my hard-to-clean burr grinder with the included crevice tool. Charging time is about three and a half hours, which isn’t ideal if you’re just about finished cleaning and want to get it done, but at least it’s not something you have to leave overnight.

Bottom Line

If you vacuum, you will enjoy the DC59. Notice I didn’t say if you enjoy vacuuming, you’ll enjoy the DC59: It’s actually so good at what it does that it makes an otherwise arduous task enjoyable, and that’s the real key to Dyson’s advantage over its competitors. The DC59 improves on its cordless line in every way that counts, offering more power, longer run time, and better ergonomics. It’s expensive, but if you’ve got the cash, at no time will you feel like you overpaid when it comes to this vacuum.

Ringblingz Is Wearable Tech That Helps Teens Stay Connected

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The lack of wearable technology created just for teenagers is surprising, especially when you consider how tech-obsessed kids are: the average American teen spends 7.5 hours consuming media, while 70% of 13 to 17 year olds now own a smartphone. A new startup called Ringblingz wants to tap into this potentially lucrative market.

Ringblingz, which will start taking pre-orders in March, is currently part of the connected devices accelerator program launched in December by digital agency R/GA and Techstars.

Its first product, a smart ring that will make its public debut tomorrow at New York Fashion Week, focuses on what’s most important to teens—their social lives—by sending them alerts from favorite contacts on different social media channels so they don’t have to constantly check their phones. Photos won’t be available until the ring is unveiled, but head of marketing Jeanniey Mullen gave me a sneak peek. It looks like a signet ring and has an O-shaped diffused light on top that flashes different colors.

The first Ringblingz is aimed at teen girls and the most avid consumers will probably be high schoolers aged 15 to 17, says Mullen. The device taps into two lucrative markets: teens in the U.S. spend a total of about $208 billion each year on things for themselves, while the wearable tech market hit $8 billion last year.

From Jibbitz to Ringblingz

The startup boasts a team with an interesting pedigree. Co-founder Rich Schmelzer launched Jibbitz, a line of decorative charms for Crocs footwear, with his wife Sheri from their Colorado basement in 2005. 

If you don’t like Crocs and were mystified by their phenomenal success in the early 2000s, you are probably wondering why anybody would want to start a business dedicated to making the foam clogs look even more outrageous. But Jibbitz proved to be extremely popular and was acquired by Crocs for $10 million in 2006. Since then, the Schmelzers have also launched GeoPalz, which makes activity trackers for kids.

Mullen says Schmelzer’s background in kids’ accessories and wearable tech has been key to Ringblingz’s development. The founding team’s collective experience also includes Mullen’s stint as CMO of Zinio, one of the first newsstand apps; Alexandra O’Leary’s position as COO of GeoPalz; and Bill Phelps’ time as a product manager at EB Brands, which develops and licenses wearable tech to companies like Reebok.

RingBlingz logoRingBlingz has a good chance of grabbing the attention of teenagers for several reasons. First, a ring is more affordable (Ringblingz will retail for about $40 to $60) and less obtrusive than a wristband. Its alerts lets users watch for social media updates, texts, and calls from their best friends, crushes, parents, and other important people without having to keep their smartphone out.

This may seem frivolous, but less time spent fiddling with their mobiles every single time they get a push notification means teens can turn their attention to friends, studying, or not accidentally walking into things.

Ringblingz is also customizable, which Mullen says was a key point in focus groups because teens want to coordinate all their accessories with their outfits instead of wearing the same black band every day. The first ring is targeted at girls, but Mullen says there are styles planned especially for boys.

How it works

Ringblingz, which uses Bluetooth LE and connects to an iOS or Android app (a Windows Phone version is in the works), has to be within 100 feet of its paired smartphone to work and alerts teens when they move too far away. This will probably be a major selling point for parents who fret about kids losing expensive devices (maybe Ringblingz will also figure out a way to pair retainers).

Notifications on wearable devices are especially tricky. For example, when the Pebble smartwatch first launched, its constant stream of vibrating alerts for emails, texts, and calls was dubbed “a great way to be constantly irritated by technology.”

Since teens send a median of 60 texts each day, the Ringblingz team knew they had to make sure its app offers plenty of room for customization, with different light colors and patterns for each contact and social channel. Alerts can also be set for group conversations and the ring can be put into vibrate mode for class.

The ring’s non-rechargeable battery lasts three to six months and free replacements will be provided by the company. Mullen says the startup is looking at other sources of power, such as inductive charging, that will work with the device’s small size.

Ringblingz can serve as an introduction to wearable tech for kids–a novelty that is useful for them, but doesn’t have so many functions or such a high price tag that it puts off parents. The startup, which is currently looking for seed investment, plans to develop new devices for Ringblingz’s users as they enter their early twenties, as well as different consumer demographics.

“Ringblingz is meant to be a full line of products that will expand over time. We have considered a number of factors, like the engagement level of kids who have the ring, as they move into adulthood, and adding features like two-way communication,” says Mullen. “The potential is endless.”

Mooshimeter Is A Smarter Multimeter That Works As A Wireless Extension Of Your Smartphone

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The presence of Bluetooth LE/4.0 in the latest generations of smartphones and tablets has let to an explosion of hardware/sensor add-ons that extend the capabilities of the mobile devices we all now carry around with us.

The low power wireless transfer tech is also allowing for full digital devices to be re-conceived as smartphone add-ons — leveraging the phone’s processing power and larger, colour touchscreen display to support improved performance and capabilities.

Here’s the latest example: an updating of the digital multimeter, called the Mooshimeter, that brings circuit testing abilities to your smartphone in app form.

What’s the point of upgrading from the standard digital multimeter to a wireless box that works as an extension of your smartphone? There are several advantages, according to Mooshimeter’s makers.

Firstly, going wireless means you don’t have to be tethered to the item whose circuits you’re testing — so you can test from further away (up to 150 feet away, depending on what’s between you and the Mooshimeter), which may be more convenient or safer. It’s also easier to test electronics that are moving around. 

The traditional digital multimeter also usually requires the user to switched between modes, making it harder to track relationships in an active system — unless you start using multiple multimeters. And even if you do that you’re still having to monitor multiple displays to figure out what’s going on. The Mooshimeter maps all the activity on a single display; i.e. your phone’s screen.

And boy does it look good. Out with plain old LCD numbers, in with gorgeous real-time graphs.

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And not having to incorporate a display on the device itself (being as your phone is the display and the interface hardware) has allowed Mooshimeter’s makers to spend on upping the measurement resolution — so the device has a 24-bit ADC, which is higher than a lot of standalone multimeters.

They note:

This gives you up to 7 digits to work with, though for most measurements expect 5-6 noise free digits. Combined with the graphing capability of your smartphone, this allows you to pick up the smallest and most subtle signals.

There’s also a slot on the Mooshimeter for a microSD card, with support for up to 32GB, so the device can log data for months, i.e. rather than you having to hang out next your multimeter making notes.

And that’s just a few of the advantages of transferring multimeter functionality from a standalone digital device to wireless hardware-plus-software (more on the advantages here). In short, you’re getting an altogether smart(er) multimeter.

The Mooshimeter remains a prototype for now, albeit one that has been put through its paces by a network of testers. Mooshimeter’s makers have taken to Dragon Innovation, the specialist hardware crowdfunding platform, to raise funds to get the device to market.

They have already passed their funding goal of $52,000 — with more than $71,500 raised at the time of writing, and another 13 days left on their campaign.

The device costs $99 to crowdfunding backers, and will retail for $120 after the campaign. The aim is to ship to backers in August.

As the Internet of Things starts cooking, more developers are going to have to start playing around with hardware — making a multimeter an everyday tool for more of you guys. So this smart updating of the multimeter is pretty timely. Happy measuring.

Remote Controlled Robots To Roam Tate Britain Gallery After Hours So Web Users Can Peek At The Art

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Who doesn’t want to hang out in the museum after hours? London’s Tate Britain art gallery houses a treasure trove of great works from Hogarth, Gainsborough and Whistler, to Bacon and Freud.

The gallery gets more than a million visitors a year passing through its lofty halls during opening hours, but after dark its passageways fall silent and the works fade from public view.

That’s going to change next summer thanks to the inaugural winners of a prize aimed at expanding access to Tate’s collection via digital means.

Visitors to the Tate’s website will be able to remotely control robots that are left to roam the galleries after opening hours, using torches (and cameras) on the bots to view the works remotely, and in a new light. 

The winning idea of the 2014 iK Prize is the concept of digital product design studio, The Workers, and is called, aptly enough, After Dark. The studio won £10,000 in prize money for the concept, and a further £60,000 to take the project from prototype to ready-for-public-use.

“We’re not trying to give you this perfect representation of the art,” says one third of The Workers, Tommaso Lanza, in the group’s shortlist video (embedded below). “It’s giving the art a different angle, and different light — both figuratively and literally.”

Wikipedia’s Jimmy Wales was on the judging panel for the prize, announcing the winner yesterday.